2023-08-27 21:09:46 -04:00
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-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("accessories/CampaignImporterExporter")
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end)
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__bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local OptionPanelApi = {}
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-- loads saved options
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---@param options Table New options table
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OptionPanelApi.loadSettings = function(options)
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return Global.call("loadSettings", options)
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end
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-- returns option panel table
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OptionPanelApi.getOptions = function()
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return Global.getTable("optionPanel")
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end
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return OptionPanelApi
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end
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end)
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__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlayAreaApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local function getPlayArea()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "PlayArea")
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end
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local function getInvestigatorCounter()
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return guidReferenceApi.getObjectByOwnerAndType("Mythos", "InvestigatorCounter")
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end
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-- Returns the current value of the investigator counter from the playmat
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---@return Integer. Number of investigators currently set on the counter
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PlayAreaApi.getInvestigatorCount = function()
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return getInvestigatorCounter().getVar("val")
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end
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-- Updates the current value of the investigator counter from the playmat
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---@param count Number of investigators to set on the counter
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PlayAreaApi.setInvestigatorCount = function(count)
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getInvestigatorCounter().call("updateVal", count)
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end
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-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
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-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
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---@param playerColor Color Color of the player requesting the shift for messages
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PlayAreaApi.shiftContentsUp = function(playerColor)
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return getPlayArea().call("shiftContentsUp", playerColor)
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end
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PlayAreaApi.shiftContentsDown = function(playerColor)
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return getPlayArea().call("shiftContentsDown", playerColor)
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end
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PlayAreaApi.shiftContentsLeft = function(playerColor)
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return getPlayArea().call("shiftContentsLeft", playerColor)
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end
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PlayAreaApi.shiftContentsRight = function(playerColor)
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return getPlayArea().call("shiftContentsRight", playerColor)
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end
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-- Reset the play area's tracking of which cards have had tokens spawned.
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PlayAreaApi.resetSpawnedCards = function()
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return getPlayArea().call("resetSpawnedCards")
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end
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-- Event to be called when the current scenario has changed.
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---@param scenarioName Name of the new scenario
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PlayAreaApi.onScenarioChanged = function(scenarioName)
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getPlayArea().call("onScenarioChanged", scenarioName)
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end
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-- Sets this playmat's snap points to limit snapping to locations or not.
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-- If matchTypes is false, snap points will be reset to snap all cards.
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---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
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PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
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getPlayArea().call("setLimitSnapsByType", matchCardTypes)
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end
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-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
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-- cards before they're destroyed by entering the container
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PlayAreaApi.tryObjectEnterContainer = function(container, object)
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getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
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end
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-- counts the VP on locations in the play area
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PlayAreaApi.countVP = function()
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return getPlayArea().call("countVP")
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end
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-- highlights all locations in the play area without metadata
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightMissingData = function(state)
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return getPlayArea().call("highlightMissingData", state)
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end
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-- highlights all locations in the play area with VP
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightCountedVP = function(state)
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return getPlayArea().call("countVP", state)
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end
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-- Checks if an object is in the play area (returns true or false)
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PlayAreaApi.isInPlayArea = function(object)
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return getPlayArea().call("isInPlayArea", object)
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end
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PlayAreaApi.getSurface = function()
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return getPlayArea().getCustomObject().image
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end
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PlayAreaApi.updateSurface = function(url)
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return getPlayArea().call("updateSurface", url)
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end
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-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
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-- data to the local token manager instance.
