Adam Goldsmith
47d7fc2276
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1447 lines
46 KiB
Plaintext
1447 lines
46 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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---------------------------------------------------------
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-- specific setup (different for each playmat)
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---------------------------------------------------------
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PLAYER_COLOR = "Green"
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PLAY_ZONE_POSITION = { x = -26.5, y = 4, z = 26.5 }
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PLAY_ZONE_SCALE = { x = 32, y = 5, z = 12 }
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TRASHCAN_GUID = "5f896a"
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STAT_TRACKER_GUID = "af7ed7"
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RESOURCE_COUNTER_GUID = "cd15ac"
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CLUE_COUNTER_GUID = "032300"
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CLUE_CLICKER_GUID = "891403"
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require("playermat/Playmat")
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end)
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__bundle_register("playermat/Playmat", function(require, _LOADED, __bundle_register, __bundle_modules)
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local tokenManager = require("core/token/TokenManager")
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local tokenChecker = require("core/token/TokenChecker")
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-- set true to enable debug logging and show Physics.cast()
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local DEBUG = false
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-- we use this to turn off collision handling until onLoad() is complete
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local COLLISION_ENABLED = false
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-- position offsets relative to mat [x, y, z]
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local DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}
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local DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}
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local DISCARD_BUTTON_OFFSETS = {
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{-1.38, 0.1, -0.94},
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{-0.92, 0.1, -0.94},
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{-0.46, 0.1, -0.94},
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{0.00, 0.1, -0.94},
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{0.46, 0.1, -0.94},
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{0.92, 0.1, -0.94}
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}
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local MAIN_PLAY_AREA = {
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upperLeft = {
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x = 1.98,
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z = 0.736,
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},
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lowerRight = {
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x = -0.79,
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z = -0.39,
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}
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}
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local INVESTIGATOR_AREA = {
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upperLeft = {
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x = -1.084,
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z = 0.06517
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},
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lowerRight = {
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x = -1.258,
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z = -0.0805,
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}
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}
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local THREAT_AREA = {
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upperLeft = {
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x = 1.53,
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z = -0.34
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},
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lowerRight = {
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x = -1.13,
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z = -0.92,
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}
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}
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local DRAW_DECK_POSITION = { x = -1.82, y = 1, z = 0 }
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local DISCARD_PILE_POSITION = { x = -1.82, y = 1.5, z = 0.61 }
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local PLAY_ZONE_ROTATION = self.getRotation()
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local TRASHCAN
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local STAT_TRACKER
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local RESOURCE_COUNTER
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-- global variable so it can be reset by the Clean Up Helper
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activeInvestigatorId = "00000"
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local isDrawButtonVisible = false
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function onSave()
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return JSON.encode({
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zoneID = zoneID,
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playerColor = PLAYER_COLOR,
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activeInvestigatorId = activeInvestigatorId,
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isDrawButtonVisible = isDrawButtonVisible
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})
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end
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function onLoad(save_state)
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self.interactable = DEBUG
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TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)
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STAT_TRACKER = getObjectFromGUID(STAT_TRACKER_GUID)
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RESOURCE_COUNTER = getObjectFromGUID(RESOURCE_COUNTER_GUID)
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for i = 1, 6 do
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makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], {-3.85, 3, 10.38}, i)
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end
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self.createButton({
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click_function = "drawEncountercard",
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function_owner = self,
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position = {-1.84, 0, -0.65},
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rotation = {0, 80, 0},
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width = 265,
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height = 190
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})
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self.createButton({
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click_function = "drawChaostokenButton",
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function_owner = self,
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position = {1.85, 0, -0.74},
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rotation = {0, -45, 0},
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width = 135,
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height = 135
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})
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self.createButton({
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label = "Upkeep",
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click_function = "doUpkeep",
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function_owner = self,
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position = {1.84, 0.1, -0.44},
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scale = {0.12, 0.12, 0.12},
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width = 800,
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height = 280,
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font_size = 180
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})
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local state = JSON.decode(save_state)
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if state ~= nil then
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zoneID = state.zoneID
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PLAYER_COLOR = state.playerColor
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activeInvestigatorId = state.activeInvestigatorId
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isDrawButtonVisible = state.isDrawButtonVisible
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end
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showDrawButton(isDrawButtonVisible)
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if getObjectFromGUID(zoneID) == nil then spawnDeckZone() end
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COLLISION_ENABLED = true
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end
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---------------------------------------------------------
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-- utility functions
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---------------------------------------------------------
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function log(message)
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if DEBUG then print(message) end
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end
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-- send messages to player who clicked button if no seated player found
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function setMessageColor(color)
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messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color
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end
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function spawnDeckZone()
