274 lines
8.8 KiB
Plaintext
274 lines
8.8 KiB
Plaintext
|
function updateSave()
|
||
|
local data_to_save = {["ml"]=memoryList}
|
||
|
saved_data = JSON.encode(data_to_save)
|
||
|
self.script_state = saved_data
|
||
|
end
|
||
|
|
||
|
function onload(saved_data)
|
||
|
if saved_data ~= "" then
|
||
|
local loaded_data = JSON.decode(saved_data)
|
||
|
--Set up information off of loaded_data
|
||
|
memoryList = loaded_data.ml
|
||
|
else
|
||
|
--Set up information for if there is no saved saved data
|
||
|
memoryList = {}
|
||
|
end
|
||
|
|
||
|
if next(memoryList) == nil then
|
||
|
createSetupButton()
|
||
|
else
|
||
|
createMemoryActionButtons()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
--Beginning Setup
|
||
|
|
||
|
|
||
|
--Make setup button
|
||
|
function createSetupButton()
|
||
|
self.createButton({
|
||
|
label="Setup", click_function="buttonClick_setup", function_owner=self,
|
||
|
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
|
||
|
font_size=250, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
end
|
||
|
|
||
|
--Triggered by setup button,
|
||
|
function buttonClick_setup()
|
||
|
memoryListBackup = duplicateTable(memoryList)
|
||
|
memoryList = {}
|
||
|
self.clearButtons()
|
||
|
createButtonsOnAllObjects()
|
||
|
createSetupActionButtons()
|
||
|
end
|
||
|
|
||
|
--Creates selection buttons on objects
|
||
|
function createButtonsOnAllObjects()
|
||
|
local howManyButtons = 0
|
||
|
for _, obj in ipairs(getAllObjects()) do
|
||
|
if obj ~= self then
|
||
|
local dummyIndex = howManyButtons
|
||
|
--On a normal bag, the button positions aren't the same size as the bag.
|
||
|
globalScaleFactor = 1.25 * 1/self.getScale().x
|
||
|
--Super sweet math to set button positions
|
||
|
local selfPos = self.getPosition()
|
||
|
local objPos = obj.getPosition()
|
||
|
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
|
||
|
local objPos = rotateLocalCoordinates(deltaPos, self)
|
||
|
objPos.x = -objPos.x * globalScaleFactor
|
||
|
objPos.y = objPos.y * globalScaleFactor
|
||
|
objPos.z = objPos.z * globalScaleFactor
|
||
|
--Offset rotation of bag
|
||
|
local rot = self.getRotation()
|
||
|
rot.y = -rot.y + 180
|
||
|
--Create function
|
||
|
local funcName = "selectButton_" .. howManyButtons
|
||
|
local func = function() buttonClick_selection(dummyIndex, obj) end
|
||
|
self.setVar(funcName, func)
|
||
|
self.createButton({
|
||
|
click_function=funcName, function_owner=self,
|
||
|
position=objPos, rotation=rot, height=1000, width=1000,
|
||
|
color={0.75,0.25,0.25,0.6},
|
||
|
})
|
||
|
howManyButtons = howManyButtons + 1
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--Creates submit and cancel buttons
|
||
|
function createSetupActionButtons()
|
||
|
self.createButton({
|
||
|
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
|
||
|
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
|
||
|
font_size=250, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
self.createButton({
|
||
|
label="Submit", click_function="buttonClick_submit", function_owner=self,
|
||
|
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
|
||
|
font_size=250, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
self.createButton({
|
||
|
label="Reset", click_function="buttonClick_reset", function_owner=self,
|
||
|
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
|
||
|
font_size=250, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
end
|
||
|
|
||
|
|
||
|
--During Setup
|
||
|
|
||
|
|
||
|
--Checks or unchecks buttons
|
||
|
function buttonClick_selection(index, obj)
|
||
|
local color = {0,1,0,0.6}
|
||
|
if memoryList[obj.getGUID()] == nil then
|
||
|
self.editButton({index=index, color=color})
|
||
|
--Adding pos/rot to memory table
|
||
|
local pos, rot = obj.getPosition(), obj.getRotation()
|
||
|
--I need to add it like this or it won't save due to indexing issue
|
||
|
memoryList[obj.getGUID()] = {
|
||
|
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
|
||
|
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
|
||
|
lock=obj.getLock()
|
||
|
}
|
||
|
obj.highlightOn({0,1,0})
|
||
|
else
|
||
|
color = {0.75,0.25,0.25,0.6}
|
||
|
self.editButton({index=index, color=color})
|
||
|
memoryList[obj.getGUID()] = nil
|
||
|
obj.highlightOff()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--Cancels selection process
|
||
|
function buttonClick_cancel()
|
||
|
memoryList = memoryListBackup
|
||
|
self.clearButtons()
|
||
|
if next(memoryList) == nil then
|
||
|
createSetupButton()
|
||
|
else
|
||
|
createMemoryActionButtons()
|
||
|
end
