ah_sce_unpacked/unpacked/Chinese_Checkers_Piece Flex Table Control bd69bd.ttslua

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tableHeightOffset = -9
function onSave()
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return JSON.encode({ tid = tableImageData, cd = checkData })
end
function onload(saved_data)
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if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
tableImageData = loaded_data.tid
checkData = loaded_data.cd
else
tableImageData = {}
checkData = { move = false, scale = false }
end
--Disables interactable status of objects with GUID in list
for _, guid in ipairs(ref_noninteractable) do
local obj = getObjectFromGUID(guid)
if obj then obj.interactable = false end
end
--Establish references to table parts
obj_leg1 = getObjectFromGUID("afc863")
obj_leg2 = getObjectFromGUID("c8edca")
obj_leg3 = getObjectFromGUID("393bf7")
obj_leg4 = getObjectFromGUID("12c65e")
obj_surface = getObjectFromGUID("4ee1f2")
obj_side_top = getObjectFromGUID("35b95f")
obj_side_bot = getObjectFromGUID("f938a2")
obj_side_lef = getObjectFromGUID("9f95fd")
obj_side_rig = getObjectFromGUID("5af8f2")
controlActive = true
createOpenCloseButton()
end
--Activation/deactivation of control panel
--Activated by clicking on
function click_toggleControl(_, color)
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if permissionCheck(color) then
if not controlActive then
--Activate control panel
controlActive = true
self.clearButtons()
createOpenCloseButton()
createSurfaceInput()
createSurfaceButtons()
createScaleInput()
createScaleButtons()
else
--Deactivate control panel
controlActive = false
self.clearButtons()
self.clearInputs()
createOpenCloseButton()
end
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end
end
--Table surface control
--Changes table surface
function click_applySurface(_, color)
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if permissionCheck(color) then
updateSurface()
broadcastToAll("New Table Image Applied", { 0.2, 0.9, 0.2 })
end
end
--Saves table surface
function click_saveSurface(_, color)
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if permissionCheck(color) then
local nickname = self.getInputs()[1].value
local url = self.getInputs()[2].value
if nickname == "" then
--No nickname
broadcastToAll("Please supply a nickname for this save.", { 0.9, 0.2, 0.2 })
else
--Nickname exists
if findInImageDataIndex(url, nickname) == nil then
--Save doesn't exist already
table.insert(tableImageData, { url = url, name = nickname })
broadcastToAll("Image URL saved to memory.", { 0.2, 0.9, 0.2 })
--Refresh buttons
self.clearButtons()
createOpenCloseButton()
createSurfaceButtons()
createScaleButtons()
else
--Save exists already
broadcastToAll("Memory already contains a save with this Name or URL. Delete it first.", { 0.9, 0.2, 0.2 })
end
end
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end
end
--Loads table surface
function click_loadMemory(_, color, index)
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if permissionCheck(color) then
self.editInput({ index = 0, value = tableImageData[index].name })
self.editInput({ index = 1, value = tableImageData[index].url })
updateSurface()
broadcastToAll("Table Image Loaded", { 0.2, 0.9, 0.2 })
end
end
--Deletes table surface
function click_deleteMemory(_, color, index)
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if permissionCheck(color) then
table.remove(tableImageData, index)
self.clearButtons()
createOpenCloseButton()
createSurfaceButtons()
createScaleButtons()
broadcastToAll("Element Removed from Memory", { 0.2, 0.9, 0.2 })
end
end
--Updates surface from the values in the input field
function updateSurface()
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local customInfo = obj_surface.getCustomObject()
customInfo.diffuse = self.getInputs()[2].value
obj_surface.setCustomObject(customInfo)
obj_surface = obj_surface.reload()
end
--Table Scale control
--Applies Scale to table pieces
function click_applyScale(_, color)
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if permissionCheck(color) then