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spawnObject({
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position = self.positionToWorld({-1.4, 0, 0.3 }),
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scale = {3, 5, 8 },
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type = 'ScriptingTrigger',
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callback = function (zone) zoneID = zone.getGUID() end,
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callback_owner = self,
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rotation = self.getRotation()
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})
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end
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function searchArea(origin, size)
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return Physics.cast({
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origin = origin,
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direction = {0, 1, 0},
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orientation = PLAY_ZONE_ROTATION,
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type = 3,
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size = size,
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max_distance = 1,
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debug = DEBUG
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})
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end
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function doNotReady(card) return card.getVar("do_not_ready") or false end
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---------------------------------------------------------
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-- Discard buttons
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---------------------------------------------------------
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-- builds a function that discards things in searchPosition to discardPosition
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-- stuff on the card/deck will be put into the local trashcan
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function makeDiscardHandlerFor(searchPosition, discardPosition)
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return function ()
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for _, hitObj in ipairs(findObjectsAtPosition(searchPosition)) do
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local obj = hitObj.hit_object
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if obj.tag == "Deck" or obj.tag == "Card" then
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if obj.hasTag("PlayerCard") then
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obj.setPositionSmooth(self.positionToWorld(DISCARD_PILE_POSITION), false, true)
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obj.setRotation(PLAY_ZONE_ROTATION)
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else
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obj.setPositionSmooth(discardPosition, false, true)
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obj.setRotation({0, -90, 0})
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end
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-- put chaos tokens back into bag (e.g. Unrelenting)
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elseif tokenChecker.isChaosToken(obj) then
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local chaosBag = Global.call("findChaosBag")
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chaosBag.putObject(obj)
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-- don't touch the table or this playmat itself
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elseif obj.guid ~= "4ee1f2" and obj ~= self then
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TRASHCAN.putObject(obj)
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end
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end
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end
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end
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-- build a discard button to discard from searchPosition to discardPosition (number must be unique)
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function makeDiscardButton(position, discardPosition, number)
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local searchPosition = {-position[1], position[2], position[3] + 0.32}
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local handler = makeDiscardHandlerFor(searchPosition, discardPosition)
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local handlerName = 'handler' .. number
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self.setVar(handlerName, handler)
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self.createButton({
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label = "Discard",
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click_function = handlerName,
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function_owner = self,
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position = {position[1], position[2], position[3] + 0.6},
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scale = {0.12, 0.12, 0.12},
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width = 900,
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height = 350,
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font_size = 220
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})
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end
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function findObjectsAtPosition(localPos)
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return Physics.cast({
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origin = self.positionToWorld(localPos),
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direction = {0, 1, 0},
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orientation = {0, PLAY_ZONE_ROTATION.y + 90, 0},
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type = 3,
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size = {3.2, 1, 2},
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max_distance = 0,
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debug = DEBUG
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})
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end
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---------------------------------------------------------
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-- Upkeep button
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---------------------------------------------------------
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function doUpkeep(_, color, alt_click)
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setMessageColor(color)
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-- right-click binds to new player color
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if alt_click then
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PLAYER_COLOR = color
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printToColor("Upkeep button bound to " .. color, color)
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return
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end
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local forcedLearning = false
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-- unexhaust cards in play zone, flip action tokens and find forcedLearning
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for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do
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local obj = v.hit_object
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if obj.getDescription() == "Action Token" and obj.is_face_down then
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obj.flip()
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elseif obj.tag == "Card" and not obj.is_face_down and not inArea(self.positionToLocal(obj.getPosition()), INVESTIGATOR_AREA) then
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local cardMetadata = JSON.decode(obj.getGMNotes()) or {}
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if not doNotReady(obj) then
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obj.setRotation(PLAY_ZONE_ROTATION)
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end
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if cardMetadata.id == "08031" then
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forcedLearning = true
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end
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if cardMetadata.uses ~= nil then
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-- check for cards with 'replenish' in their metadata
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local count
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local replenish
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-- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is
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-- a single entry or an array. TODO: Clean this up when 2.4.0 has been out long
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-- enough that saved decks don't have old data
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if cardMetadata.uses.count ~= nil then
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count = cardMetadata.uses.count
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replenish = cardMetadata.uses.replenish
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else
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count = cardMetadata.uses[1].count
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replenish = cardMetadata.uses[1].replenish
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end
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if count and replenish then
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replenishTokens(obj, count, replenish)
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end
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end
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end
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end
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-- flip investigator mini-card and summoned servitor mini-card
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-- (all characters allowed to account for custom IDs - e.g. 'Z0000' for TTS Zoop generated IDs)
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if activeInvestigatorId ~= nil then
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local miniId = string.match(activeInvestigatorId, ".....") .. "-m"
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for _, obj in ipairs(getObjects()) do
