2020-09-29 00:19:59 -04:00
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Autoraise: true
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ColorDiffuse:
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b: 1.0
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g: 1.0
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r: 1.0
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CustomImage:
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CustomTile:
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Stackable: false
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Stretch: true
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Thickness: 0.1
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Type: 0
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ImageScalar: 1.0
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ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/959719855119695252/F9415595789317D4FAB83601CD43D165168FBA46/
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ImageURL: http://cloud-3.steamusercontent.com/ugc/775107869055943792/F71B0D381488194732C8C56F4582709E5347D0C7/
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WidthScale: 0.0
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Description: ''
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2020-09-29 00:27:31 -04:00
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DragSelectable: true
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2020-09-29 00:19:59 -04:00
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GMNotes: ''
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GUID: f40183
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Grid: true
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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Locked: false
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LuaScript: !include 'Custom_Tile The Dream-Quest Campaign Log f40183.ttslua'
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LuaScriptState: '{"checkbox":[{"pos":[0.306,0.1,0.051],"size":250,"state":false},{"pos":[0.35,0.1,0.114],"size":250,"state":false},{"pos":[0.399,0.1,0.169],"size":250,"state":false},{"pos":[0.455,0.1,0.221],"size":250,"state":false},{"pos":[0.5,0.1,0.279],"size":250,"state":false},{"pos":[0.54,0.1,0.334],"size":250,"state":false},{"pos":[0.568,0.1,0.392],"size":250,"state":false},{"pos":[0.604,0.1,0.457],"size":250,"state":false},{"pos":[0.229,0.1,-0.007],"size":250,"state":false},{"pos":[-0.816,0.1,0.02],"size":250,"state":false}],"counter":[{"hideBG":true,"pos":[-0.7,0.1,-0.45],"size":400,"value":0},{"hideBG":true,"pos":[-0.5,0.1,-0.45],"size":400,"value":0},{"hideBG":true,"pos":[-0.517,0.1,-0.55],"size":300,"value":0},{"hideBG":true,"pos":[-0.274,0.1,-0.445],"size":400,"value":0},{"hideBG":true,"pos":[-0.06,0.1,-0.445],"size":400,"value":0},{"hideBG":true,"pos":[-0.061,0.1,-0.54],"size":300,"value":0},{"hideBG":true,"pos":[0.153,0.1,-0.44],"size":400,"value":0},{"hideBG":true,"pos":[0.379,0.1,-0.44],"size":400,"value":0},{"hideBG":true,"pos":[0.38,0.1,-0.54],"size":300,"value":0},{"hideBG":true,"pos":[0.614,0.1,-0.44],"size":400,"value":0},{"hideBG":true,"pos":[0.82,0.1,-0.44],"size":400,"value":0},{"hideBG":true,"pos":[0.827,0.1,-0.54],"size":300,"value":0}],"textbox":[{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.637,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.637,0.1,-0.625],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":100,"label":"Click
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to type","pos":[-0.637,0.1,-0.27],"rows":9,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.2,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.2,0.1,-0.625],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":100,"label":"Click
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to type","pos":[-0.2,0.1,-0.27],"rows":9,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.241,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.237,0.1,-0.62],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":100,"label":"Click
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to type","pos":[0.24,0.1,-0.268],"rows":9,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.671,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.671,0.1,-0.62],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":100,"label":"Click
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to type","pos":[0.671,0.1,-0.265],"rows":9,"value":"","width":2000},{"alignment":2,"font_size":200,"label":"Click
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to type","pos":[-0.393,0.1,0.265],"rows":10,"value":"","width":3200},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.417,0.1,0.881],"rows":4,"value":"","width":3500},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[-0.388,0.1,0.676],"rows":2,"value":"","width":3500},{"alignment":2,"font_size":150,"label":"Click
