1072 lines
38 KiB
Plaintext
1072 lines
38 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
|
|
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
|
|
local loadingPlaceholder = {[{}] = true}
|
|
|
|
local register
|
|
local modules = {}
|
|
|
|
local require
|
|
local loaded = {}
|
|
|
|
register = function(name, body)
|
|
if not modules[name] then
|
|
modules[name] = body
|
|
end
|
|
end
|
|
|
|
require = function(name)
|
|
local loadedModule = loaded[name]
|
|
|
|
if loadedModule then
|
|
if loadedModule == loadingPlaceholder then
|
|
return nil
|
|
end
|
|
else
|
|
if not modules[name] then
|
|
if not superRequire then
|
|
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
|
|
error('Tried to require ' .. identifier .. ', but no such module has been registered')
|
|
else
|
|
return superRequire(name)
|
|
end
|
|
end
|
|
|
|
loaded[name] = loadingPlaceholder
|
|
loadedModule = modules[name](require, loaded, register, modules)
|
|
loaded[name] = loadedModule
|
|
end
|
|
|
|
return loadedModule
|
|
end
|
|
|
|
return require, loaded, register, modules
|
|
end)(nil)
|
|
__bundle_register("accessories/CampaignImporterExporter", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
local blessCurseApi = require("chaosbag/BlessCurseManagerApi")
|
|
local chaosBagApi = require("chaosbag/ChaosBagApi")
|
|
local deckImporterApi = require("arkhamdb/DeckImporterApi")
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
local optionPanelApi = require("core/OptionPanelApi")
|
|
local playAreaApi = require("core/PlayAreaApi")
|
|
local playmatApi = require("playermat/PlaymatApi")
|
|
|
|
local checkWarning = true
|
|
|
|
local campaignTokenData = {
|
|
Name = "Custom_Model_Bag",
|
|
Transform = {
|
|
posX = -21.25,
|
|
posY = 1.68,
|
|
posZ = 55.59,
|
|
rotX = 0,
|
|
rotY = 270,
|
|
rotZ = 0,
|
|
scaleX = 2,
|
|
scaleY = 2,
|
|
scaleZ = 2
|
|
},
|
|
Description = "SCED Importer Token",
|
|
Tags = {
|
|
"ImporterToken"
|
|
},
|
|
CustomMesh = {
|
|
MeshURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
|
|
DiffuseURL = "http://cloud-3.steamusercontent.com/ugc/254843371583188147/920981125E37B5CEB6C400E3FD353A2C428DA969/",
|
|
NormalURL = "",
|
|
ColliderURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
|
|
Convex = true,
|
|
MaterialIndex = 2,
|
|
TypeIndex = 6,
|
|
CustomShader = {
|
|
SpecularColor = {
|
|
r = 0.7222887,
|
|
g = 0.507659256,
|
|
b = 0.339915335
|
|
},
|
|
SpecularIntensity = 0.4,
|
|
SpecularSharpness = 7.0,
|
|
FresnelStrength = 0.0
|
|
},
|
|
CastShadows = true
|
|
}
|
|
}
|
|
local COLORS = { "White", "Orange", "Green", "Red" }
|
|
|
|
function onLoad()
|
|
self.createButton({
|
|
click_function = "createCampaignToken",
|
|
function_owner = self,
|
|
label = "Export",
|
|
tooltip = "Create a campaign save token!",
|
|
position = { x = -1, y = 0.21, z = 0 },
|
|
font_size = 400,
|
|
width = 1400,
|
|
height = 600,
|
|
scale = { 0.5, 1, 0.5 },
|
|
})
|
|
end
|
|
|
|
function onObjectLeaveContainer(container, object)
|
|
if container.hasTag("ImporterToken") and checkWarning then
|
|
broadcastToAll(
|
|
"Removing objects from the Save Coin bag will break functionality. Please replace the objects in the same order they were removed.",
|
|
Color.Yellow
|
|
)
|
|
end
|
|
end
|
|
|
|
function onObjectEnterContainer(container, object)
|
|
if container.hasTag("ImporterToken") and checkWarning then
|
|
broadcastToAll(
|
|
"Adding objects to the Save Coin bag will break functionality. Please remove the objects.",
|
|
Color.Yellow
|
|
)
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- main import functions (split up to allow for Wait conditions)
|
|
---------------------------------------------------------
|
|
|
|
function onCollisionEnter(info)
|
|
if info.collision_object.hasTag("ImporterToken") then
|
|
importFromToken(info.collision_object)
|
|
end
|
|
end
|
|