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if obj.tag == "Card" and obj.is_face_down then
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local notes = JSON.decode(obj.getGMNotes())
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if notes ~= nil and notes.type == "Minicard" and (notes.id == miniId or notes.id == "09080-m") then
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obj.flip()
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end
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end
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end
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end
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-- gain a resource
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RESOURCE_COUNTER.call("addOrSubtract")
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-- gain an additional resource for Jenny Barnes
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if string.match(activeInvestigatorId, "%d%d%d%d%d") == "02003" then
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RESOURCE_COUNTER.call("addOrSubtract")
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printToColor("Gaining 2 resources (Jenny)", messageColor)
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end
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-- draw a card (with handling for Patrice and Forced Learning)
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if activeInvestigatorId == "06005" then
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if forcedLearning then
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printToColor("Wow, did you really take 'Versatile' to play Patrice with 'Forced Learning'? Choose which draw replacement effect takes priority and draw cards accordingly.", messageColor)
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else
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local handSize = #Player[PLAYER_COLOR].getHandObjects()
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if handSize < 5 then
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local cardsToDraw = 5 - handSize
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printToColor("Drawing " .. cardsToDraw .. " cards (Patrice)", messageColor)
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drawCardsWithReshuffle(cardsToDraw)
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end
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end
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elseif forcedLearning then
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printToColor("Drawing 2 cards, discard 1 (Forced Learning)", messageColor)
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drawCardsWithReshuffle(2)
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else
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drawCardsWithReshuffle(1)
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end
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end
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-- function for "draw 1 button" (that can be added via option panel)
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function doDrawOne(_, color)
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setMessageColor(color)
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drawCardsWithReshuffle(1)
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end
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-- draw X cards (shuffle discards if necessary)
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function drawCardsWithReshuffle(numCards)
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getDrawDiscardDecks()
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-- Norman Withers handling
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if string.match(activeInvestigatorId, "%d%d%d%d%d") == "08004" then
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local harbinger = false
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if topCard ~= nil and topCard.getName() == "The Harbinger" then harbinger = true
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elseif drawDeck ~= nil and not drawDeck.is_face_down then
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local cards = drawDeck.getObjects()
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if cards[#cards].name == "The Harbinger" then harbinger = true end
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end
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if harbinger then
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printToColor("The Harbinger is on top of your deck, not drawing cards", messageColor)
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return
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end
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if topCard ~= nil then
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topCard.deal(numCards, PLAYER_COLOR)
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numCards = numCards - 1
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if numCards == 0 then return end
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end
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end
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local deckSize = 1
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if drawDeck == nil then
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deckSize = 0
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elseif drawDeck.tag == "Deck" then
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deckSize = #drawDeck.getObjects()
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end
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if deckSize >= numCards then
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drawCards(numCards)
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return
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end
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drawCards(deckSize)
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if discardPile ~= nil then
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shuffleDiscardIntoDeck()
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Wait.time(|| drawCards(numCards - deckSize), 1)
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end
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printToColor("Take 1 horror (drawing card from empty deck)", messageColor)
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end
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-- get the draw deck and discard pile objects
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function getDrawDiscardDecks()
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drawDeck = nil
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discardPile = nil
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topCard = nil
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local zone = getObjectFromGUID(zoneID)
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if zone == nil then return end
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for _, object in ipairs(zone.getObjects()) do
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if object.tag == "Deck" or object.tag == "Card" then
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if self.positionToLocal(object.getPosition()).z > 0.5 then
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discardPile = object
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-- Norman Withers handling
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elseif string.match(activeInvestigatorId, "%d%d%d%d%d") == "08004" and object.tag == "Card" and not object.is_face_down then
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topCard = object
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else
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drawDeck = object
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end
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end
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end
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end
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function drawCards(numCards)
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if drawDeck == nil then return end
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drawDeck.deal(numCards, PLAYER_COLOR)
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end
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function shuffleDiscardIntoDeck()
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if not discardPile.is_face_down then discardPile.flip() end
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discardPile.shuffle()
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discardPile.setPositionSmooth(self.positionToWorld(DRAW_DECK_POSITION), false, false)
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drawDeck = discardPile
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discardPile = nil
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end
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---------------------------------------------------------
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-- playmat token spawning
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---------------------------------------------------------
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-- replenish Tokens for specific cards (like 'Physical Training (4)')
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function replenishTokens(card, count, replenish)
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local cardPos = card.getPosition()
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-- don't continue for cards on your deck (Norman) or in your discard pile
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if self.positionToLocal(cardPos).x < -1 then return end
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-- get current amount of resource tokens on the card
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local search = searchArea(cardPos, { 2.5, 0.5, 3.5 })
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local clickableResourceCounter = nil
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local foundTokens = 0
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for _, obj in ipairs(search) do
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local obj = obj.hit_object
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if obj.getCustomObject().image == "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/" then
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foundTokens = foundTokens + math.abs(obj.getQuantity())
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obj.destruct()
