ah_sce_unpacked/unpacked/Custom_Tile Campaign ImporterExporter 334ee3.ttslua

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-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
local register
local modules = {}
local require
local loaded = {}
register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
require = function(name)
local loadedModule = loaded[name]
if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
return require, loaded, register, modules
end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("accessories/CampaignImporterExporter")
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end)
__bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local OptionPanelApi = {}
-- loads saved options
---@param options Table New options table
OptionPanelApi.loadSettings = function(options)
return Global.call("loadSettings", options)
end
-- returns option panel table
OptionPanelApi.getOptions = function()
return Global.getTable("optionPanel")
end
return OptionPanelApi
end
end)
__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
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local PlayAreaApi = {}
local guidReferenceApi = require("core/GUIDReferenceApi")
local function getPlayArea()
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
end
local function getInvestigatorCounter()
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
end
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-- Returns the current value of the investigator counter from the playmat
---@return Integer. Number of investigators currently set on the counter
PlayAreaApi.getInvestigatorCount = function()
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return getInvestigatorCounter().getVar("val")
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end
-- Updates the current value of the investigator counter from the playmat
---@param count Number of investigators to set on the counter
PlayAreaApi.setInvestigatorCount = function(count)
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getInvestigatorCounter().call("updateVal", count)
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end
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
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-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
---@param playerColor Color Color of the player requesting the shift for messages
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PlayAreaApi.shiftContentsUp = function(playerColor)
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return getPlayArea().call("shiftContentsUp", playerColor)
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end
PlayAreaApi.shiftContentsDown = function(playerColor)
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return getPlayArea().call("shiftContentsDown", playerColor)
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end
PlayAreaApi.shiftContentsLeft = function(playerColor)
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return getPlayArea().call("shiftContentsLeft", playerColor)
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end
PlayAreaApi.shiftContentsRight = function(playerColor)
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return getPlayArea().call("shiftContentsRight", playerColor)
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end
-- Reset the play area's tracking of which cards have had tokens spawned.
PlayAreaApi.resetSpawnedCards = function()
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return getPlayArea().call("resetSpawnedCards")
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end
-- Event to be called when the current scenario has changed.
---@param scenarioName Name of the new scenario
PlayAreaApi.onScenarioChanged = function(scenarioName)
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getPlayArea().call("onScenarioChanged", scenarioName)
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end
-- Sets this playmat's snap points to limit snapping to locations or not.
-- If matchTypes is false, snap points will be reset to snap all cards.
---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
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getPlayArea().call("setLimitSnapsByType", matchCardTypes)
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end
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
-- cards before they're destroyed by entering the container
PlayAreaApi.tryObjectEnterContainer = function(container, object)
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getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
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end
-- counts the VP on locations in the play area
PlayAreaApi.countVP = function()
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return getPlayArea().call("countVP")
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end
-- highlights all locations in the play area without metadata
---@param state Boolean True if highlighting should be enabled
PlayAreaApi.highlightMissingData = function(state)
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return getPlayArea().call("highlightMissingData", state)
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end
-- highlights all locations in the play area with VP
---@param state Boolean True if highlighting should be enabled
PlayAreaApi.highlightCountedVP = function(state)
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return getPlayArea().call("countVP", state)
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end
-- Checks if an object is in the play area (returns true or false)
PlayAreaApi.isInPlayArea = function(object)
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return getPlayArea().call("isInPlayArea", object)
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end
PlayAreaApi.getSurface = function()
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return getPlayArea().getCustomObject().image
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end
PlayAreaApi.updateSurface = function(url)
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return getPlayArea().call("updateSurface", url)
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end
-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
-- data to the local token manager instance.