local newWidth = tonumber(self.getInputs()[3].value)
local newDepth = tonumber(self.getInputs()[4].value)
if type(newWidth) ~= "number" then
broadcastToAll("Invalid Width", { 0.9, 0.2, 0.2 })
return
elseif type(newDepth) ~= "number" then
broadcastToAll("Invalid Depth", { 0.9, 0.2, 0.2 })
return
elseif newWidth < 0.1 or newDepth < 0.1 then
broadcastToAll("Scale cannot go below 0.1", { 0.9, 0.2, 0.2 })
return
elseif newWidth > 12 or newDepth > 12 then
broadcastToAll("Scale should not go over 12 (world size limitation)", { 0.9, 0.2, 0.2 })
return
else
changeTableScale(math.abs(newWidth), math.abs(newDepth))
broadcastToAll("Scale applied.", { 0.2, 0.9, 0.2 })
end
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end
end
--Checks/unchecks move box for hands
function click_checkMove(_, color)
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if permissionCheck(color) then
local find_func = function(o) return o.click_function == "click_checkMove" end
if checkData.move == true then
checkData.move = false
local buttonEntry = findButton(self, find_func)
self.editButton({ index = buttonEntry.index, label = "" })
else
checkData.move = true
local buttonEntry = findButton(self, find_func)
self.editButton({ index = buttonEntry.index, label = string.char(10008) })
end
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end
end
--Checks/unchecks scale box for hands
--This button was disabled for technical reasons
--[[
function click_checkScale(_, color)
if permissionCheck(color) then
local find_func = function(o) return o.click_function=="click_checkScale" end
if checkData.scale == true then
checkData.scale = false
local buttonEntry = findButton(self, find_func)
self.editButton({index=buttonEntry.index, label=""})
else
checkData.scale = true
local buttonEntry = findButton(self, find_func)
self.editButton({index=buttonEntry.index, label=string.char(10008)})
end
end
end
]]
--Alters scale of elements and moves them
function changeTableScale(width, depth)
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--Scaling factors used to translate scale to position offset
local width2pos = (width - 1) * 18
local depth2pos = (depth - 1) * 18
--Hand zone movement
if checkData.move == true then
for _, pc in ipairs(ref_playerColor) do
if Player[pc].getHandCount() > 0 then
moveHandZone(Player[pc], width2pos, depth2pos)
end
end
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end
--Hand zone scaling
--The button to enable this was disabled for technical reasons
if checkData.scale == true then
for _, pc in ipairs(ref_playerColor) do
if Player[pc].getHandCount() > 0 then
scaleHandZone(Player[pc], width, depth)
end
end
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end
--Resizing table elements
obj_side_top.setScale({ width, 1, 1 })
obj_side_bot.setScale({ width, 1, 1 })
obj_side_lef.setScale({ depth, 1, 1 })
obj_side_rig.setScale({ depth, 1, 1 })
obj_surface.setScale({ width, 1, depth })
--Moving table elements to accomodate new scale
obj_side_lef.setPosition({ -width2pos, tableHeightOffset, 0 })
obj_side_rig.setPosition({ width2pos, tableHeightOffset, 0 })
obj_side_top.setPosition({ 0, tableHeightOffset, depth2pos })
obj_side_bot.setPosition({ 0, tableHeightOffset, -depth2pos })
obj_leg1.setPosition({ -width2pos, tableHeightOffset, -depth2pos })
obj_leg2.setPosition({ -width2pos, tableHeightOffset, depth2pos })
obj_leg3.setPosition({ width2pos, tableHeightOffset, depth2pos })
obj_leg4.setPosition({ width2pos, tableHeightOffset, -depth2pos })
self.setPosition(obj_leg4.positionToWorld({ -22.12, 8.74, -19.16 }))
--Only enabled when changing tableHeightOffset
--obj_surface.setPosition({0,tableHeightOffset,0})
end
--Move hand zone, p=player reference, facts are scaling factors
function moveHandZone(p, width2pos, depth2pos)
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local widthX = obj_side_rig.getPosition().x
local depthZ = obj_side_top.getPosition().z
for i = 1, p.getHandCount() do
local handT = p.getHandTransform()
local pos = handT.position
local y = handT.rotation.y
if y < 45 or y > 320 or y > 135 and y < 225 then
