120 lines
3.5 KiB
Plaintext
120 lines
3.5 KiB
Plaintext
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-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("accessories/PlayermatHider")
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end)
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__bundle_register("accessories/PlayermatHider", function(require, _LOADED, __bundle_register, __bundle_modules)
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local objects
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function onClick_hideShow(player, matColor)
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objects = guidReferenceApi.getObjectsByOwner(matColor)
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local actionTokens = searchMat(objects.Playermat.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1}, isActionToken)
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local pos = objects.Playermat.getPosition()
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local mod = (pos.y > 0) and -2 or 2
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-- move all objects
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for _, obj in pairs(objects) do
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obj.setPosition(obj.getPosition() + Vector(0, mod, 0))
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end
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-- move action tokens
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for _, obj in ipairs(actionTokens) do
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obj.setLock(pos.y > 0)
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obj.setPosition(obj.getPosition() + Vector(0, mod, 0))
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end
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end
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function isActionToken(x) return x.getDescription() == 'Action Token' end
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function searchMat(origin, size, filter)
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local searchResult = Physics.cast({
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origin = origin,
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direction = { 0, 1, 0 },
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orientation = objects.Playermat.getRotation(),
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type = 3,
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size = size,
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max_distance = 0
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})
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local objList = {}
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for _, v in ipairs(searchResult) do
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if not filter or (filter and filter(v.hit_object)) then
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table.insert(objList, v.hit_object)
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end
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end
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return objList
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end
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end)
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__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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local GUIDReferenceApi = {}
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local function getGuidHandler()
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return getObjectFromGUID("123456")
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end
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-- returns all matching objects as a table with references
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---@param owner String Parent object for this search
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---@param type String Type of object to search for
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GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
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return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
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end
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-- returns all matching objects as a table with references
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---@param type String Type of object to search for
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GUIDReferenceApi.getObjectsByType = function(type)
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return getGuidHandler().call("getObjectsByType", type)
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end
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-- returns all matching objects as a table with references
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---@param owner String Parent object for this search
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GUIDReferenceApi.getObjectsByOwner = function(owner)
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return getGuidHandler().call("getObjectsByOwner", owner)
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end
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return GUIDReferenceApi
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end
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end)
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return __bundle_require("__root")
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