39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
-- set true to enable debug logging
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DEBUG = false
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function log(message)
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if DEBUG then
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print(message)
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end
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end
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--[[
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Known locations and clues. We check this to determine if we should
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atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if
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we find nothing we look for <LOCATION_NAME>
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format is [location_guid -> clueCount]
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]]
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LOCATIONS_DATA_JSON = [[
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{
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"Park Entrance": {"type": "perPlayer", "value": 2, "clueSide": "front"},
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"Main Street, U.S.A.": {"type": "perPlayer", "value": 1, "clueSide": "front"},
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"Park Entrance": {"type": "perPlayer", "value": 2, "clueSide": "front"},
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"The Hub": {"type": "perPlayer", "value": 2, "clueSide": "front"},
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"Adventureland": {"type": "fixed", "value": 3, "clueSide": "front"},
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"Frontierland": {"type": "fixed", "value": 3, "clueSide": "front"},
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"New Orleans Square": {"type": "fixed", "value": 3, "clueSide": "front"},
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"Critter Country": {"type": "fixed", "value": 3, "clueSide": "front"},
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"Galaxy's Edge": {"type": "fixed", "value": 3, "clueSide": "front"},
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"Fantasyland": {"type": "fixed", "value": 3, "clueSide": "front"},
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"Toontown": {"type": "fixed", "value": 3, "clueSide": "front"},
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"Tomorrowland": {"type": "fixed", "value": 3, "clueSide": "front"}
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}
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]]
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LOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)
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function onload(save_state)
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local playArea = getObjectFromGUID('721ba2')
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playArea.call("updateLocations", {self.getGUID()})
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end
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