399 lines
12 KiB
Plaintext
399 lines
12 KiB
Plaintext
--[[
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Cleans up the table for the next scenario in a campaign:
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- sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log
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- puts everything on playmats and hands into respective trashcans
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- use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")
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--]]
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local playAreaApi = require("core/PlayAreaApi")
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-- enable this for debugging
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local SHOW_RAYS = false
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-- these objects will be ignored
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local IGNORE_GUIDS = {
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-- big playmat, change image panel and investigator counter
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"b7b45b"; "f182ee"; "721ba2";
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-- bless/curse manager
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"afa06b"; "bd0253"; "5933fb";
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-- stuff on agenda/act playmat
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"85c4c6"; "4a3aa4"; "fea079"; "b015d8"; "11e0cf"; "9f334f"; "70b9f6"; "0a5a29";
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-- doom/location token bag
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"47ffc3"; "170f10";
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-- table
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"4ee1f2"
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}
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-- objects with this tag will be ignored
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local IGNORE_TAG = "CleanUpHelper_ignore"
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-- colors and order for following tables
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local COLORS = { "White"; "Orange"; "Green"; "Red"; "Agenda" }
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-- counter GUIDS (4x damage and 4x horror)
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local DAMAGE_HORROR_GUIDS = {
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"eb08d6"; "e64eec"; "1f5a0a"; "591a45";
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"468e88"; "0257d9"; "7b5729"; "beb964";
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}
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local RESET_VALUES = {}
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-- GUIDS of objects (in order of ownership relating to 'COLORS')
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local PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" }
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local RESOURCE_GUIDS = { "4406f0"; "816d84"; "cd15ac"; "a4b60d" }
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local TRACKER_GUIDS = { "e598c2"; "b4a5f7"; "af7ed7"; "e74881" }
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local CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" }
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local CLUE_CLICKER_GUIDS = { "db85d6"; "3f22e5"; "891403"; "4111de" }
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local TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" }
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-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)
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local PHYSICS_POSITION = {
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{ -54.5, 2, 21 };
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{ -54.5, 2, -21 };
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{ -25.0, 2, 26 };
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{ -25.0, 2, -26 };
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{ -02.0, 2, 10 };
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{ -00.0, 2, -27 }
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}
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local PHYSICS_ROTATION = { 270, 270, 0, 180, 270, 0 }
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local PHYSICS_SCALE = {
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{ 36.6, 1, 14.5 };
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{ 36.6, 1, 14.5 };
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{ 28.0, 1, 14.5 };
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{ 28.0, 1, 14.5 };
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{ 55.0, 1, 13.5 };
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{ 05.0, 1, 05.0 }
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}
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local optionsVisible = false
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local options = {}
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options["importTrauma"] = true
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options["tidyPlayermats"] = true
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options["removeDrawnLines"] = false
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local buttonParameters = {}
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buttonParameters.function_owner = self
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---------------------------------------------------------
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-- option loading and GUI setup
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---------------------------------------------------------
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function onSave()
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return JSON.encode({
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options = options
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})
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end
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function onLoad(savedData)
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if savedData ~= nil then
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local loadedData = JSON.decode(savedData)
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options = loadedData.options
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-- update UI to match saved state
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for id, state in pairs(options) do
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self.UI.setAttribute(id, "image", state and "option_on" or "option_off")
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end
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end
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-- index 0: button as label
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buttonParameters.label = "Clean Up Helper"
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buttonParameters.click_function = "none"
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buttonParameters.position = { x = 0, y = 0.1, z = -1.3 }
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buttonParameters.height = 0
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buttonParameters.width = 0
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buttonParameters.font_size = 230
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buttonParameters.font_color = Color(0, 0, 0)
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self.createButton(buttonParameters)
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-- index 1: option button
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buttonParameters.label = "Settings"
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buttonParameters.click_function = "showOrHideOptions"
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buttonParameters.color = { 0, 0, 0, 0.96 }
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buttonParameters.position.z = -0.1
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buttonParameters.height = 350
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buttonParameters.width = 1000
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buttonParameters.font_size = 190
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buttonParameters.font_color = "White"
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self.createButton(buttonParameters)
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-- index 2: start button
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buttonParameters.label = "Reset play areas"
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buttonParameters.click_function = "cleanUp"
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buttonParameters.position.z = 1.1
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buttonParameters.width = 1550
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self.createButton(buttonParameters)
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-- create single table for ignoring
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for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(CLUE_CLICKER_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(RESOURCE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(DAMAGE_HORROR_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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end