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elseif obj.getMemo() == "resourceCounter" then
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foundTokens = obj.getVar("val")
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clickableResourceCounter = obj
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break
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end
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end
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-- handling Runic Axe upgrade sheet for additional replenish
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if card.getName() == "Runic Axe" then
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for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do
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local obj = v.hit_object
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if obj.tag == "Card" then
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local notes = JSON.decode(obj.getGMNotes()) or {}
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if notes ~= nil and notes.id == "09022-c" then
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if obj.getVar("markedBoxes")[7] == 3 then replenish = 2 end
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break
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end
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end
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end
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end
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local newCount = foundTokens + replenish
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if newCount > count then newCount = count end
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if clickableResourceCounter then
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clickableResourceCounter.call("updateVal", newCount)
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else
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tokenManager.spawnTokenGroup(card, "resource", newCount)
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end
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end
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function syncCustomizableMetadata(card)
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local cardMetadata = JSON.decode(card.getGMNotes()) or { }
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if cardMetadata ~= nil and cardMetadata.customizations ~= nil then
|
|
for _, collision in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do
|
|
local obj = collision.hit_object
|
|
if obj.name == "Card" or obj.name == "CardCustom" then
|
|
local notes = JSON.decode(obj.getGMNotes()) or { }
|
|
if notes.id == (cardMetadata.id .. "-c") then
|
|
for i, customization in ipairs(cardMetadata.customizations) do
|
|
if obj.getVar("markedBoxes")[i] == customization.xp
|
|
and customization.replaces ~= nil
|
|
and customization.replaces.uses ~= nil then
|
|
cardMetadata.uses = customization.replaces.uses
|
|
card.setGMNotes(JSON.encode(cardMetadata))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function spawnTokensFor(object)
|
|
local extraUses = { }
|
|
if activeInvestigatorId == "03004" then
|
|
extraUses["Charge"] = 1
|
|
end
|
|
|
|
tokenManager.spawnForCard(object, extraUses)
|
|
end
|
|
|
|
function onCollisionEnter(collision_info)
|
|
if not COLLISION_ENABLED then return end
|
|
local object = collision_info.collision_object
|
|
|
|
-- only continue for cards
|
|
if object.name ~= "Card" and object.name ~= "CardCustom" then return end
|
|
|
|
maybeUpdateActiveInvestigator(object)
|
|
syncCustomizableMetadata(object)
|
|
|
|
if isInDeckZone(object) then
|
|
tokenManager.resetTokensSpawned(object)
|
|
elseif shouldSpawnTokens(object) then
|
|
spawnTokensFor(object)
|
|
end
|
|
end
|
|
|
|
function shouldSpawnTokens(card)
|
|
if card.is_face_down then
|
|
return false
|
|
end
|
|
local localCardPos = self.positionToLocal(card.getPosition())
|
|
local metadata = JSON.decode(card.getGMNotes())
|
|
-- If no metadata we don't know the type, so only spawn in the main area
|
|
if metadata == nil then
|
|
return inArea(localCardPos, MAIN_PLAY_AREA)
|
|
end
|
|
-- Spawn tokens for assets and events on the main area, and all encounter types in the threat area
|
|
if inArea(localCardPos, MAIN_PLAY_AREA)
|
|
and (metadata.type == "Asset"
|
|
or metadata.type == "Event") then
|
|
return true
|
|
end
|
|
if inArea(localCardPos, THREAT_AREA)
|
|
and (metadata.type == "Treachery"
|
|
or metadata.type == "Enemy"
|
|
or metadata.weakness) then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function onObjectEnterContainer(container, object)
|
|
Wait.frames(function() resetTokensIfInDeckZone(container, object) end, 1)
|
|
end
|
|
|
|
function resetTokensIfInDeckZone(container, object)
|
|
if isInDeckZone(container) then
|
|
tokenManager.resetTokensSpawned(object)
|
|
end
|
|
end
|
|
|
|
function isInDeckZone(checkObject)
|
|
local deckZone = getObjectFromGUID(zoneID)
|
|
if deckZone == nil then
|
|
return false
|
|
end
|
|
for _, obj in ipairs(deckZone.getObjects()) do
|
|
if obj == checkObject then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- investigator ID grabbing and skill tracker
|
|
---------------------------------------------------------
|
|
|
|
function maybeUpdateActiveInvestigator(card)
|
|
if not inArea(self.positionToLocal(card.getPosition()), INVESTIGATOR_AREA) then return end
|
|
|
|
local notes = JSON.decode(card.getGMNotes())
|
|
local class
|
|
|
|
if notes ~= nil and notes.type == "Investigator" and notes.id ~= nil then
|
|
if notes.id == activeInvestigatorId then return end
|
|
class = notes.class
|
|
activeInvestigatorId = notes.id
|
|
STAT_TRACKER.call("updateStats", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})
|
|
elseif activeInvestigatorId ~= "00000" then
|
|
class = "Neutral"
|
|
activeInvestigatorId = "00000"
|
|
STAT_TRACKER.call("updateStats", {1, 1, 1, 1})
|
|
else
|
|
return
|
|
end
|
|
|
|
-- change state of action tokens
|
|
local search = searchArea(self.positionToWorld({-1.25, 0.05, -1.11}), {4, 1, 1})
|
|
local smallToken = nil
|
|
local STATE_TABLE = {
|
|
["Guardian"] = 1,
|
|
["Seeker"] = 2,
|
|
["Rogue"] = 3,
|
|
["Mystic"] = 4,
|
|
["Survivor"] = 5,
|
|
["Neutral"] = 6
|
|
}
|
|
|
|
for _, obj in ipairs(search) do
|
|
local obj = obj.hit_object
|
|
if obj.getDescription() == "Action Token" and obj.getStateId() > 0 then
|
|
if obj.getScale().x < 0.4 then
|
|
smallToken = obj
|
|
else
|
|
setObjectState(obj, STATE_TABLE[class])
|
|
end
|
|
end
|
|
end
|
|
|
|
-- update the small token with special action for certain investigators
|
|
local SPECIAL_ACTIONS = {
|
|
["04002"] = 8, -- Ursula Downs
|
|
["01002"] = 9, -- Daisy Walker
|
|
["01502"] = 9, -- Daisy Walker
|
|
["01002-pb"] = 9, -- Daisy Walker
|
|
["06003"] = 10, -- Tony Morgan
|
|
["04003"] = 11, -- Finn Edwards
|
|
["08016"] = 14 -- Bob Jenkins
|
|
}
|
|
|
|
if smallToken ~= nil then
|
|
setObjectState(smallToken, SPECIAL_ACTIONS[activeInvestigatorId] or STATE_TABLE[class])
|
|
end
|
|
end
|
|
|
|
function setObjectState(obj, stateId)
|
|
if obj.getStateId() ~= stateId then obj.setState(stateId) end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- calls to 'Global' / functions for calls from outside
|
|
---------------------------------------------------------
|
|
|
|
function drawChaostokenButton(_, _, isRightClick)
|
|
Global.call("drawChaostoken", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})
|
|
end
|
|
|
|
function drawEncountercard(object, player, isRightClick)
|
|
Global.call("drawEncountercard", PLAYER_COLOR)
|
|
end
|
|
|
|
function returnGlobalDiscardPosition()
|
|
return self.positionToWorld(DISCARD_PILE_POSITION)
|
|
end
|
|
|
|
-- Sets this playermat's draw 1 button to visible
|
|
---@param visible Boolean. Whether the draw 1 button should be visible
|
|
function showDrawButton(visible)
|
|
isDrawButtonVisible = visible
|
|
|
|
-- create the "Draw 1" button
|
|
if isDrawButtonVisible then
|
|
self.createButton({
|
|
label = "Draw 1",
|
|
click_function = "doDrawOne",
|
|
function_owner = self,
|
|
position = { 1.84, 0.1, -0.36 },
|
|
scale = { 0.12, 0.12, 0.12 },
|
|
width = 800,
|
|
height = 280,
|
|
font_size = 180
|
|
})
|
|
|
|
-- remove the "Draw 1" button
|
|
else
|
|
local buttons = self.getButtons()
|
|
for i = 1, #buttons do
|
|
if buttons[i].label == "Draw 1" then
|
|
self.removeButton(buttons[i].index)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Spawns / destroys a clickable clue counter for this playmat with the correct amount of clues
|
|
---@param showCounter Boolean Whether the clickable clue counter should be present
|
|
function clickableClues(showCounter)
|
|
local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)
|
|
local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)
|
|
local clickerPos = CLUE_CLICKER.getPosition()
|
|
local clueCount = 0
|
|
|
|
if showCounter then
|
|
-- current clue count
|
|
clueCount = CLUE_COUNTER.getVar("exposedValue")
|
|
|
|
-- remove clues
|
|
CLUE_COUNTER.call("removeAllClues")
|
|
|
|
-- set value for clue clickers
|
|
CLUE_CLICKER.call("updateVal", clueCount)
|
|
|
|
-- move clue counters up
|
|
clickerPos.y = 1.52
|
|
CLUE_CLICKER.setPosition(clickerPos)
|
|
else
|
|
-- current clue count
|
|
clueCount = CLUE_CLICKER.getVar("val")
|
|
|
|
-- move clue counters down
|
|
clickerPos.y = 1.3
|
|
CLUE_CLICKER.setPosition(clickerPos)
|
|
|
|
-- spawn clues
|
|
local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})
|
|
for i = 1, clueCount do
|
|
pos.y = pos.y + 0.045 * i
|
|
tokenManager.spawnToken(pos, "clue", PLAY_ZONE_ROTATION)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- removes all clues (moving tokens to the trash and setting counters to 0)
|
|
function removeClues()
|
|
local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)
|
|
local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)
|
|
|
|
CLUE_COUNTER.call("removeAllClues")
|
|
CLUE_CLICKER.call("updateVal", 0)
|
|
end
|
|
|
|
-- reports the clue count
|
|
---@param useClickableCounters Boolean Controls which type of counter is getting checked
|
|
function getClueCount(useClickableCounters)
|
|
local count = 0
|
|
|
|
if useClickableCounters then
|
|
local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)
|
|
count = tonumber(CLUE_CLICKER.getVar("val"))
|
|
else
|
|
local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)
|
|
count = tonumber(CLUE_COUNTER.getVar("exposedValue"))
|
|
end
|
|
return count
|
|
end
|
|
|
|
-- Sets this playermat's snap points to limit snapping to matching card types or not. If matchTypes
|
|
-- is true, the main card slot snap points will only snap assets, while the investigator area point
|
|
-- will only snap Investigators. If matchTypes is false, snap points will be reset to snap all
|
|
-- cards.
