adding infinite bag
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f915d9ca14
commit
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@ -17,7 +17,7 @@
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"ChaosBagManager.023240",
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"TokenArranger.022907",
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"CYOACampaignGuides.e87ea2",
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"AttachmentHelper.d45664",
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"AttachmentHelper.7f4976",
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"ArkhamFantasy-PixelArtMini-Cards.e17c9e",
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"jaqenZannsNavigationOverlay.a8affa",
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"DrawTokenButtonTooltipRenamer.cc77a8",
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@ -0,0 +1,51 @@
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{
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"AltLookAngle": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"Autoraise": true,
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"ColorDiffuse": {
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"b": 1,
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"g": 0.37256,
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"r": 0.30589
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},
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"ContainedObjects_order": [
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"AttachmentHelper.d45664"
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],
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"ContainedObjects_path": "AttachmentHelper.7f4976",
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"Description": "Provides card-sized bags that are useful for cards that are attached facedown (e.g. Backpack).",
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"DragSelectable": true,
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"GMNotes": "",
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"GUID": "7f4976",
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"Grid": true,
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"GridProjection": false,
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"Hands": false,
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"HideWhenFaceDown": false,
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"LuaScript": "",
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"LuaScriptState": "",
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"MaterialIndex": -1,
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"MeasureMovement": false,
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"MeshIndex": -1,
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"Name": "Infinite_Bag",
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"Nickname": "Attachment Helper",
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"Snap": true,
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"Sticky": true,
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"Tooltip": true,
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"Transform": {
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"posX": 27.677,
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"posY": 4.472,
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"posZ": -31.034,
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"rotX": 0,
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"rotY": 0,
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"rotZ": 0,
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"scaleX": 1,
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"scaleY": 1,
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"scaleZ": 1
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},
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"Value": 0,
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"XmlUI": ""
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}
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@ -0,0 +1,65 @@
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{
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"AltLookAngle": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"Autoraise": true,
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"Bag": {
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"Order": 0
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},
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"ColorDiffuse": {
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"b": 1,
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"g": 1,
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"r": 1
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},
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"CustomMesh": {
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"CastShadows": true,
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"ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
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"Convex": true,
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"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/",
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"MaterialIndex": 1,
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"MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
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"NormalURL": "",
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"TypeIndex": 6
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},
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"Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
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"DragSelectable": true,
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"GMNotes": "",
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"GUID": "d45664",
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"Grid": true,
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"GridProjection": false,
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"Hands": false,
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"HideWhenFaceDown": false,
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"LuaScriptState": "[[],true,true]",
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"LuaScript_path": "Fan-MadeAccessories.aa8b38/AttachmentHelper.7f4976/AttachmentHelper.d45664.ttslua",
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"MaterialIndex": -1,
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"MeasureMovement": false,
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"MeshIndex": -1,
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"Name": "Custom_Model_Bag",
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"Nickname": "Attachment Helper",
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"Number": 0,
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"Asset",
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"scesetup_memory_object"
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],
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"Tooltip": true,
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"Transform": {
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"posX": 19.228,
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"posY": 3.822,
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"posZ": -19.636,
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"rotX": 0,
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"rotY": 270,
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"rotZ": 359,
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"scaleX": 0.8,
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"scaleY": 1,
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"scaleZ": 0.8
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},
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"Value": 0,
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"XmlUI": ""
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}
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local OPTION_TEXT = {
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"Ancestral Knowledge",
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"Astronomical Atlas",
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"Crystallizer of Dreams",
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"Diana Stanley",
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"Gloria Goldberg",
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"Sefina Rousseau",
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"Wooden Sledge"
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}
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local IMAGE_LIST = {
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-- Ancestral Knowledge
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"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/",
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-- Astronomical Atlas
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"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/",
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-- Crystallizer of Dreams
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"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/",
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-- Diana Stanley
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"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/",
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-- Gloria Goldberg
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"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/",
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-- Sefina Rousseau
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"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/",
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-- Wooden Sledge
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"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/"
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}
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-- save state and options to restore onLoad
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function onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end
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-- load variables and create context menu
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function onLoad(savedData)
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local loadedData = JSON.decode(savedData)
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cardsInBag = loadedData[1] or {}
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showCost = loadedData[2] or true
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showIcons = loadedData[3] or true
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recreateButtons()
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self.addContextMenuItem("Select image", selectImage)
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self.addContextMenuItem("Toggle cost", function(color)
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showCost = not showCost
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printToColor("Show cost of cards: " .. tostring(showCost), color, "White")