|
|
-- Identifies import token, determines campaign box and downloads it (if needed)
|
|
function importFromToken(coin)
|
|
broadcastToAll("Campaign Import Initiated")
|
|
local importData = JSON.decode(coin.getGMNotes())
|
|
|
|
local campaignBoxGUID = importData["box"]
|
|
local campaignBox = getObjectFromGUID(campaignBoxGUID)
|
|
if not campaignBox then
|
|
broadcastToAll("Campaign Box not present on table!", Color.Red)
|
|
return
|
|
end
|
|
if campaignBox.type == "Generic" then
|
|
campaignBox.call("buttonClick_download")
|
|
end
|
|
Wait.condition(
|
|
function()
|
|
if #campaignBox.getObjects() > 0 then
|
|
placeCampaignFromToken(importData, coin)
|
|
else
|
|
restoreCampaignData(importData, coin)
|
|
end
|
|
end,
|
|
function()
|
|
local obj = getObjectFromGUID(campaignBoxGUID)
|
|
if obj == nil then
|
|
return false
|
|
else
|
|
return obj.type == "Bag" and obj.getLuaScript() ~= ""
|
|
end
|
|
end,
|
|
2,
|
|
function() broadcastToAll("Error loading campaign box") end
|
|
)
|
|
end
|
|
|
|
-- After box has been downloaded, places content on table
|
|
function placeCampaignFromToken(importData, coin)
|
|
getObjectFromGUID(importData["box"]).call("buttonClick_place")
|
|
Wait.condition(
|
|
function() restoreCampaignData(importData, coin) end,
|
|
function() return findUniqueObjectWithTag("CampaignLog") ~= nil end,
|
|
2,
|
|
function() broadcastToAll("Error placing campaign box") end
|
|
)
|
|
end
|
|
|
|
-- After content is placed on table, conducts all the other import operations
|
|
function restoreCampaignData(importData, coin)
|
|
|
|
checkWarning = false
|
|
if importData["additionalIndex"] then
|
|
guidReferenceApi.getObjectByOwnerAndType("Mythos", "AdditionalPlayerCardsBag").destruct()
|
|
if coin.type == "Bag" then
|
|
coin.takeObject({index = 0, position = importData["additionalIndex"], callback_function = function(obj) obj.setLock(true) end})
|
|
else
|
|
spawnObjectJSON({json = importData["additionalIndex"]})
|
|
end
|
|
end
|
|
|
|
-- destroy existing campaign log and load saved campaign log
|
|
findUniqueObjectWithTag("CampaignLog").destruct()
|
|
if coin.type == "Bag" then
|
|
local newLog = coin.takeObject({index = 0, position = importData["log"], callback_function = function(obj) obj.setLock(true) end})
|
|
else
|
|
spawnObjectData({ data = importData["log"] })
|
|
end
|
|
|
|
coin.destruct()
|
|
checkWarning = true
|
|
|
|
chaosBagApi.setChaosBagState(importData["bag"])
|
|
|
|
-- populate trauma values
|
|
if importData["trauma"] then
|
|
setTrauma(importData["trauma"])
|
|
end
|
|
|
|
-- populate ArkhamDB deck IDs
|
|
if importData["decks"] then
|
|
deckImporterApi.setUiState(importData["decks"])
|
|
end
|
|
|
|
playAreaApi.setInvestigatorCount(importData["clueCount"])
|
|
|
|
-- set campaign guide page
|
|
local guide = findUniqueObjectWithTag("CampaignGuide")
|
|
if guide then
|
|
Wait.condition(
|
|
-- Called after the condition function returns true
|
|
function() log("Campaign Guide import successful!") end,
|
|
-- Condition function that is called continiously until returs true or timeout is reached
|
|
function() return guide.Book.setPage(importData["guide"]) end,
|
|
-- Amount of time in seconds until the Wait times out
|
|
2,
|
|
-- Called if the Wait times out
|
|
function() log("Campaign Guide import failed!") end
|
|
)
|
|
end
|
|
|
|
Wait.time(function() optionPanelApi.loadSettings(importData["options"]) end, 0.5)
|
|
|
|
-- destroy Tour Starter token
|
|
local tourStarter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TourStarter")
|
|
if tourStarter then
|
|
tourStarter.destruct()
|
|
end
|
|
|
|
-- restore PlayArea image
|
|
playAreaApi.updateSurface(importData["playarea"])
|
|
|
|
broadcastToAll("Campaign successfully imported!", Color.Green)
|
|
end
|
|
|
|
-- Creates a campaign token with save data encoded into GM Notes based on the current state of the table