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---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call
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PlayAreaApi.updateLocations = function(args)
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getPlayArea().call("updateLocations", args)
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end
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PlayAreaApi.getCustomDataHelper = function()
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return getPlayArea().getVar("customDataHelper")
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end
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return PlayAreaApi
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end
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end)
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__bundle_register("accessories/CampaignImporterExporter", function(require, _LOADED, __bundle_register, __bundle_modules)
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local blessCurseApi = require("chaosbag/BlessCurseManagerApi")
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local chaosBagApi = require("chaosbag/ChaosBagApi")
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local deckImporterApi = require("arkhamdb/DeckImporterApi")
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local optionPanelApi = require("core/OptionPanelApi")
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local playAreaApi = require("core/PlayAreaApi")
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local playmatApi = require("playermat/PlaymatApi")
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local campaignTokenData = {
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Name = "Custom_Model",
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Transform = {
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posX = -21.25,
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posY = 1.68,
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posZ = 55.59,
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rotX = 0,
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rotY = 270,
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rotZ = 0,
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scaleX = 2,
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scaleY = 2,
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scaleZ = 2
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},
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Description = "SCED Importer Token",
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Tags = {
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"ImporterToken"
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},
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CustomMesh = {
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MeshURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
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DiffuseURL = "http://cloud-3.steamusercontent.com/ugc/254843371583188147/920981125E37B5CEB6C400E3FD353A2C428DA969/",
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NormalURL = "",
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ColliderURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
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Convex = true,
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MaterialIndex = 2,
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TypeIndex = 0,
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CustomShader = {
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SpecularColor = {
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r = 0.7222887,
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g = 0.507659256,
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b = 0.339915335
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},
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SpecularIntensity = 0.4,
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SpecularSharpness = 7.0,
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FresnelStrength = 0.0
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},
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CastShadows = true
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}
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}
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local COLORS = { "White", "Orange", "Green", "Red" }
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function onLoad()
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self.createButton({
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click_function = "findCampaignFromToken",
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function_owner = self,
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label = "Import",
