-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("accessories/CampaignImporterExporter", function(require, _LOADED, __bundle_register, __bundle_modules) local blessCurseApi = require("chaosbag/BlessCurseManagerApi") local chaosBagApi = require("chaosbag/ChaosBagApi") local deckImporterApi = require("arkhamdb/DeckImporterApi") local guidReferenceApi = require("core/GUIDReferenceApi") local optionPanelApi = require("core/OptionPanelApi") local playAreaApi = require("core/PlayAreaApi") local playmatApi = require("playermat/PlaymatApi") local checkWarning = true local campaignTokenData = { Name = "Custom_Model_Bag", Transform = { posX = -21.25, posY = 1.68, posZ = 55.59, rotX = 0, rotY = 270, rotZ = 0, scaleX = 2, scaleY = 2, scaleZ = 2 }, Description = "SCED Importer Token", Tags = { "ImporterToken" }, CustomMesh = { MeshURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/", DiffuseURL = "http://cloud-3.steamusercontent.com/ugc/254843371583188147/920981125E37B5CEB6C400E3FD353A2C428DA969/", NormalURL = "", ColliderURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/", Convex = true, MaterialIndex = 2, TypeIndex = 6, CustomShader = { SpecularColor = { r = 0.7222887, g = 0.507659256, b = 0.339915335 }, SpecularIntensity = 0.4, SpecularSharpness = 7.0, FresnelStrength = 0.0 }, CastShadows = true } } local COLORS = { "White", "Orange", "Green", "Red" } function onLoad() self.createButton({ click_function = "createCampaignToken", function_owner = self, label = "Export", tooltip = "Create a campaign save token!", position = { x = -1, y = 0.21, z = 0 }, font_size = 400, width = 1400, height = 600, scale = { 0.5, 1, 0.5 }, }) end function onObjectLeaveContainer(container, object) if container.hasTag("ImporterToken") and checkWarning then broadcastToAll( "Removing objects from the Save Coin bag will break functionality. Please replace the objects in the same order they were removed.", Color.Yellow ) end end function onObjectEnterContainer(container, object) if container.hasTag("ImporterToken") and checkWarning then broadcastToAll( "Adding objects to the Save Coin bag will break functionality. Please remove the objects.", Color.Yellow ) end end --------------------------------------------------------- -- main import functions (split up to allow for Wait conditions) --------------------------------------------------------- function onCollisionEnter(info) if info.collision_object.hasTag("ImporterToken") then importFromToken(info.collision_object) end end -- Identifies import token, determines campaign box and downloads it (if needed) function importFromToken(coin) broadcastToAll("Campaign Import Initiated") local importData = JSON.decode(coin.getGMNotes()) local campaignBoxGUID = importData["box"] local campaignBox = getObjectFromGUID(campaignBoxGUID) if not campaignBox then broadcastToAll("Campaign Box not present on table!", Color.Red) return end if campaignBox.type == "Generic" then campaignBox.call("buttonClick_download") end Wait.condition( function() if #campaignBox.getObjects() > 0 then placeCampaignFromToken(importData, coin) else restoreCampaignData(importData, coin) end end, function() local obj = getObjectFromGUID(campaignBoxGUID) if obj == nil then return false else return obj.type == "Bag" and obj.getLuaScript() ~= "" end end, 2, function() broadcastToAll("Error loading campaign box") end ) end -- After box has been downloaded, places content on table function placeCampaignFromToken(importData, coin) getObjectFromGUID(importData["box"]).call("buttonClick_place") Wait.condition( function() restoreCampaignData(importData, coin) end, function() return findUniqueObjectWithTag("CampaignLog") ~= nil end, 2, function() broadcastToAll("Error placing campaign box") end ) end -- After content is placed on table, conducts all the other import operations function restoreCampaignData(importData, coin) checkWarning = false if importData["additionalIndex"] then guidReferenceApi.getObjectByOwnerAndType("Mythos", "AdditionalPlayerCardsBag").destruct() if coin.type == "Bag" then coin.takeObject({index = 0, position = importData["additionalIndex"], callback_function = function(obj) obj.setLock(true) end}) else spawnObjectJSON({json = importData["additionalIndex"]}) end end -- destroy existing campaign log and load saved campaign log findUniqueObjectWithTag("CampaignLog").destruct() if coin.type == "Bag" then local newLog = coin.takeObject({index = 0, position = importData["log"], callback_function = function(obj) obj.setLock(true) end}) else spawnObjectData({ data = importData["log"] }) end coin.destruct() checkWarning = true chaosBagApi.setChaosBagState(importData["bag"]) -- populate trauma values if importData["trauma"] then setTrauma(importData["trauma"]) end -- populate ArkhamDB deck IDs if importData["decks"] then deckImporterApi.setUiState(importData["decks"]) end playAreaApi.setInvestigatorCount(importData["clueCount"]) -- set campaign guide page local guide = findUniqueObjectWithTag("CampaignGuide") if guide then Wait.condition( -- Called after the condition function returns true function() log("Campaign Guide import successful!") end, -- Condition function that is called continiously until returs true or timeout is reached function() return guide.Book.setPage(importData["guide"]) end, -- Amount of time in seconds until the Wait times out 2, -- Called if the Wait times out function() log("Campaign Guide import failed!") end ) end Wait.time(function() optionPanelApi.loadSettings(importData["options"]) end, 0.5) -- destroy Tour Starter token local tourStarter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TourStarter") if tourStarter then tourStarter.destruct() end -- restore PlayArea image playAreaApi.updateSurface(importData["playarea"]) broadcastToAll("Campaign successfully imported!", Color.Green) end -- Creates a campaign token with save data encoded into GM Notes based on the current state of the table function createCampaignToken(_, playerColor, _) -- find active campaign local campaignBox for _, obj in ipairs(getObjectsWithTag("CampaignBox")) do if obj.type == "Bag" and #obj.getObjects() == 0 then if not campaignBox then campaignBox = obj else broadcastToAll("Multiple empty campaign box detected; delete all but one.", Color.Red) return end end end if not campaignBox then broadcastToAll("Campaign box with all placed objects not found!", Color.Red) return end local campaignLog = findUniqueObjectWithTag("CampaignLog") if campaignLog == nil then broadcastToAll("Campaign log not found!", Color.Red) return end local additionalIndex = guidReferenceApi.getObjectByOwnerAndType("Mythos", "AdditionalPlayerCardsBag") local traumaValues = { } local trauma = campaignLog.getVar("returnTrauma") if trauma ~= nil then printToAll("Trauma values found in campaign log!", "Green") trauma = campaignLog.call("returnTrauma") for _, val in ipairs(trauma) do table.insert(traumaValues, val) end else printToAll("Trauma values could not be found in campaign log!", "Yellow") end local campaignGuide = findUniqueObjectWithTag("CampaignGuide") if campaignGuide == nil then broadcastToAll("Campaign guide not found!", Color.Red) return end -- clean up chaos tokens blessCurseApi.removeAll(playerColor) chaosBagApi.releaseAllSealedTokens(playerColor) local campaignData = { box = campaignBox.getGUID(), log = campaignLog.getPosition(), bag = chaosBagApi.getChaosBagState(), trauma = traumaValues, decks = deckImporterApi.getUiState(), clueCount = playAreaApi.getInvestigatorCount(), playarea = playAreaApi.getSurface(), options = optionPanelApi.getOptions(), guide = campaignGuide.Book.getPage(), additionalIndex = additionalIndex.getPosition() } campaignTokenData.GMNotes = JSON.encode(campaignData) campaignTokenData.Nickname = campaignBox.getName() .. os.date(" %b %d") .. " Save" campaignTokenData.ContainedObjects = { } local indexData = additionalIndex.getData() indexData.Locked = false table.insert(campaignTokenData.ContainedObjects, indexData) local logData = campaignLog.getData() logData.Locked = false table.insert(campaignTokenData.ContainedObjects, logData) spawnObjectData({ data = campaignTokenData }) broadcastToAll("Campaign successfully exported! Save coin object to import on a fresh save", Color.Green) end --------------------------------------------------------- -- helper functions --------------------------------------------------------- function findUniqueObjectWithTag(tag) local objects = getObjectsWithTag(tag) if not objects then return end if #objects == 1 then return objects[1] else broadcastToAll("More than 1 " .. tag .. " detected; delete all but one.", Color.Red) return nil end end function setTrauma(trauma) for i = 1, 4 do playmatApi.updateCounter(COLORS[i], "DamageCounter", trauma[i]) playmatApi.updateCounter(COLORS[i], "HorrorCounter", trauma[i + 4]) end end -- gets data from campaign log if possible function loadTrauma(log) local trauma = log.getVar("returnTrauma") if trauma ~= nil then printToAll("Trauma values found in campaign log!", "Green") trauma = log.call("returnTrauma") return trauma else return nil end end end) __bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local PlayAreaApi = {} local guidReferenceApi = require("core/GUIDReferenceApi") local function getPlayArea() return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea") end local function getInvestigatorCounter() return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter") end -- Returns the current value of the