|
|
function createCampaignToken(_, playerColor, _)
|
|
|
|
-- find active campaign
|
|
local campaignBox
|
|
for _, obj in ipairs(getObjectsWithTag("CampaignBox")) do
|
|
if obj.type == "Bag" and #obj.getObjects() == 0 then
|
|
if not campaignBox then
|
|
campaignBox = obj
|
|
else
|
|
broadcastToAll("Multiple empty campaign box detected; delete all but one.", Color.Red)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
if not campaignBox then
|
|
broadcastToAll("Campaign box with all placed objects not found!", Color.Red)
|
|
return
|
|
end
|
|
|
|
local campaignLog = findUniqueObjectWithTag("CampaignLog")
|
|
if campaignLog == nil then
|
|
broadcastToAll("Campaign log not found!", Color.Red)
|
|
return
|
|
end
|
|
|
|
local additionalIndex = guidReferenceApi.getObjectByOwnerAndType("Mythos", "AdditionalPlayerCardsBag")
|
|
|
|
local traumaValues = { }
|
|
local trauma = campaignLog.getVar("returnTrauma")
|
|
|
|
if trauma ~= nil then
|
|
printToAll("Trauma values found in campaign log!", "Green")
|
|
trauma = campaignLog.call("returnTrauma")
|
|
for _, val in ipairs(trauma) do
|
|
table.insert(traumaValues, val)
|
|
end
|
|
else
|
|
printToAll("Trauma values could not be found in campaign log!", "Yellow")
|
|
end
|
|
|
|
local campaignGuide = findUniqueObjectWithTag("CampaignGuide")
|
|
if campaignGuide == nil then
|
|
broadcastToAll("Campaign guide not found!", Color.Red)
|
|
return
|
|
end
|
|
|
|
-- clean up chaos tokens
|
|
blessCurseApi.removeAll(playerColor)
|
|
chaosBagApi.releaseAllSealedTokens(playerColor)
|
|
|
|
local campaignData = {
|
|
box = campaignBox.getGUID(),
|
|
log = campaignLog.getPosition(),
|
|
bag = chaosBagApi.getChaosBagState(),
|
|
trauma = traumaValues,
|
|
decks = deckImporterApi.getUiState(),
|
|
clueCount = playAreaApi.getInvestigatorCount(),
|
|
playarea = playAreaApi.getSurface(),
|
|
options = optionPanelApi.getOptions(),
|
|
guide = campaignGuide.Book.getPage(),
|
|
additionalIndex = additionalIndex.getPosition()
|
|
}
|
|
campaignTokenData.GMNotes = JSON.encode(campaignData)
|
|
campaignTokenData.Nickname = campaignBox.getName() .. os.date(" %b %d") .. " Save"
|
|
campaignTokenData.ContainedObjects = { }
|
|
local indexData = additionalIndex.getData()
|
|
indexData.Locked = false
|
|
table.insert(campaignTokenData.ContainedObjects, indexData)
|
|
local logData = campaignLog.getData()
|
|
logData.Locked = false
|
|
table.insert(campaignTokenData.ContainedObjects, logData)
|
|
spawnObjectData({ data = campaignTokenData })
|
|
broadcastToAll("Campaign successfully exported! Save coin object to import on a fresh save", Color.Green)
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- helper functions
|
|
---------------------------------------------------------
|
|
|
|
function findUniqueObjectWithTag(tag)
|
|
local objects = getObjectsWithTag(tag)
|
|
if not objects then return end
|
|
|
|
if #objects == 1 then
|
|
return objects[1]
|
|
else
|
|
broadcastToAll("More than 1 " .. tag .. " detected; delete all but one.", Color.Red)
|
|
return nil
|
|
end
|
|
end
|
|
|
|
function setTrauma(trauma)
|
|
for i = 1, 4 do
|
|
playmatApi.updateCounter(COLORS[i], "DamageCounter", trauma[i])
|
|
playmatApi.updateCounter(COLORS[i], "HorrorCounter", trauma[i + 4])
|
|
end
|
|
end
|
|
|
|
-- gets data from campaign log if possible
|
|
function loadTrauma(log)
|
|
local trauma = log.getVar("returnTrauma")
|
|
|
|
if trauma ~= nil then
|
|
printToAll("Trauma values found in campaign log!", "Green")
|
|
trauma = log.call("returnTrauma")
|
|
return trauma
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
end)
|
|
__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlayAreaApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getPlayArea()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
|
|
end
|
|
|
|
