SCED/objects/Fan-MadeAccessories.aa8b38/CleanUpHelper.26cf4b.ttslua

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--[[
Cleans up the table for the next scenario in a campaign:
- sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log
- puts everything on playmats and hands into respective trashcans
- use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")
--]]
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local playAreaApi = require("core/PlayAreaApi")
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-- enable this for debugging
local SHOW_RAYS = false
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-- these objects will be ignored
local IGNORE_GUIDS = {
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-- big playmat, change image panel and investigator counter
"b7b45b"; "f182ee"; "721ba2";
-- bless/curse manager
"afa06b"; "bd0253"; "5933fb";
-- stuff on agenda/act playmat
"85c4c6"; "4a3aa4"; "fea079"; "b015d8"; "11e0cf"; "9f334f"; "70b9f6"; "0a5a29";
-- doom/location token bag
"47ffc3"; "170f10";
-- table
"4ee1f2"
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}
-- objects with this tag will be ignored
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local IGNORE_TAG = "CleanUpHelper_ignore"
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-- colors and order for following tables
local COLORS = { "White"; "Orange"; "Green"; "Red"; "Agenda" }
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-- counter GUIDS (4x damage and 4x horror)
local DAMAGE_HORROR_GUIDS = {
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"eb08d6"; "e64eec"; "1f5a0a"; "591a45";
"468e88"; "0257d9"; "7b5729"; "beb964";
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}
local RESET_VALUES = {}
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-- GUIDS of objects (in order of ownership relating to 'COLORS')
local PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" }
local RESOURCE_GUIDS = { "4406f0"; "816d84"; "cd15ac"; "a4b60d" }
local TRACKER_GUIDS = { "e598c2"; "b4a5f7"; "af7ed7"; "e74881" }
local CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" }
local CLUE_CLICKER_GUIDS = { "db85d6"; "3f22e5"; "891403"; "4111de" }
local TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" }
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-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)
local PHYSICS_POSITION = {
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{ -54.5, 2, 21 };
{ -54.5, 2, -21 };
{ -25.0, 2, 26 };
{ -25.0, 2, -26 };
{ -02.0, 2, 10 };
{ -00.0, 2, -27 }
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}
local PHYSICS_ROTATION = { 270, 270, 0, 180, 270, 0 }
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local PHYSICS_SCALE = {
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{ 36.6, 1, 14.5 };
{ 36.6, 1, 14.5 };
{ 28.0, 1, 14.5 };
{ 28.0, 1, 14.5 };
{ 55.0, 1, 13.5 };
{ 05.0, 1, 05.0 }
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}
local optionsVisible = false
local options = {}
options["importTrauma"] = true
options["tidyPlayermats"] = true
options["removeDrawnLines"] = false
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local buttonParameters = {}
buttonParameters.function_owner = self
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---------------------------------------------------------
-- option loading and GUI setup
---------------------------------------------------------
function onSave()
return JSON.encode({
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options = options
})
end
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function onLoad(savedData)
if savedData ~= nil then
local loadedData = JSON.decode(savedData)
options = loadedData.options
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-- update UI to match saved state
for id, state in pairs(options) do
self.UI.setAttribute(id, "image", state and "option_on" or "option_off")
end
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end
-- index 0: button as label
buttonParameters.label = "Clean Up Helper"
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buttonParameters.click_function = "none"
buttonParameters.position = { x = 0, y = 0.1, z = -1.3 }
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buttonParameters.height = 0
buttonParameters.width = 0
buttonParameters.font_size = 230
buttonParameters.font_color = Color(0, 0, 0)
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self.createButton(buttonParameters)
-- index 1: option button
buttonParameters.label = "Settings"
buttonParameters.click_function = "showOrHideOptions"
buttonParameters.color = { 0, 0, 0, 0.96 }
buttonParameters.position.z = -0.1
buttonParameters.height = 350
buttonParameters.width = 1000
buttonParameters.font_size = 190
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buttonParameters.font_color = "White"
self.createButton(buttonParameters)
-- index 2: start button
buttonParameters.label = "Reset play areas"
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buttonParameters.click_function = "cleanUp"
buttonParameters.position.z = 1.1
buttonParameters.width = 1550
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self.createButton(buttonParameters)
-- create single table for ignoring
for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