|
|
---@param matchTypes Boolean. Whether snap points should only snap for the matching card types.
|
|
function setLimitSnapsByType(matchTypes)
|
|
local snaps = self.getSnapPoints()
|
|
for i, snap in ipairs(snaps) do
|
|
local snapPos = snap.position
|
|
if inArea(snapPos, MAIN_PLAY_AREA) then
|
|
local snapTags = snaps[i].tags
|
|
if matchTypes then
|
|
if snapTags == nil then
|
|
snaps[i].tags = { "Asset" }
|
|
else
|
|
table.insert(snaps[i].tags, "Asset")
|
|
end
|
|
else
|
|
snaps[i].tags = nil
|
|
end
|
|
end
|
|
if inArea(snapPos, INVESTIGATOR_AREA) then
|
|
local snapTags = snaps[i].tags
|
|
if matchTypes then
|
|
if snapTags == nil then
|
|
snaps[i].tags = { "Investigator" }
|
|
else
|
|
table.insert(snaps[i].tags, "Investigator")
|
|
end
|
|
else
|
|
snaps[i].tags = nil
|
|
end
|
|
end
|
|
end
|
|
self.setSnapPoints(snaps)
|
|
end
|
|
|
|
-- Simple method to check if the given point is in a specified area. Local use only,
|
|
---@param point Vector. Point to check, only x and z values are relevant
|
|
---@param bounds Table. Defined area to see if the point is within. See MAIN_PLAY_AREA for sample
|
|
-- bounds definition.
|
|
---@return Boolean. True if the point is in the area defined by bounds
|
|
function inArea(point, bounds)
|
|
return (point.x < bounds.upperLeft.x
|
|
and point.x > bounds.lowerRight.x
|
|
and point.z < bounds.upperLeft.z
|
|
and point.z > bounds.lowerRight.z)
|
|
end
|
|
|
|
-- called by custom data helpers to add player card data
|
|
---@param args table Contains only one entry, the GUID of the custom data helper
|
|
function updatePlayerCards(args)
|
|
local customDataHelper = getObjectFromGUID(args[1])
|
|
local playerCardData = customDataHelper.getTable("PLAYER_CARD_DATA")
|
|
tokenManager.addPlayerCardData(playerCardData)
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenChecker", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local CHAOS_TOKEN_NAMES = {
|
|
["Elder Sign"] = true,
|
|
["+1"] = true,
|
|
["0"] = true,
|
|
["-1"] = true,
|
|
["-2"] = true,
|
|
["-3"] = true,
|
|
["-4"] = true,
|
|
["-5"] = true,
|
|
["-6"] = true,
|
|
["-7"] = true,
|
|
["-8"] = true,
|
|
["Skull"] = true,
|
|
["Cultist"] = true,
|
|
["Tablet"] = true,
|
|
["Elder Thing"] = true,
|
|
["Auto-fail"] = true,
|
|
["Bless"] = true,
|
|
["Curse"] = true,
|
|
["Frost"] = true
|
|
}
|
|
|
|
local TokenChecker = {}
|
|
|
|
-- returns true if the passed object is a chaos token (by name)
|
|
TokenChecker.isChaosToken = function(obj)
|
|
if CHAOS_TOKEN_NAMES[obj.getName()] then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
return TokenChecker
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenManager", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local tokenSpawnTracker = require("core/token/TokenSpawnTrackerApi")
|
|
local playArea = require("core/PlayAreaApi")
|
|
|
|
local PLAYER_CARD_TOKEN_OFFSETS = {
|
|
[1] = {
|
|
Vector(0, 3, -0.2)
|
|
},
|
|
[2] = {
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[3] = {
|
|
Vector(0, 3, -0.9),
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[4] = {
|
|
Vector(0.4, 3, -0.9),
|
|
Vector(-0.4, 3, -0.9),
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[5] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.4, 3, -0.2),
|
|
Vector(-0.4, 3, -0.2)
|
|
},
|
|
[6] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2)
|
|
},
|
|
[7] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0, 3, 0.5)
|
|
},
|
|
[8] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(-0.35, 3, 0.5),
|
|
Vector(0.35, 3, 0.5)
|
|
},
|
|
[9] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5)
|
|
},
|
|
[10] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5),
|
|
Vector(0, 3, 1.2)
|
|
},
|
|
[11] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5),
|
|
Vector(-0.35, 3, 1.2),
|
|
Vector(0.35, 3, 1.2)
|
|
},
|
|
[12] = {
|
|
Vector(0.7, 3, -0.9),
|
|
Vector(0, 3, -0.9),
|
|
Vector(-0.7, 3, -0.9),
|
|
Vector(0.7, 3, -0.2),
|
|
Vector(0, 3, -0.2),
|
|
Vector(-0.7, 3, -0.2),
|
|
Vector(0.7, 3, 0.5),
|
|
Vector(0, 3, 0.5),
|
|
Vector(-0.7, 3, 0.5),
|
|
Vector(0.7, 3, 1.2),
|
|
Vector(0, 3, 1.2),
|
|
Vector(-0.7, 3, 1.2)
|
|
}
|
|
}
|
|
|
|
-- Source for tokens
|
|
local TOKEN_SOURCE_GUID = "124381"
|
|
|
|
-- Table of data extracted from the token source bag, keyed by the Memo on each token which
|
|
-- should match the token type keys ("resource", "clue", etc)
|
|
local tokenTemplates
|
|
|
|
local DATA_HELPER_GUID = "708279"
|
|
|
|
local playerCardData
|
|
local locationData
|
|
|
|
local TokenManager = { }
|
|
local internal = { }
|
|
|
|
-- Spawns tokens for the card. This function is built to just throw a card at it and let it do
|
|
-- the work once a card has hit an area where it might spawn tokens. It will check to see if
|
|
-- the card has already spawned, find appropriate data from either the uses metadata or the Data
|
|
-- Helper, and spawn the tokens.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens
|
|
--- spawned for that type. e.g. Akachi's playmat should pass "Charge"=1
|
|
TokenManager.spawnForCard = function(card, extraUses)
|
|
if tokenSpawnTracker.hasSpawnedTokens(card.getGUID()) then
|
|
return
|
|
end
|
|
local metadata = JSON.decode(card.getGMNotes())
|
|
if metadata ~= nil then
|
|
internal.spawnTokensFromUses(card, extraUses)
|
|
else
|
|
internal.spawnTokensFromDataHelper(card)
|
|
end
|
|
end
|
|
|
|
-- Spawns a set of tokens on the given card.