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to type","pos":[0.782,0.1,0.8],"rows":10,"value":"","width":1500}]}'
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2020-09-29 00:27:31 -04:00
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MeasureMovement: false
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2020-09-29 00:19:59 -04:00
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Name: Custom_Tile
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Nickname: The Dream-Quest Campaign Log
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Snap: true
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States:
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'2':
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Autoraise: true
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ColorDiffuse:
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b: 1.0
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g: 1.0
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r: 1.0
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CustomImage:
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CustomTile:
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Stackable: false
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Stretch: true
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Thickness: 0.1
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Type: 0
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ImageScalar: 1.0
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ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/959719855119695252/F9415595789317D4FAB83601CD43D165168FBA46/
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ImageURL: http://cloud-3.steamusercontent.com/ugc/775107869055944280/1D37D5E062542452B411D8A0EE668F75B7A909CF/
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WidthScale: 0.0
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Description: ''
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2020-09-29 00:27:31 -04:00
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DragSelectable: true
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2020-09-29 00:19:59 -04:00
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GMNotes: ''
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GUID: 4e2191
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Grid: true
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GridProjection: false
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Hands: false
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HideWhenFaceDown: false
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IgnoreFoW: false
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Locked: false
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LuaScript: "--[[ Character Sheet Template by: MrStump\r\n\r\nYou can set\
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\ up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change\
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\ the character sheet image\r\n -Right click on the character sheet, click\
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\ Custom\r\n -Replace the image URL with one for your character sheet\r\n\
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\ -Click import, make sure your sheet loads\r\n -SAVE THE GAME (the table\
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\ setup)\r\n -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script\
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\ to fit your character sheet\r\n -Below you will see some general options,\
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\ and then the big data table\r\n -The data table is what determines how\
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\ many of which buttons are made\r\n -Checkboxes\r\n -Counters\r\
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\n -Textboxes\r\n -By default, there are 3 of each. You can add more\
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\ or remove entries\r\n -If you intend to add/remove, be sure only to add/remove\
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\ ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n\
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\ pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\
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\n state = false\r\n },\r\n -Deleting the whole\
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\ thing would remove that specific item on the sheet\r\n -Copy and pasting\
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\ it after another entry would create another\r\n -Each entry type has unique\
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\ data points (pos, size, state, etc)\r\n -Do not try to add in your\
