Chr1Z93
889f0af13f
made object reference dynamic
2023-09-29 12:08:54 +02:00
Chr1Z93
f6d0a99674
object metadata addition to memo
2023-09-29 11:11:38 +02:00
Chr1Z93
a0e069c233
moving threat area down
2023-04-12 10:25:50 +02:00
Chr1Z93
3ee647f5e7
increasing size of discard buttons
2023-01-16 00:43:46 +01:00
Chr1Z93
d5fac353a7
use local discard pile and draw deck position
2023-01-05 14:10:45 +01:00
Chr1Z93
1fdff7fceb
missing snap points on mats
2023-01-05 13:41:41 +01:00
Chr1Z93
653a23118e
playmat moving
2022-12-30 23:51:16 +01:00
Chr1Z93
d5f04cf465
addition of "load default" functionality
2022-12-22 12:50:02 +01:00
Chr1Z93
d42691b9d5
coordinate cleaning and set aside snap points
2022-12-14 16:34:27 +01:00
Buhallin
fcb5db3e28
Merge branch 'main' into player-snap-tags
2022-12-11 13:44:24 -08:00
Chr1Z93
270c731246
raising tokens, combining sourcescript
2022-11-19 00:33:21 +01:00
Buhallin
7474dca09f
Add card type tags to playermats
...
Tags the main playmat slots as Asset, and the investigator as Investigator. This matches the tagging on player cards so only the appropriate type of card will snap to those points.
2022-11-17 12:32:46 -08:00
Buhallin
15e69d6d0e
Rounding cleanup
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Looks like a lot of files got committed without the value rounding applied. Not sure when or which PR, but this cleans it up.
This change was generated based on the current main by assembling then decomposing the mod.
2022-11-16 17:53:41 -08:00
Chr1Z93
c8462f664d
updated playermats and stattracker
2022-11-12 12:43:35 +01:00
Buhallin
d4488846c3
Baseline commit from Base232
2022-11-10 23:59:55 -08:00
Buhallin
b67682e5a9
Revert "Test Split231.json decomposition"
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This reverts commit 6d4db4b356
.
2022-11-05 00:12:04 -07:00
Buhallin
6d4db4b356
Test Split231.json decomposition
2022-11-03 22:22:07 -07:00