investigator counter from the playmat ---@return Integer. Number of investigators currently set on the counter PlayAreaApi.getInvestigatorCount = function() return getInvestigatorCounter().getVar("val") end -- Updates the current value of the investigator counter from the playmat ---@param count Number of investigators to set on the counter PlayAreaApi.setInvestigatorCount = function(count) getInvestigatorCounter().call("updateVal", count) end -- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain -- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded' ---@param playerColor Color Color of the player requesting the shift for messages PlayAreaApi.shiftContentsUp = function(playerColor) return getPlayArea().call("shiftContentsUp", playerColor) end PlayAreaApi.shiftContentsDown = function(playerColor) return getPlayArea().call("shiftContentsDown", playerColor) end PlayAreaApi.shiftContentsLeft = function(playerColor) return getPlayArea().call("shiftContentsLeft", playerColor) end PlayAreaApi.shiftContentsRight = function(playerColor) return getPlayArea().call("shiftContentsRight", playerColor) end -- Reset the play area's tracking of which cards have had tokens spawned. PlayAreaApi.resetSpawnedCards = function() return getPlayArea().call("resetSpawnedCards") end -- Sets whether location connections should be drawn PlayAreaApi.setConnectionDrawState = function(state) getPlayArea().call("setConnectionDrawState", state) end -- Sets the connection color PlayAreaApi.setConnectionColor = function(color) getPlayArea().call("setConnectionColor", color) end -- Event to be called when the current scenario has changed. ---@param scenarioName Name of the new scenario PlayAreaApi.onScenarioChanged = function(scenarioName) getPlayArea().call("onScenarioChanged", scenarioName) end -- Sets this playmat's snap points to limit snapping to locations or not. -- If matchTypes is false, snap points will be reset to snap all cards. ---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types. PlayAreaApi.setLimitSnapsByType = function(matchCardTypes) getPlayArea().call("setLimitSnapsByType", matchCardTypes) end -- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged -- cards before they're destroyed by entering the container PlayAreaApi.tryObjectEnterContainer = function(container, object) getPlayArea().call("tryObjectEnterContainer", { container = container, object = object }) end -- counts the VP on locations in the play area PlayAreaApi.countVP = function() return getPlayArea().call("countVP") end -- highlights all locations in the play area without metadata ---@param state Boolean True if highlighting should be enabled PlayAreaApi.highlightMissingData = function(state) return getPlayArea().call("highlightMissingData", state) end -- highlights all locations in the play area with VP ---@param state Boolean True if highlighting should be enabled PlayAreaApi.highlightCountedVP = function(state) return getPlayArea().call("countVP", state) end -- Checks if an object is in the play area (returns true or false) PlayAreaApi.isInPlayArea = function(object) return getPlayArea().call("isInPlayArea", object) end PlayAreaApi.getSurface = function() return getPlayArea().getCustomObject().image end PlayAreaApi.updateSurface = function(url) return getPlayArea().call("updateSurface", url) end -- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the -- data to the local token manager instance. ---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call PlayAreaApi.updateLocations = function(args) getPlayArea().call("updateLocations", args) end PlayAreaApi.getCustomDataHelper = function() return getPlayArea().getVar("customDataHelper") end return PlayAreaApi end end) __bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules) do local SearchLib = {} local filterFunctions = { isActionToken = function(x) return x.getDescription() == "Action Token" end, isCard = function(x) return x.type == "Card" end, isDeck = function(x) return x.type == "Deck" end, isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end, isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end, isTileOrToken = function(x) return x.type == "Tile" end } -- performs the actual search and returns a filtered list of object references ---@param pos Table Global position ---@param rot Table Global rotation ---@param size Table Size ---@param filter String Name of the filter function ---@param direction Table Direction (positive is up) ---@param maxDistance Number Distance for the cast local function returnSearchResult(pos, rot, size, filter, direction, maxDistance) if filter then filter = filterFunctions[filter] end local searchResult = Physics.cast({ origin = pos, direction = direction or { 0, 1, 0 }, orientation = rot or { 0, 0, 0 }, type = 3, size = size, max_distance = maxDistance or 0 }) -- filtering the result local objList = {} for _, v in ipairs(searchResult) do if not filter or filter(v.hit_object) then table.insert(objList, v.hit_object) end end return objList end -- searches the specified area SearchLib.inArea = function(pos, rot, size, filter) return returnSearchResult(pos, rot, size, filter) end -- searches the area on an object SearchLib.onObject = function(obj, filter) pos = obj.getPosition() size = obj.getBounds().size:setAt("y", 1) return returnSearchResult(pos, _, size, filter) end -- searches the specified position (a single point) SearchLib.atPosition = function(pos, filter) size = { 0.1, 2, 0.1 } return returnSearchResult(pos, _, size, filter) end -- searches below the specified position (downwards until y = 0) SearchLib.belowPosition = function(pos, filter) direction = { 0, -1, 0 } maxDistance = pos.y return returnSearchResult(pos, _, size, filter, direction, maxDistance) end return SearchLib end end) __bundle_register("chaosbag/ChaosBagApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local ChaosBagApi = {} -- respawns the chaos bag with a new state of tokens ---@param tokenList Table List of chaos token ids ChaosBagApi.setChaosBagState = function(tokenList) return Global.call("setChaosBagState", tokenList) end -- returns a Table List of chaos token ids in the current chaos bag -- requires copying the data into a new table because TTS is weird about handling table return values in Global ChaosBagApi.getChaosBagState = function() local chaosBagContentsCatcher = Global.call("getChaosBagState") local chaosBagContents = {} for _, v in ipairs(chaosBagContentsCatcher) do table.insert(chaosBagContents, v) end return chaosBagContents end -- checks scripting zone for chaos bag (also called by a lot of objects!) ChaosBagApi.findChaosBag = function() return Global.call("findChaosBag") end -- returns a table of object references to the tokens in play (does not include sealed tokens!) ChaosBagApi.getTokensInPlay = function() return Global.call("getChaosTokensinPlay") end -- returns all sealed tokens on cards to the chaos bag ChaosBagApi.releaseAllSealedTokens = function(playerColor) return Global.call("releaseAllSealedTokens", playerColor) end -- returns all drawn tokens to the chaos bag ChaosBagApi.returnChaosTokens = function(playerColor) return Global.call("returnChaosTokens", playerColor) end -- removes the specified chaos token from the chaos bag ---@param id String ID of the chaos token ChaosBagApi.removeChaosToken = function(id) return Global.call("removeChaosToken", id) end -- returns a chaos token to the bag and calls all relevant functions ---@param token TTSObject Chaos Token to return ChaosBagApi.returnChaosTokenToBag = function(token) return Global.call("returnChaosTokenToBag", token) end -- spawns the specified chaos token and puts it into the chaos bag ---@param id String ID of the chaos token ChaosBagApi.spawnChaosToken = function(id) return Global.call("spawnChaosToken", id) end -- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens -- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the -- contents of the bag should check this method before doing so. -- This method will broadcast a message to all players if the bag is being searched. ---@return Boolean. True if the bag is manipulated, false if it should be blocked. ChaosBagApi.canTouchChaosTokens = function() return Global.call("canTouchChaosTokens") end -- called by playermats (by the "Draw chaos token" button) ChaosBagApi.drawChaosToken = function(mat, drawAdditional) return Global.call("drawChaosToken", {mat = mat, drawAdditional = drawAdditional}) end -- returns a Table List of chaos token ids in the current chaos bag -- requires copying the data into a new table because TTS is weird about handling table return values in Global ChaosBagApi.getIdUrlMap = function() return Global.getTable("ID_URL_MAP") end return ChaosBagApi end end) __bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local GUIDReferenceApi = {} local function getGuidHandler() return getObjectFromGUID("123456") end -- returns all matching objects as a table with references ---@param owner String Parent object for this search ---@param type String Type of object to search for GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type) return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type }) end -- returns all matching objects as a table with references ---@param type String Type of object to search for GUIDReferenceApi.getObjectsByType = function(type) return getGuidHandler().call("getObjectsByType", type) end -- returns all matching objects as a table with references ---@param owner