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\ own data points or remove them individually\r\n -There is a summary\
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\ of what each point does at the top of its category\r\n\r\nStep 3) Save and\
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\ check script changes\r\n -Hit Save & Apply in the script window to save\
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\ your code\r\n -You can edit your code as needed and Save+Apply as often\
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\ as needed\r\n -When you are finished, make disableSave = false below then\
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\ Save+apply\r\n -This enables saving, so your sheet will remember whats\
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\ on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have\
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\ included a tool to get positions for buttons in {x,y,z} form\r\n Place\
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\ it where you want the center of your element to be\r\n Then copy the table\
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\ from the notes (lower right of screen)\r\n You can highlight it and\
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\ CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you\
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\ want to manually tweek the values:\r\n {0,0,0} is the center of the\
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\ character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1}\
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\ is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\
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\n If it was 0, it would be down inside the model of the sheet\r\n\
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\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false\
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\ when you have finished\r\ndisableSave = false\r\n--Remember to set this to\
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\ false once you are done making changes\r\n--Then, after you save & apply it,\
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\ save your game too\r\n\r\n--Color information for button text (r,g,b, values\
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\ of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\
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\nbuttonColor = {0.902,0.886,0.788}\r\n--Change scale of button (Avoid changing\
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\ if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement\
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\ information\r\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox =\
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\ {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\
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\n size = height/width/font_size for checkbox\r\n state = default\
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\ starting value for checkbox (true=checked, false=not)\r\n ]]\r\n \
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\ --1 checkbox\r\n {\r\n pos = {-0.931,0.1,-0.006},\r\n \
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\ size = 250,\r\n state = false\r\n },\r\n --2 checkbox\r\
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\n {\r\n pos = {-0.928,0.1,0.076},\r\n size = 250,\r\
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\n state = false\r\n },\r\n --3 checkbox\r\n {\r\n \
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\ pos = {-0.924,0.1,0.154},\r\n size = 250,\r\n \
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\ state = false\r\n },\r\n --4 checkbox\r\n {\r\n pos\
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\ = {-0.919,0.1,0.232},\r\n size = 250,\r\n state = false\r\
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\n },\r\n --5 checkbox\r\n {\r\n pos = {-0.919,0.1,0.313},\r\
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\n size = 250,\r\n state = false\r\n },\r\n --6\
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\ checkbox\r\n {\r\n pos = {-0.914,0.1,0.388},\r\n \
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\ size = 250,\r\n state = false\r\n },\r\n --7 checkbox\r\
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\n {\r\n pos = {-0.914,0.1,0.471},\r\n size = 250,\r\
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\n state = false\r\n },\r\n --8 checkbox\r\n {\r\n \
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\ pos = {-0.915,0.1,0.548},\r\n size = 250,\r\n \
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\ state = false\r\n },\r\n --9 checkbox\r\n {\r\n pos\