---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call
PlayAreaApi.updateLocations = function(args)
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getPlayArea().call("updateLocations", args)
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end
PlayAreaApi.getCustomDataHelper = function()
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return getPlayArea().getVar("customDataHelper")
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end
return PlayAreaApi
end
end)
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__bundle_register("accessories/CampaignImporterExporter", function(require, _LOADED, __bundle_register, __bundle_modules)
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local blessCurseApi = require("chaosbag/BlessCurseManagerApi")
local chaosBagApi = require("chaosbag/ChaosBagApi")
local deckImporterApi = require("arkhamdb/DeckImporterApi")
local guidReferenceApi = require("core/GUIDReferenceApi")
local optionPanelApi = require("core/OptionPanelApi")
local playAreaApi = require("core/PlayAreaApi")
local playmatApi = require("playermat/PlaymatApi")
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local campaignTokenData = {
Name = "Custom_Model",
Transform = {
posX = -21.25,
posY = 1.68,
posZ = 55.59,
rotX = 0,
rotY = 270,
rotZ = 0,
scaleX = 2,
scaleY = 2,
scaleZ = 2
},
Description = "SCED Importer Token",
Tags = {
"ImporterToken"
},
CustomMesh = {
MeshURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
DiffuseURL = "http://cloud-3.steamusercontent.com/ugc/254843371583188147/920981125E37B5CEB6C400E3FD353A2C428DA969/",
NormalURL = "",
ColliderURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
Convex = true,
MaterialIndex = 2,
TypeIndex = 0,
CustomShader = {
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SpecularColor = {
r = 0.7222887,
g = 0.507659256,
b = 0.339915335
},
SpecularIntensity = 0.4,
SpecularSharpness = 7.0,
FresnelStrength = 0.0
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},
CastShadows = true
}
}
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local COLORS = { "White", "Orange", "Green", "Red" }
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function onLoad()
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self.createButton({
click_function = "findCampaignFromToken",
function_owner = self,
label = "Import",
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tooltip = "Load in a campaign save from a token!\n\n(Token can be anywhere on the table, but ensure there is only 1!)",
position = { x = -1, y = 0.2, z = 0 },
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font_size = 400,
width = 1400,
height = 600,
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scale = { 0.5, 1, 0.5 },
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})
self.createButton({
click_function = "createCampaignToken",
function_owner = self,
label = "Export",
tooltip = "Create a campaign save token!\n\n(Ensure all chaos tokens have been unsealed!)",
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position = { x = 1, y = 0.2, z = 0 },
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font_size = 400,
width = 1400,
height = 600,
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scale = { 0.5, 1, 0.5 },
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})
end
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---------------------------------------------------------
-- main import functions (split up to allow for Wait conditions)
---------------------------------------------------------
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-- Identifies import token, determines campaign box and downloads it (if needed)
function findCampaignFromToken(_, _, _)
local coin = nil
local coinObjects = getObjectsWithTag("ImporterToken")
if #coinObjects == 0 then
broadcastToAll("Could not find importer token", Color.Red)
elseif #coinObjects > 1 then
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broadcastToAll("More than 1 importer token found. Please delete all but 1 importer token", Color.Yellow)
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else
coin = coinObjects[1]
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local importData = JSON.decode(coin.getGMNotes())
campaignBoxGUID = importData["box"]
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local campaignBox = getObjectFromGUID(campaignBoxGUID)
if campaignBox.type == "Generic" then
campaignBox.call("buttonClick_download")
end
Wait.condition(
function()
if #campaignBox.getObjects() > 0 then
placeCampaignFromToken(importData)
else
createCampaignFromToken(importData)
end
end,
function()
local obj = getObjectFromGUID(campaignBoxGUID)
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if obj == nil then
return false
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else
return obj.type == "Bag" and obj.getLuaScript() ~= ""
end
end,
2,
function() broadcastToAll("Error loading campaign box") end
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)
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end
end
-- After box has been downloaded, places content on table
function placeCampaignFromToken(importData)
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getObjectFromGUID(importData["box"]).call("buttonClick_place")
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Wait.condition(
function() createCampaignFromToken(importData) end,
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function() return findUniqueObjectWithTag("CampaignLog") ~= nil end,
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2,
function() broadcastToAll("Error placing campaign box") end
)
end
-- After content is placed on table, conducts all the other import operations
function createCampaignFromToken(importData)
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-- destroy existing campaign log and load saved campaign log
findUniqueObjectWithTag("CampaignLog").destruct()
spawnObjectData({ data = importData["log"] })
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chaosBagApi.setChaosBagState(importData["bag"])
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-- populate trauma values
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if importData["trauma"] then
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setTrauma(importData["trauma"])
