SCED/objects/Fan-MadeAccessories.aa8b38/AttachmentHelper.7f4976/AttachmentHelper.d45664.ttslua
2022-12-30 21:01:34 +01:00

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local OPTION_TEXT = {
"Ancestral Knowledge",
"Astronomical Atlas",
"Crystallizer of Dreams",
"Diana Stanley",
"Gloria Goldberg",
"Sefina Rousseau",
"Wooden Sledge"
}
local IMAGE_LIST = {
-- Ancestral Knowledge
"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/",
-- Astronomical Atlas
"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/",
-- Crystallizer of Dreams
"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/",
-- Diana Stanley
"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/",
-- Gloria Goldberg
"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/",
-- Sefina Rousseau
"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/",
-- Wooden Sledge
"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/"
}
-- save state and options to restore onLoad
function onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end
-- load variables and create context menu
function onLoad(savedData)
local loadedData = JSON.decode(savedData)
cardsInBag = loadedData[1] or {}
showCost = loadedData[2] or true
showIcons = loadedData[3] or true
recreateButtons()
self.addContextMenuItem("Select image", selectImage)
self.addContextMenuItem("Toggle cost", function(color)
showCost = not showCost
printToColor("Show cost of cards: " .. tostring(showCost), color, "White")
refresh()
end)
self.addContextMenuItem("Toggle skill icons", function(color)
showIcons = not showIcons
printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White")
refresh()
end)
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Attachment Helper by Chr1Z", "Orange")
printToAll("original by bankey", "White")
end)
end
function selectImage(color)
Player[color].showOptionsDialog("Select image:", OPTION_TEXT, 1, function(_, option_index)
local customInfo = self.getCustomObject()
customInfo.diffuse = IMAGE_LIST[option_index]
self.setCustomObject(customInfo)
self.reload()
end)
end
-- called for every card that enters
function onObjectEnterContainer(container, object)
if container == self then
if object.tag ~= "Card" then
broadcastToAll("The 'Attachment Helper' is meant to be used for single cards.", "White")
else
findCard(object.getGUID(), object.getName(), object.getGMNotes())
end
-- TODO: implement splitting of decks that get thrown in here
recreateButtons()
end
end
-- removes leaving cards from the "cardInBag" table
function onObjectLeaveContainer(container, object)
if container == self then
local guid = object.getGUID()
local found = false
for i, card in ipairs(cardsInBag) do
if card.id == guid then
table.remove(cardsInBag, i)
found = true
break
end
end
if found ~= true then
local name = object.getName()
for i, card in ipairs(cardsInBag) do
if card.name == name then
table.remove(cardsInBag, i)
break
end
end
end
recreateButtons()
end
end
-- refreshes displayed buttons based on contained cards
function refresh()
cardsInBag = {}
for _, object in ipairs(self.getObjects()) do
findCard(object.guid, object.name, object.gm_notes)
end
recreateButtons()
end
-- gets cost and icons for a card
function findCard(guid, name, GMNotes)
local cost = ""
local icons = {}
local metadata = {}
local displayName = name
if displayName == nil or displayName == "" then displayName = "unnamed" end
if showCost or showIcons then metadata = JSON.decode(GMNotes) end
if showCost then
if GMNotes ~= "" then cost = metadata.cost end
if cost == nil or cost == "" then cost = "" end
displayName = "[" .. cost .. "] " .. displayName
end
if showIcons then
if GMNotes ~= "" then
icons[1] = metadata.wildIcons
icons[2] = metadata.willpowerIcons
icons[3] = metadata.intellectIcons
icons[4] = metadata.combatIcons
icons[5] = metadata.agilityIcons
end
local IconTypes = { "Wild", "Willpower", "Intellect", "Combat", "Agility" }
local found = false
for i = 1, 5 do
if icons[i] ~= nil and icons[i] ~= "" then
if found == false then
displayName = displayName .. "\n" .. IconTypes[i] .. ": " .. icons[i]
found = true
else
displayName = displayName .. " " .. IconTypes[i] .. ": " .. icons[i]
end
end
end
end
table.insert(cardsInBag, { name = name, displayName = displayName, id = guid })
end
-- recreates buttons with up-to-date labels
function recreateButtons()
self.clearButtons()
local verticalPosition = 1.65
for _, card in ipairs(cardsInBag) do
local id = card.id
local funcName = "removeCard" .. id
self.setVar(funcName, function() removeCard(id) end)
self.createButton({
label = card.displayName,
click_function = funcName,
function_owner = self,
position = { 0, 0, verticalPosition },
height = 200,
width = 1200,
font_size = string.len(card.displayName) > 20 and 75 or 100
})
verticalPosition = verticalPosition - 0.5
end
local countLabel = "Attachment\nHelper"
if #cardsInBag ~= 0 then countLabel = #cardsInBag end
self.createButton({
label = countLabel,
click_function = "none",
function_owner = self,
position = { 0, 0, -1.35 },
height = 0,
width = 0,
font_size = 225,
font_color = { 1, 1, 1 }
})
end
-- click-function for buttons to take a card out of the bag
function removeCard(cardGUID)
self.takeObject({
guid = cardGUID,
rotation = self.getRotation(),
position = self.getPosition() + Vector(0, 0.25, 0),
callback_function = function(obj) obj.resting = true end
})
end