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\ = {-0.915,0.1,0.624},\r\n size = 250,\r\n state = false\r\
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\n },\r\n --End of checkboxes\r\n },\r\n --Add counters that have\
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\ a + and - button\r\n counter = {\r\n --[[\r\n pos = the\
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\ position (pasted from the helper tool)\r\n size = height/width/font_size\
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\ for counter\r\n value = default starting value for counter\r\n \
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\ hideBG = if background of counter is hidden (true=hidden, false=not)\r\
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\n ]]\r\n --Slot one counter 1\r\n {\r\n pos\
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\ = {-0.74,0.1,-0.45},\r\n size = 400,\r\n value\
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\ = 0,\r\n hideBG = true\r\n },\r\n --Slot one counter\
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\ 2\r\n {\r\n pos = {-0.54,0.1,-0.45},\r\n size\
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\ = 400,\r\n value = 0,\r\n hideBG = true\r\n \
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\ },\r\n --Slot one xp 1\r\n {\r\n pos = {-0.54,0.1,-0.55},\r\
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\n size = 300,\r\n value = 0,\r\n hideBG\
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\ = true\r\n },\r\n --Slot two counter 1\r\n {\r\n \
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\ pos = {-0.3,0.1,-0.445},\r\n size = 400,\r\n \
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\ value = 0,\r\n hideBG = true\r\n },\r\n --Slot\
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\ two counter 2\r\n {\r\n pos = {-0.09,0.1,-0.445},\r\n\
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\ size = 400,\r\n value = 0,\r\n hideBG\
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\ = true\r\n },\r\n --Slot two xp 1\r\n {\r\n \
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\ pos = {-0.09,0.1,-0.54},\r\n size = 300,\r\n \
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\ value = 0,\r\n hideBG = true\r\n },\r\n --Slot three\
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\ counter 1\r\n {\r\n pos = {0.13,0.1,-0.44},\r\n \
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\ size = 400,\r\n value = 0,\r\n hideBG = true\r\
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\n },\r\n --Slot three counter 2\r\n {\r\n pos\
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\ = {0.34,0.1,-0.44},\r\n size = 400,\r\n value \
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\ = 0,\r\n hideBG = true\r\n },\r\n --Slot three xp\
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\ 1\r\n {\r\n pos = {0.35,0.1,-0.54},\r\n size\
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\ = 300,\r\n value = 0,\r\n hideBG = true\r\n \
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\ },\r\n --Slot four counter 1\r\n {\r\n pos =\
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\ {0.58,0.1,-0.44},\r\n size = 400,\r\n value = 0,\r\
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\n hideBG = true\r\n },\r\n --Slot four counter 2\r\
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\n {\r\n pos = {0.78,0.1,-0.44},\r\n size \
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\ = 400,\r\n value = 0,\r\n hideBG = true\r\n \
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\ },\r\n --Slot four xp 1\r\n {\r\n pos = {0.78,0.1,-0.54},\r\
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\n size = 300,\r\n value = 0,\r\n hideBG\
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\ = true\r\n },\r\n\r\n --End of counters\r\n },\r\n --Add\
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\ editable text boxes\r\n textbox = {\r\n --[[\r\n pos \
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\ = the position (pasted from the helper tool)\r\n rows = how\
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\ many lines of text you want for this box\r\n width = how wide the\
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\ text box is\r\n font_size = size of text. This and \"rows\" effect\
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\ overall height\r\n label = what is shown when there is no text.\
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\ \"\" = nothing\r\n value = text entered into box. \"\" = nothing\r\
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\n alignment = Number to indicate how you want text aligned\r\n \
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\ (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n \
