583 lines
20 KiB
Plaintext
583 lines
20 KiB
Plaintext
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-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("accessories/CampaignImporterExporter")
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end)
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__bundle_register("accessories/CampaignImporterExporter", function(require, _LOADED, __bundle_register, __bundle_modules)
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local campaignTokenData = {
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GUID = "51b1c9",
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Name = "Custom_Model",
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Transform = {
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posX = -21.25,
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posY = 1.68,
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posZ = 55.59,
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rotX = 0,
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rotY = 270,
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rotZ = 0,
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scaleX = 2,
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scaleY = 2,
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scaleZ = 2
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},
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Nickname = "Arkham Coin",
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Description = "SCED Importer Token",
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GMNotes = "",
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Tags = {
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"ImporterToken"
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},
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CustomMesh = {
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MeshURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
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DiffuseURL = "http://cloud-3.steamusercontent.com/ugc/254843371583188147/920981125E37B5CEB6C400E3FD353A2C428DA969/",
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NormalURL = "",
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ColliderURL = "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
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Convex = true,
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MaterialIndex = 2,
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TypeIndex = 0,
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CustomShader = {
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SpecularColor = {
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r = 0.7222887,
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g = 0.507659256,
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b = 0.339915335
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},
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SpecularIntensity = 0.4,
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SpecularSharpness = 7.0,
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FresnelStrength = 0.0
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},
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CastShadows = true
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}
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}
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-- counter GUIDS (4x damage and 4x horror)
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local DAMAGE_HORROR_GUIDS = {
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"eb08d6"; "e64eec"; "1f5a0a"; "591a45";
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"468e88"; "0257d9"; "7b5729"; "beb964";
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}
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local chaosBagApi = require("chaosbag/ChaosBagApi")
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local playAreaApi = require("core/PlayAreaApi")
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local deckImporterApi = require("arkhamdb/DeckImporterApi")
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local optionPanelApi = require("core/OptionPanelApi")
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local blessCurseApi = require("chaosbag/BlessCurseManagerApi")
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local TOUR_GUID = "0e5aa8"
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local campaignBoxGUID
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function onLoad(save_state)
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campaignBoxGUID = ""
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self.createButton({
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click_function = "findCampaignFromToken",
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function_owner = self,
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label = "Import",
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tooltip = "Load in a campaign save from a token!\n\n(Token can be anywhere on the table, but ensure there is only 1!)",
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position = {x=-1, y=0.2, z=0},
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font_size = 400,
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width = 1400,
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height = 600,
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scale = {0.5, 1, 0.5},
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})
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self.createButton({
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click_function = "createCampaignToken",
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function_owner = self,
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label = "Export",
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tooltip = "Create a campaign save token!\n\n(Ensure all chaos tokens have been unsealed!)",
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position = {x=1, y=0.2, z=0},
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font_size = 400,
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width = 1400,
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height = 600,
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scale = {0.5, 1, 0.5},
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})
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end
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-- The main import functions. Due to timing concerns, has to be split up into several separate methods to allow for Wait conditions
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-- Identifies import token, determines campaign box and downloads it (if needed)
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function findCampaignFromToken(_, _, _)
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local coin = nil
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local coinObjects = getObjectsWithTag("ImporterToken")
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if #coinObjects == 0 then
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broadcastToAll("Could not find importer token", Color.Red)
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elseif #coinObjects > 1 then
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broadcastToAll("More than 1 importer token found. Please delete all but 1 importer token", Color.Yellow)
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else
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coin = coinObjects[1]
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local importData = JSON.decode(coin.getGMNotes())
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campaignBoxGUID = importData["box"]
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local campaignBox = getObjectFromGUID(campaignBoxGUID)
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if campaignBox.type == "Generic" then
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campaignBox.call("buttonClick_download")
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end
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Wait.condition(
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function()
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if #campaignBox.getObjects() > 0 then
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placeCampaignFromToken(importData)
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else
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createCampaignFromToken(importData)
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end
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end,
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function()
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local obj = getObjectFromGUID(campaignBoxGUID)
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if obj == nil then
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return false
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else
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return obj.type == "Bag" and obj.getLuaScript() ~= ""
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end
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end,
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2,
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function() broadcastToAll("Error loading campaign box") end
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)
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end
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end
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-- After box has been downloaded, places content on table
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function placeCampaignFromToken(importData)
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getObjectFromGUID(campaignBoxGUID).call("buttonClick_place")
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Wait.condition(
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function() createCampaignFromToken(importData) end,
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function() return findCampaignLog() ~= nil end,
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2,
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function() broadcastToAll("Error placing campaign box") end
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)
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end
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-- After content is placed on table, conducts all the other import operations
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function createCampaignFromToken(importData)
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findCampaignLog().destruct()
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--create campaign log
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spawnObjectData({data = importData["log"]})
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--create chaos bag
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chaosBagApi.setChaosBagState(importData["bag"])
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--populate trauma values
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if importData["trauma"] then
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updateCounters(importData["trauma"])
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end
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--populate ArkhamDB deck IDs
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if importData["decks"] then
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deckImporterApi.setUiState(importData["decks"])
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end
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--set investigator count
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playAreaApi.setInvestigatorCount(importData["clueCount"])
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--set campaign guide page
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local guide = findCampaignGuide()
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if guide then
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Wait.condition(
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-- Called after the condition function returns true
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function()
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log("Campaign Guide import successful!")