local function getInvestigatorCounter()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
|
|
end
|
|
|
|
-- Returns the current value of the investigator counter from the playmat
|
|
---@return Integer. Number of investigators currently set on the counter
|
|
PlayAreaApi.getInvestigatorCount = function()
|
|
return getInvestigatorCounter().getVar("val")
|
|
end
|
|
|
|
-- Updates the current value of the investigator counter from the playmat
|
|
---@param count Number of investigators to set on the counter
|
|
PlayAreaApi.setInvestigatorCount = function(count)
|
|
getInvestigatorCounter().call("updateVal", count)
|
|
end
|
|
|
|
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
|
-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
|
|
---@param playerColor Color Color of the player requesting the shift for messages
|
|
PlayAreaApi.shiftContentsUp = function(playerColor)
|
|
return getPlayArea().call("shiftContentsUp", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsDown = function(playerColor)
|
|
return getPlayArea().call("shiftContentsDown", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsLeft = function(playerColor)
|
|
return getPlayArea().call("shiftContentsLeft", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsRight = function(playerColor)
|
|
return getPlayArea().call("shiftContentsRight", playerColor)
|
|
end
|
|
|
|
-- Reset the play area's tracking of which cards have had tokens spawned.
|
|
PlayAreaApi.resetSpawnedCards = function()
|
|
return getPlayArea().call("resetSpawnedCards")
|
|
end
|
|
|
|
-- Sets whether location connections should be drawn
|
|
PlayAreaApi.setConnectionDrawState = function(state)
|
|
getPlayArea().call("setConnectionDrawState", state)
|
|
end
|
|
|
|
-- Sets the connection color
|
|
PlayAreaApi.setConnectionColor = function(color)
|
|
getPlayArea().call("setConnectionColor", color)
|
|
end
|
|
|
|
-- Event to be called when the current scenario has changed.
|
|
---@param scenarioName Name of the new scenario
|
|
PlayAreaApi.onScenarioChanged = function(scenarioName)
|
|
getPlayArea().call("onScenarioChanged", scenarioName)
|
|
end
|
|
|
|
-- Sets this playmat's snap points to limit snapping to locations or not.
|
|
-- If matchTypes is false, snap points will be reset to snap all cards.
|
|
---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types.
|
|
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
|
|
getPlayArea().call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
|
|
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
|
|
-- cards before they're destroyed by entering the container
|
|
PlayAreaApi.tryObjectEnterContainer = function(container, object)
|
|
getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
|
|
end
|
|
|
|
-- counts the VP on locations in the play area
|
|
PlayAreaApi.countVP = function()
|
|
return getPlayArea().call("countVP")
|
|
end
|
|
|
|
-- highlights all locations in the play area without metadata
|
|
---@param state Boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightMissingData = function(state)
|
|
return getPlayArea().call("highlightMissingData", state)
|
|
end
|
|
|
|
-- highlights all locations in the play area with VP
|
|
---@param state Boolean True if highlighting should be enabled
|
|
PlayAreaApi.highlightCountedVP = function(state)
|
|
return getPlayArea().call("countVP", state)
|
|
end
|
|
|
|
-- Checks if an object is in the play area (returns true or false)
|
|
PlayAreaApi.isInPlayArea = function(object)
|
|
return getPlayArea().call("isInPlayArea", object)
|
|
end
|
|
|
|
PlayAreaApi.getSurface = function()
|
|
return getPlayArea().getCustomObject().image
|
|
end
|
|
|
|
PlayAreaApi.updateSurface = function(url)
|
|
return getPlayArea().call("updateSurface", url)
|
|
end
|
|
|
|
-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
|
|
-- data to the local token manager instance.