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---------------------------------------------------------
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-- click functions for option buttons
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---------------------------------------------------------
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-- changes the UI state and the internal variable for the togglebuttons
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function optionButtonClick(_, id)
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local currentState = options[id]
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local newState = (currentState and "option_off" or "option_on")
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options[id] = not currentState
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self.UI.setAttribute(id, "image", newState)
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end
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-- shows or hides the option panel
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function showOrHideOptions()
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optionsVisible = not optionsVisible
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if optionsVisible then
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self.UI.show("options")
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else
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self.UI.hide("options")
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end
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end
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---------------------------------------------------------
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-- main function
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---------------------------------------------------------
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function cleanUp()
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printToAll("------------------------------", "White")
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printToAll("Clean up started!", "Orange")
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printToAll("Resetting counters...", "White")
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getTrauma()
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updateCounters(DAMAGE_HORROR_GUIDS, RESET_VALUES, "Damage / Horror")
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updateCounters(RESOURCE_GUIDS, 5, "Resources")
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updateCounters(CLUE_CLICKER_GUIDS, 0, "Clue clickers")
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resetSkillTrackers()
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resetDoomCounter()
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removeBlessCurse()
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removeLines()
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discardHands()
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printToAll("Tidying main play area...", "White")
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startLuaCoroutine(self, "tidyPlayareaCoroutine")
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end
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---------------------------------------------------------
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-- modular functions, called by other functions
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---------------------------------------------------------
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function updateCounters(tableOfGUIDs, tableOfNewValues, info)
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if tonumber(tableOfNewValues) then
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local value = tableOfNewValues
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tableOfNewValues = {}
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for i = 1, #tableOfGUIDs do
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table.insert(tableOfNewValues, value)
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end
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end
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for i, guid in ipairs(tableOfGUIDs) do
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local TOKEN = getObjectFromGUID(guid)
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if TOKEN ~= nil then
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TOKEN.call("updateVal", tableOfNewValues[i])
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else
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printToAll(info .. ": No. " .. i .. " could not be found.", "Yellow")
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end
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end
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end
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-- set investigator skill trackers to "1, 1, 1, 1"
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function resetSkillTrackers()
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for i, guid in ipairs(TRACKER_GUIDS) do
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then
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obj.call("updateStats", { 1, 1, 1, 1 })
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else
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printToAll("Skill tracker number " .. i .. " could not be found.", "Yellow")
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end
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end
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end
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-- reset doom on agenda
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function resetDoomCounter()
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local doomcounter = getObjectFromGUID("85c4c6")
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if doomcounter ~= nil then
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doomcounter.call("updateVal")
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else
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printToAll("Doom counter could not be found.", "Yellow")
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end
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end
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-- read values for trauma from campaign log if enabled
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function getTrauma()
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RESET_VALUES = {
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0; 0; 0; 0;
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0; 0; 0; 0
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}
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-- stop here if trauma import is disabled
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if not options["importTrauma"] then
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printToAll("Default values for health and sanity loaded.", "Yellow")
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return
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end
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-- get campaign log
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local campaignLog = findObjects(6)[1]
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if campaignLog == nil then
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printToAll("Campaign log not found in standard position!", "Yellow")
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printToAll("Default values for health and sanity loaded.", "Yellow")
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return
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end
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-- get data from campaign log if possible
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local counterData = campaignLog.hit_object.getVar("ref_buttonData")
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if counterData ~= nil then
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printToAll("Trauma values found in campaign log!", "Green")
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for i = 1, 10, 3 do
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RESET_VALUES[1 + (i - 1) / 3] = counterData.counter[i].value
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RESET_VALUES[5 + (i - 1) / 3] = counterData.counter[i + 1].value
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end
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else
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printToAll("Trauma values could not be found in campaign log!", "Yellow")
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printToAll("Default values for health and sanity loaded.", "Yellow")
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end
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end
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-- get rid of bless/curse tokens via bless/curse manager
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function removeBlessCurse()
