199 lines
4.4 KiB
Plaintext
199 lines
4.4 KiB
Plaintext
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function onSave()
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saved_data = JSON.encode({tid=tableImageData, cd=checkData})
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--saved_data = ""
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return saved_data
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end
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function onload(saved_data)
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--Loads the tracking for if the game has started yet
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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tableImageData = loaded_data.tid
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checkData = loaded_data.cd
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else
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tableImageData = {}
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checkData = {move=false, scale=false}
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end
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--Disables interactable status of objects with GUID in list
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for _, guid in ipairs(ref_noninteractable) do
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local obj = getObjectFromGUID(guid)
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if obj then obj.interactable = false end
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end
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obj_surface = getObjectFromGUID("721ba2")
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controlActive = false
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createOpenCloseButton()
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end
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--Activation/deactivation of control panel
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--Activated by clicking on
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function click_toggleControl(_, color)
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if permissionCheck(color) then
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if not controlActive then
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--Activate control panel
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controlActive = true
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self.clearButtons()
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createOpenCloseButton()
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createSurfaceInput()
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createSurfaceButtons()
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else
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--Deactivate control panel
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controlActive = false
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self.clearButtons()
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self.clearInputs()
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createOpenCloseButton()
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end
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end
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end
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--Table surface control
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--Changes table surface
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function click_applySurface(_, color)
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if permissionCheck(color) then
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updateSurface()
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broadcastToAll("New Playmat Image Applied", {0.2,0.9,0.2})
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end
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end
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--Updates surface from the values in the input field
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function updateSurface()
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local customInfo = obj_surface.getCustomObject()
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customInfo.image = self.getInputs()[1].value
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obj_surface.setCustomObject(customInfo)
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obj_surface = obj_surface.reload()
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end
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--Information gathering
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--Checks if a color is promoted or host
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function permissionCheck(color)
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if Player[color].host==true or Player[color].promoted==true then
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return true
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else
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return false
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end
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end
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--Locates a string saved within memory file
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function findInImageDataIndex(...)
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for _, str in ipairs({...}) do
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for i, v in ipairs(tableImageData) do
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if v.url == str or v.name == str then
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return i
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end
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end
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end
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return nil
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end
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--Round number (num) to the Nth decimal (dec)
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function round(num, dec)
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local mult = 10^(dec or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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--Locates a button with a helper function
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function findButton(obj, func)
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if func==nil then error("No func supplied to findButton") end
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for _, v in ipairs(obj.getButtons()) do
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if func(v) then
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return v
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end
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end
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return nil
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end
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--Creation of buttons/inputs
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function createOpenCloseButton()
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local tooltip = "Open Playmat Panel"
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if controlActive then
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tooltip = "Close Playmat Panel"
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end
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self.createButton({
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click_function="click_toggleControl", function_owner=self,
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position={0,0,0}, rotation={-45,0,0}, height=1500, width=1500,
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color={1,1,1,0}, tooltip=tooltip
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})
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end
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function createSurfaceInput()
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local currentURL = obj_surface.getCustomObject().diffuse
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local nickname = ""
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if findInImageDataIndex(currentURL) ~= nil then
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nickname = tableImageData[findInImageDataIndex(currentURL)].name
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end
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self.createInput({
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label="URL", input_function="none", function_owner=self,
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alignment=3, position={0,0.15,3}, height=224, width=4000,
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font_size=200, tooltip="Enter URL for playmat image",
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value=currentURL
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})
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end
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function createSurfaceButtons()
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--Label
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self.createButton({
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label="Playmat Image Swapper", click_function="none",
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position={0,0.15,2.2}, height=0, width=0, font_size=300, font_color={1,1,1}
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})
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--Functional
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self.createButton({
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label="Apply Image\nTo Playmat", click_function="click_applySurface",
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function_owner=self, tooltip="Apply URL as playmat image",
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position={0,0.15,4}, height=440, width=1400, font_size=200,
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})
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end
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--Data tables
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ref_noninteractable = {
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"afc863","c8edca","393bf7","12c65e","f938a2","9f95fd","35b95f",
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"5af8f2","4ee1f2","bd69bd"
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}
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ref_playerColor = {
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"White", "Brown", "Red", "Orange", "Yellow",
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"Green", "Teal", "Blue", "Purple", "Pink", "Black"
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}
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--Dummy function, absorbs unwanted triggers
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function none() end |