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end,
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-- Condition function that is called continiously until returs true or timeout is reached
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function()
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guide.Book.setPage(importData["guide"])
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return guide.Book.getPage() == importData["guide"]
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end,
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-- Amount of time in seconds until the Wait times out
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1,
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-- Called if the Wait times out
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function()
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log("Campaign Guide import failed!")
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end
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)
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end
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Wait.time(
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function() optionPanelApi.loadSettings(importData["options"]) end,
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0.5
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)
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getObjectFromGUID(TOUR_GUID).destruct()
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playAreaApi.updateSurface(importData["playmat"])
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broadcastToAll("Campaign successfully imported!", Color.Green)
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end
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-- Creates a campaign token with save data encoded into GM Notes based on the current state of the table
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function createCampaignToken(_, playerColor, _)
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-- clean up chaos tokens
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blessCurseApi.removeAll(playerColor)
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chaosBagApi.releaseAllSealedTokens(playerColor)
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local campaignBoxGUID = ""
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-- find active campaign
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for _, obj in ipairs(getObjectsWithTag("CampaignBox")) do
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if obj.type == "Bag" and #obj.getObjects() == 0 then
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if campaignBoxGUID ~= "" then
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broadcastToAll("Multiple empty campaign box detected; delete all but one.", Color.Red)
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return
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end
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campaignBoxGUID = obj.getGUID()
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end
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end
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if campaignBoxGUID == "" then
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broadcastToAll("Campaign box with all placed objects not found!", Color.Red)
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return
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end
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local campaignLog = findCampaignLog()
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if campaignLog == nil then
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broadcastToAll("Campaign log not found!", Color.Red)
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return
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end
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local traumaValues = nil
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local counterData = campaignLog.getVar("ref_buttonData")
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if counterData ~= nil then
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traumaValues = {}
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printToAll("Trauma values found in campaign log!", "Green")
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for i = 1, 10, 3 do
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traumaValues[1 + (i - 1) / 3] = counterData.counter[i].value
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traumaValues[5 + (i - 1) / 3] = counterData.counter[i + 1].value
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end
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else
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printToAll("Trauma values could not be found in campaign log!", "Yellow")
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printToAll("Default values for health and sanity loaded.", "Yellow")
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end
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local campaignGuide = findCampaignGuide()
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if campaignGuide == nil then
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broadcastToAll("Campaign guide not found!", Color.Red)
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return
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end
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local campaignGuidePage = campaignGuide.Book.getPage()
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local campaignData = {
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box = campaignBoxGUID,
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log = campaignLog.getData(),
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bag = chaosBagApi.getChaosBagState(),
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trauma = traumaValues,
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decks = deckImporterApi.getUiState(),
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clueCount = playAreaApi.getInvestigatorCount(),
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guide = campaignGuidePage,
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options = optionPanelApi.getOptions(),
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playmat = playAreaApi.getSurface()
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}
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campaignTokenData.GMNotes = JSON.encode(campaignData)
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campaignTokenData.Nickname = os.date("%b %d ") .. getObjectFromGUID(campaignBoxGUID).getName() .. " Save"
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spawnObjectData({
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data = campaignTokenData,
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position = {-21.25, 1.68, 55.59}
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})
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broadcastToAll("Campaign successfully exported! Save coin object to import on a fresh save", Color.Green)