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\ ]]\r\n --Slot one player\r\n {\r\n pos \
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\ = {-0.677,0.1,-0.70},\r\n rows = 1,\r\n width\
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\ = 2000,\r\n font_size = 150,\r\n label = \"\
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Click to type\",\r\n value = \"\",\r\n alignment =\
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\ 2\r\n },\r\n --Slot one investigator\r\n {\r\n \
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\ pos = {-0.677,0.1,-0.625},\r\n rows = 1,\r\n \
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\ width = 2000,\r\n font_size = 150,\r\n \
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\ label = \"Click to type\",\r\n value = \"\",\r\n \
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\ alignment = 2\r\n },\r\n --Slot one story\r\n {\r\
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\n pos = {-0.677,0.1,-0.27},\r\n rows = 9,\r\
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\n width = 2000,\r\n font_size = 100,\r\n \
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\ label = \"Click to type\",\r\n value = \"\",\r\n \
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\ alignment = 2\r\n },\r\n --Slot two player\r\n \
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\ {\r\n pos = {-0.24,0.1,-0.70},\r\n rows \
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\ = 1,\r\n width = 2000,\r\n font_size = 150,\r\n\
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\ label = \"Click to type\",\r\n value = \"\"\
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,\r\n alignment = 2\r\n },\r\n --Slot two investigator\r\
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\n {\r\n pos = {-0.24,0.1,-0.625},\r\n rows\
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\ = 1,\r\n width = 2000,\r\n font_size = 150,\r\
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\n label = \"Click to type\",\r\n value = \"\"\
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,\r\n alignment = 2\r\n },\r\n --Slot two story\r\n\
|
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\ {\r\n pos = {-0.24,0.1,-0.27},\r\n rows\
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\ = 9,\r\n width = 2000,\r\n font_size = 100,\r\
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\n label = \"Click to type\",\r\n value = \"\"\
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,\r\n alignment = 2\r\n },\r\n --Slot three player\r\
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\n {\r\n pos = {0.21,0.1,-0.70},\r\n rows\
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\ = 1,\r\n width = 2000,\r\n font_size = 150,\r\
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\n label = \"Click to type\",\r\n value = \"\"\
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,\r\n alignment = 2\r\n },\r\n --Slot three investigator\r\
|
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\n {\r\n pos = {0.21,0.1,-0.62},\r\n rows\
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\ = 1,\r\n width = 2000,\r\n font_size = 150,\r\
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\n label = \"Click to type\",\r\n value = \"\"\
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,\r\n alignment = 2\r\n },\r\n --Slot three story\r\
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\n {\r\n pos = {0.21,0.1,-0.268},\r\n rows\
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|
|
\ = 9,\r\n width = 2000,\r\n font_size = 100,\r\
|
|
|
|
\n label = \"Click to type\",\r\n value = \"\"\
|
|
|
|
,\r\n alignment = 2\r\n },\r\n --Slot four player\r\
|
|
|
|
\n {\r\n pos = {0.65,0.1,-0.70},\r\n rows\
|
|
|
|
\ = 1,\r\n width = 2000,\r\n font_size = 150,\r\
|
|
|
|
\n label = \"Click to type\",\r\n value = \"\"\
|
|
|
|
,\r\n alignment = 2\r\n },\r\n --Slot four investigator\r\
|
|
|
|
\n {\r\n pos = {0.65,0.1,-0.62},\r\n rows\
|
|
|
|
\ = 1,\r\n width = 2000,\r\n font_size = 150,\r\
|
|
|
|
\n label = \"Click to type\",\r\n value = \"\"\
|
|
|
|
,\r\n alignment = 2\r\n },\r\n --Slot four story\r\n\
|
|
|
|
\ {\r\n pos = {0.65,0.1,-0.265},\r\n rows\
|
|
|
|
\ = 9,\r\n width = 2000,\r\n font_size = 100,\r\
|
|
|
|
\n label = \"Click to type\",\r\n value = \"\"\
|
|
|
|
,\r\n alignment = 2\r\n },\r\n --Campaign Notes 1\r\
|
|
|
|
\n {\r\n pos = {0.33,0.1,0.273},\r\n rows\
|
|
|
|
\ = 10,\r\n width = 2500,\r\n font_size = 150,\r\
|
|
|
|
\n label = \"Click to type\",\r\n value = \"\"\
|
|
|
|
,\r\n alignment = 2\r\n },\r\n --Campaign Notes 2\r\
|
|
|
|
\n {\r\n pos = {0.48,0.1,0.632},\r\n rows\
|
|
|
|
\ = 8,\r\n width = 4000,\r\n font_size = 150,\r\
|
|
|
|
\n label = \"Click to type\",\r\n value = \"\"\
|
|
|
|
,\r\n alignment = 2\r\n },\r\n --Killed Investigators\r\
|
|
|
|
\n {\r\n pos = {-0.542,0.1,0.867},\r\n rows\
|
|
|
|