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tooltip = "Load in a campaign save from a token!\n\n(Token can be anywhere on the table, but ensure there is only 1!)",
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position = { x = -1, y = 0.2, z = 0 },
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font_size = 400,
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width = 1400,
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height = 600,
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scale = { 0.5, 1, 0.5 },
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})
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self.createButton({
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click_function = "createCampaignToken",
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function_owner = self,
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label = "Export",
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tooltip = "Create a campaign save token!\n\n(Ensure all chaos tokens have been unsealed!)",
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position = { x = 1, y = 0.2, z = 0 },
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font_size = 400,
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width = 1400,
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height = 600,
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scale = { 0.5, 1, 0.5 },
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})
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end
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---------------------------------------------------------
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-- main import functions (split up to allow for Wait conditions)
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---------------------------------------------------------
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-- Identifies import token, determines campaign box and downloads it (if needed)
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function findCampaignFromToken(_, _, _)
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local coin = nil
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local coinObjects = getObjectsWithTag("ImporterToken")
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if #coinObjects == 0 then
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broadcastToAll("Could not find importer token", Color.Red)
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elseif #coinObjects > 1 then
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broadcastToAll("More than 1 importer token found. Please delete all but 1 importer token", Color.Yellow)
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else
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coin = coinObjects[1]
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local importData = JSON.decode(coin.getGMNotes())
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campaignBoxGUID = importData["box"]
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local campaignBox = getObjectFromGUID(campaignBoxGUID)
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if campaignBox.type == "Generic" then
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campaignBox.call("buttonClick_download")
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end
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Wait.condition(
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function()
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if #campaignBox.getObjects() > 0 then
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placeCampaignFromToken(importData)
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else
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createCampaignFromToken(importData)
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end
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end,
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function()
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local obj = getObjectFromGUID(campaignBoxGUID)
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if obj == nil then
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return false
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else
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return obj.type == "Bag" and obj.getLuaScript() ~= ""
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end
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end,
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2,
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function() broadcastToAll("Error loading campaign box") end
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)
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end
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end
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-- After box has been downloaded, places content on table