|
|
---@param card Object Card to spawn tokens on
|
|
---@param tokenType String type of token to spawn, valid values are "damage", "horror",
|
|
-- "resource", "doom", or "clue"
|
|
---@param tokenCount Number How many tokens to spawn. For damage or horror this value will be set to the
|
|
-- spawned state object rather than spawning multiple tokens
|
|
---@param shiftDown Number An offset for the z-value of this group of tokens
|
|
TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown)
|
|
local optionPanel = Global.getTable("optionPanel")
|
|
|
|
if tokenType == "damage" or tokenType == "horror" then
|
|
TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)
|
|
elseif tokenType == "resource" and optionPanel["useResourceCounters"] then
|
|
TokenManager.spawnResourceCounterToken(card, tokenCount)
|
|
else
|
|
TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown)
|
|
end
|
|
end
|
|
|
|
-- Spawns a single counter token and sets the value to tokenValue. Used for damage and horror
|
|
-- tokens.
|
|
---@param card Object Card to spawn tokens on
|
|
---@param tokenType String type of token to spawn, valid values are "damage" and "horror". Other
|
|
-- types should use spawnMultipleTokens()
|
|
---@param tokenValue Number Value to set the damage/horror to
|
|
TokenManager.spawnCounterToken = function(card, tokenType, tokenValue, shiftDown)
|
|
if tokenValue < 1 or tokenValue > 50 then return end
|
|
|
|
local pos = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[1][1] + Vector(0, 0, shiftDown))
|
|
local rot = card.getRotation()
|
|
TokenManager.spawnToken(pos, tokenType, rot, function(spawned) spawned.setState(tokenValue) end)
|
|
end
|
|
|
|
TokenManager.spawnResourceCounterToken = function(card, tokenCount)
|
|
local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))
|
|
local rot = card.getRotation()
|
|
TokenManager.spawnToken(pos, "resourceCounter", rot, function(spawned)
|
|
spawned.call("updateVal", tokenCount)
|
|
end)
|
|
end
|
|
|
|
-- Spawns a number of tokens.
|
|
---@param tokenType String type of token to spawn, valid values are resource", "doom", or "clue".
|
|
-- Other types should use spawnCounterToken()
|
|
---@param tokenCount Number How many tokens to spawn
|
|
---@param shiftDown Number An offset for the z-value of this group of tokens
|
|
TokenManager.spawnMultipleTokens = function(card, tokenType, tokenCount, shiftDown)
|
|
if tokenCount < 1 or tokenCount > 12 then
|
|
return
|
|
end
|
|
|
|
local offsets = {}
|
|
if tokenType == "clue" then
|
|
offsets = internal.buildClueOffsets(card, tokenCount)
|
|
else
|
|
for i = 1, tokenCount do
|
|
offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])
|
|
-- Fix the y-position for the spawn, since positionToWorld considers rotation which can
|
|
-- have bad results for face up/down differences
|
|
offsets[i].y = card.getPosition().y + 0.15
|
|
end
|
|
end
|
|
|
|
if shiftDown ~= nil then
|
|
-- Copy the offsets to make sure we don't change the static values
|
|
local baseOffsets = offsets
|
|
offsets = { }
|
|
for i, baseOffset in ipairs(baseOffsets) do
|
|
offsets[i] = baseOffset
|
|
offsets[i][3] = offsets[i][3] + shiftDown
|
|
end
|
|
end
|
|
|
|
if offsets == nil then
|
|
error("couldn't find offsets for " .. tokenCount .. ' tokens')
|
|
return
|
|
end
|
|
|
|
for i = 1, tokenCount do
|
|
TokenManager.spawnToken(offsets[i], tokenType, card.getRotation())
|
|
end
|
|
end
|
|
|
|
-- Spawns a single token at the given global position by copying it from the template bag.
|
|
---@param position Global position to spawn the token
|
|
---@param tokenType String type of token to spawn, valid values are "damage", "horror",
|
|
-- "resource", "doom", or "clue"
|
|
---@param rotation Vector Rotation to be used for the new token. Only the y-value will be used,
|
|
-- x and z will use the default rotation from the source bag
|
|
---@param callback function A callback function triggered after the new token is spawned
|
|
TokenManager.spawnToken = function(position, tokenType, rotation, callback)
|
|
internal.initTokenTemplates()
|
|
local loadTokenType = tokenType
|
|
if tokenType == "clue" or tokenType == "doom" then
|
|
loadTokenType = "clueDoom"
|
|
end
|
|
if tokenTemplates[loadTokenType] == nil then
|
|
error("Unknown token type '" .. tokenType .. "'")
|
|
return
|
|
end
|
|
local tokenTemplate = tokenTemplates[loadTokenType]
|
|
|
|
-- Take ONLY the Y-value for rotation, so we don't flip the token coming out of the bag
|
|
local rot = Vector(tokenTemplate.Transform.rotX,
|
|
270,
|
|
tokenTemplate.Transform.rotZ)
|
|
if rotation ~= nil then
|
|
rot.y = rotation.y
|
|
end
|
|
if tokenType == "doom" then
|
|
rot.z = 180
|
|
end
|
|
|
|
tokenTemplate.Nickname = ""
|
|
return spawnObjectData({
|
|
data = tokenTemplate,
|
|
position = position,
|
|
rotation = rot,
|
|
callback_function = callback
|
|
})
|
|
end
|
|
|
|
-- Delegate function to the token spawn tracker. Exists to avoid circular dependencies in some
|
|
-- callers.