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end
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-- populate ArkhamDB deck IDs
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if importData["decks"] then
deckImporterApi.setUiState(importData["decks"])
end
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playAreaApi.setInvestigatorCount(importData["clueCount"])
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-- set campaign guide page
local guide = findUniqueObjectWithTag("CampaignGuide")
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if guide then
Wait.condition(
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-- Called after the condition function returns true
function() log("Campaign Guide import successful!") end,
-- Condition function that is called continiously until returs true or timeout is reached
function() return guide.Book.setPage(importData["guide"]) end,
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-- Amount of time in seconds until the Wait times out
1,
-- Called if the Wait times out
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function() log("Campaign Guide import failed!") end
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)
end
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Wait.time(function() optionPanelApi.loadSettings(importData["options"]) end, 0.5)
-- destroy Tour Starter token
local tourStarter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TourStarter")
tourStarter.destruct()
-- restore PlayArea image
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playAreaApi.updateSurface(importData["playmat"])
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broadcastToAll("Campaign successfully imported!", Color.Green)
end
-- Creates a campaign token with save data encoded into GM Notes based on the current state of the table
function createCampaignToken(_, playerColor, _)
-- clean up chaos tokens
blessCurseApi.removeAll(playerColor)
chaosBagApi.releaseAllSealedTokens(playerColor)
-- find active campaign
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local campaignBox
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for _, obj in ipairs(getObjectsWithTag("CampaignBox")) do
if obj.type == "Bag" and #obj.getObjects() == 0 then
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if not campaignBox then
campaignBox = obj
else
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broadcastToAll("Multiple empty campaign box detected; delete all but one.", Color.Red)
return
end
end
end
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if not campaignBox then
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broadcastToAll("Campaign box with all placed objects not found!", Color.Red)
return
end
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local campaignLog = findUniqueObjectWithTag("CampaignLog")
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if campaignLog == nil then
broadcastToAll("Campaign log not found!", Color.Red)
return
end
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local traumaValues = {
0, 0, 0, 0,
0, 0, 0, 0
}
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local counterData = campaignLog.getVar("ref_buttonData")
if counterData ~= nil then
printToAll("Trauma values found in campaign log!", "Green")
for i = 1, 10, 3 do
traumaValues[1 + (i - 1) / 3] = counterData.counter[i].value
traumaValues[5 + (i - 1) / 3] = counterData.counter[i + 1].value
end
else
printToAll("Trauma values could not be found in campaign log!", "Yellow")
printToAll("Default values for health and sanity loaded.", "Yellow")
end
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local campaignGuide = findUniqueObjectWithTag("CampaignGuide")
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if campaignGuide == nil then
broadcastToAll("Campaign guide not found!", Color.Red)
return
end
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local campaignData = {
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box = campaignBox.getGUID(),
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log = campaignLog.getData(),
bag = chaosBagApi.getChaosBagState(),
trauma = traumaValues,
decks = deckImporterApi.getUiState(),
clueCount = playAreaApi.getInvestigatorCount(),
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guide = campaignGuide.Book.getPage(),
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options = optionPanelApi.getOptions(),
playmat = playAreaApi.getSurface()
}
campaignTokenData.GMNotes = JSON.encode(campaignData)
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campaignTokenData.Nickname = os.date("%b %d ") .. campaignBox.getName() .. " Save"
spawnObjectData({ data = campaignTokenData })
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broadcastToAll("Campaign successfully exported! Save coin object to import on a fresh save", Color.Green)
end
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---------------------------------------------------------
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-- helper functions
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---------------------------------------------------------
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function findUniqueObjectWithTag(tag)
local objects = getObjectsWithTag(tag)
if not objects then return end
if #objects == 1 then
return objects[1]
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else
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broadcastToAll("More than 1 " .. tag .. " detected; delete all but one.", Color.Red)
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return nil
end
end
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function setTrauma(trauma)
for i = 1, 4 do
playmatApi.updateCounter(COLORS[i], "DamageCounter", trauma[i])
playmatApi.updateCounter(COLORS[i], "HorrorCounter", trauma[i + 4])
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end
end
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end)
__bundle_register("arkhamdb/DeckImporterApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local DeckImporterApi = {}
local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getDeckImporter()
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "DeckImporter")
end
-- Returns a table with the full state of the UI, including options and deck IDs.