if pos.z > 0 then
pos.z = pos.z + depth2pos - depthZ
else
pos.z = pos.z - depth2pos + depthZ
end
else
if pos.x > 0 then
pos.x = pos.x + width2pos - widthX
else
pos.x = pos.x - width2pos + widthX
end
end
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--Only enabled when changing tableHeightOffset
--pos.y = tableHeightOffset + 14
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handT.position = pos
p.setHandTransform(handT, i)
end
end
---Scales hand zones, p=player reference, facts are scaling factors
function scaleHandZone(p, width, depth)
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local widthFact = width / obj_side_top.getScale().x
local depthFact = depth / obj_side_lef.getScale().x
for i = 1, p.getHandCount() do
local handT = p.getHandTransform()
local scale = handT.scale
local y = handT.rotation.y
if y < 45 or y > 320 or y > 135 and y < 225 then
scale.x = scale.x * widthFact
else
scale.x = scale.x * depthFact
end
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handT.scale = scale
p.setHandTransform(handT, i)
end
end
--Information gathering
--Checks if a color is promoted or host
function permissionCheck(color)
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if Player[color].host == true or Player[color].promoted == true then
return true
else
return false
end
end
--Locates a string saved within memory file
function findInImageDataIndex(...)
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for _, str in ipairs({ ... }) do
for i, v in ipairs(tableImageData) do
if v.url == str or v.name == str then
return i
end
end
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end
return nil
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
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local mult = 10 ^ (dec or 0)
return math.floor(num * mult + 0.5) / mult
end
--Locates a button with a helper function
function findButton(obj, func)
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if func == nil then error("No func supplied to findButton") end
for _, v in ipairs(obj.getButtons()) do
if func(v) then
return v
end
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end
return nil
end
--Creation of buttons/inputs
function createOpenCloseButton()
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local tooltip = "Open Table Control Panel"
if controlActive then
tooltip = "Close Table Control Panel"
end
self.createButton({
click_function = "click_toggleControl",
function_owner = self,
position = { 0, 0, 0 },
rotation = { -45, 0, 0 },
height = 400,
width = 400,
color = { 1, 1, 1, 0 },
tooltip = tooltip
})
end
function createSurfaceInput()
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local currentURL = obj_surface.getCustomObject().diffuse
local nickname = ""
if findInImageDataIndex(currentURL) ~= nil then
nickname = tableImageData[findInImageDataIndex(currentURL)].name
end
self.createInput({
label = "Nickname",
input_function = "none",
function_owner = self,
alignment = 3,
position = { 0, 0, 2 },
height = 224,
width = 4000,
font_size = 200,
tooltip = "Enter nickname for table image (only used for save)",
value = nickname
})
self.createInput({
label = "URL",
input_function = "none",
function_owner = self,
alignment = 3,
position = { 0, 0, 3 },
height = 224,
width = 4000,
font_size = 200,
tooltip = "Enter URL for tabletop image",
value = currentURL
})
end
function createSurfaceButtons()
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--Label
self.createButton({
label = "Tabletop Surface Image",
click_function = "none",
position = { 0, 0, 1 },
height = 0,
width = 0,
font_size = 300,
font_color = { 1, 1, 1 }
})
--Functional
self.createButton({
label = "Apply Image\nTo Table",
click_function = "click_applySurface",
function_owner = self,
tooltip = "Apply URL as table image",
position = { 2, 0, 4 },
height = 440,
width = 1400,
font_size = 200,
})
self.createButton({
label = "Save Image\nTo Memory",
click_function = "click_saveSurface",
function_owner = self,
tooltip = "Record URL into memory (requires nickname)",
position = { -2, 0, 4 },
height = 440,
width = 1400,