String Parent object for this search GUIDReferenceApi.getObjectsByOwner = function(owner) return getGuidHandler().call("getObjectsByOwner", owner) end -- sends new information to the reference handler to edit the main index ---@param owner String Parent of the object ---@param type String Type of the object ---@param guid String GUID of the object GUIDReferenceApi.editIndex = function(owner, type, guid) return getGuidHandler().call("editIndex", { owner = owner, type = type, guid = guid }) end return GUIDReferenceApi end end) __bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local OptionPanelApi = {} -- loads saved options ---@param options Table New options table OptionPanelApi.loadSettings = function(options) return Global.call("loadSettings", options) end -- returns option panel table OptionPanelApi.getOptions = function() return Global.getTable("optionPanel") end return OptionPanelApi end end) __bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local PlaymatApi = {} local guidReferenceApi = require("core/GUIDReferenceApi") local searchLib = require("util/SearchLib") -- Convenience function to look up a mat's object by color, or get all mats. ---@param matColor String Color of the playmat - White, Orange, Green, Red or All ---@return array Table Single-element if only single playmat is requested local function getMatForColor(matColor) if matColor == "All" then return guidReferenceApi.getObjectsByType("Playermat") else return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") } end end -- Returns the color of the closest playmat ---@param startPos Table Starting position to get the closest mat from PlaymatApi.getMatColorByPosition = function(startPos) local result, smallestDistance for matColor, mat in pairs(getMatForColor("All")) do local distance = Vector.between(startPos, mat.getPosition()):magnitude() if smallestDistance == nil or distance < smallestDistance then smallestDistance = distance result = matColor end end return result end -- Returns the color of the player's hand that is seated next to the playmat ---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.getPlayerColor = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.getVar("playerColor") end end -- Returns the color of the playmat that owns the playercolor's hand ---@param handColor String Color of the playmat PlaymatApi.getMatColor = function(handColor) for matColor, mat in pairs(getMatForColor("All")) do local playerColor = mat.getVar("playerColor") if playerColor == handColor then return matColor end end end -- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat ---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.isDES = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.getVar("isDES") end end -- Performs a search of the deck area of the requested playmat and returns the result as table ---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.getDeckAreaObjects = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.call("getDeckAreaObjects") end end -- Flips the top card of the deck (useful after deck manipulation for Norman Withers) ---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.flipTopCardFromDeck = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.call("flipTopCardFromDeck") end end -- Returns the position of the discard pile of the requested playmat ---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.getDiscardPosition = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.call("returnGlobalDiscardPosition") end end -- Transforms a local position into a global position ---@param localPos Table Local position to be transformed ---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.transformLocalPosition = function(localPos, matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.positionToWorld(localPos) end end -- Returns the rotation of the requested playmat ---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.returnRotation = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.getRotation() end end -- Returns a table with spawn data (position and rotation) for a helper object ---@param matColor String Color of the playmat - White, Orange, Green, Red or All ---@param helperName String Name of the helper object PlaymatApi.getHelperSpawnData = function(matColor, helperName) local resultTable = {} local localPositionTable = { ["Hand Helper"] = {0.05, 0, -1.182}, ["Search Assistant"] = {-0.3, 0, -1.182} } for color, mat in pairs(getMatForColor(matColor)) do resultTable[color] = { position = mat.positionToWorld(localPositionTable[helperName]), rotation = mat.getRotation() } end return resultTable end -- Triggers the Upkeep for the requested playmat ---@param matColor String Color of the playmat - White, Orange, Green, Red