Merge pull request #102 from argonui/cleanuphelper
Clean Up Helper: XML UI for options + code cleanup
This commit is contained in:
commit
e2a5164a7d
@ -22,7 +22,24 @@
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1850441528393599634/FA79B99F5544D16D38DCC8A26F1CEB3E7D9FED17/",
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1850441528393599634/FA79B99F5544D16D38DCC8A26F1CEB3E7D9FED17/",
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"WidthScale": 0
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"WidthScale": 0
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},
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},
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"Description": "Cleans up the table for the next scenario.\n\nSee context menu for additional information.",
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"CustomUIAssets": [
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{
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"Type": 1,
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"Name": "font_teutonic-arkham",
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"URL": "http://cloud-3.steamusercontent.com/ugc/2027213118467703445/89328E273B4C5180BF491516CE998DE3C604E162/"
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},
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{
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"Type": 0,
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"Name": "option_on",
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"URL": "http://cloud-3.steamusercontent.com/ugc/2024961953545431779/1D892EC9A38B06B8D34692642CDEEECF928DCE1C/"
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},
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{
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"Type": 0,
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"Name": "option_off",
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"URL": "http://cloud-3.steamusercontent.com/ugc/2024961953545431709/07AD4D32B5C29A3B9F0917924CF7010A29DC3CE4/"
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}
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],
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"Description": "Cleans up the table for the next scenario during campaign play.\n\nThis includes moving cards and tokens into the trashcans, resetting counters and removing bless/curse tokens from the chaos bag.",
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"DragSelectable": true,
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"DragSelectable": true,
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"GMNotes": "",
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"GMNotes": "",
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"GUID": "26cf4b",
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"GUID": "26cf4b",
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@ -33,7 +50,7 @@
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"IgnoreFoW": false,
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"Locked": false,
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"LuaScriptState": "[true,true,true]",
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"LuaScriptState": "{\"options\":{\"importTrauma\":true,\"removeDrawnLines\":false,\"tidyPlayermats\":true}}",
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"LuaScript_path": "Fan-MadeAccessories.aa8b38/CleanUpHelper.26cf4b.ttslua",
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"LuaScript_path": "Fan-MadeAccessories.aa8b38/CleanUpHelper.26cf4b.ttslua",
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"MeasureMovement": false,
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"MeasureMovement": false,
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"Name": "Custom_Token",
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"Name": "Custom_Token",
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@ -51,10 +68,10 @@
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"rotX": 0,
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"rotX": 0,
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"rotY": 270,
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"rotY": 270,
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"rotZ": 0,
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"rotZ": 0,
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"scaleX": 1.2,
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"scaleX": 2,
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"scaleY": 1,
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"scaleY": 1,
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"scaleZ": 1.2
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"scaleZ": 2
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},
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},
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"Value": 0,
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"Value": 0,
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"XmlUI": ""
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"XmlUI_path": "Fan-MadeAccessories.aa8b38/CleanUpHelper.26cf4b.xml"
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}
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}
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@ -1,11 +1,12 @@
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-- Clean Up Helper
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--[[
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-- made by: Chr1Z
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Cleans up the table for the next scenario in a campaign:
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-- description: Cleans up the table for the next scenario in a campaign:
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- sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log
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-- - sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log
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- puts everything on playmats and hands into respective trashcans
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-- - puts everything on playmats and hands into respective trashcans
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- use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")
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-- - use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")
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--]]
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local playAreaApi = require("core/PlayAreaApi")
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local playAreaApi = require("core/PlayAreaApi")
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-- enable this for debugging
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-- enable this for debugging
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local SHOW_RAYS = false
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local SHOW_RAYS = false
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@ -29,24 +30,21 @@ local IGNORE_TAG = "CleanUpHelper_ignore"
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-- colors and order for following tables
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-- colors and order for following tables
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local COLORS = { "White"; "Orange"; "Green"; "Red"; "Agenda" }
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local COLORS = { "White"; "Orange"; "Green"; "Red"; "Agenda" }
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-- counter GUIDS (4x damage, 4x sanity and 4x resource)
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-- counter GUIDS (4x damage and 4x horror)
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local TOKEN_GUIDS = {
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local DAMAGE_HORROR_GUIDS = {
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"eb08d6"; "e64eec"; "1f5a0a"; "591a45";
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"eb08d6"; "e64eec"; "1f5a0a"; "591a45";
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"468e88"; "0257d9"; "7b5729"; "beb964";
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"468e88"; "0257d9"; "7b5729"; "beb964";
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"4406f0"; "816d84"; "cd15ac"; "a4b60d"
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}
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}
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-- default values (4x damage, 4x horror, 4x resources)
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local RESET_VALUES = {}
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local DEFAULT_VALUES = {
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0; 0; 0; 0;
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0; 0; 0; 0;
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5; 5; 5; 5
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}
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local PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" }
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-- GUIDS of objects (in order of ownership relating to 'COLORS')
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local TRACKER_GUIDS = { "e598c2"; "b4a5f7"; "af7ed7"; "e74881" }
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local PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" }
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local CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" }
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local RESOURCE_GUIDS = { "4406f0"; "816d84"; "cd15ac"; "a4b60d" }
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local TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" }
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local TRACKER_GUIDS = { "e598c2"; "b4a5f7"; "af7ed7"; "e74881" }
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local CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" }
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local CLUE_CLICKER_GUIDS = { "db85d6"; "3f22e5"; "891403"; "4111de" }
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local TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" }
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-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)
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-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)