\ = 4,\r\n width = 3500,\r\n font_size = 150,\r\
|
|
|
|
\n label = \"Click to type\",\r\n value = \"\"\
|
|
|
|
,\r\n alignment = 2\r\n },\r\n --Steps of the Bridge\r\
|
|
|
|
\n {\r\n pos = {0.415,0.1,0.94},\r\n rows\
|
|
|
|
\ = 2,\r\n width = 3500,\r\n font_size = 150,\r\
|
|
|
|
\n label = \"Click to type\",\r\n value = \"\"\
|
|
|
|
,\r\n alignment = 2\r\n },\r\n --Chaos Bag\r\n \
|
|
|
|
\ {\r\n pos = {0.797,0.1,0.26},\r\n rows \
|
|
|
|
\ = 10,\r\n width = 1500,\r\n font_size = 150,\r\n\
|
|
|
|
\ label = \"Click to type\",\r\n value = \"\"\
|
|
|
|
,\r\n alignment = 2\r\n },\r\n --End of textboxes\r\
|
|
|
|
\n }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something\
|
|
|
|
\ more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nfunction updateSave()\r\
|
|
|
|
\n saved_data = JSON.encode(ref_buttonData)\r\n if disableSave==true then\
|
|
|
|
\ saved_data=\"\" end\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup\
|
|
|
|
\ procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then\
|
|
|
|
\ saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data\
|
|
|
|
\ = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\
|
|
|
|
\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount\
|
|
|
|
\ = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\
|
|
|
|
\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or\
|
|
|
|
\ unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\
|
|
|
|
\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state\
|
|
|
|
\ = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n \
|
|
|
|
\ else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n \
|
|
|
|
\ self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\
|
|
|
|
\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\n\
|
|
|
|
function click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value\
|
|
|
|
\ = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex,\
|
|
|
|
\ label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\
|
|
|
|
\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i,\
|
|
|
|
\ value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value\
|
|
|
|
\ = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for\
|
|
|
|
\ if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\
|
|
|
|
\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\
|
|
|
|
\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up\
|
|
|
|
\ reference function\r\n local buttonNumber = spawnedButtonCount\r\n\
|
|
|
|
\ local funcName = \"checkbox\"..i\r\n local func = function()\
|
|
|
|
\ click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\
|
|
|
|
\n --Sets up label\r\n local label = \"\"\r\n if data.state==true\
|
|
|
|
\ then label=string.char(10008) end\r\n --Creates button and counts it\r\
|
|
|
|
\n self.createButton({\r\n label=label, click_function=funcName,\
|
|
|
|
\ function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\
|
|
|
|
\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor,\
|
|
|
|
\ font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount\
|
|
|
|
\ + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\
|
|
|
|
\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up\
|
|
|
|
\ display\r\n local displayNumber = spawnedButtonCount\r\n --Sets\
|
|
|
|
\ up label\r\n local label = data.value\r\n --Sets height/width\
|
|
|
|
\ for display\r\n local size = data.size\r\n if data.hideBG ==\
|
|
|
|
\ true then size = 0 end\r\n --Creates button and counts it\r\n \
|
|
|
|
\ self.createButton({\r\n label=label, click_function=\"click_none\"\
|
|
|
|
, function_owner=self,\r\n position=data.pos, height=size, width=size,\r\
|
|
|
|
\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor,\
|
|
|
|
\ font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount\
|
|
|
|
\ + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"\
|
|
|
|
..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\
|
|
|
|
\n self.setVar(funcName, func)\r\n --Sets up label\r\n \
|
|
|
|
\ local label = \"+\"\r\n --Sets up position\r\n local offsetDistance\
|
|
|
|
\ = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local\
|
|
|
|
\ pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n \
|
|
|
|
\ --Sets up size\r\n local size = data.size / 2\r\n --Creates\
|
|
|
|
\ button and counts it\r\n self.createButton({\r\n label=label,\
|
|
|
|
\ click_function=funcName, function_owner=self,\r\n position=pos,\
|
|
|
|
\ height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\
|
|
|
|
\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n\
|
|
|
|
\ spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up\
|
|
|
|
\ subtract 1\r\n local funcName = \"counterSub\"..i\r\n local\
|
|
|
|
\ func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName,\
|
|
|
|
\ func)\r\n --Sets up label\r\n local label = \"-\"\r\n \
|
|
|
|
