ah_sce_unpacked/unpacked/Custom_Model d86b7c.ttslua

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2020-12-06 09:42:02 -05:00
--Counting Bowl by MrStump
--Table of items which can be counted in this Bowl
--Each entry has 2 things to enter
--a name (what is in the name field of that object)
--a value (how much it is worth)
--A number in the items description will override the number entry in this table
validCountItemList = {
["Clue"] = 1,
[""] = 1,
--["Name3"] = 2,
--["Name4"] = 31,
--Add more entries as needed
--Remove the -- from before a line for the script to use it
}
--END OF CODE TO EDIT
function onLoad()
timerID = self.getGUID()..math.random(9999999999999)
--Sets position/color for the button, spawns it
self.createButton({
label="", click_function="removeAllClues", function_owner=self,
position={0,0,0}, rotation={0,8,0}, height=0, width=0,
font_color={0,0,0}, font_size=2000
})
--Start timer which repeats forever, running countItems() every second
Timer.create({
identifier=timerID,
function_name="countItems", function_owner=self,
repetitions=0, delay=1
})
exposedValue = 0
trashCan = getObjectFromGUID("147e80")
end
function findValidItemsInSphere()
return filterByValidity(findItemsInSphere())
end
--Activated once per second, counts items in bowls
function countItems()
local totalValue = -1
local countableItems = findValidItemsInSphere()
for ind, entry in ipairs(countableItems) do
local descValue = tonumber(entry.hit_object.getDescription())
local stackMult = math.abs(entry.hit_object.getQuantity())
--Use value in description if available
if descValue ~= nil then
totalValue = totalValue + descValue * stackMult
else
--Otherwise use the value in validCountItemList
totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
end
end
exposedValue = totalValue
--Updates the number display
self.editButton({index=0, label=totalValue})
end
function filterByValidity(items)
retval = {}
for _, entry in ipairs(items) do
--Ignore the bowl
if entry.hit_object ~= self then
--Ignore if not in validCountItemList
local tableEntry = validCountItemList[entry.hit_object.getName()]
if tableEntry ~= nil then
table.insert(retval, entry)
end
end
end
return retval
end
--Gets the items in the bowl for countItems to count
function findItemsInSphere()
--Find scaling factor
local scale = self.getScale()
--Set position for the sphere
local pos = self.getPosition()
pos.y=pos.y+(1.25*scale.y)
--Ray trace to get all objects
return Physics.cast({
origin=pos, direction={0,1,0}, type=2, max_distance=0,
size={6*scale.x,6*scale.y,6*scale.z}, --debug=true
})
end
function removeAllClues()
startLuaCoroutine(self, "clueRemovalCoroutine")
end
function clueRemovalCoroutine()
for _, entry in ipairs(findValidItemsInSphere()) do
-- Do not put the table in the garbage
if entry.hit_object.getGUID() ~= "4ee1f2" then
--delay for animation purposes
for k=1,10 do
coroutine.yield(0)
end
trashCan.putObject(entry.hit_object)
end
end
--coroutines must return a value
return 1
end
function onDestroy()
Timer.destroy(timerID)
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end