47 Commits

Author SHA1 Message Date
Entrox-Licher
79f7861f1e More API Updates
Added even more utilization of existing APIs, as well as expanding them a bit to cover a couple of more cases.

Also, changed the get/setInvestigatorCount methods to live directly in the PlayAreaApi, since there didn't seem to be any reason to keep them in the PlayArea script.
2023-08-08 12:49:31 -04:00
Entrox-Licher
609c54738e Addressed more PR suggestions, adding named tables, more APIs, improving deck importer functions, and fixing a minor error in an unrelated API 2023-06-18 14:07:24 -04:00
Buhallin
f0bd0c1f4f
Merge branch 'main' into loc-link-pickup-bug 2023-03-06 23:17:11 -08:00
Buhallin
f7587133a4
Format fix 2023-03-06 23:05:14 -08:00
Buhallin
cae7f99b3e
Handle duplicate connections
Some icon/ability combinations on locations results in duplicate connections.  The connection logic was parsing this as both a bidirectional and one-way connection, resulting in a one-way being drawn when it shouldn't be.

This adds a simple check to recommit an existing bidirectional connection, rather than drawing a new one-way for it.
2023-03-06 22:58:33 -08:00
Chr1Z93
5a0f0d3dfb highlight counted cards 2023-03-02 16:33:21 +01:00
Chr1Z93
d86c6485e1 redraw connections after movement 2023-02-28 13:03:33 +01:00
Chr1Z
26c0e92e86
Merge pull request #211 from argonui/victory-display
Victory Display: Visual update and automation
2023-02-05 03:22:17 +01:00
Chr1Z93
33750606d0 clearing playarea "missingData" table when highlighting 2023-02-04 03:21:32 +01:00
Chr1Z93
94deae2848 added hightling button 2023-02-04 03:11:26 +01:00
Chr1Z93
8bef677eda optimization 2023-02-04 00:36:46 +01:00
Chr1Z93
fffb9df89e excludes "The Heart of Madness" from line drawing 2023-02-02 17:50:28 +01:00
Buhallin
2e5484d97b
Fix check for missing metadata in PlayArea onObjectPickup 2023-01-16 02:12:23 -08:00
Buhallin
e994a16992
Remove unnecessary blank line 2023-01-13 11:10:48 -08:00
Buhallin
8ca3ac9247
Bugfix for location lines
- Fixes a timing issue which would cause shadow lines to appear when hovering on a snap point
- Fixes a missing nil check that would cause errors during onUpdate if the card had no connections
2023-01-13 11:08:55 -08:00
Chr1Z
31006694b8
Merge pull request #184 from argonui/faster-connectors
Optimize location connection drawing during drag operations
2023-01-12 01:06:39 +01:00
Buhallin
42ce7e726e
Enable connection drawing for Devil Reef 2023-01-11 15:46:27 -08:00
Buhallin
e6854801fb
Clear vector lines from cards when they're not being dragged
The events which can indicate a drag stop are varied:
- Drag a card into another on the table (tryObjectEnterContainer)
- Drag multiple cards into another on the table (onCollisionEnter, tryObjectEnterContainer)
- Group multiple cards while holding them (tryObjectEnterContainer)
2023-01-11 13:42:58 -08:00
Buhallin
6b52e412e9
Turn off debug 2023-01-11 03:36:11 -08:00
Buhallin
a65cf33059
Optimize location connection drawing during drag operations
Previously the entire location map was being rebuilt and redrawn in onUpdate() during a drag operation, including the connectors which weren't changing.  This was causing notable lag on some systems.

This splits the draw operations into two separate pieces - locations on the board which are unchanging, and locations which are being dragged.  This allows only connections which are actually moving to be recalculated.

Since TTS only allows a single list of vector lines per object the dragged lines are now set on the cards themselves rather than the PlayArea.  This may possibly improve performance in itself, by keeping each list of vectors smaller.  Supporting this required some changes in how pre-built connections are handled.
2023-01-11 00:57:06 -08:00
Chr1Z93
f9e64f5f1e typo fix 2023-01-10 19:39:59 +01:00
Chr1Z93
be65664163 adding missing line 2023-01-10 19:38:01 +01:00
Chr1Z93
c9db56be37 only trigger onpickup on playarea for cards, documentation update 2023-01-10 19:31:02 +01:00
Chr1Z
98b2298f71
Merge pull request #151 from argonui/location-snap-tags
Option: Location snap tags for play area
2023-01-04 10:04:39 +01:00
Chr1Z93
14aa296b7f Merge branch 'main' into image-swapper-fix 2023-01-04 00:55:55 +01:00
Chr1Z93
c9cd3f70a1 change collision condition 2023-01-03 22:17:27 +01:00
Chr1Z93
b5d0731208 initial commit 2023-01-02 11:53:29 +01:00
Chr1Z93
515f48b94d more fixing 2023-01-01 23:35:16 +01:00
Chr1Z93
da4a043ff7 fix variable name and declaration 2023-01-01 17:29:24 +01:00
Buhallin
45d62067ca
Cleanup from comments 2022-12-31 20:55:03 -08:00
Buhallin
2239133013
Disable automatic location connections for some scenarios
The excluded scenarios have very complex connection limitations beyond what's on the cards; we should handle them eventually, but for now we just don't draw the connections for those scenarios.
2022-12-30 20:43:04 -08:00
Buhallin
e562716d30
Merge branch 'main' into loc-links 2022-12-30 20:31:50 -08:00
Buhallin
e5c4601835
Round 3 of comment responses 2022-12-28 13:08:48 -08:00
Buhallin
7d820601a9
Code commit for token spawn refactoring 2022-12-28 02:57:43 -08:00
Buhallin
7339646ae7
Clean up previous commit 2022-12-15 00:34:01 -08:00
Buhallin
bf8f9bd12b
Add an event generator for scenario name changes
Based in the newly-named Mythos Area, when a Scenario card lands the name will be extracted and sent to interested objects.

Playarea will use this for special location handling, and there will be other cases in the future.
2022-12-15 00:29:56 -08:00
Buhallin
c8cec71109
Handle review comments 2022-12-13 02:15:16 -08:00
Buhallin
db65f3c8e3
Add PlayArea API
Creates an API object for the PlayArea, and moves most references to the PlayArea to use the API instead.

Image swapper is excluded on this, as I'm not completely sure how TTS will handle having an object rebuild itself.
2022-12-12 18:56:04 -08:00
Buhallin
1af38ee3ae
Handle connections for double-sided and locked locations 2022-12-04 23:54:34 -08:00
Buhallin
5d1e23a91b
Finalize location connections
Includes some bugfixes and further optimizations
2022-12-02 17:42:19 -08:00
Buhallin
c05238cbce
Automatic location connections, Phase 1 2022-12-02 11:45:59 -08:00
Buhallin
34ddd85675
Move investigator counter object to on-demand retrieval 2022-11-24 13:38:29 -08:00
Buhallin
0df51128e0
Handle On the Mend when loading from ArkhamDB
Vincent Lee gets one copy of On the Mend per investigator, and they should start set aside.
2022-11-24 11:58:57 -08:00
Chr1Z93
510588c74c fixing onLoad bug 2022-11-14 00:29:18 +01:00
Chr1Z93
7f9d70aa56 implementation of requested changes 2022-11-13 01:12:01 +01:00
Chr1Z93
d0fdaefe42 updated playarea 2022-11-12 11:46:05 +01:00
Kevin
83f75c2318 Initial code extraction and commit
Initialize the SCED repository by moving most scripts from TTS objects 
to separate files which are included via require().
2021-10-06 20:37:31 -07:00