2020-11-28 13:23:58 -05:00
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--Counting Bowl by MrStump
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--Table of items which can be counted in this Bowl
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--Each entry has 2 things to enter
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--a name (what is in the name field of that object)
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--a value (how much it is worth)
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--A number in the items description will override the number entry in this table
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validCountItemList = {
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["Clue"] = 1,
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[""] = 1,
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--["Name3"] = 2,
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--["Name4"] = 31,
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--Add more entries as needed
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--Remove the -- from before a line for the script to use it
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}
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--END OF CODE TO EDIT
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function onLoad()
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timerID = self.getGUID()..math.random(9999999999999)
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--Sets position/color for the button, spawns it
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self.createButton({
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label="", click_function="removeAllClues", function_owner=self,
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position={0,0,0}, rotation={0,8,0}, height=0, width=0,
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font_color={0,0,0}, font_size=2000
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})
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--Start timer which repeats forever, running countItems() every second
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Timer.create({
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identifier=timerID,
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function_name="countItems", function_owner=self,
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repetitions=0, delay=1
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})
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exposedValue = 0
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trashCan = getObjectFromGUID("147e80")
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end
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function findValidItemsInSphere()
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return filterByValidity(findItemsInSphere())
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end
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--Activated once per second, counts items in bowls
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function countItems()
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local totalValue = -1
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local countableItems = findValidItemsInSphere()
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for ind, entry in ipairs(countableItems) do
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local descValue = tonumber(entry.hit_object.getDescription())
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local stackMult = math.abs(entry.hit_object.getQuantity())
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--Use value in description if available
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if descValue ~= nil then
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totalValue = totalValue + descValue * stackMult
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else
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--Otherwise use the value in validCountItemList
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totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
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end
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end
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exposedValue = totalValue
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--Updates the number display
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self.editButton({index=0, label=totalValue})
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end
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function filterByValidity(items)
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retval = {}
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for _, entry in ipairs(items) do
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--Ignore the bowl
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if entry.hit_object ~= self then
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--Ignore if not in validCountItemList
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local tableEntry = validCountItemList[entry.hit_object.getName()]
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if tableEntry ~= nil then
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table.insert(retval, entry)
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end
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end
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end
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return retval
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end
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--Gets the items in the bowl for countItems to count
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function findItemsInSphere()
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--Find scaling factor
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local scale = self.getScale()
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--Set position for the sphere
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local pos = self.getPosition()
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pos.y=pos.y+(1.25*scale.y)
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--Ray trace to get all objects
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return Physics.cast({
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origin=pos, direction={0,1,0}, type=2, max_distance=0,
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size={6*scale.x,6*scale.y,6*scale.z}, --debug=true
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})
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end
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function removeAllClues()
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startLuaCoroutine(self, "clueRemovalCoroutine")
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end
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function clueRemovalCoroutine()
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for _, entry in ipairs(findValidItemsInSphere()) do
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-- Do not put the table in the garbage
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if entry.hit_object.getGUID() ~= "4ee1f2" then
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--delay for animation purposes
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for k=1,10 do
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coroutine.yield(0)
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end
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trashCan.putObject(entry.hit_object)
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end
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end
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--coroutines must return a value
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return 1
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end
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function onDestroy()
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Timer.destroy(timerID)
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2020-09-29 00:27:33 -04:00
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end
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