|
|
---@param card Object Card object to reset the tokens for
|
|
TokenManager.resetTokensSpawned = function(card)
|
|
tokenSpawnTracker.resetTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Pushes new player card data into the local copy of the Data Helper player data.
|
|
---@param dataTable Table Key/Value pairs following the DataHelper style
|
|
TokenManager.addPlayerCardData = function(dataTable)
|
|
internal.initDataHelperData()
|
|
for k, v in pairs(dataTable) do
|
|
playerCardData[k] = v
|
|
end
|
|
end
|
|
|
|
-- Pushes new location data into the local copy of the Data Helper location data.
|
|
---@param dataTable Table Key/Value pairs following the DataHelper style
|
|
TokenManager.addLocationData = function(dataTable)
|
|
internal.initDataHelperData()
|
|
for k, v in pairs(dataTable) do
|
|
locationData[k] = v
|
|
end
|
|
end
|
|
|
|
-- Checks to see if the given card has location data in the DataHelper
|
|
---@param card Object Card to check for data
|
|
---@return Boolean True if this card has data in the helper, false otherwise
|
|
TokenManager.hasLocationData = function(card)
|
|
internal.initDataHelperData()
|
|
return internal.getLocationData(card) ~= nil
|
|
end
|
|
|
|
internal.initTokenTemplates = function()
|
|
if tokenTemplates ~= nil then
|
|
return
|
|
end
|
|
tokenTemplates = { }
|
|
local tokenSource = getObjectFromGUID(TOKEN_SOURCE_GUID)
|
|
for _, tokenTemplate in ipairs(tokenSource.getData().ContainedObjects) do
|
|
local tokenName = tokenTemplate.Memo
|
|
tokenTemplates[tokenName] = tokenTemplate
|
|
end
|
|
end
|
|
|
|
-- Copies the data from the DataHelper. Will only happen once.
|
|
internal.initDataHelperData = function()
|
|
if playerCardData ~= nil then
|
|
return
|
|
end
|
|
local dataHelper = getObjectFromGUID(DATA_HELPER_GUID)
|
|
playerCardData = dataHelper.getTable('PLAYER_CARD_DATA')
|
|
locationData = dataHelper.getTable('LOCATIONS_DATA')
|
|
end
|
|
|
|
-- Spawn tokens for a card based on the uses metadata. This will consider the face up/down state
|
|
-- of the card for both locations and standard cards.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param extraUses Table A table of <use type>=<count> which will modify the number of tokens
|
|
--- spawned for that type. e.g. Akachi's playmat should pass "Charge"=1
|
|
internal.spawnTokensFromUses = function(card, extraUses)
|
|
local uses = internal.getUses(card)
|
|
if uses == nil then
|
|
return
|
|
end
|
|
local type = nil
|
|
local token = nil
|
|
local tokenCount = 0
|
|
-- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is
|
|
-- a single entry or an array. This is ugly and duplicated, but impossible to replicate the
|
|
-- multi-spawn vs. single spawn otherwise. TODO: Clean this up when 2.4.0 has been out long
|
|
-- enough that saved decks don't have old data
|
|
if uses.count != nil then
|
|
type = cardMetadata.uses.type
|
|
token = cardMetadata.uses.token
|
|
tokenCount = cardMetadata.uses.count
|
|
if extraUses ~= nil and extraUses[type] ~= nil then
|
|
tokenCount = tokenCount + extraUses[type]
|
|
end
|
|
log("Spawning single use tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
|
|
TokenManager.spawnTokenGroup(card, token, tokenCount)
|
|
else
|
|
for i, useInfo in ipairs(uses) do
|
|
type = useInfo.type
|
|
token = useInfo.token
|
|
tokenCount = (useInfo.count or 0)
|
|
+ (useInfo.countPerInvestigator or 0) * playArea.getInvestigatorCount()
|
|
if extraUses ~= nil and extraUses[type] ~= nil then
|
|
tokenCount = tokenCount + extraUses[type]
|
|
end
|
|
log("Spawning use array tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
|
|
-- Shift each spawned group after the first down so they don't pile on each other
|
|
TokenManager.spawnTokenGroup(card, token, tokenCount, (i - 1) * 0.8)
|
|
end
|
|
end
|
|
tokenSpawnTracker.markTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Spawn tokens for a card based on the data helper data. This will consider the face up/down state
|
|
-- of the card for both locations and standard cards.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
internal.spawnTokensFromDataHelper = function(card)
|
|
internal.initDataHelperData()
|
|
local playerData = internal.getPlayerCardData(card)
|
|
if playerData ~= nil then
|
|
internal.spawnPlayerCardTokensFromDataHelper(card, playerData)
|
|
end
|
|
local locationData = internal.getLocationData(card)
|
|
if locationData ~= nil then
|
|
internal.spawnLocationTokensFromDataHelper(card, locationData)
|
|
end
|
|
end
|
|
|
|
-- Spawn tokens for a player card using data retrieved from the Data Helper.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param playerData Table Player card data structure retrieved from the DataHelper. Should be
|
|
-- the right data for this card.
|
|
internal.spawnPlayerCardTokensFromDataHelper = function(card, playerData)
|
|
token = playerData.tokenType
|
|
tokenCount = playerData.tokenCount
|
|
log("Spawning data helper tokens for "..card.getName()..'['..card.getDescription()..']: '..tokenCount.."x "..token)
|
|
TokenManager.spawnTokenGroup(card, token, tokenCount)
|
|
tokenSpawnTracker.markTokensSpawned(card.getGUID())
|
|
end
|
|
|
|
-- Spawn tokens for a location using data retrieved from the Data Helper.
|
|
---@param card Object Card to maybe spawn tokens for
|
|
---@param playerData Table Location data structure retrieved from the DataHelper. Should be
|
|
-- the right data for this card.
