-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("core/DoomInPlayCounter") end) __bundle_register("core/DoomInPlayCounter", function(require, _LOADED, __bundle_register, __bundle_modules) -- Doom-in-Play Counter -- made by: Chr1Z -- description: counts the doom tokens in play periodically (excluding the agenda), ignores objects with specified tag information = { version = "1.1", last_updated = "12.11.2022" } -- common parameters local castParameters = {} castParameters.direction = { 0, 1, 0 } castParameters.type = 3 castParameters.max_distance = 0 local zone = getObjectFromGUID("a2f932") local doom_url = "https://i.imgur.com/EoL7yaZ.png" local IGNORE_TAG = "DoomCounter_ignore" -- playermats 1 to 4 local originAndSize = { { origin = { -55, 1.6, 16.5 }, size = { 12, 1, 25 } }, { origin = { -55, 1.6, -16.5 }, size = { 12, 1, 25 } }, { origin = { -25, 1.6, 27 }, size = { 25, 1, 12 } }, { origin = { -25, 1.6, -27 }, size = { 25, 1, 12 } } } -- create button, context menu and start loop function onLoad() self.createButton({ label = tostring(0), click_function = "moreInformation", function_owner = self, position = { 0, 0.06, 0 }, height = 600, width = 1000, scale = { 1.5, 1.5, 1.5 }, font_size = 600, font_color = { 1, 1, 1, 100 }, color = { 0, 0, 0, 0 } }) -- context menu self.addContextMenuItem("More Information", moreInformation) self.addContextMenuItem("Remove Doom", function() Wait.stop(loopID) removeDoom = true countDoom() Wait.time(function() removeDoom = false loopID = Wait.time(countDoom, 2, -1) end, 2) end) loopID = Wait.time(countDoom, 2, -1) end function moreInformation() printToAll("------------------------------", "White") printToAll("Doom-in-Play Counter v" .. information["version"] .. " by Chr1Z", "Orange") printToAll("last updated: " .. information["last_updated"], "White") printToAll("Automatically counts the doom in play (exluding the agenda and objects with the ignore tag).", "Green") printToAll("ignore tag: " .. IGNORE_TAG, "White") end -- main function function countDoom() local doom = 0 for i = 1, 5 do doom = doom + search(i) end self.editButton({ index = 0, label = tostring(doom) }) end -- searches playermats (num = 1-4) or the scripting zone (num = 5) function search(num) local val = 0 if num == 5 then for _, obj in ipairs(zone.getObjects()) do val = val + isDoom(obj) end else castParameters.origin = originAndSize[num].origin castParameters.size = originAndSize[num].size for _, obj in ipairs(Physics.cast(castParameters)) do val = val + isDoom(obj.hit_object) end end return val end -- checks an object for the doom image and gets quantity (for stacks) function isDoom(obj) if (obj.is_face_down and obj.getCustomObject().image_bottom == doom_url) or (obj.name == "Custom_Token" and obj.getCustomObject().image == doom_url) then if not obj.hasTag(IGNORE_TAG) then if removeDoom then obj.destruct() return 0 else return math.abs(obj.getQuantity()) end end end return 0 end end) return __bundle_require("__root")