-- Bundled by luabundle {"version":"1.6.0"} local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire) local loadingPlaceholder = {[{}] = true} local register local modules = {} local require local loaded = {} register = function(name, body) if not modules[name] then modules[name] = body end end require = function(name) local loadedModule = loaded[name] if loadedModule then if loadedModule == loadingPlaceholder then return nil end else if not modules[name] then if not superRequire then local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name) error('Tried to require ' .. identifier .. ', but no such module has been registered') else return superRequire(name) end end loaded[name] = loadingPlaceholder loadedModule = modules[name](require, loaded, register, modules) loaded[name] = loadedModule end return loadedModule end return require, loaded, register, modules end)(nil) __bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules) require("accessories/PlayermatHider") end) __bundle_register("accessories/PlayermatHider", function(require, _LOADED, __bundle_register, __bundle_modules) local guidReferenceApi = require("core/GUIDReferenceApi") local objects function onClick_hideShow(player, matColor) objects = guidReferenceApi.getObjectsByOwner(matColor) local actionTokens = searchMat(objects.Playermat.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1}, isActionToken) local pos = objects.Playermat.getPosition() local mod = (pos.y > 0) and -2 or 2 -- move all objects for _, obj in pairs(objects) do obj.setPosition(obj.getPosition() + Vector(0, mod, 0)) end -- move action tokens for _, obj in ipairs(actionTokens) do obj.setLock(pos.y > 0) obj.setPosition(obj.getPosition() + Vector(0, mod, 0)) end end function isActionToken(x) return x.getDescription() == 'Action Token' end function searchMat(origin, size, filter) local searchResult = Physics.cast({ origin = origin, direction = { 0, 1, 0 }, orientation = objects.Playermat.getRotation(), type = 3, size = size, max_distance = 0 }) local objList = {} for _, v in ipairs(searchResult) do if not filter or (filter and filter(v.hit_object)) then table.insert(objList, v.hit_object) end end return objList end end) __bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules) do local GUIDReferenceApi = {} local function getGuidHandler() return getObjectFromGUID("123456") end -- returns all matching objects as a table with references ---@param owner String Parent object for this search ---@param type String Type of object to search for GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type) return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type }) end -- returns all matching objects as a table with references ---@param type String Type of object to search for GUIDReferenceApi.getObjectsByType = function(type) return getGuidHandler().call("getObjectsByType", type) end -- returns all matching objects as a table with references ---@param owner String Parent object for this search GUIDReferenceApi.getObjectsByOwner = function(owner) return getGuidHandler().call("getObjectsByOwner", owner) end return GUIDReferenceApi end end) return __bundle_require("__root")