153 lines
4.4 KiB
Plaintext
153 lines
4.4 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("core/DoomInPlayCounter")
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end)
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__bundle_register("core/DoomInPlayCounter", function(require, _LOADED, __bundle_register, __bundle_modules)
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-- Doom-in-Play Counter
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-- made by: Chr1Z
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-- description: counts the doom tokens in play periodically (excluding the agenda), ignores objects with specified tag
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information = {
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version = "1.1",
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last_updated = "12.11.2022"
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}
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-- common parameters
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local castParameters = {}
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castParameters.direction = { 0, 1, 0 }
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castParameters.type = 3
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castParameters.max_distance = 0
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local zone = getObjectFromGUID("a2f932")
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local doom_url = "https://i.imgur.com/EoL7yaZ.png"
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local IGNORE_TAG = "DoomCounter_ignore"
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-- playermats 1 to 4
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local originAndSize = {
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{ origin = { -55, 1.6, 16.5 }, size = { 12, 1, 25 } },
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{ origin = { -55, 1.6, -16.5 }, size = { 12, 1, 25 } },
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{ origin = { -25, 1.6, 27 }, size = { 25, 1, 12 } },
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{ origin = { -25, 1.6, -27 }, size = { 25, 1, 12 } }
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}
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-- create button, context menu and start loop
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function onLoad()
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self.createButton({
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label = tostring(0),
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click_function = "moreInformation",
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function_owner = self,
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position = { 0, 0.06, 0 },
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height = 600,
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width = 1000,
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scale = { 1.5, 1.5, 1.5 },
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font_size = 600,
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font_color = { 1, 1, 1, 100 },
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color = { 0, 0, 0, 0 }
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})
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-- context menu
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self.addContextMenuItem("More Information", moreInformation)
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self.addContextMenuItem("Remove Doom", function()
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Wait.stop(loopID)
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removeDoom = true
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countDoom()
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Wait.time(function()
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removeDoom = false
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loopID = Wait.time(countDoom, 2, -1)
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end, 2)
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end)
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loopID = Wait.time(countDoom, 2, -1)
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end
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function moreInformation()
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printToAll("------------------------------", "White")
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printToAll("Doom-in-Play Counter v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("last updated: " .. information["last_updated"], "White")
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printToAll("Automatically counts the doom in play (exluding the agenda and objects with the ignore tag).", "Green")
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printToAll("ignore tag: " .. IGNORE_TAG, "White")
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end
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-- main function
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function countDoom()
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local doom = 0
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for i = 1, 5 do doom = doom + search(i) end
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self.editButton({ index = 0, label = tostring(doom) })
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end
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-- searches playermats (num = 1-4) or the scripting zone (num = 5)
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function search(num)
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local val = 0
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if num == 5 then
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for _, obj in ipairs(zone.getObjects()) do
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val = val + isDoom(obj)
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end
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else
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castParameters.origin = originAndSize[num].origin
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castParameters.size = originAndSize[num].size
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for _, obj in ipairs(Physics.cast(castParameters)) do
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val = val + isDoom(obj.hit_object)
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end
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end
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return val
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end
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-- checks an object for the doom image and gets quantity (for stacks)
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function isDoom(obj)
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if (obj.is_face_down and obj.getCustomObject().image_bottom == doom_url) or
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(obj.name == "Custom_Token" and obj.getCustomObject().image == doom_url) then
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if not obj.hasTag(IGNORE_TAG) then
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if removeDoom then
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obj.destruct()
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return 0
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else
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return math.abs(obj.getQuantity())
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end
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end
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end
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return 0
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end
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end)
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return __bundle_require("__root") |