-- This can be used to persist via onSave(), or provide values for a load operation
-- Table values:
-- redDeck: Deck ID to load for the red player
-- orangeDeck: Deck ID to load for the orange player
-- whiteDeck: Deck ID to load for the white player
-- greenDeck: Deck ID to load for the green player
-- private: True to load a private deck, false to load a public deck
-- loadNewest: True if the most upgraded version of the deck should be loaded
-- investigators: True if investigator cards should be spawned
DeckImporterApi.getUiState = function()
local passthroughTable = {}
for k,v in pairs(getDeckImporter().call("getUiState")) do
passthroughTable[k] = v
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end
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return passthroughTable
end
-- Updates the state of the UI based on the provided table. Any values not provided will be left the same.
---@param uiStateTable Table of values to update on importer
-- Table values:
-- redDeck: Deck ID to load for the red player
-- orangeDeck: Deck ID to load for the orange player
-- whiteDeck: Deck ID to load for the white player
-- greenDeck: Deck ID to load for the green player
-- private: True to load a private deck, false to load a public deck
-- loadNewest: True if the most upgraded version of the deck should be loaded
-- investigators: True if investigator cards should be spawned
DeckImporterApi.setUiState = function(uiStateTable)
return getDeckImporter().call("setUiState", uiStateTable)
end
return DeckImporterApi
end
end)
__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local BlessCurseManagerApi = {}
local guidReferenceApi = require("core/GUIDReferenceApi")
local function getManager()
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "BlessCurseManager")
end
-- removes all taken tokens and resets the counts
BlessCurseManagerApi.removeTakenTokensAndReset = function()
local BlessCurseManager = getManager()
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
end
-- updates the internal count (called by cards that seal bless/curse tokens)
BlessCurseManagerApi.sealedToken = function(type, guid)
getManager().call("sealedToken", { type = type, guid = guid })
end
-- updates the internal count (called by cards that seal bless/curse tokens)
BlessCurseManagerApi.releasedToken = function(type, guid)
getManager().call("releasedToken", { type = type, guid = guid })
end
-- broadcasts the current status for bless/curse tokens
---@param playerColor String Color of the player to show the broadcast to
BlessCurseManagerApi.broadcastStatus = function(playerColor)
getManager().call("broadcastStatus", playerColor)
end
-- removes all bless / curse tokens from the chaos bag and play
---@param playerColor String Color of the player to show the broadcast to
BlessCurseManagerApi.removeAll = function(playerColor)
getManager().call("doRemove", playerColor)
end
-- adds Wendy's menu to the hovered card (allows sealing of tokens)
---@param color String Color of the player to show the broadcast to
BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)
getManager().call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
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end
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return BlessCurseManagerApi
end
end)
__bundle_register("chaosbag/ChaosBagApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local ChaosBagApi = {}
-- respawns the chaos bag with a new state of tokens
---@param tokenList Table List of chaos token ids
ChaosBagApi.setChaosBagState = function(tokenList)
return Global.call("setChaosBagState", tokenList)
end
-- returns a Table List of chaos token ids in the current chaos bag
-- requires copying the data into a new table because TTS is weird about handling table return values in Global
ChaosBagApi.getChaosBagState = function()
local chaosBagContentsCatcher = Global.call("getChaosBagState")
local chaosBagContents = {}
for _, v in ipairs(chaosBagContentsCatcher) do
table.insert(chaosBagContents, v)
end
return chaosBagContents
end
-- checks scripting zone for chaos bag (also called by a lot of objects!)