or All ---@param playerColor String Color of the calling player (for messages) PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("doUpkeepFromHotkey", playerColor) end end -- Handles discarding for the requested playmat for the provided list of objects ---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All") ---@param objList Table List of objects to discard PlaymatApi.discardListOfObjects = function(matColor, objList) for _, mat in pairs(getMatForColor(matColor)) do mat.call("discardListOfObjects", objList) end end -- Returns the active investigator id ---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All") PlaymatApi.returnInvestigatorId = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do return mat.getVar("activeInvestigatorId") end end -- Sets the requested playmat's snap points to limit snapping to matching card types or not. If -- matchTypes is true, the main card slot snap points will only snap assets, while the -- investigator area point will only snap Investigators. If matchTypes is false, snap points will -- be reset to snap all cards. ---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types ---@param matColor String Color of the playmat - White, Orange, Green, Red or All PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("setLimitSnapsByType", matchCardTypes) end end -- Sets the requested playmat's draw 1 button to visible ---@param isDrawButtonVisible Boolean Whether the draw 1 button should be visible or not ---@param matColor String Color of the playmat - White, Orange, Green, Red or All PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("showDrawButton", isDrawButtonVisible) end end -- Shows or hides the clickable clue counter for the requested playmat ---@param showCounter Boolean Whether the clickable counter should be present or not ---@param matColor String Color of the playmat - White, Orange, Green, Red or All PlaymatApi.clickableClues = function(showCounter, matColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("clickableClues", showCounter) end end -- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat ---@param matColor String Color of the playmat - White, Orange, Green, Red or All PlaymatApi.removeClues = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("removeClues") end end -- Reports the clue count for the requested playmat ---@param useClickableCounters Boolean Controls which type of counter is getting checked PlaymatApi.getClueCount = function(useClickableCounters, matColor) local count = 0 for _, mat in pairs(getMatForColor(matColor)) do count = count + mat.call("getClueCount", useClickableCounters) end return count end -- updates the specified owned counter ---@param matColor String Color of the playmat - White, Orange, Green, Red or All ---@param type String Counter to target ---@param newValue Number Value to set the counter to ---@param modifier Number If newValue is not provided, the existing value will be adjusted by this modifier PlaymatApi.updateCounter = function(matColor, type, newValue, modifier) for _, mat in pairs(getMatForColor(matColor)) do mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier }) end end -- triggers the draw function for the specified playmat ---@param matColor String Color of the playmat - White, Orange, Green, Red or All ---@param number Number Amount of cards to draw PlaymatApi.drawCardsWithReshuffle = function(matColor, number) for _, mat in pairs(getMatForColor(matColor)) do mat.call("drawCardsWithReshuffle", number) end end -- returns the resource counter amount ---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All") ---@param type String Counter to target PlaymatApi.getCounterValue = function(matColor, type) for _, mat in pairs(getMatForColor(matColor)) do return mat.call("getCounterValue", type) end end -- returns a list of mat colors that have an investigator placed PlaymatApi.getUsedMatColors = function() local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 } local usedColors = {} for matColor, mat in pairs(getMatForColor("All")) do local searchPos = mat.positionToWorld(localInvestigatorPosition) local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck") if #searchResult > 0 then table.insert(usedColors, matColor) end end return usedColors end -- resets the specified skill tracker to "1, 1, 1, 1" ---@param matColor String Color of the playmat - White, Orange, Green, Red or All PlaymatApi.resetSkillTracker = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("resetSkillTracker") end end -- finds all objects on the playmat and associated set aside zone and returns a table ---@param matColor String Color of the playmat - White, Orange, Green, Red or All ---@param filter String Name of the filte function (see