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end
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-- helper functions
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function findCampaignLog()
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local campaignLog = getObjectsWithTag("CampaignLog")
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if campaignLog then
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if #campaignLog == 1 then
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return campaignLog[1]
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else
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broadcastToAll("More than 1 campaign log detected; delete all but one.", Color.Red)
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return nil
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end
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else
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return nil
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end
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end
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function findCampaignGuide()
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local campaignGuide = getObjectsWithTag("CampaignGuide")
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if campaignGuide then
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if #campaignGuide == 1 then
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return campaignGuide[1]
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else
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broadcastToAll("More than 1 campaign guide detected; delete all but one.", Color.Red)
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return nil
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end
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else
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return nil
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end
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end
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function updateCounters(tableOfNewValues)
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if tonumber(tableOfNewValues) then
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local value = tableOfNewValues
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tableOfNewValues = {}
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for i = 1, #DAMAGE_HORROR_GUIDS do
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table.insert(tableOfNewValues, value)
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end
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end
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for i, guid in ipairs(DAMAGE_HORROR_GUIDS) do
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local TOKEN = getObjectFromGUID(guid)
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if TOKEN ~= nil then
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TOKEN.call("updateVal", tableOfNewValues[i])
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else
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printToAll(": No. " .. i .. " could not be found.", "Yellow")
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end
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end
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end
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end)
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__bundle_register("arkhamdb/DeckImporterApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local DeckImporterApi = {}
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local DECK_IMPORTER_GUID = "a28140"
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-- Returns a table with the full state of the UI, including options and deck IDs.
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-- This can be used to persist via onSave(), or provide values for a load operation
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-- Table values:
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-- redDeck: Deck ID to load for the red player
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-- orangeDeck: Deck ID to load for the orange player
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-- whiteDeck: Deck ID to load for the white player
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-- greenDeck: Deck ID to load for the green player
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-- private: True to load a private deck, false to load a public deck
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-- loadNewest: True if the most upgraded version of the deck should be loaded
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-- investigators: True if investigator cards should be spawned
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DeckImporterApi.getUiState = function()
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local passthroughTable = {}
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for k,v in pairs(getObjectFromGUID(DECK_IMPORTER_GUID).call("getUiState")) do
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passthroughTable[k] = v
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end
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return passthroughTable
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end
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-- Updates the state of the UI based on the provided table. Any values not provided will be left the same.
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-- @param uiStateTable Table of values to update on importer
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-- Table values:
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-- redDeck: Deck ID to load for the red player
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-- orangeDeck: Deck ID to load for the orange player
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-- whiteDeck: Deck ID to load for the white player
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-- greenDeck: Deck ID to load for the green player
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-- private: True to load a private deck, false to load a public deck
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-- loadNewest: True if the most upgraded version of the deck should be loaded
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-- investigators: True if investigator cards should be spawned
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DeckImporterApi.setUiState = function(uiStateTable)
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return getObjectFromGUID(DECK_IMPORTER_GUID).call("setUiState", uiStateTable)
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end
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return DeckImporterApi
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end
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end)
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__bundle_register("chaosbag/BlessCurseManagerApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local BlessCurseManagerApi = {}