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function placeCampaignFromToken(importData)
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getObjectFromGUID(importData["box"]).call("buttonClick_place")
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Wait.condition(
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function() createCampaignFromToken(importData) end,
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function() return findUniqueObjectWithTag("CampaignLog") ~= nil end,
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2,
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function() broadcastToAll("Error placing campaign box") end
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)
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end
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-- After content is placed on table, conducts all the other import operations
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function createCampaignFromToken(importData)
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-- destroy existing campaign log and load saved campaign log
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findUniqueObjectWithTag("CampaignLog").destruct()
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spawnObjectData({ data = importData["log"] })
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chaosBagApi.setChaosBagState(importData["bag"])
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-- populate trauma values
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2023-08-27 21:09:46 -04:00
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|
|
if importData["trauma"] then
|
2024-01-06 21:32:29 -05:00
|
|
|
setTrauma(importData["trauma"])
|
2023-08-27 21:09:46 -04:00
|
|
|
end
|
2024-01-06 21:32:29 -05:00
|
|
|
|
|
|
|
-- populate ArkhamDB deck IDs
|
2023-08-27 21:09:46 -04:00
|
|
|
if importData["decks"] then
|
|
|
|
deckImporterApi.setUiState(importData["decks"])
|
|
|
|
end
|
2024-01-06 21:32:29 -05:00
|
|
|
|
2023-08-27 21:09:46 -04:00
|
|
|
playAreaApi.setInvestigatorCount(importData["clueCount"])
|
2024-01-06 21:32:29 -05:00
|
|
|
|
|
|
|
-- set campaign guide page
|
|
|
|
local guide = findUniqueObjectWithTag("CampaignGuide")
|
2023-08-27 21:09:46 -04:00
|
|
|
if guide then
|
|
|
|
Wait.condition(
|
2024-01-06 21:32:29 -05:00
|
|
|
-- Called after the condition function returns true
|
|
|
|
function() log("Campaign Guide import successful!") end,
|
|
|
|
-- Condition function that is called continiously until returs true or timeout is reached
|
|
|
|
function() return guide.Book.setPage(importData["guide"]) end,
|
2023-08-27 21:09:46 -04:00
|
|
|
-- Amount of time in seconds until the Wait times out
|
|
|
|
1,
|
|
|
|
-- Called if the Wait times out
|
2024-01-06 21:32:29 -05:00
|
|
|
function() log("Campaign Guide import failed!") end
|
2023-08-27 21:09:46 -04:00
|
|
|
)
|
|
|
|
end
|
2024-01-06 21:32:29 -05:00
|
|
|
|
|
|
|
Wait.time(function() optionPanelApi.loadSettings(importData["options"]) end, 0.5)
|
|
|
|
|
|
|
|
-- destroy Tour Starter token
|
|
|
|
local tourStarter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "TourStarter")
|
|
|
|
tourStarter.destruct()
|
|
|
|
|
|
|
|
-- restore PlayArea image
|
2023-08-27 21:09:46 -04:00
|
|
|
playAreaApi.updateSurface(importData["playmat"])
|
2024-01-06 21:32:29 -05:00
|
|
|
|
2023-08-27 21:09:46 -04:00
|
|
|
broadcastToAll("Campaign successfully imported!", Color.Green)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Creates a campaign token with save data encoded into GM Notes based on the current state of the table
|
|
|
|
function createCampaignToken(_, playerColor, _)
|
|
|
|
-- clean up chaos tokens
|
|
|
|
blessCurseApi.removeAll(playerColor)
|
|
|
|
chaosBagApi.releaseAllSealedTokens(playerColor)
|
|
|
|
|
|
|
|
-- find active campaign
|
2024-01-06 21:32:29 -05:00
|
|
|
local campaignBox
|
2023-08-27 21:09:46 -04:00
|
|
|
for _, obj in ipairs(getObjectsWithTag("CampaignBox")) do
|
|
|
|
if obj.type == "Bag" and #obj.getObjects() == 0 then
|
2024-01-06 21:32:29 -05:00
|
|
|
if not campaignBox then
|
|
|
|
campaignBox = obj
|
|
|
|
else
|
2023-08-27 21:09:46 -04:00
|
|
|
broadcastToAll("Multiple empty campaign box detected; delete all but one.", Color.Red)
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2024-01-06 21:32:29 -05:00
|
|
|
if not campaignBox then
|
2023-08-27 21:09:46 -04:00
|
|
|
broadcastToAll("Campaign box with all placed objects not found!", Color.Red)
|
|
|
|
return
|
|
|
|
end
|
2024-01-06 21:32:29 -05:00
|
|
|
|
|
|
|
local campaignLog = findUniqueObjectWithTag("CampaignLog")
|
2023-08-27 21:09:46 -04:00
|
|
|
if campaignLog == nil then
|
|
|
|
broadcastToAll("Campaign log not found!", Color.Red)
|
|
|
|
return
|
|
|
|
end
|
2024-01-06 21:32:29 -05:00
|
|
|
|
|
|
|
local traumaValues = {
|
|
|
|
