56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("core/PhysicsDetector", function(require, _LOADED, __bundle_register, __bundle_modules)
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-- will notify the user to enable physics if it appears to not be fully enabled
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-- this event should only fire if physics aren't fully enabled
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function onCollisionExit()
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broadcastToAll("Physics disabled? Check chat log", "Orange")
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printToAll("It seems like you don't have 'Physics' fully enabled. From the top menu bar, open Options > Physics and select 'Full' to experience this mod with all features.")
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end
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end)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("core/PhysicsDetector")
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end)
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return __bundle_require("__root") |