for _, v in ipairs(CLUE_CLICKER_GUIDS) do table.insert(IGNORE_GUIDS, v) end
for _, v in ipairs(RESOURCE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end
for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end
for _, v in ipairs(DAMAGE_HORROR_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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end
---------------------------------------------------------
-- click functions for option buttons
---------------------------------------------------------
-- changes the UI state and the internal variable for the togglebuttons
function optionButtonClick(_, id)
local currentState = options[id]
local newState = (currentState and "option_off" or "option_on")
options[id] = not currentState
self.UI.setAttribute(id, "image", newState)
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end
-- shows or hides the option panel
function showOrHideOptions()
optionsVisible = not optionsVisible
if optionsVisible then
self.UI.show("options")
else
self.UI.hide("options")
end
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end
---------------------------------------------------------
-- main function
---------------------------------------------------------
function cleanUp()
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printToAll("------------------------------", "White")
printToAll("Clean up started!", "Orange")
printToAll("Resetting counters...", "White")
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getTrauma()
updateCounters(DAMAGE_HORROR_GUIDS, RESET_VALUES, "Damage / Horror")
updateCounters(RESOURCE_GUIDS, 5, "Resources")
updateCounters(CLUE_CLICKER_GUIDS, 0, "Clue clickers")
resetSkillTrackers()
resetDoomCounter()
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removeBlessCurse()
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removeLines()
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discardHands()
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printToAll("Tidying main play area...", "White")
startLuaCoroutine(self, "tidyPlayareaCoroutine")
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end
---------------------------------------------------------
-- modular functions, called by other functions
---------------------------------------------------------
function updateCounters(tableOfGUIDs, tableOfNewValues, info)
if tonumber(tableOfNewValues) then
local value = tableOfNewValues
tableOfNewValues = {}
for i = 1, #tableOfGUIDs do
table.insert(tableOfNewValues, value)
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end
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end
for i, guid in ipairs(tableOfGUIDs) do
local TOKEN = getObjectFromGUID(guid)
if TOKEN ~= nil then
TOKEN.call("updateVal", tableOfNewValues[i])
else
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printToAll(info .. ": No. " .. i .. " could not be found.", "Yellow")
end
end
end
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-- set investigator skill trackers to "1, 1, 1, 1"
function resetSkillTrackers()
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for i, guid in ipairs(TRACKER_GUIDS) do
local obj = getObjectFromGUID(guid)
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if obj ~= nil then
obj.call("updateStats", { 1, 1, 1, 1 })
else
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printToAll("Skill tracker number " .. i .. " could not be found.", "Yellow")
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end
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end
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end
-- reset doom on agenda
function resetDoomCounter()
local doomcounter = getObjectFromGUID("85c4c6")
if doomcounter ~= nil then
doomcounter.call("updateVal")
else
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printToAll("Doom counter could not be found.", "Yellow")
end
end
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-- read values for trauma from campaign log if enabled
function getTrauma()
RESET_VALUES = {
0; 0; 0; 0;
0; 0; 0; 0
}
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-- stop here if trauma import is disabled
if not options["importTrauma"] then
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printToAll("Default values for health and sanity loaded.", "Yellow")
return
end
-- get campaign log
local campaignLog = findObjects(6)[1]
if campaignLog == nil then
printToAll("Campaign log not found in standard position!", "Yellow")
printToAll("Default values for health and sanity loaded.", "Yellow")
return
end
-- get data from campaign log if possible
local counterData = campaignLog.hit_object.getVar("ref_buttonData")
if counterData ~= nil then
printToAll("Trauma values found in campaign log!", "Green")
for i = 1, 10, 3 do
RESET_VALUES[1 + (i - 1) / 3] = counterData.counter[i].value
RESET_VALUES[5 + (i - 1) / 3] = counterData.counter[i + 1].value
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end
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else
printToAll("Trauma values could not be found in campaign log!", "Yellow")
printToAll("Default values for health and sanity loaded.", "Yellow")
end
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end
-- get rid of bless/curse tokens via bless/curse manager
function removeBlessCurse()