0, 0, 0, 0,
|
|
|
|
0, 0, 0, 0
|
|
|
|
}
|
2023-08-27 21:09:46 -04:00
|
|
|
local counterData = campaignLog.getVar("ref_buttonData")
|
|
|
|
if counterData ~= nil then
|
|
|
|
printToAll("Trauma values found in campaign log!", "Green")
|
|
|
|
for i = 1, 10, 3 do
|
|
|
|
traumaValues[1 + (i - 1) / 3] = counterData.counter[i].value
|
|
|
|
traumaValues[5 + (i - 1) / 3] = counterData.counter[i + 1].value
|
|
|
|
end
|
|
|
|
else
|
|
|
|
printToAll("Trauma values could not be found in campaign log!", "Yellow")
|
|
|
|
printToAll("Default values for health and sanity loaded.", "Yellow")
|
|
|
|
end
|
2024-01-06 21:32:29 -05:00
|
|
|
|
|
|
|
local campaignGuide = findUniqueObjectWithTag("CampaignGuide")
|
2023-08-27 21:09:46 -04:00
|
|
|
if campaignGuide == nil then
|
|
|
|
broadcastToAll("Campaign guide not found!", Color.Red)
|
|
|
|
return
|
|
|
|
end
|
2024-01-06 21:32:29 -05:00
|
|
|
|
2023-08-27 21:09:46 -04:00
|
|
|
local campaignData = {
|
2024-01-06 21:32:29 -05:00
|
|
|
box = campaignBox.getGUID(),
|
2023-08-27 21:09:46 -04:00
|
|
|
log = campaignLog.getData(),
|
|
|
|
bag = chaosBagApi.getChaosBagState(),
|
|
|
|
trauma = traumaValues,
|
|
|
|
decks = deckImporterApi.getUiState(),
|
|
|
|
clueCount = playAreaApi.getInvestigatorCount(),
|
2024-01-06 21:32:29 -05:00
|
|
|
guide = campaignGuide.Book.getPage(),
|
2023-08-27 21:09:46 -04:00
|
|
|
options = optionPanelApi.getOptions(),
|
|
|
|
playmat = playAreaApi.getSurface()
|
|
|
|
}
|
|
|
|
campaignTokenData.GMNotes = JSON.encode(campaignData)
|
2024-01-06 21:32:29 -05:00
|
|
|
campaignTokenData.Nickname = os.date("%b %d ") .. campaignBox.getName() .. " Save"
|
|
|
|
spawnObjectData({ data = campaignTokenData })
|
2023-08-27 21:09:46 -04:00
|
|
|
broadcastToAll("Campaign successfully exported! Save coin object to import on a fresh save", Color.Green)
|
|
|
|
end
|
|
|
|
|
2024-01-06 21:32:29 -05:00
|
|
|
---------------------------------------------------------
|
2023-08-27 21:09:46 -04:00
|
|
|
-- helper functions
|
2024-01-06 21:32:29 -05:00
|
|
|
---------------------------------------------------------
|
2023-08-27 21:09:46 -04:00
|
|
|
|
2024-01-06 21:32:29 -05:00
|
|
|
function findUniqueObjectWithTag(tag)
|
|
|
|
local objects = getObjectsWithTag(tag)
|
|
|
|
if not objects then return end
|
|
|
|
|
|
|
|
if #objects == 1 then
|
|
|
|
return objects[1]
|
2023-08-27 21:09:46 -04:00
|
|
|
else
|
2024-01-06 21:32:29 -05:00
|
|
|
broadcastToAll("More than 1 " .. tag .. " detected; delete all but one.", Color.Red)
|
2023-08-27 21:09:46 -04:00
|
|
|
return nil
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-01-06 21:32:29 -05:00
|
|
|
function setTrauma(trauma)
|
|
|
|
for i = 1, 4 do
|
|
|
|
playmatApi.updateCounter(COLORS[i], "DamageCounter", trauma[i])
|
|
|
|
playmatApi.updateCounter(COLORS[i], "HorrorCounter", trauma[i + 4])
|
2023-08-27 21:09:46 -04:00
|
|
|
end
|
|
|
|
end
|
2024-01-06 21:32:29 -05:00
|
|
|
end)
|
|
|
|
__bundle_register("arkhamdb/DeckImporterApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
|
|
do
|
|
|
|
local DeckImporterApi = {}
|
|
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
2023-08-27 21:09:46 -04:00
|
|
|
|
2024-01-06 21:32:29 -05:00
|
|
|
local function getDeckImporter()
|
|
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "DeckImporter")
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Returns a table with the full state of the UI, including options and deck IDs.
|
|
|
|
-- This can be used to persist via onSave(), or provide values for a load operation
|
|
|
|
-- Table values:
|
|
|
|
-- redDeck: Deck ID to load for the red player
|
|
|
|
-- orangeDeck: Deck ID to load for the orange player
|
|
|
|
-- whiteDeck: Deck ID to load for the white player
|
|
|
|
-- greenDeck: Deck ID to load for the green player
|
|
|
|
-- private: True to load a private deck, false to load a public deck
|
|
|
|
-- loadNewest: True if the most upgraded version of the deck should be loaded
|
|
|
|
-- investigators: True if investigator cards should be spawned
|
|
|
|
DeckImporterApi.getUiState = function()
|
|
|
|
local passthroughTable = {}
|
|
|
|
for k,v in pairs(getDeckImporter().call("getUiState")) do
|
|
|
|
passthroughTable[k] = v
|
2023-08-27 21:09:46 -04:00
|
|
|
end
|
2024-01-06 21:32:29 -05:00
|
|
|
return passthroughTable
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Updates the state of the UI based on the provided table. Any values not provided will be left the same.
|
|
|
|
---@param uiStateTable Table of values to update on importer
|
|
|
|
-- Table values:
|
|
|
|
-- redDeck: Deck ID to load for the red player
|
|
|
|
-- orangeDeck: Deck ID to load for the orange player
|
|
|
|
-- whiteDeck: Deck ID to load for the white player
|
|
|
|
-- greenDeck: Deck ID to load for the green player
|
|
|
|
-- private: True to load a private deck, false to load a public deck
|
|
|
|