|
|
---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call
|
|
PlayAreaApi.updateLocations = function(args)
|
|
getPlayArea().call("updateLocations", args)
|
|
end
|
|
|
|
PlayAreaApi.getCustomDataHelper = function()
|
|
return getPlayArea().getVar("customDataHelper")
|
|
end
|
|
|
|
return PlayAreaApi
|
|
end
|
|
end)
|
|
__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local SearchLib = {}
|
|
local filterFunctions = {
|
|
isActionToken = function(x) return x.getDescription() == "Action Token" end,
|
|
isCard = function(x) return x.type == "Card" end,
|
|
isDeck = function(x) return x.type == "Deck" end,
|
|
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
|
|
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
|
|
isTileOrToken = function(x) return x.type == "Tile" end
|
|
}
|
|
|
|
-- performs the actual search and returns a filtered list of object references
|
|
---@param pos Table Global position
|
|
---@param rot Table Global rotation
|
|
---@param size Table Size
|
|
---@param filter String Name of the filter function
|
|
---@param direction Table Direction (positive is up)
|
|
---@param maxDistance Number Distance for the cast
|
|
local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
|
|
if filter then filter = filterFunctions[filter] end
|
|
local searchResult = Physics.cast({
|
|
origin = pos,
|
|
direction = direction or { 0, 1, 0 },
|
|
orientation = rot or { 0, 0, 0 },
|
|
type = 3,
|
|
size = size,
|
|
max_distance = maxDistance or 0
|
|
})
|
|
|
|
-- filtering the result
|
|
local objList = {}
|
|
for _, v in ipairs(searchResult) do
|
|
if not filter or filter(v.hit_object) then
|
|
table.insert(objList, v.hit_object)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- searches the specified area
|
|
SearchLib.inArea = function(pos, rot, size, filter)
|
|
return returnSearchResult(pos, rot, size, filter)
|
|
end
|
|
|
|
-- searches the area on an object
|
|
SearchLib.onObject = function(obj, filter)
|
|
pos = obj.getPosition()
|
|
size = obj.getBounds().size:setAt("y", 1)
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches the specified position (a single point)
|
|
SearchLib.atPosition = function(pos, filter)
|
|
size = { 0.1, 2, 0.1 }
|
|
return returnSearchResult(pos, _, size, filter)
|
|
end
|
|
|
|
-- searches below the specified position (downwards until y = 0)
|
|
SearchLib.belowPosition = function(pos, filter)
|
|
direction = { 0, -1, 0 }
|
|
maxDistance = pos.y
|
|
return returnSearchResult(pos, _, size, filter, direction, maxDistance)
|
|
end
|
|
|
|
return SearchLib
|
|
end
|
|
end)
|
|
__bundle_register("chaosbag/ChaosBagApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local ChaosBagApi = {}
|
|
|
|
-- respawns the chaos bag with a new state of tokens
|
|
---@param tokenList Table List of chaos token ids
|
|
ChaosBagApi.setChaosBagState = function(tokenList)
|
|
return Global.call("setChaosBagState", tokenList)
|
|
end
|
|
|
|
-- returns a Table List of chaos token ids in the current chaos bag
|
|
-- requires copying the data into a new table because TTS is weird about handling table return values in Global
|
|
ChaosBagApi.getChaosBagState = function()
|
|
local chaosBagContentsCatcher = Global.call("getChaosBagState")
|
|
local chaosBagContents = {}
|
|
for _, v in ipairs(chaosBagContentsCatcher) do
|
|
table.insert(chaosBagContents, v)
|
|
end
|
|
return chaosBagContents
|
|
end
|
|
|
|
-- checks scripting zone for chaos bag (also called by a lot of objects!)
|
|
ChaosBagApi.findChaosBag = function()
|
|
return Global.call("findChaosBag")
|
|
end
|
|
|
|
-- returns a table of object references to the tokens in play (does not include sealed tokens!)
|
|
ChaosBagApi.getTokensInPlay = function()
|
|
return Global.call("getChaosTokensinPlay")
|
|
end
|
|
|
|
-- returns all sealed tokens on cards to the chaos bag
|
|
ChaosBagApi.releaseAllSealedTokens = function(playerColor)
|
|
return Global.call("releaseAllSealedTokens", playerColor)
|
|
end
|
|
|
|
-- returns all drawn tokens to the chaos bag
|
|
ChaosBagApi.returnChaosTokens = function(playerColor)
|
|
return Global.call("returnChaosTokens", playerColor)
|
|
end
|
|
|
|
-- removes the specified chaos token from the chaos bag
|
|
---@param id String ID of the chaos token
|
|
ChaosBagApi.removeChaosToken = function(id)
|
|
return Global.call("removeChaosToken", id)
|
|
end
|
|
|
|
-- returns a chaos token to the bag and calls all relevant functions
|
|
---@param token TTSObject Chaos Token to return
|
|
ChaosBagApi.returnChaosTokenToBag = function(token)
|
|
return Global.call("returnChaosTokenToBag", token)
|
|
end
|
|
|
|
-- spawns the specified chaos token and puts it into the chaos bag
|
|
---@param id String ID of the chaos token
|
|
ChaosBagApi.spawnChaosToken = function(id)
|
|
return Global.call("spawnChaosToken", id)
|
|
end
|
|
|
|
-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
|
|
-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
|
|
-- contents of the bag should check this method before doing so.
