ah_sce_unpacked/unpacked/Custom_Tile 666973.yaml

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Autoraise: true
ColorDiffuse:
b: 0.0
g: 0.008296312
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r: 0.106239609
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.2
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/933819604050849524/797528309EFBAC7485283048AAB9DA68B8A31891/
ImageURL: http://cloud-3.steamusercontent.com/ugc/933819604050849085/9E22AFD7B0157140FC177DBCCBCB1D61D6A0329F/
WidthScale: 0.0
Description: ''
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DragSelectable: true
GMNotes: ''
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GUID: '666973'
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: false
LuaScript: !include 'Custom_Tile 666973.ttslua'
LuaScriptState: ''
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MeasureMovement: false
Name: Custom_Tile
Nickname: ''
Snap: true
States:
'2':
Autoraise: true
ColorDiffuse:
b: 0.0009864086
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g: 0.113238014
r: 0.0414628237
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.2
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/933819604050886219/5987AB68E0D2609CC3831F1311E9070D7189FBA8/
ImageURL: http://cloud-3.steamusercontent.com/ugc/933819604050885611/845B5AA915F30492B5F34864698B9C3627FA5763/
WidthScale: 0.0
Description: ''
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DragSelectable: true
GMNotes: ''
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GUID: e75551
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: true
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LuaScript: "function onLoad()\n -- Add a button to the object\n local params\
\ = {}\n params.click_function = 'toPhaseThree'\n params.function_owner =\
\ self\n params.tooltip = '2. Investigation Phase\\n\\n 2.1 Investigation\
\ phase begins.\\n\\n> PLAYER WINDOW <\\n\\n 2.2 Next investigator\u2019\
s turn begins.\\n\\n> PLAYER WINDOW <\\n\\n 2.2.1 Active investigator\
\ may take\\n an action, if able. If an action\\n was taken,\
\ return to previous\\n player window. If no action was\\n \
\ taken, proceed to 2.2.2.\\n\\n 2.2.2 Investigator\u2019s turn ends.\\\
n If an investigator has not yet\\n taken a turn this phase,\
\ return\\n to 2.2. If each investigator has\\n taken a turn\
\ this phase,\\n proceed to 2.3.\\n\\n 2.3 Investigation phase ends.'\n\
\ params.width = 600\n params.height = 600\n self.createButton(params)\n\
end\n\nfunction toPhaseThree()\n self.setState(3)\nend"
LuaScriptState: ''
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MeasureMovement: false
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
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posX: -70.0851059
posY: 1.24783587
posZ: 96.58559
rotX: 0.0208083242
rotY: 269.985138
rotZ: 0.01676545
scaleX: 1.5
scaleY: 1.0
scaleZ: 1.5
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Value: 0
XmlUI: ''
'3':
Autoraise: true
ColorDiffuse:
b: 0.0
g: 0.0
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r: 0.235189766
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.2
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/982233321870235526/32D11CE67CBFB6E1197E540F9CA08F871A500C85/
ImageURL: http://cloud-3.steamusercontent.com/ugc/982233321870235122/492996D07ABF6DDA4B605A3013C4892839DCF1F3/
WidthScale: 0.0
Description: ''
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DragSelectable: true
GMNotes: ''
GUID: 042d56
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: true
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LuaScript: "function onLoad()\n -- Add a button to the object\n local params\
\ = {}\n params.click_function = 'toPhaseFour'\n params.function_owner = self\n\
\ params.tooltip = '3. Enemy Phase\\n\\n 3.1 Enemy phase begins.\\n\\n \
\ 3.2 Hunter enemies move.\\n\\n> PLAYER WINDOW <\\n\\n 3.3 Next investigator\
\ resolves\\n engaged enemy attacks. If an\\n investigator has not\
\ yet\\n resolved enemy attacks this\\n phase, return to previous\\\
n player window. After final\\n investigator resolves engaged\\n \
\ enemy attacks, proceed to\\n next player window.\\n\\n> PLAYER WINDOW\
\ <\\n\\n 3.4 Enemy phase ends.'\n params.width = 600\n params.height =\
\ 600\n self.createButton(params)\nend\n\nfunction toPhaseFour()\n self.setState(4)\n\
end"
LuaScriptState: ''
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MeasureMovement: false
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
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posX: -70.0851059
posY: 1.24783587
posZ: 96.58559
rotX: 0.0208083279
rotY: 269.985138
rotZ: 0.0167654529
scaleX: 1.5
scaleY: 1.0
scaleZ: 1.5
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Value: 0
XmlUI: ''
'4':
Autoraise: true
ColorDiffuse:
b: 0.0
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g: 0.3496284
r: 0.5313587
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.2
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/982233321870237827/81374325F650673C37C89E4E2A1DC25F1C97FED8/
ImageURL: http://cloud-3.steamusercontent.com/ugc/982233321870237261/C287CAED2423970F33E72D6C7415CBEC6794C533/
WidthScale: 0.0
Description: ''
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DragSelectable: true
GMNotes: ''
GUID: 44077a
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
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LayoutGroupSortIndex: 0
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Locked: true
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LuaScript: "function onLoad()\n -- Add a button to the object\n local params\
\ = {}\n params.click_function = 'toPhaseOne'\n params.function_owner = self\n\
\ params.tooltip = '4. Upkeep Phase\\n\\n 4.1 Upkeep phase begins.\\n\\\
n> PLAYER WINDOW <\\n\\n 4.2 Reset actions.\\n\\n 4.3 Ready each exhausted\
\ card.\\n\\n 4.4 Each investigator draws 1\\n card and gains 1 resource.\\\
n\\n 4.5 Each investigator checks\\n hand size.\\n\\n 4.6 Upkeep\
\ phase ends.\\n Round ends.'\n params.width = 600\n params.height =\
\ 600\n self.createButton(params)\nend\n\nfunction toPhaseOne()\n self.setState(1)\n\
end"
LuaScriptState: ''
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MeasureMovement: false
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
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posX: -70.0851059
posY: 1.24783587
posZ: 96.58559
rotX: 0.0208083317
rotY: 269.985138
rotZ: 0.0167654566
scaleX: 1.5
scaleY: 1.0
scaleZ: 1.5
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Value: 0
XmlUI: ''
Sticky: true
Tooltip: true
Transform:
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posX: -70.16
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posY: 1.25
posZ: 96.64
rotX: 0.02
rotY: 270.0
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rotZ: 0.02
scaleX: 1.5
scaleY: 1.0
scaleZ: 1.5
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Value: 0
XmlUI: ''