|
|
internal.spawnLocationTokensFromDataHelper = function(card, locationData)
|
|
local clueCount = internal.getClueCountFromData(card, locationData)
|
|
if clueCount > 0 then
|
|
TokenManager.spawnTokenGroup(card, "clue", clueCount)
|
|
tokenSpawnTracker.markTokensSpawned(card.getGUID())
|
|
end
|
|
end
|
|
|
|
internal.getPlayerCardData = function(card)
|
|
return playerCardData[card.getName() .. ':' .. card.getDescription()]
|
|
or playerCardData[card.getName()]
|
|
end
|
|
|
|
internal.getLocationData = function(card)
|
|
return locationData[card.getName() .. '_' .. card.getGUID()] or locationData[card.getName()]
|
|
end
|
|
|
|
internal.getClueCountFromData = function(card, locationData)
|
|
-- Return the number of clues to spawn on this location
|
|
if locationData == nil then
|
|
error('attempted to get clue for unexpected object: ' .. card.getName())
|
|
return 0
|
|
end
|
|
|
|
log(card.getName() .. ' : ' .. locationData.type .. ' : ' .. locationData.value .. ' : ' .. locationData.clueSide)
|
|
if ((card.is_face_down and locationData.clueSide == 'back')
|
|
or (not card.is_face_down and locationData.clueSide == 'front')) then
|
|
if locationData.type == 'fixed' then
|
|
return locationData.value
|
|
elseif locationData.type == 'perPlayer' then
|
|
return locationData.value * playArea.getInvestigatorCount()
|
|
end
|
|
error('unexpected location type: ' .. locationData.type)
|
|
end
|
|
return 0
|
|
end
|
|
|
|
-- Gets the right uses structure for this card, based on metadata and face up/down state
|
|
---@param card Object Card to pull the uses from
|
|
internal.getUses = function(card)
|
|
local metadata = JSON.decode(card.getGMNotes()) or { }
|
|
if metadata.type == "Location" then
|
|
if card.is_face_down and metadata.locationBack ~= nil then
|
|
return metadata.locationBack.uses
|
|
elseif not card.is_face_down and metadata.locationFront ~= nil then
|
|
return metadata.locationFront.uses
|
|
end
|
|
elseif not card.is_face_down then
|
|
return metadata.uses
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-- Dynamically create positions for clues on a card.
|
|
---@param card Object Card the clues will be placed on
|
|
---@param count Integer How many clues?
|
|
---@return Table Array of global positions to spawn the clues at
|
|
internal.buildClueOffsets = function(card, count)
|
|
local pos = card.getPosition()
|
|
local cluePositions = { }
|
|
for i = 1, count do
|
|
local column = math.floor((i - 1) / 4)
|
|
local row = (i - 1) % 4
|
|
table.insert(cluePositions, Vector(pos.x - 1 + 0.55 * row, pos.y, pos.z - 1.4 - 0.55 * column))
|
|
end
|
|
|
|
return cluePositions
|
|
end
|
|
|
|
return TokenManager
|
|
|
|
end
|
|
end)
|
|
__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local PlayAreaApi = { }
|
|
|
|
local PLAY_AREA_GUID = "721ba2"
|
|
|
|
-- Returns the current value of the investigator counter from the playmat
|
|
---@return Integer. Number of investigators currently set on the counter
|
|
PlayAreaApi.getInvestigatorCount = function()
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("getInvestigatorCount")
|
|
end
|
|
|
|
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
|
-- fixed objects will be ignored, as will anything the player has tagged with
|
|
-- 'displacement_excluded'
|
|
---@param playerColor Color of the player requesting the shift. Used solely to send an error
|
|
--- message in the unlikely case that the scripting zone has been deleted
|
|
PlayAreaApi.shiftContentsUp = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsUp", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsDown = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsDown", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsLeft = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsLeft", playerColor)
|
|
end
|
|
|
|
PlayAreaApi.shiftContentsRight = function(playerColor)
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsRight", playerColor)
|
|
end
|
|
|
|
-- Reset the play area's tracking of which cards have had tokens spawned.
|
|
PlayAreaApi.resetSpawnedCards = function()
|
|
return getObjectFromGUID(PLAY_AREA_GUID).call("resetSpawnedCards")
|
|
end
|
|
|
|
-- Event to be called when the current scenario has changed.
|
|
---@param scenarioName Name of the new scenario
|
|
PlayAreaApi.onScenarioChanged = function(scenarioName)
|
|
getObjectFromGUID(PLAY_AREA_GUID).call("onScenarioChanged", scenarioName)
|
|
end
|
|
|
|
-- Sets this playmat's snap points to limit snapping to locations or not.
|
|
-- If matchTypes is false, snap points will be reset to snap all cards.
|
|
---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
|
|
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
|
|
getObjectFromGUID(PLAY_AREA_GUID).call("setLimitSnapsByType", matchCardTypes)
|
|
end
|
|
|
|
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
|
|
-- cards before they're destroyed by entering the container
|
|
PlayAreaApi.tryObjectEnterContainer = function(container, object)
|
|
getObjectFromGUID(PLAY_AREA_GUID).call("tryObjectEnterContainer",
|
|
{ container = container, object = object })
|
|
end
|
|
|
|
return PlayAreaApi
|
|
end
|
|
end)
|
|
__bundle_register("core/token/TokenSpawnTrackerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
do
|
|
local TokenSpawnTracker = { }
|
|
|
|
local SPAWN_TRACKER_GUID = "e3ffc9"
|
|
|
|
TokenSpawnTracker.hasSpawnedTokens = function(cardGuid)
|
|
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("hasSpawnedTokens", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.markTokensSpawned = function(cardGuid)
|
|
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("markTokensSpawned", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.resetTokensSpawned = function(cardGuid)
|
|
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetTokensSpawned", cardGuid)
|
|
end
|
|
|
|
TokenSpawnTracker.resetAllAssetAndEvents = function()
|
|
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAllAssetAndEvents")
|
|
end
|
|
|
|
TokenSpawnTracker.resetAllLocations = function()
|
|
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAllLocations")
|
|
end
|
|
|
|
TokenSpawnTracker.resetAll = function()
|
|
return getObjectFromGUID(SPAWN_TRACKER_GUID).call("resetAll")
|
|
end
|
|
|
|
return TokenSpawnTracker
|
|
end
|
|
end)
|
|
return __bundle_require("__root")
|