Fix positioning of all clue spawners
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@ -528,9 +528,9 @@ do
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local pos = card.getPosition()
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local cluePositions = { }
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for i = 1, count do
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local row = math.floor(1 + (i - 1) / 4)
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local column = (i - 1) % 4
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table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))
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local column = math.floor((i - 1) / 4)
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local row = (i - 1) % 4
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table.insert(cluePositions, Vector(pos.x - 1 + 0.55 * row, pos.y, pos.z - 1.4 - 0.55 * column))
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end
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return cluePositions
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@ -1337,9 +1337,9 @@ do
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local pos = card.getPosition()
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local cluePositions = { }
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for i = 1, count do
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local row = math.floor(1 + (i - 1) / 4)
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local column = (i - 1) % 4
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table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))
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local column = math.floor((i - 1) / 4)
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local row = (i - 1) % 4
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table.insert(cluePositions, Vector(pos.x - 1 + 0.55 * row, pos.y, pos.z - 1.4 - 0.55 * column))
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end
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return cluePositions
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@ -1337,9 +1337,9 @@ do
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local pos = card.getPosition()
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local cluePositions = { }
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for i = 1, count do
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local row = math.floor(1 + (i - 1) / 4)
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local column = (i - 1) % 4
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table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))
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local column = math.floor((i - 1) / 4)
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local row = (i - 1) % 4
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table.insert(cluePositions, Vector(pos.x - 1 + 0.55 * row, pos.y, pos.z - 1.4 - 0.55 * column))
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end
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return cluePositions
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@ -1337,9 +1337,9 @@ do
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local pos = card.getPosition()
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local cluePositions = { }
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for i = 1, count do
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local row = math.floor(1 + (i - 1) / 4)
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local column = (i - 1) % 4
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table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))
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local column = math.floor((i - 1) / 4)
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local row = (i - 1) % 4
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table.insert(cluePositions, Vector(pos.x - 1 + 0.55 * row, pos.y, pos.z - 1.4 - 0.55 * column))
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end
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return cluePositions
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@ -1337,9 +1337,9 @@ do
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local pos = card.getPosition()
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local cluePositions = { }
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for i = 1, count do
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local row = math.floor(1 + (i - 1) / 4)
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local column = (i - 1) % 4
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table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))
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local column = math.floor((i - 1) / 4)
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local row = (i - 1) % 4
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table.insert(cluePositions, Vector(pos.x - 1 + 0.55 * row, pos.y, pos.z - 1.4 - 0.55 * column))
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end
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return cluePositions
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@ -1089,9 +1089,9 @@ do
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local pos = card.getPosition()
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local cluePositions = { }
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for i = 1, count do
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local row = math.floor(1 + (i - 1) / 4)
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local column = (i - 1) % 4
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table.insert(cluePositions, Vector(pos.x + 1.5 - 0.55 * row, pos.y + 0.15, pos.z - 0.825 + 0.55 * column))
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local column = math.floor((i - 1) / 4)
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local row = (i - 1) % 4
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table.insert(cluePositions, Vector(pos.x - 1 + 0.55 * row, pos.y, pos.z - 1.4 - 0.55 * column))
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end
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return cluePositions
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