ChaosBagApi.findChaosBag = function()
return Global.call("findChaosBag")
end
-- returns a table of object references to the tokens in play (does not include sealed tokens!)
ChaosBagApi.getTokensInPlay = function()
return Global.getTable("chaosTokens")
end
-- returns all sealed tokens on cards to the chaos bag
ChaosBagApi.releaseAllSealedTokens = function(playerColor)
return Global.call("releaseAllSealedTokens", playerColor)
end
-- returns all drawn tokens to the chaos bag
ChaosBagApi.returnChaosTokens = function(playerColor)
return Global.call("returnChaosTokens", playerColor)
end
-- removes the specified chaos token from the chaos bag
---@param id String ID of the chaos token
ChaosBagApi.removeChaosToken = function(id)
return Global.call("removeChaosToken", id)
end
-- spawns the specified chaos token and puts it into the chaos bag
---@param id String ID of the chaos token
ChaosBagApi.spawnChaosToken = function(id)
return Global.call("spawnChaosToken", id)
end
-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
-- contents of the bag should check this method before doing so.
-- This method will broadcast a message to all players if the bag is being searched.
---@return Boolean. True if the bag is manipulated, false if it should be blocked.
ChaosBagApi.canTouchChaosTokens = function()
return Global.call("canTouchChaosTokens")
end
-- called by playermats (by the "Draw chaos token" button)
ChaosBagApi.drawChaosToken = function(mat, tokenOffset, isRightClick)
return Global.call("drawChaosToken", {mat, tokenOffset, isRightClick})
end
-- returns a Table List of chaos token ids in the current chaos bag
-- requires copying the data into a new table because TTS is weird about handling table return values in Global
ChaosBagApi.getIdUrlMap = function()
return Global.getTable("ID_URL_MAP")
end
return ChaosBagApi
end
end)
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local GUIDReferenceApi = {}
local function getGuidHandler()
return getObjectFromGUID("123456")
end
-- returns all matching objects as a table with references
---@param owner String Parent object for this search
---@param type String Type of object to search for
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
end
-- returns all matching objects as a table with references
---@param type String Type of object to search for
GUIDReferenceApi.getObjectsByType = function(type)
return getGuidHandler().call("getObjectsByType", type)
end
-- returns all matching objects as a table with references
---@param owner String Parent object for this search
GUIDReferenceApi.getObjectsByOwner = function(owner)
return getGuidHandler().call("getObjectsByOwner", owner)
end
return GUIDReferenceApi
end
end)
__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
do
local PlaymatApi = {}
local guidReferenceApi = require("core/GUIDReferenceApi")
-- Convenience function to look up a mat's object by color, or get all mats.