-- loadNewest: True if the most upgraded version of the deck should be loaded
|
|
|
|
-- investigators: True if investigator cards should be spawned
|
|
|
|
DeckImporterApi.setUiState = function(uiStateTable)
|
|
|
|
return getDeckImporter().call("setUiState", uiStateTable)
|
|
|
|
end
|
|
|
|
|
|
|
|
return DeckImporterApi
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
|
|
do
|
|
|
|
local BlessCurseManagerApi = {}
|
|
|
|
local guidReferenceApi = require("core/GUIDReferenceApi")
|
|
|
|
|
|
|
|
local function getManager()
|
|
|
|
return guidReferenceApi.getObjectByOwnerAndType("Mythos", "BlessCurseManager")
|
|
|
|
end
|
|
|
|
|
|
|
|
-- removes all taken tokens and resets the counts
|
|
|
|
BlessCurseManagerApi.removeTakenTokensAndReset = function()
|
|
|
|
local BlessCurseManager = getManager()
|
|
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
|
|
|
|
Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
|
|
|
|
Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
|
|
BlessCurseManagerApi.sealedToken = function(type, guid)
|
|
|
|
getManager().call("sealedToken", { type = type, guid = guid })
|
|
|
|
end
|
|
|
|
|
|
|
|
-- updates the internal count (called by cards that seal bless/curse tokens)
|
|
|
|
BlessCurseManagerApi.releasedToken = function(type, guid)
|
|
|
|
getManager().call("releasedToken", { type = type, guid = guid })
|
|
|
|
end
|
|
|
|
|
|
|
|
-- broadcasts the current status for bless/curse tokens
|
|
|
|
---@param playerColor String Color of the player to show the broadcast to
|
|
|
|
BlessCurseManagerApi.broadcastStatus = function(playerColor)
|
|
|
|
getManager().call("broadcastStatus", playerColor)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- removes all bless / curse tokens from the chaos bag and play
|
|
|
|
---@param playerColor String Color of the player to show the broadcast to
|
|
|
|
BlessCurseManagerApi.removeAll = function(playerColor)
|
|
|
|
getManager().call("doRemove", playerColor)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- adds Wendy's menu to the hovered card (allows sealing of tokens)
|
|
|
|
---@param color String Color of the player to show the broadcast to
|
|
|
|
BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)
|
|
|
|
getManager().call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
|
2023-08-27 21:09:46 -04:00
|
|
|
end
|
|
|
|
|
2024-01-06 21:32:29 -05:00
|
|
|
return BlessCurseManagerApi
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
__bundle_register("chaosbag/ChaosBagApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
|
|
do
|
|
|
|
local ChaosBagApi = {}
|
|
|
|
|
|
|
|
-- respawns the chaos bag with a new state of tokens
|
|
|
|
---@param tokenList Table List of chaos token ids
|
|
|
|
ChaosBagApi.setChaosBagState = function(tokenList)
|
|
|
|
return Global.call("setChaosBagState", tokenList)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- returns a Table List of chaos token ids in the current chaos bag
|
|
|
|
-- requires copying the data into a new table because TTS is weird about handling table return values in Global
|
|
|
|
ChaosBagApi.getChaosBagState = function()
|
|
|
|
local chaosBagContentsCatcher = Global.call("getChaosBagState")
|
|
|
|
local chaosBagContents = {}
|
|
|
|
for _, v in ipairs(chaosBagContentsCatcher) do
|
|
|
|
table.insert(chaosBagContents, v)
|
|
|
|
end
|
|
|
|
return chaosBagContents
|
|
|
|
end
|
|
|
|
|
|
|
|
-- checks scripting zone for chaos bag (also called by a lot of objects!)
|
|
|
|
ChaosBagApi.findChaosBag = function()
|
|
|
|
return Global.call("findChaosBag")
|
|
|
|
end
|
|
|
|
|
|
|
|
-- returns a table of object references to the tokens in play (does not include sealed tokens!)
|
|
|
|
ChaosBagApi.getTokensInPlay = function()
|
|
|
|
return Global.getTable("chaosTokens")
|
|
|
|
end
|
|
|
|
|
|
|
|
-- returns all sealed tokens on cards to the chaos bag
|
|
|
|
ChaosBagApi.releaseAllSealedTokens = function(playerColor)
|
|
|
|
return Global.call("releaseAllSealedTokens", playerColor)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- returns all drawn tokens to the chaos bag
|
|
|
|
ChaosBagApi.returnChaosTokens = function(playerColor)
|
|
|
|
return Global.call("returnChaosTokens", playerColor)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- removes the specified chaos token from the chaos bag
|
|
|
|
---@param id String ID of the chaos token
|
|
|
|
ChaosBagApi.removeChaosToken = function(id)
|
|
|
|
return Global.call("removeChaosToken", id)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- spawns the specified chaos token and puts it into the chaos bag
|
|
|
|
---@param id String ID of the chaos token
|
|
|
|
ChaosBagApi.spawnChaosToken = function(id)
|
|
|
|
return Global.call("spawnChaosToken", id)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
|
|
|
|
-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
|
|
|
|
-- contents of the bag should check this method before doing so.