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local MANAGER_GUID = "5933fb"
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-- removes all taken tokens and resets the counts
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BlessCurseManagerApi.removeTakenTokensAndReset = function()
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local BlessCurseManager = getObjectFromGUID(MANAGER_GUID)
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Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Bless") end, 0.05)
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Wait.time(function() BlessCurseManager.call("removeTakenTokens", "Curse") end, 0.10)
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Wait.time(function() BlessCurseManager.call("doReset", "White") end, 0.15)
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end
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-- updates the internal count (called by cards that seal bless/curse tokens)
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BlessCurseManagerApi.sealedToken = function(type, guid)
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getObjectFromGUID(MANAGER_GUID).call("sealedToken", { type = type, guid = guid })
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end
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-- updates the internal count (called by cards that seal bless/curse tokens)
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BlessCurseManagerApi.releasedToken = function(type, guid)
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getObjectFromGUID(MANAGER_GUID).call("releasedToken", { type = type, guid = guid })
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end
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|
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-- broadcasts the current status for bless/curse tokens
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---@param playerColor String Color of the player to show the broadcast to
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BlessCurseManagerApi.broadcastStatus = function(playerColor)
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getObjectFromGUID(MANAGER_GUID).call("broadcastStatus", playerColor)
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end
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|
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-- removes all bless / curse tokens from the chaos bag and play
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---@param playerColor String Color of the player to show the broadcast to
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BlessCurseManagerApi.removeAll = function(playerColor)
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getObjectFromGUID(MANAGER_GUID).call("doRemove", playerColor)
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end
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-- adds Wendy's menu to the hovered card (allows sealing of tokens)
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||
|
---@param color String Color of the player to show the broadcast to
|
||
|
BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)
|
||
|
getObjectFromGUID(MANAGER_GUID).call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
|
||
|
end
|
||
|
|
||
|
return BlessCurseManagerApi
|
||
|
end
|
||
|
end)
|
||
|
__bundle_register("chaosbag/ChaosBagApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
||
|
do
|
||
|
local ChaosBagApi = {}
|
||
|
|
||
|
-- respawns the chaos bag with a new state of tokens
|
||
|
---@param tokenList Table List of chaos token ids
|
||
|
ChaosBagApi.setChaosBagState = function(tokenList)
|
||
|
return Global.call("setChaosBagState", tokenList)
|
||
|
end
|
||
|
|
||
|
-- returns a Table List of chaos token ids in the current chaos bag
|
||
|
-- requires copying the data into a new table because TTS is weird about handling table return values in Global
|
||
|
ChaosBagApi.getChaosBagState = function()
|
||
|
local chaosBagContentsCatcher = Global.call("getChaosBagState")
|
||
|
local chaosBagContents = {}
|
||
|
for _, v in ipairs(chaosBagContentsCatcher) do
|
||
|
table.insert(chaosBagContents, v)
|
||
|
end
|
||
|
return chaosBagContents
|
||
|
end
|
||
|
|
||
|
-- checks scripting zone for chaos bag (also called by a lot of objects!)
|
||
|
ChaosBagApi.findChaosBag = function()
|
||
|
return Global.call("findChaosBag")
|
||
|
end
|
||
|
|
||
|
-- returns all sealed tokens on cards to the chaos bag
|
||
|
ChaosBagApi.releaseAllSealedTokens = function(playerColor)
|
||
|
return Global.call("releaseAllSealedTokens", playerColor)
|
||
|
end
|
||
|
|
||
|
return ChaosBagApi
|
||
|
end
|
||
|
end)
|
||
|
__bundle_register("core/OptionPanelApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
||
|
do
|
||
|
local OptionPanelApi = {}
|
||
|
|
||
|
-- loads saved options
|
||
|
---@param options Table New options table
|
||
|
OptionPanelApi.loadSettings = function(options)
|
||
|
return Global.call("loadSettings", options)
|
||
|
end
|
||
|
|
||
|
-- returns option panel table
|
||
|
OptionPanelApi.getOptions = function()
|
||
|
return Global.getTable("optionPanel")
|
||
|
end
|
||
|
|
||
|
return OptionPanelApi
|
||
|
end
|
||
|
end)
|
||
|
__bundle_register("core/PlayAreaApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
||
|
do
|
||
|
local PlayAreaApi = { }
|
||
|
|
||
|
local PLAY_AREA_GUID = "721ba2"
|
||
|
|
||
|
local IMAGE_SWAPPER = "b7b45b"
|
||
|
|
||
|
-- Returns the current value of the investigator counter from the playmat
|
||
|
---@return Integer. Number of investigators currently set on the counter
|
||
|
PlayAreaApi.getInvestigatorCount = function()
|
||
|
return getObjectFromGUID(PLAY_AREA_GUID).call("getInvestigatorCount")
|
||
|
end
|
||
|
|
||
|
-- Updates the current value of the investigator counter from the playmat
|
||
|
---@param count Number of investigators to set on the counter
|
||
|
PlayAreaApi.setInvestigatorCount = function(count)
|
||
|
return getObjectFromGUID(PLAY_AREA_GUID).call("setInvestigatorCount", count)
|
||
|
end
|
||
|
|
||
|
-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
|
||
|
-- fixed objects will be ignored, as will anything the player has tagged with
|
||
|
-- 'displacement_excluded'
|
||
|
---@param playerColor Color of the player requesting the shift. Used solely to send an error
|
||
|
--- message in the unlikely case that the scripting zone has been deleted
|
||
|
PlayAreaApi.shiftContentsUp = function(playerColor)
|
||
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsUp", playerColor)
|
||
|
end
|
||
|
|
||
|
PlayAreaApi.shiftContentsDown = function(playerColor)
|
||
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsDown", playerColor)
|
||
|
end
|
||
|
|
||
|
PlayAreaApi.shiftContentsLeft = function(playerColor)
|
||
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsLeft", playerColor)
|
||
|
end
|
||
|
|
||
|
PlayAreaApi.shiftContentsRight = function(playerColor)
|
||
|
return getObjectFromGUID(PLAY_AREA_GUID).call("shiftContentsRight", playerColor)
|
||
|
end
|
||
|
|
||
|
-- Reset the play area's tracking of which cards have had tokens spawned.