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local BlessCurseManager = getObjectFromGUID("5933fb")
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if BlessCurseManager ~= nil then
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BlessCurseManager.call("doRemove", "White")
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else
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printToAll("Bless / Curse manager could not be found and thus bless/curse tokens were skipped.", "Yellow")
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end
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end
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-- remove drawn lines
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function removeLines()
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if options["removeDrawnLines"] then
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printToAll("Removing vector lines...", "White")
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Global.setVectorLines({})
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end
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end
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-- discard all hand objects
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function discardHands()
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if not options["tidyPlayermats"] then return end
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for i = 1, 4 do
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local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
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if trashcan == nil then return end
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local hand = Player[COLORS[i]].getHandObjects()
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for j = #hand, 1, -1 do
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trashcan.putObject(hand[j])
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end
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end
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end
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-- clean up for play area
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function tidyPlayareaCoroutine()
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local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])
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local PLAYMATZONE = getObjectFromGUID("a2f932")
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if PLAYMATZONE == nil then
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printToAll("Scripting zone for main play area could not be found!", "Red")
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elseif trashcan == nil then
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printToAll("Trashcan for main play area could not be found!", "Red")
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else
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for _, obj in ipairs(PLAYMATZONE.getObjects()) do
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-- ignore these elements
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if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false then
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coroutine.yield(0)
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trashcan.putObject(obj)
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end
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end
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end
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playAreaApi.resetSpawnedCards()
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printToAll("Tidying playermats and agenda mat...", "White")
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startLuaCoroutine(self, "tidyPlayerMatCoroutine")
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return 1
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end
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-- clean up for the four playermats and the agenda/act playmat
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function tidyPlayerMatCoroutine()
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for i = 1, 5 do
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-- only continue for playermat (1-4) if option enabled
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if options["tidyPlayermats"] or i == 5 then
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-- delay for animation purpose
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for k = 1, 30 do coroutine.yield(0) end
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-- get respective trashcan
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local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
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if trashcan == nil then
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printToAll("Trashcan for " .. COLORS[i] .. " playmat could not be found!", "Red")
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return
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end
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for _, entry in ipairs(findObjects(i)) do
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local obj = entry.hit_object
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local desc_low = string.lower(obj.getDescription())
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-- ignore these elements
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if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false and
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desc_low ~= "chaos bag" and desc_low ~= "action token" then
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coroutine.yield(0)
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trashcan.putObject(obj)
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-- flip action tokens back to ready
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elseif desc_low == "action token" and obj.is_face_down then
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obj.flip()
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end
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end
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-- reset "activeInvestigatorId"
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if i < 5 then
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local playermat = getObjectFromGUID(PLAYERMAT_GUIDS[i])
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if playermat then
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playermat.setVar("activeInvestigatorId", "00000")
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end
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end
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end
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end
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local datahelper = getObjectFromGUID("708279")
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if datahelper then
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datahelper.setTable("SPAWNED_PLAYER_CARD_GUIDS", {})
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end
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printToAll("Clean up completed!", "Green")
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return 1
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end
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---------------------------------------------------------
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-- helper functions
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---------------------------------------------------------
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-- find objects depending on index (1 to 4 for playermats, 5 for agenda/act playmat, 6 for campaign log)
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function findObjects(num)
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return Physics.cast({
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direction = { 0, 1, 0 },
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max_distance = 1,
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type = 3,
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size = PHYSICS_SCALE[num],
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origin = PHYSICS_POSITION[num],
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orientation = { 0, PHYSICS_ROTATION[num], 0 },
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debug = SHOW_RAYS
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})
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end
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-- search a table for a value, return true if found (else returns false)
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function tableContains(table, value)
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for _, v in ipairs(table) do
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if v == value then
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return true
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end
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end
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return false
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end
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