|
|
-- This method will broadcast a message to all players if the bag is being searched.
|
|
---@return Boolean. True if the bag is manipulated, false if it should be blocked.
|
|
ChaosBagApi.canTouchChaosTokens = function()
|
|
return Global.call("canTouchChaosTokens")
|
|
end
|
|
|
|
-- called by playermats (by the "Draw chaos token" button)
|
|
ChaosBagApi.drawChaosToken = function(mat, drawAdditional)
|
|
return Global.call("drawChaosToken", {mat = mat, drawAdditional = drawAdditional})
|
|
end
|
|
|
|
-- returns a Table List of chaos token ids in the current chaos bag
|
|
-- requires copying the data into a new table because TTS is weird about handling table return values in Global
|
|
ChaosBagApi.getIdUrlMap = function()
|
|
return Global.getTable("ID_URL_MAP")
|
|
end
|
|
|
|
return ChaosBagApi
|
|
end
|
|
end)
|
|
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local GUIDReferenceApi = {}
|
|
|
|
local function getGuidHandler()
|
|
return getObjectFromGUID("123456")
|
|
end
|
|
|
|
-- returns all matching objects as a table with references
|
|
---@param owner String Parent object for this search
|
|
---@param type String Type of object to search for
|
|
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
|
|
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
|
|
end
|
|
|
|
-- returns all matching objects as a table with references
|
|
---@param type String Type of object to search for
|
|
GUIDReferenceApi.getObjectsByType = function(type)
|
|
return getGuidHandler().call("getObjectsByType", type)
|
|
end
|
|
|
|
-- returns all matching objects as a table with references
|
|
---@param owner String Parent object for this search
|
|
GUIDReferenceApi.getObjectsByOwner = function(owner)
|
|
return getGuidHandler().call("getObjectsByOwner", owner)
|
|
end
|
|
|
|
-- sends new information to the reference handler to edit the main index
|
|
---@param owner String Parent of the object
|
|
---@param type String Type of the object
|
|
---@param guid String GUID of the object
|
|
GUIDReferenceApi.editIndex = function(owner, type, guid)
|
|
return getGuidHandler().call("editIndex", {
|
|
owner = owner,
|
|
type = type,
|
|
guid = guid
|
|
})
|
|
end
|
|
|
|
return GUIDReferenceApi
|
|
end
|
|
end)
|
|
__bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local OptionPanelApi = {}
|
|
|
|
-- loads saved options
|
|
---@param options Table New options table
|
|
OptionPanelApi.loadSettings = function(options)
|
|
return Global.call("loadSettings", options)
|
|
end
|
|
|
|
-- returns option panel table
|
|
OptionPanelApi.getOptions = function()
|
|
return Global.getTable("optionPanel")
|
|
end
|
|
|
|
return OptionPanelApi
|
|
end
|
|
end)
|
|
__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlaymatApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
local searchLib = require("util/SearchLib")
|
|
|
|
-- Convenience function to look up a mat's object by color, or get all mats.
