SotM_Playfield/evaluations.org
2017-10-12 23:28:54 -04:00

3.1 KiB

Evals:

eval 1 Keith

Controls

need a way to show non-intuitive controls (anything other than drag, really)

Piles/Decks

TODO hiding or drag to/from edges of screen?
DONE modifier key for placing at bottom of pile?
Keith says make it harder to shuffle: context menu? modifier?
actually: added a shake animation
easy to drop into wrong pile: weird cursor position and restriction interaction

Hand

TODO hiding? at least for environments and villains
TODO scrolling or stacking or something
maybe make the cards actually go into a container and lose their transforms, so they sit together (in a row)

eval 2 Jeffery

TODO taking cards out of the deck: should autodraw

eval 3 Jeffery

TODO discard issues: cursor position weirdness

hand:

TODO need more space/structure
TODO maybe smaller cards in hand
TODO double tap to modal (fullscreen)
TODO maybe stack: like tabletop or mac bar thing

eval 4 kevin

damage tokens/trackers

remove card from game

change to pinch to zoom + dbltap to restor size

swap deck and discard

eval 5ish me

touch navigation for all stuff

update pile counts when taking out from list

allow dragging out of list, not just tap to add

context menu: long press on pile

switch listing to tap, shuffle to doubletap or in context menu
allow swap deck and discard

hand should be bigger, with larger snap size

dragging slightly wierd in snap area

dark background

eval 6 priscilla

drag and drop still sucks: especially into/out of piles

UI is still unintuitive

eval 7

shuffle is too easy: suggestion: top to draw, bottom to shuffle

Notes:

Controls

TODO need a way to show non-intuitive controls (anything other than drag, really)

TODO touch navigation for all stuff

context menu: long press on pile
change to pinch to zoom + dbltap to restore size

Piles/Decks

TODO hiding or drag to/from edges of screen?

DONE modifier key for placing at bottom of pile?

TODO Keith says make it harder to shuffle: context menu? modifier?

DONE added a shake animation

TODO easy to drop into wrong pile: weird cursor position and restriction interaction

TODO taking cards out of the deck: should autodraw

TODO discard issues: cursor position weirdness

TODO allow swap deck and discard (ie reshuffle discard into deck)

TODO switch listing to tap, shuffle to doubletap or in context menu

TODO allow dragging out of list, not just tap to add

TODO update pile counts when taking out from list

Hand

TODO hiding? at least for environments and villains

TODO need more space/structure: scrolling or stacking or something

like tabletop or mac bar thing
maybe make the cards actually go into a container and lose their transforms, so they sit together (in a row)
double tap to modal (fullscreen)

TODO hand should be bigger, with larger snap size

TODO dragging slightly wierd in snap area

TODO maybe smaller cards in hand

Other

damage tokens/trackers

remove card from game

dark background