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refresh()
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end)
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self.addContextMenuItem("Toggle skill icons", function(color)
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showIcons = not showIcons
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printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White")
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refresh()
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end)
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Attachment Helper by Chr1Z", "Orange")
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printToAll("original by bankey", "White")
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end)
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end
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function selectImage(color)
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Player[color].showOptionsDialog("Select image:", OPTION_TEXT, 1, function(_, option_index)
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local customInfo = self.getCustomObject()
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customInfo.diffuse = IMAGE_LIST[option_index]
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self.setCustomObject(customInfo)
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self.reload()
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end)
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end
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-- called for every card that enters
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function onObjectEnterContainer(container, object)
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if container == self then
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if object.tag ~= "Card" then
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broadcastToAll("The 'Attachment Helper' is meant to be used for single cards.", "White")
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else
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findCard(object.getGUID(), object.getName(), object.getGMNotes())
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end
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-- TODO: implement splitting of decks that get thrown in here
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recreateButtons()
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end
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end
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-- removes leaving cards from the "cardInBag" table
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function onObjectLeaveContainer(container, object)
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if container == self then
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local guid = object.getGUID()
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local found = false
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for i, card in ipairs(cardsInBag) do
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if card.id == guid then
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table.remove(cardsInBag, i)
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found = true
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break
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end
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end
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if found ~= true then
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local name = object.getName()
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for i, card in ipairs(cardsInBag) do
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if card.name == name then
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table.remove(cardsInBag, i)
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break
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end
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end
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end
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recreateButtons()
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end
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end
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-- refreshes displayed buttons based on contained cards
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function refresh()
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cardsInBag = {}
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for _, object in ipairs(self.getObjects()) do
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findCard(object.guid, object.name, object.gm_notes)
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end
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recreateButtons()
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end
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-- gets cost and icons for a card
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function findCard(guid, name, GMNotes)
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local cost = ""
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local icons = {}
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local metadata = {}
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local displayName = name
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if displayName == nil or displayName == "" then displayName = "unnamed" end
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if showCost or showIcons then metadata = JSON.decode(GMNotes) end
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if showCost then
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if GMNotes ~= "" then cost = metadata.cost end
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if cost == nil or cost == "" then cost = "–" end
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displayName = "[" .. cost .. "] " .. displayName
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end
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if showIcons then
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if GMNotes ~= "" then
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icons[1] = metadata.wildIcons
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icons[2] = metadata.willpowerIcons
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icons[3] = metadata.intellectIcons
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icons[4] = metadata.combatIcons
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icons[5] = metadata.agilityIcons
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end
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local IconTypes = { "Wild", "Willpower", "Intellect", "Combat", "Agility" }
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local found = false
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for i = 1, 5 do
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if icons[i] ~= nil and icons[i] ~= "" then
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if found == false then
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displayName = displayName .. "\n" .. IconTypes[i] .. ": " .. icons[i]
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found = true
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else
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displayName = displayName .. " " .. IconTypes[i] .. ": " .. icons[i]
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end
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end
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end
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end
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table.insert(cardsInBag, { name = name, displayName = displayName, id = guid })
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end
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-- recreates buttons with up-to-date labels
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function recreateButtons()
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self.clearButtons()
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local verticalPosition = 1.65
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for _, card in ipairs(cardsInBag) do
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local id = card.id
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local funcName = "removeCard" .. id
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self.setVar(funcName, function() removeCard(id) end)
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self.createButton({
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label = card.displayName,
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click_function = funcName,
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function_owner = self,
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position = { 0, 0, verticalPosition },
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height = 200,
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width = 1200,
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font_size = string.len(card.displayName) > 20 and 75 or 100
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})
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verticalPosition = verticalPosition - 0.5
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end
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local countLabel = "Attachment\nHelper"
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if #cardsInBag ~= 0 then countLabel = #cardsInBag end
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self.createButton({
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label = countLabel,
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click_function = "none",
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function_owner = self,
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position = { 0, 0, -1.35 },
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height = 0,
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width = 0,
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font_size = 225,
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font_color = { 1, 1, 1 }
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})
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end
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-- click-function for buttons to take a card out of the bag
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function removeCard(cardGUID)
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self.takeObject({
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guid = cardGUID,
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rotation = self.getRotation(),
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position = self.getPosition() + Vector(0, 0.25, 0),
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callback_function = function(obj) obj.resting = true end
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})
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end
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