util/SearchLib) PlaymatApi.searchAroundPlaymat = function(matColor, filter) local objList = {} for _, mat in pairs(getMatForColor(matColor)) do for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do table.insert(objList, obj) end end return objList end -- Discard a non-hidden card from the corresponding player's hand ---@param matColor String Color of the playmat - White, Orange, Green, Red or All PlaymatApi.doDiscardOne = function(matColor) for _, mat in pairs(getMatForColor(matColor)) do mat.call("doDiscardOne") end end -- Triggers the metadata sync for all playmats PlaymatApi.syncAllCustomizableCards = function() for _, mat in pairs(getMatForColor("All")) do mat.call("syncAllCustomizableCards") end end return PlaymatApi end end) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("accessories/CampaignImporterExporter") end) __bundle_register("arkhamdb/DeckImporterApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local DeckImporterApi = {} local guidReferenceApi = require("core/GUIDReferenceApi") local function getDeckImporter() return guidReferenceApi.getObjectByOwnerAndType("Mythos", "DeckImporter") end -- Returns a table with the full state of the UI, including options and deck IDs. -- This can be used to persist via onSave(), or provide values for a load operation -- Table values: -- redDeck: Deck ID to load for the red player -- orangeDeck: Deck ID to load for the orange player -- whiteDeck: Deck ID to load for the white player -- greenDeck: Deck ID to load for the green player -- private: True to load a private deck, false to load a public deck -- loadNewest: True if the most upgraded version of the deck should be loaded -- investigators: True if investigator cards should be spawned DeckImporterApi.getUiState = function() local passthroughTable = {} for k,v in pairs(getDeckImporter().call("getUiState")) do passthroughTable[k] = v end return passthroughTable end -- Updates the state of the UI based on the provided table. Any values not provided will be left the same. ---@param uiStateTable Table of values to update on importer -- Table values: -- redDeck: Deck ID to load for the red player -- orangeDeck: Deck ID to load for the orange player -- whiteDeck: Deck ID to load for the white player -- greenDeck: Deck ID to load for the green player -- private: True to load a private deck, false to load a public deck -- loadNewest: True if the most upgraded version of the deck should be loaded -- investigators: True if investigator cards should be spawned DeckImporterApi.setUiState = function(uiStateTable) return getDeckImporter().call("setUiState", uiStateTable) end return DeckImporterApi end end) __bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local BlessCurseManagerApi = {} local guidReferenceApi = require("core/GUIDReferenceApi") local function getManager() return guidReferenceApi.getObjectByOwnerAndType("Mythos", "BlessCurseManager") end -- removes all taken tokens and resets the counts BlessCurseManagerApi.removeTakenTokensAndReset = function() local BlessCurseManager = getManager() Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05) Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10) Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15) end -- updates the internal count (called by cards that seal bless/curse tokens) BlessCurseManagerApi.sealedToken = function(type, guid) getManager().call("sealedToken", { type = type, guid = guid }) end -- updates the internal count (called by cards that seal bless/curse tokens) BlessCurseManagerApi.releasedToken = function(type, guid) getManager().call("releasedToken", { type = type, guid = guid }) end -- updates the internal count (called by cards that seal bless/curse tokens) BlessCurseManagerApi.returnedToken = function(type, guid) getManager().call("returnedToken", { type = type, guid = guid }) end -- broadcasts the current status for bless/curse tokens ---@param playerColor String Color of the player to show the broadcast to BlessCurseManagerApi.broadcastStatus = function(playerColor) getManager().call("broadcastStatus", playerColor) end -- removes all bless / curse tokens from the chaos bag and play ---@param playerColor String Color of the player to show the broadcast to BlessCurseManagerApi.removeAll = function(playerColor) getManager().call("doRemove", playerColor) end -- adds bless / curse sealing to the hovered card ---@param playerColor String Color of the player to show the broadcast to ---@param hoveredObject TTSObject Hovered object BlessCurseManagerApi.addBlurseSealingMenu = function(playerColor, hoveredObject) getManager().call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject }) end return BlessCurseManagerApi end end) return __bundle_require("__root")