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@return array Table Single-element if only single playmat is requested
local function getMatForColor(matColor)
if matColor == "All" then
return guidReferenceApi.getObjectsByType("Playermat")
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else
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return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
end
end
-- Returns the color of the closest playmat
---@param startPos Table Starting position to get the closest mat from
PlaymatApi.getMatColorByPosition = function(startPos)
local result, smallestDistance
for matColor, mat in pairs(getMatForColor("All")) do
local distance = Vector.between(startPos, mat.getPosition()):magnitude()
if smallestDistance == nil or distance < smallestDistance then
smallestDistance = distance
result = matColor
end
end
return result
end
-- Returns the color of the player's hand that is seated next to the playmat
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.getPlayerColor = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("playerColor")
end
end
-- Returns the color of the playmat that owns the playercolor's hand
---@param handColor String Color of the playmat
PlaymatApi.getMatColor = function(handColor)
for matColor, mat in pairs(getMatForColor("All")) do
local playerColor = mat.getVar("playerColor")
if playerColor == handColor then
return matColor
end
end
end
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.isDES = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("isDES")
end
end
-- Performs a search of the deck area of the requested playmat and returns the result as table
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.getDeckAreaObjects = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("getDeckAreaObjects")
end
end
-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.flipTopCardFromDeck = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("flipTopCardFromDeck")
end
end
-- Returns the position of the discard pile of the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.getDiscardPosition = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("returnGlobalDiscardPosition")
end
end
-- Transforms a local position into a global position
---@param localPos Table Local position to be transformed
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.transformLocalPosition = function(localPos, matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.positionToWorld(localPos)
end
end
-- Returns the rotation of the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.returnRotation = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getRotation()
end
end
-- Triggers the Upkeep for the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@param playerColor String Color of the calling player (for messages)
PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("doUpkeepFromHotkey", playerColor)
end
end
-- Handles discarding for the requested playmat for the provided list of objects
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
---@param objList Table List of objects to discard
PlaymatApi.discardListOfObjects = function(matColor, objList)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("discardListOfObjects", objList)
end
end
-- Returns the active investigator id
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
PlaymatApi.returnInvestigatorId = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("activeInvestigatorId")
end
end
-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
-- matchTypes is true, the main card slot snap points will only snap assets, while the
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
-- be reset to snap all cards.
---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("setLimitSnapsByType", matchCardTypes)
end
end
-- Sets the requested playmat's draw 1 button to visible
---@param isDrawButtonVisible Boolean Whether the draw 1 button should be visible or not
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("showDrawButton", isDrawButtonVisible)
end
end
-- Shows or hides the clickable clue counter for the requested playmat
---@param showCounter Boolean Whether the clickable counter should be present or not
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.clickableClues = function(showCounter, matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("clickableClues", showCounter)
end
end
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.removeClues = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("removeClues")
end
end
-- Reports the clue count for the requested playmat
---@param useClickableCounters Boolean Controls which type of counter is getting checked
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
local count = 0
for _, mat in pairs(getMatForColor(matColor)) do
count = count + mat.call("getClueCount", useClickableCounters)
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end
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return count
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end
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-- updates the specified owned counter
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@param type String Counter to target
---@param newValue Number Value to set the counter to
---@param modifier Number If newValue is not provided, the existing value will be adjusted by this modifier
PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
end
end
-- returns the resource counter amount
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
---@param type String Counter to target
PlaymatApi.getCounterValue = function(matColor, type)
for _, mat in pairs(getMatForColor(matColor)) do
return mat.call("getCounterValue", type)
end
end
-- resets the specified skill tracker to "1, 1, 1, 1"
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.resetSkillTracker = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("resetSkillTracker")
end
end
-- finds all objects on the playmat and associated set aside zone and returns a table
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@param filter Function Optional filter function (return true for desired objects)
PlaymatApi.searchAroundPlaymat = function(matColor, filter)
local objList = {}
for _, mat in pairs(getMatForColor(matColor)) do
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
table.insert(objList, obj)
end
end
return objList
end
-- Discard a non-hidden card from the corresponding player's hand
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.doDiscardOne = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("doDiscardOne")
end
end
-- Triggers the metadata sync for all playmats
PlaymatApi.syncAllCustomizableCards = function()
for _, mat in pairs(getMatForColor("All")) do
mat.call("syncAllCustomizableCards")
end
end
return PlaymatApi
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end
end)
return __bundle_require("__root")