Commit Graph

19 Commits

Author SHA1 Message Date
Chr1Z93
ce01733ef3 added guid reference handler 2023-10-02 13:51:10 +02:00
Chr1Z93
da63663ef2 optimization of loop functions 2023-10-02 01:36:49 +02:00
Chr1Z93
889f0af13f made object reference dynamic 2023-09-29 12:08:54 +02:00
Chr1Z93
f6d0a99674 object metadata addition to memo 2023-09-29 11:11:38 +02:00
Chr1Z93
a0e069c233 moving threat area down 2023-04-12 10:25:50 +02:00
Chr1Z93
3ee647f5e7 increasing size of discard buttons 2023-01-16 00:43:46 +01:00
Chr1Z93
d5fac353a7 use local discard pile and draw deck position 2023-01-05 14:10:45 +01:00
Chr1Z93
1fdff7fceb missing snap points on mats 2023-01-05 13:41:41 +01:00
Chr1Z93
653a23118e playmat moving 2022-12-30 23:51:16 +01:00
Chr1Z93
d5f04cf465 addition of "load default" functionality 2022-12-22 12:50:02 +01:00
Chr1Z93
d42691b9d5 coordinate cleaning and set aside snap points 2022-12-14 16:34:27 +01:00
Buhallin
fcb5db3e28
Merge branch 'main' into player-snap-tags 2022-12-11 13:44:24 -08:00
Chr1Z93
270c731246 raising tokens, combining sourcescript 2022-11-19 00:33:21 +01:00
Buhallin
7474dca09f
Add card type tags to playermats
Tags the main playmat slots as Asset, and the investigator as Investigator.  This matches the tagging on player cards so only the appropriate type of card will snap to those points.
2022-11-17 12:32:46 -08:00
Buhallin
15e69d6d0e
Rounding cleanup
Looks like a lot of files got committed without the value rounding applied.  Not sure when or which PR, but this cleans it up.

This change was generated based on the current main by assembling then decomposing the mod.
2022-11-16 17:53:41 -08:00
Chr1Z93
c8462f664d updated playermats and stattracker 2022-11-12 12:43:35 +01:00
Buhallin
d4488846c3
Baseline commit from Base232 2022-11-10 23:59:55 -08:00
Buhallin
b67682e5a9 Revert "Test Split231.json decomposition"
This reverts commit 6d4db4b356.
2022-11-05 00:12:04 -07:00
Buhallin
6d4db4b356 Test Split231.json decomposition 2022-11-03 22:22:07 -07:00