|
|
|
|
-- This method will broadcast a message to all players if the bag is being searched.
|
|
|
|
---@return Boolean. True if the bag is manipulated, false if it should be blocked.
|
|
|
|
ChaosBagApi.canTouchChaosTokens = function()
|
|
|
|
return Global.call("canTouchChaosTokens")
|
|
|
|
end
|
|
|
|
|
|
|
|
-- called by playermats (by the "Draw chaos token" button)
|
|
|
|
ChaosBagApi.drawChaosToken = function(mat, tokenOffset, isRightClick)
|
|
|
|
return Global.call("drawChaosToken", {mat, tokenOffset, isRightClick})
|
|
|
|
end
|
|
|
|
|
|
|
|
-- returns a Table List of chaos token ids in the current chaos bag
|
|
|
|
-- requires copying the data into a new table because TTS is weird about handling table return values in Global
|
|
|
|
ChaosBagApi.getIdUrlMap = function()
|
|
|
|
return Global.getTable("ID_URL_MAP")
|
|
|
|
end
|
|
|
|
|
|
|
|
return ChaosBagApi
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
|
|
do
|
|
|
|
local GUIDReferenceApi = {}
|
|
|
|
|
|
|
|
local function getGuidHandler()
|
|
|
|
return getObjectFromGUID("123456")
|
|
|
|
end
|
|
|
|
|
|
|
|
-- returns all matching objects as a table with references
|
|
|
|
---@param owner String Parent object for this search
|
|
|
|
---@param type String Type of object to search for
|
|
|
|
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
|
|
|
|
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
|
|
|
|
end
|
|
|
|
|
|
|
|
-- returns all matching objects as a table with references
|
|
|
|
---@param type String Type of object to search for
|
|
|
|
GUIDReferenceApi.getObjectsByType = function(type)
|
|
|
|
return getGuidHandler().call("getObjectsByType", type)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- returns all matching objects as a table with references
|
|
|
|
---@param owner String Parent object for this search
|
|
|
|
GUIDReferenceApi.getObjectsByOwner = function(owner)
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return getGuidHandler().call("getObjectsByOwner", owner)
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end
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return GUIDReferenceApi
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end
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end)
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__bundle_register("playermat/PlaymatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local PlaymatApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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-- Convenience function to look up a mat's object by color, or get all mats.
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@return array Table Single-element if only single playmat is requested
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local function getMatForColor(matColor)
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if matColor == "All" then
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return guidReferenceApi.getObjectsByType("Playermat")
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else
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return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
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end
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end
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-- Returns the color of the closest playmat
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---@param startPos Table Starting position to get the closest mat from
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PlaymatApi.getMatColorByPosition = function(startPos)
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local result, smallestDistance
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for matColor, mat in pairs(getMatForColor("All")) do
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local distance = Vector.between(startPos, mat.getPosition()):magnitude()
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if smallestDistance == nil or distance < smallestDistance then
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smallestDistance = distance
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result = matColor
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end
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end
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return result
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end
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-- Returns the color of the player's hand that is seated next to the playmat
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getPlayerColor = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("playerColor")
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end
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end
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-- Returns the color of the playmat that owns the playercolor's hand
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---@param handColor String Color of the playmat
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PlaymatApi.getMatColor = function(handColor)
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for matColor, mat in pairs(getMatForColor("All")) do
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local playerColor = mat.getVar("playerColor")
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if playerColor == handColor then
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return matColor
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end
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end
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end
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.isDES = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("isDES")
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end
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end
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-- Performs a search of the deck area of the requested playmat and returns the result as table
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getDeckAreaObjects = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("getDeckAreaObjects")
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end
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end
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-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.flipTopCardFromDeck = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("flipTopCardFromDeck")
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end
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end
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-- Returns the position of the discard pile of the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.getDiscardPosition = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("returnGlobalDiscardPosition")
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end
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end
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-- Transforms a local position into a global position
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---@param localPos Table Local position to be transformed
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.transformLocalPosition = function(localPos, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.positionToWorld(localPos)
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end
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end
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-- Returns the rotation of the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.returnRotation = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getRotation()
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end
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end
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-- Triggers the Upkeep for the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@param playerColor String Color of the calling player (for messages)
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PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("doUpkeepFromHotkey", playerColor)