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@return array Table Single-element if only single playmat is requested
|
|
local function getMatForColor(matColor)
|
|
if matColor == "All" then
|
|
return guidReferenceApi.getObjectsByType("Playermat")
|
|
else
|
|
return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the closest playmat
|
|
---@param startPos Table Starting position to get the closest mat from
|
|
PlaymatApi.getMatColorByPosition = function(startPos)
|
|
local result, smallestDistance
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
|
|
if smallestDistance == nil or distance < smallestDistance then
|
|
smallestDistance = distance
|
|
result = matColor
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
-- Returns the color of the player's hand that is seated next to the playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getPlayerColor = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("playerColor")
|
|
end
|
|
end
|
|
|
|
-- Returns the color of the playmat that owns the playercolor's hand
|
|
---@param handColor String Color of the playmat
|
|
PlaymatApi.getMatColor = function(handColor)
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local playerColor = mat.getVar("playerColor")
|
|
if playerColor == handColor then
|
|
return matColor
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.isDES = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("isDES")
|
|
end
|
|
end
|
|
|
|
-- Performs a search of the deck area of the requested playmat and returns the result as table
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getDeckAreaObjects = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getDeckAreaObjects")
|
|
end
|
|
end
|
|
|
|
-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.flipTopCardFromDeck = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("flipTopCardFromDeck")
|
|
end
|
|
end
|
|
|
|
-- Returns the position of the discard pile of the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.getDiscardPosition = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("returnGlobalDiscardPosition")
|
|
end
|
|
end
|
|
|
|
-- Transforms a local position into a global position
|
|
---@param localPos Table Local position to be transformed
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.transformLocalPosition = function(localPos, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.positionToWorld(localPos)
|
|
end
|
|
end
|
|
|
|
-- Returns the rotation of the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.returnRotation = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getRotation()
|
|
end
|
|
end
|
|
|
|
-- Returns a table with spawn data (position and rotation) for a helper object
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@param helperName String Name of the helper object
|
|
PlaymatApi.getHelperSpawnData = function(matColor, helperName)
|
|
local resultTable = {}
|
|
local localPositionTable = {
|
|
["Hand Helper"] = {0.05, 0, -1.182},
|
|
["Search Assistant"] = {-0.3, 0, -1.182}
|
|
}
|
|
|
|
for color, mat in pairs(getMatForColor(matColor)) do
|
|
resultTable[color] = {
|
|
position = mat.positionToWorld(localPositionTable[helperName]),
|
|
rotation = mat.getRotation()
|
|
}
|
|
end
|
|
return resultTable
|
|
end
|
|
|
|
|
|
-- Triggers the Upkeep for the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@param playerColor String Color of the calling player (for messages)
|
|
PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doUpkeepFromHotkey", playerColor)
|
|
end
|
|
end
|
|
|
|
-- Handles discarding for the requested playmat for the provided list of objects
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
---@param objList Table List of objects to discard
|
|
PlaymatApi.discardListOfObjects = function(matColor, objList)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("discardListOfObjects", objList)
|
|
end
|
|
end
|
|
|
|
-- Returns the active investigator id
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
PlaymatApi.returnInvestigatorId = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.getVar("activeInvestigatorId")
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
|
|
-- matchTypes is true, the main card slot snap points will only snap assets, while the
|
|
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
|
|
-- be reset to snap all cards.
|
|
---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
end
|
|
|
|
-- Sets the requested playmat's draw 1 button to visible
|
|
---@param isDrawButtonVisible Boolean Whether the draw 1 button should be visible or not
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("showDrawButton", isDrawButtonVisible)
|
|
end
|
|
end
|
|
|
|
-- Shows or hides the clickable clue counter for the requested playmat
|
|
---@param showCounter Boolean Whether the clickable counter should be present or not
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.clickableClues = function(showCounter, matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("clickableClues", showCounter)
|
|
end
|
|
end
|
|
|
|
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.removeClues = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("removeClues")
|
|
end
|
|
end
|
|
|
|
-- Reports the clue count for the requested playmat
|
|
---@param useClickableCounters Boolean Controls which type of counter is getting checked
|
|
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
|
|
local count = 0
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
count = count + mat.call("getClueCount", useClickableCounters)
|
|
end
|
|
return count
|
|
end
|
|
|
|
-- updates the specified owned counter
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@param type String Counter to target
|
|
---@param newValue Number Value to set the counter to
|
|
---@param modifier Number If newValue is not provided, the existing value will be adjusted by this modifier
|
|
PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
|
|
end
|
|
end
|
|
|
|
-- triggers the draw function for the specified playmat
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@param number Number Amount of cards to draw
|
|
PlaymatApi.drawCardsWithReshuffle = function(matColor, number)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("drawCardsWithReshuffle", number)
|
|
end
|
|
end
|
|
|
|
-- returns the resource counter amount
|
|
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
---@param type String Counter to target
|
|
PlaymatApi.getCounterValue = function(matColor, type)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
return mat.call("getCounterValue", type)
|
|
end
|
|
end
|
|
|
|
-- returns a list of mat colors that have an investigator placed
|
|
PlaymatApi.getUsedMatColors = function()
|
|
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
|
|
local usedColors = {}
|
|
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
|
|
if #searchResult > 0 then
|
|
table.insert(usedColors, matColor)
|
|
end
|
|
end
|
|
return usedColors
|
|
end
|
|
|
|
-- resets the specified skill tracker to "1, 1, 1, 1"
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.resetSkillTracker = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("resetSkillTracker")
|
|
end
|
|
end
|
|
|
|
-- finds all objects on the playmat and associated set aside zone and returns a table
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
---@param filter String Name of the filte function (see util/SearchLib)
|
|
PlaymatApi.searchAroundPlaymat = function(matColor, filter)
|
|
local objList = {}
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
|
|
table.insert(objList, obj)
|
|
end
|
|
end
|
|
return objList
|
|
end
|
|
|
|
-- Discard a non-hidden card from the corresponding player's hand
|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
|
|
PlaymatApi.doDiscardOne = function(matColor)
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
mat.call("doDiscardOne")
|
|
end
|
|
end
|
|
|
|
-- Triggers the metadata sync for all playmats
|
|
PlaymatApi.syncAllCustomizableCards = function()
|
|
for _, mat in pairs(getMatForColor("All")) do
|
|
mat.call("syncAllCustomizableCards")
|
|
end
|
|
end
|
|
|
|
return PlaymatApi
|
|
end
|
|
end)
|
|
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
require("accessories/CampaignImporterExporter")
|
|
end)
|
|
__bundle_register("arkhamdb/DeckImporterApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local DeckImporterApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getDeckImporter()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "DeckImporter")
|
|
end
|
|
|
|
-- Returns a table with the full state of the UI, including options and deck IDs.