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local BlessCurseManager = getObjectFromGUID("5933fb")
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if BlessCurseManager ~= nil then
BlessCurseManager.call("doRemove", "White")
else
printToAll("Bless / Curse manager could not be found and thus bless/curse tokens were skipped.", "Yellow")
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end
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end
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-- remove drawn lines
function removeLines()
if options["removeDrawnLines"] then
printToAll("Removing vector lines...", "White")
Global.setVectorLines({})
end
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end
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-- discard all hand objects
function discardHands()
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if not options["tidyPlayermats"] then return end
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for i = 1, 4 do
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
if trashcan == nil then return end
local hand = Player[COLORS[i]].getHandObjects()
for j = #hand, 1, -1 do
trashcan.putObject(hand[j])
end
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end
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end
-- clean up for play area
function tidyPlayareaCoroutine()
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local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])
local PLAYMATZONE = getObjectFromGUID("a2f932")
if PLAYMATZONE == nil then
printToAll("Scripting zone for main play area could not be found!", "Red")
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elseif trashcan == nil then
printToAll("Trashcan for main play area could not be found!", "Red")
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else
for _, obj in ipairs(PLAYMATZONE.getObjects()) do
-- ignore these elements
if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false then
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coroutine.yield(0)
trashcan.putObject(obj)
end
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end
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end
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playAreaApi.resetSpawnedCards()
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printToAll("Tidying playermats and agenda mat...", "White")
startLuaCoroutine(self, "tidyPlayerMatCoroutine")
return 1
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end
-- clean up for the four playermats and the agenda/act playmat
function tidyPlayerMatCoroutine()
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for i = 1, 5 do
-- only continue for playermat (1-4) if option enabled
if options["tidyPlayermats"] or i == 5 then
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-- delay for animation purpose
for k = 1, 30 do coroutine.yield(0) end
-- get respective trashcan
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
if trashcan == nil then
printToAll("Trashcan for " .. COLORS[i] .. " playmat could not be found!", "Red")
return
end
for _, entry in ipairs(findObjects(i)) do
local obj = entry.hit_object
local desc_low = string.lower(obj.getDescription())
-- ignore these elements
if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false and
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desc_low ~= "chaos bag" and desc_low ~= "action token" then
coroutine.yield(0)
trashcan.putObject(obj)
-- flip action tokens back to ready
elseif desc_low == "action token" and obj.is_face_down then
obj.flip()
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end
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end
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-- reset "activeInvestigatorId"
if i < 5 then
local playermat = getObjectFromGUID(PLAYERMAT_GUIDS[i])
if playermat then
playermat.setVar("activeInvestigatorId", "00000")
end
end
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end
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end
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local datahelper = getObjectFromGUID("708279")
if datahelper then
datahelper.setTable("SPAWNED_PLAYER_CARD_GUIDS", {})
end
printToAll("Clean up completed!", "Green")
return 1
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end
---------------------------------------------------------
-- helper functions
---------------------------------------------------------
-- find objects depending on index (1 to 4 for playermats, 5 for agenda/act playmat, 6 for campaign log)
function findObjects(num)
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return Physics.cast({
direction = { 0, 1, 0 },
max_distance = 1,
type = 3,
size = PHYSICS_SCALE[num],
origin = PHYSICS_POSITION[num],
orientation = { 0, PHYSICS_ROTATION[num], 0 },
debug = SHOW_RAYS
})
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end
-- search a table for a value, return true if found (else returns false)
function tableContains(table, value)
for _, v in ipairs(table) do
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if v == value then
return true
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end
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end
return false
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end