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end
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end
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-- Handles discarding for the requested playmat for the provided list of objects
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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---@param objList Table List of objects to discard
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PlaymatApi.discardListOfObjects = function(matColor, objList)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("discardListOfObjects", objList)
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end
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end
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-- Returns the active investigator id
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.returnInvestigatorId = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("activeInvestigatorId")
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end
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end
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-- Sets the requested playmat's snap points to limit snapping to matching card types or not. If
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-- matchTypes is true, the main card slot snap points will only snap assets, while the
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-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
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-- be reset to snap all cards.
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---@param matchCardTypes Boolean Whether snap points should only snap for the matching card types
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("setLimitSnapsByType", matchCardTypes)
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end
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end
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-- Sets the requested playmat's draw 1 button to visible
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---@param isDrawButtonVisible Boolean Whether the draw 1 button should be visible or not
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("showDrawButton", isDrawButtonVisible)
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end
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end
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-- Shows or hides the clickable clue counter for the requested playmat
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---@param showCounter Boolean Whether the clickable counter should be present or not
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.clickableClues = function(showCounter, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("clickableClues", showCounter)
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end
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end
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-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playmat
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.removeClues = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("removeClues")
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end
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end
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-- Reports the clue count for the requested playmat
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---@param useClickableCounters Boolean Controls which type of counter is getting checked
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PlaymatApi.getClueCount = function(useClickableCounters, matColor)
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local count = 0
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for _, mat in pairs(getMatForColor(matColor)) do
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count = count + mat.call("getClueCount", useClickableCounters)
|
2023-08-27 21:09:46 -04:00
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end
|
2024-01-06 21:32:29 -05:00
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return count
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2023-08-27 21:09:46 -04:00
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end
|
2024-01-06 21:32:29 -05:00
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-- updates the specified owned counter
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@param type String Counter to target
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---@param newValue Number Value to set the counter to
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---@param modifier Number If newValue is not provided, the existing value will be adjusted by this modifier
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PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
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end
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end
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-- returns the resource counter amount
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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---@param type String Counter to target
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PlaymatApi.getCounterValue = function(matColor, type)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("getCounterValue", type)
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end
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end
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-- resets the specified skill tracker to "1, 1, 1, 1"
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.resetSkillTracker = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("resetSkillTracker")
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end
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end
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-- finds all objects on the playmat and associated set aside zone and returns a table
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|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@param filter Function Optional filter function (return true for desired objects)
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|
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PlaymatApi.searchAroundPlaymat = function(matColor, filter)
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local objList = {}
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for _, mat in pairs(getMatForColor(matColor)) do
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for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
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table.insert(objList, obj)
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end
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end
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return objList
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end
|
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-- Discard a non-hidden card from the corresponding player's hand
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|
|
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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|
PlaymatApi.doDiscardOne = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("doDiscardOne")
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end
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end
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-- Triggers the metadata sync for all playmats
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|
|
PlaymatApi.syncAllCustomizableCards = function()
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|
for _, mat in pairs(getMatForColor("All")) do
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|
|
mat.call("syncAllCustomizableCards")
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|
end
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end
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|
return PlaymatApi
|
2023-08-27 21:09:46 -04:00
|
|
|
end
|
|
|
|
end)
|
|
|
|
return __bundle_require("__root")
|