font_size = 200,
})
--Label
self.createButton({
label = "Load From Memory",
click_function = "none",
position = { 0, 0, 5.5 },
height = 0,
width = 0,
font_size = 300,
font_color = { 1, 1, 1 }
})
--Saves, created dynamically from memory file
for i, memoryEntry in ipairs(tableImageData) do
--Load
local funcName = i .. "loadMemory"
local func = function(x, y) click_loadMemory(x, y, i) end
self.setVar(funcName, func)
self.createButton({
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label = memoryEntry.name,
click_function = funcName,
function_owner = self,
tooltip = memoryEntry.url,
font_size = 200,
position = { -0.6, 0, 6.5 + 0.5 * (i - 1) },
height = 240,
width = 3300,
})
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--Delete
local funcName = i .. "deleteMemory"
local func = function(x, y) click_deleteMemory(x, y, i) end
self.setVar(funcName, func)
self.createButton({
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label = "DELETE",
click_function = funcName,
function_owner = self,
tooltip = "",
position = { 3.6, 0, 6.5 + 0.5 * (i - 1) },
height = 240,
width = 600,
font_size = 160,
font_color = { 1, 0, 0 },
color = { 0.8, 0.8, 0.8 }
})
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end
end
function createScaleInput()
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self.createInput({
label = string.char(8644),
input_function = "none",
function_owner = self,
alignment = 3,
position = { -8.5, 0, 2 },
height = 224,
width = 400,
font_size = 200,
tooltip = "Table Width",
value = round(obj_side_top.getScale().x, 1)
})
self.createInput({
label = string.char(8645),
input_function = "none",
function_owner = self,
alignment = 3,
position = { -7.5, 0, 2 },
height = 224,
width = 400,
font_size = 200,
tooltip = "Table Depth",
value = round(obj_side_lef.getScale().x, 1)
})
end
function createScaleButtons()
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--Labels
self.createButton({
label = "Table Scale",
click_function = "none",
position = { -8, 0, 1 },
height = 0,
width = 0,
font_size = 300,
font_color = { 1, 1, 1 }
})
self.createButton({
label = string.char(8644) .. " " .. string.char(8645),
click_function = "none",
position = { -8, 0, 2 },
height = 0,
width = 0,
font_size = 300,
font_color = { 1, 1, 1 }
})
self.createButton({
label = "Move Hands:",
click_function = "none",
position = { -8.3, 0, 3 },
height = 0,
width = 0,
font_size = 200,
font_color = { 1, 1, 1 }
})
--Disabled due to me removing the feature for technical reasons
--[[
self.createButton({
label="Scale Hands:", click_function="none",
position={-8.3,0,4}, height=0, width=0, font_size=200, font_color={1,1,1}
})
]]
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--Checkboxes
local label = ""
if checkData.move == true then label = string.char(10008) end
self.createButton({
label = label,
click_function = "click_checkMove",
function_owner = self,
tooltip = "Check to move hands when table is rescaled",
position = { -6.8, 0, 3 },
height = 224,
width = 224,
font_size = 200,
})
--[[
local label = ""
if checkData.scale == true then label = string.char(10008) end
self.createButton({
label=label, click_function="click_checkScale",
function_owner=self, tooltip="Check to scale the width of hands when table is rescaled",
position={-6.8,0,4}, height=224, width=224, font_size=200,
})
]]
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--Apply button
self.createButton({
label = "Apply Scale",
click_function = "click_applyScale",
function_owner = self,
tooltip = "Apply width/depth to table",
position = { -8, 0, 4 },
height = 440,
width = 1400,
font_size = 200,
})
end
--Data tables
ref_noninteractable = {
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"afc863", "c8edca", "393bf7", "12c65e", "f938a2", "9f95fd", "35b95f",
"5af8f2", "4ee1f2", "bd69bd"
}
ref_playerColor = {
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"White", "Brown", "Red", "Orange", "Yellow",
"Green", "Teal", "Blue", "Purple", "Pink", "Black"
}
--Dummy function, absorbs unwanted triggers
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function none() end