|
||
|
removeAllHighlights()
|
||
|
broadcastToAll("Selection Canceled", {1,1,1})
|
||
|
end
|
||
|
|
||
|
--Saves selections
|
||
|
function buttonClick_submit()
|
||
|
if next(memoryList) == nil then
|
||
|
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
|
||
|
else
|
||
|
self.clearButtons()
|
||
|
createMemoryActionButtons()
|
||
|
local count = 0
|
||
|
for guid in pairs(memoryList) do
|
||
|
count = count + 1
|
||
|
local obj = getObjectFromGUID(guid)
|
||
|
if obj ~= nil then obj.highlightOff() end
|
||
|
end
|
||
|
broadcastToAll(count.." Objects Saved", {1,1,1})
|
||
|
updateSave()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--Resets bag to starting status
|
||
|
function buttonClick_reset()
|
||
|
memoryList = {}
|
||
|
self.clearButtons()
|
||
|
createSetupButton()
|
||
|
removeAllHighlights()
|
||
|
broadcastToAll("Tool Reset", {1,1,1})
|
||
|
updateSave()
|
||
|
end
|
||
|
|
||
|
|
||
|
--After Setup
|
||
|
|
||
|
|
||
|
--Creates recall and place buttons
|
||
|
function createMemoryActionButtons()
|
||
|
self.createButton({
|
||
|
label="Place", click_function="buttonClick_place", function_owner=self,
|
||
|
position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
|
||
|
font_size=130, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
self.createButton({
|
||
|
label="Recall", click_function="buttonClick_recall", function_owner=self,
|
||
|
position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
|
||
|
font_size=130, color={0,0,0}, font_color={1,1,1}
|
||
|
})
|
||
|
-- self.createButton({
|
||
|
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
|
||
|
-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,
|
||
|
-- font_size=250, color={0,0,0}, font_color={1,1,1}
|
||
|
-- })
|
||
|
end
|
||
|
|
||
|
--Sends objects from bag/table to their saved position/rotation
|
||
|
function buttonClick_place()
|
||
|
local bagObjList = self.getObjects()
|
||
|
for guid, entry in pairs(memoryList) do
|
||
|
local obj = getObjectFromGUID(guid)
|
||
|
--If obj is out on the table, move it to the saved pos/rot
|
||
|
if obj ~= nil then
|
||
|
obj.setPositionSmooth(entry.pos)
|
||
|
obj.setRotationSmooth(entry.rot)
|
||
|
obj.setLock(entry.lock)
|
||
|
else
|
||
|
--If obj is inside of the bag
|
||
|
for _, bagObj in ipairs(bagObjList) do
|
||
|
if bagObj.guid == guid then
|
||
|
local item = self.takeObject({
|
||
|
guid=guid, position=entry.pos, rotation=entry.rot,
|
||
|
})
|
||
|
item.setLock(entry.lock)
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
broadcastToAll("Objects Placed", {1,1,1})
|
||
|
end
|
||
|
|
||
|
--Recalls objects to bag from table
|
||
|
function buttonClick_recall()
|
||
|
for guid, entry in pairs(memoryList) do
|
||
|
local obj = getObjectFromGUID(guid)
|
||
|
if obj ~= nil then self.putObject(obj) end
|
||
|
end
|
||
|
broadcastToAll("Objects Recalled", {1,1,1})
|
||
|
end
|
||
|
|
||
|
|
||
|
--Utility functions
|
||
|
|
||
|
|
||
|
--Find delta (difference) between 2 x/y/z coordinates
|
||
|
function findOffsetDistance(p1, p2, obj)
|
||
|
local deltaPos = {}
|
||
|
local bounds = obj.getBounds()
|
||
|
deltaPos.x = (p2.x-p1.x)
|
||
|
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
|
||
|
deltaPos.z = (p2.z-p1.z)
|
||
|
return deltaPos
|
||
|
end
|
||
|
|
||
|
--Used to rotate a set of coordinates by an angle
|
||
|
function rotateLocalCoordinates(desiredPos, obj)
|
||
|
local objPos, objRot = obj.getPosition(), obj.getRotation()
|
||
|
local angle = math.rad(objRot.y)
|
||
|
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
|
||
|
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
|
||
|
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
|
||
|
return {x=x, y=desiredPos.y, z=z}
|
||
|
end
|
||
|
|
||
|
--Coroutine delay, in seconds
|
||
|
function wait(time)
|
||
|
local start = os.time()
|
||
|
repeat coroutine.yield(0) until os.time() > start + time
|
||
|
end
|
||
|
|
||
|
--Duplicates a table (needed to prevent it making reference to the same objects)
|
||
|
function duplicateTable(oldTable)
|
||
|
local newTable = {}
|
||
|
for k, v in pairs(oldTable) do
|
||
|
newTable[k] = v
|
||
|
end
|
||
|
return newTable
|
||
|
end
|
||
|
|
||
|
--Moves scripted highlight from all objects
|
||
|
function removeAllHighlights()
|
||
|
for _, obj in ipairs(getAllObjects()) do
|
||
|
obj.highlightOff()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--Round number (num) to the Nth decimal (dec)
|
||
|
function round(num, dec)
|
||
|
local mult = 10^(dec or 0)
|
||
|
return math.floor(num * mult + 0.5) / mult
|
||
|
end
|