\ --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2],\
|
|
|
|
\ data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\
|
|
|
|
\n label=label, click_function=funcName, function_owner=self,\r\n\
|
|
|
|
\ position=pos, height=size, width=size,\r\n font_size=size,\
|
|
|
|
\ scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\
|
|
|
|
\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\
|
|
|
|
\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox)\
|
|
|
|
\ do\r\n --Sets up reference function\r\n local funcName = \"\
|
|
|
|
textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel)\
|
|
|
|
\ end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\
|
|
|
|
\n input_function = funcName,\r\n function_owner = self,\r\
|
|
|
|
\n label = data.label,\r\n alignment = data.alignment,\r\
|
|
|
|
\n position = data.pos,\r\n scale = buttonScale,\r\
|
|
|
|
\n width = data.width,\r\n height = (data.font_size*data.rows)+24,\r\
|
|
|
|
\n font_size = data.font_size,\r\n color \
|
|
|
|
\ = buttonColor,\r\n font_color = buttonFontColor,\r\n \
|
|
|
|
\ value = data.value,\r\n })\r\n end\r\nend\r\n"
|
|
|
|
LuaScriptState: '{"checkbox":[{"pos":[-0.931,0.1,-0.006],"size":250,"state":false},{"pos":[-0.928,0.1,0.076],"size":250,"state":false},{"pos":[-0.924,0.1,0.154],"size":250,"state":false},{"pos":[-0.919,0.1,0.232],"size":250,"state":false},{"pos":[-0.919,0.1,0.313],"size":250,"state":false},{"pos":[-0.914,0.1,0.388],"size":250,"state":false},{"pos":[-0.914,0.1,0.471],"size":250,"state":false},{"pos":[-0.915,0.1,0.548],"size":250,"state":false},{"pos":[-0.915,0.1,0.624],"size":250,"state":false}],"counter":[{"hideBG":true,"pos":[-0.74,0.1,-0.45],"size":400,"value":0},{"hideBG":true,"pos":[-0.54,0.1,-0.45],"size":400,"value":0},{"hideBG":true,"pos":[-0.54,0.1,-0.55],"size":300,"value":0},{"hideBG":true,"pos":[-0.3,0.1,-0.445],"size":400,"value":0},{"hideBG":true,"pos":[-0.09,0.1,-0.445],"size":400,"value":0},{"hideBG":true,"pos":[-0.09,0.1,-0.54],"size":300,"value":0},{"hideBG":true,"pos":[0.13,0.1,-0.44],"size":400,"value":0},{"hideBG":true,"pos":[0.34,0.1,-0.44],"size":400,"value":0},{"hideBG":true,"pos":[0.35,0.1,-0.54],"size":300,"value":0},{"hideBG":true,"pos":[0.58,0.1,-0.44],"size":400,"value":0},{"hideBG":true,"pos":[0.78,0.1,-0.44],"size":400,"value":0},{"hideBG":true,"pos":[0.78,0.1,-0.54],"size":300,"value":0}],"textbox":[{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[-0.677,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[-0.677,0.1,-0.625],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":100,"label":"Click
|
|
|
|
to type","pos":[-0.677,0.1,-0.27],"rows":9,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[-0.24,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[-0.24,0.1,-0.625],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":100,"label":"Click
|
|
|
|
to type","pos":[-0.24,0.1,-0.27],"rows":9,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[0.21,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[0.21,0.1,-0.62],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":100,"label":"Click
|
|
|
|
to type","pos":[0.21,0.1,-0.268],"rows":9,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[0.65,0.1,-0.7],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[0.65,0.1,-0.62],"rows":1,"value":"","width":2000},{"alignment":2,"font_size":100,"label":"Click
|
|
|
|
to type","pos":[0.65,0.1,-0.265],"rows":9,"value":"","width":2000},{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[0.33,0.1,0.273],"rows":10,"value":"","width":2500},{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[0.48,0.1,0.632],"rows":8,"value":"","width":4000},{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[-0.542,0.1,0.867],"rows":4,"value":"","width":3500},{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[0.415,0.1,0.94],"rows":2,"value":"","width":3500},{"alignment":2,"font_size":150,"label":"Click
|
|
|
|
to type","pos":[0.797,0.1,0.26],"rows":10,"value":"","width":1500}]}'
|
2020-09-29 00:27:31 -04:00
|
|
|
MeasureMovement: false
|
2020-09-29 00:19:59 -04:00
|
|
|
Name: Custom_Tile
|
|
|
|
Nickname: The Web of Dreams Campaign Log
|
|
|
|
Snap: true
|
|
|
|
Sticky: true
|
|
|
|
Tooltip: true
|
|
|
|
Transform:
|
|
|
|
posX: -12.00934
|
|
|
|
posY: 1.49349606
|
|
|
|
posZ: -16.1504059
|
|
|
|
rotX: 359.9201
|
|
|
|
rotY: 270.0128
|
|
|
|
rotZ: 0.0168539
|
|
|
|
scaleX: 6.5
|
|
|
|
scaleY: 1.0
|
|
|
|
scaleZ: 6.5
|
|
|
|
XmlUI: ''
|
|
|
|
Sticky: true
|
|
|
|
Tooltip: true
|
|
|
|
Transform:
|
2020-09-29 00:27:31 -04:00
|
|
|
posX: -1.21970332
|
2020-09-29 00:27:33 -04:00
|
|
|
posY: 1.47529864
|
|
|
|
posZ: -26.8667049
|
2020-09-29 00:19:59 -04:00
|
|
|
rotX: 359.9201
|
2020-09-29 00:27:33 -04:00
|
|
|
rotY: 270.073242
|
|
|
|
rotZ: 0.01676953
|
2020-09-29 00:19:59 -04:00
|
|
|
scaleX: 6.5
|
|
|
|
scaleY: 1.0
|
|
|
|
scaleZ: 6.5
|
|
|
|
XmlUI: ''
|