|
||
|
PlayAreaApi.resetSpawnedCards = function()
|
||
|
return getObjectFromGUID(PLAY_AREA_GUID).call("resetSpawnedCards")
|
||
|
end
|
||
|
|
||
|
-- Event to be called when the current scenario has changed.
|
||
|
---@param scenarioName Name of the new scenario
|
||
|
PlayAreaApi.onScenarioChanged = function(scenarioName)
|
||
|
getObjectFromGUID(PLAY_AREA_GUID).call("onScenarioChanged", scenarioName)
|
||
|
end
|
||
|
|
||
|
-- Sets this playmat's snap points to limit snapping to locations or not.
|
||
|
-- If matchTypes is false, snap points will be reset to snap all cards.
|
||
|
---@param matchTypes Boolean Whether snap points should only snap for the matching card types.
|
||
|
PlayAreaApi.setLimitSnapsByType = function(matchCardTypes)
|
||
|
getObjectFromGUID(PLAY_AREA_GUID).call("setLimitSnapsByType", matchCardTypes)
|
||
|
end
|
||
|
|
||
|
-- Receiver for the Global tryObjectEnterContainer event. Used to clear vector lines from dragged
|
||
|
-- cards before they're destroyed by entering the container
|
||
|
PlayAreaApi.tryObjectEnterContainer = function(container, object)
|
||
|
getObjectFromGUID(PLAY_AREA_GUID).call("tryObjectEnterContainer",
|
||
|
{ container = container, object = object })
|
||
|
end
|
||
|
|
||
|
-- counts the VP on locations in the play area
|
||
|
PlayAreaApi.countVP = function()
|
||
|
return getObjectFromGUID(PLAY_AREA_GUID).call("countVP")
|
||
|
end
|
||
|
|
||
|
-- highlights all locations in the play area without metadata
|
||
|
---@param state Boolean True if highlighting should be enabled
|
||
|
PlayAreaApi.highlightMissingData = function(state)
|
||
|
return getObjectFromGUID(PLAY_AREA_GUID).call("highlightMissingData", state)
|
||
|
end
|
||
|
|
||
|
-- highlights all locations in the play area with VP
|
||
|
---@param state Boolean True if highlighting should be enabled
|
||
|
PlayAreaApi.highlightCountedVP = function(state)
|
||
|
return getObjectFromGUID(PLAY_AREA_GUID).call("highlightCountedVP", state)
|
||
|
end
|
||
|
|
||
|
-- Checks if an object is in the play area (returns true or false)
|
||
|
PlayAreaApi.isInPlayArea = function(object)
|
||
|
return getObjectFromGUID(PLAY_AREA_GUID).call("isInPlayArea", object)
|
||
|
end
|
||
|
|
||
|
PlayAreaApi.getSurface = function()
|
||
|
return getObjectFromGUID(PLAY_AREA_GUID).getCustomObject().image
|
||
|
end
|
||
|
|
||
|
PlayAreaApi.updateSurface = function(url)
|
||
|
return getObjectFromGUID(IMAGE_SWAPPER).call("updateSurface", url)
|
||
|
end
|
||
|
|
||
|
return PlayAreaApi
|
||
|
end
|
||
|
end)
|
||
|
return __bundle_require("__root")
|