-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("core/PhysicsDetector", function(require, _LOADED, __bundle_register, __bundle_modules) -- will notify the user to enable physics if it appears to not be fully enabled -- this event should only fire if physics aren't fully enabled function onCollisionExit() broadcastToAll("Physics disabled? Check chat log", "Orange") printToAll("It seems like you don't have 'Physics' fully enabled. From the top menu bar, open Options > Physics and select 'Full' to experience this mod with all features.") end end) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("core/PhysicsDetector") end) return __bundle_require("__root")