|
|
-- This can be used to persist via onSave(), or provide values for a load operation
|
|
-- Table values:
|
|
-- redDeck: Deck ID to load for the red player
|
|
-- orangeDeck: Deck ID to load for the orange player
|
|
-- whiteDeck: Deck ID to load for the white player
|
|
-- greenDeck: Deck ID to load for the green player
|
|
-- private: True to load a private deck, false to load a public deck
|
|
-- loadNewest: True if the most upgraded version of the deck should be loaded
|
|
-- investigators: True if investigator cards should be spawned
|
|
DeckImporterApi.getUiState = function()
|
|
local passthroughTable = {}
|
|
for k,v in pairs(getDeckImporter().call("getUiState")) do
|
|
passthroughTable[k] = v
|
|
end
|
|
return passthroughTable
|
|
end
|
|
|
|
-- Updates the state of the UI based on the provided table. Any values not provided will be left the same.
|
|
---@param uiStateTable Table of values to update on importer
|
|
-- Table values:
|
|
-- redDeck: Deck ID to load for the red player
|
|
-- orangeDeck: Deck ID to load for the orange player
|
|
-- whiteDeck: Deck ID to load for the white player
|
|
-- greenDeck: Deck ID to load for the green player
|
|
-- private: True to load a private deck, false to load a public deck
|
|
-- loadNewest: True if the most upgraded version of the deck should be loaded
|
|
-- investigators: True if investigator cards should be spawned
|
|
DeckImporterApi.setUiState = function(uiStateTable)
|
|
return getDeckImporter().call("setUiState", uiStateTable)
|
|
end
|
|
|
|
return DeckImporterApi
|
|
end
|
|
end)
|
|
__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local BlessCurseManagerApi = {}
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
local function getManager()
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "BlessCurseManager")
|
|
end
|
|
|
|
-- removes all taken tokens and resets the counts
|
|
BlessCurseManagerApi.removeTakenTokensAndReset = function()
|
|
local BlessCurseManager = getManager()
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
|
|
Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
BlessCurseManagerApi.sealedToken = function(type, guid)
|
|
getManager().call("sealedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
BlessCurseManagerApi.releasedToken = function(type, guid)
|
|
getManager().call("releasedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
BlessCurseManagerApi.returnedToken = function(type, guid)
|
|
getManager().call("returnedToken", { type = type, guid = guid })
|
|
end
|
|
|
|
-- broadcasts the current status for bless/curse tokens
|
|
---@param playerColor String Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.broadcastStatus = function(playerColor)
|
|
getManager().call("broadcastStatus", playerColor)
|
|
end
|
|
|
|
-- removes all bless / curse tokens from the chaos bag and play
|
|
---@param playerColor String Color of the player to show the broadcast to
|
|
BlessCurseManagerApi.removeAll = function(playerColor)
|
|
getManager().call("doRemove", playerColor)
|
|
end
|
|
|
|
-- adds bless / curse sealing to the hovered card
|
|
---@param playerColor String Color of the player to show the broadcast to
|
|
---@param hoveredObject TTSObject Hovered object
|
|
BlessCurseManagerApi.addBlurseSealingMenu = function(playerColor, hoveredObject)
|
|
getManager().call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
|
|
end
|
|
|
|
return BlessCurseManagerApi
|
|
end
|
|
end)
|
|
return __bundle_require("__root") |