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local PHYSICS_POSITION = {
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local PHYSICS_POSITION = {
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@ -69,9 +67,11 @@ local PHYSICS_SCALE = {
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{ 05.0, 1, 05.0 }
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{ 05.0, 1, 05.0 }
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}
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}
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local tidyPlayermats = true
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local optionsVisible = false
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local importTrauma = true
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local options = {}
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local resetResources = true
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options["importTrauma"] = true
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options["tidyPlayermats"] = true
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options["removeDrawnLines"] = false
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local buttonParameters = {}
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local buttonParameters = {}
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buttonParameters.function_owner = self
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buttonParameters.function_owner = self
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@ -80,88 +80,80 @@ buttonParameters.function_owner = self
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-- option loading and GUI setup
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-- option loading and GUI setup
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---------------------------------------------------------
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---------------------------------------------------------
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function onSave() return JSON.encode({ tidyPlayermats, importTrauma, resetResources }) end
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function onSave()
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return JSON.encode({
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options = options
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})
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end
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function onLoad(saved_data)
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function onLoad(savedData)
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local loaded_data = JSON.decode(saved_data)
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if savedData ~= nil then
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if loaded_data ~= nil then
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local loadedData = JSON.decode(savedData)
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tidyPlayermats = loaded_data[1]
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options = loadedData.options
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importTrauma = loaded_data[2]
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-- update UI to match saved state
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resetResources = loaded_data[3]
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for id, state in pairs(options) do
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self.UI.setAttribute(id, "image", state and "option_on" or "option_off")
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end
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end
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end
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-- context menu and buttons
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Clean Up Helper by Chr1Z", "Orange")
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printToAll("ignore tag: " .. IGNORE_TAG, "White")
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printToAll("Player order in the campaign log for trauma import:\nWhite, Orange, Green, Red", "White")
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end)
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-- index 0: button as label
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-- index 0: button as label
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buttonParameters.label = "Clean Up Helper"
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buttonParameters.label = "Clean Up Helper"
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buttonParameters.click_function = "none"
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buttonParameters.click_function = "none"
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buttonParameters.position = { x = 0, y = 0.1, z = -1.525 }
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buttonParameters.position = { x = 0, y = 0.1, z = -1.3 }
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buttonParameters.height = 0
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buttonParameters.height = 0
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buttonParameters.width = 0
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buttonParameters.width = 0
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buttonParameters.font_size = 165
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buttonParameters.font_size = 230
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buttonParameters.font_color = "Black"
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buttonParameters.font_color = Color(0, 0, 0)
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self.createButton(buttonParameters)
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self.createButton(buttonParameters)
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-- index 1: option button for playermats
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-- index 1: option button
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buttonParameters.label = "Tidy playermats: " .. (tidyPlayermats and "✓" or "✗")
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buttonParameters.label = "Settings"
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buttonParameters.color = { 0, 0, 0, 0.95 }
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buttonParameters.click_function = "showOrHideOptions"
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buttonParameters.click_function = "toggle_tidyPlayermats"
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buttonParameters.color = { 0, 0, 0, 0.96 }
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buttonParameters.position.z = buttonParameters.position.z + 0.7
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buttonParameters.position.z = -0.1
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buttonParameters.height = 275
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buttonParameters.height = 350
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buttonParameters.width = 1550
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buttonParameters.width = 1000
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buttonParameters.font_size = 165
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buttonParameters.font_size = 190
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buttonParameters.font_color = "White"
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buttonParameters.font_color = "White"
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self.createButton(buttonParameters)
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self.createButton(buttonParameters)
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-- index 2: option button for trauma import
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-- index 2: start button
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buttonParameters.label = "Import trauma: " .. (importTrauma and "✓" or "✗")
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buttonParameters.label = "Reset play areas"
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buttonParameters.click_function = "toggle_importTrauma"
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buttonParameters.position.z = buttonParameters.position.z + 0.7
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self.createButton(buttonParameters)
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-- index 3: option button for resources
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buttonParameters.label = "Reset resources: " .. (resetResources and "✓" or "✗")
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buttonParameters.click_function = "toggle_resetResources"
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buttonParameters.position.z = buttonParameters.position.z + 0.7
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self.createButton(buttonParameters)
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-- index 4: start button
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buttonParameters.label = "Start!"
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buttonParameters.click_function = "cleanUp"
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buttonParameters.click_function = "cleanUp"
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buttonParameters.position.z = buttonParameters.position.z + 0.7
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buttonParameters.position.z = 1.1
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buttonParameters.width = 775
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buttonParameters.width = 1550
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self.createButton(buttonParameters)
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self.createButton(buttonParameters)
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-- create single table for ignoring
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-- create single table for ignoring
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for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(CLUE_CLICKER_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(RESOURCE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(TOKEN_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(DAMAGE_HORROR_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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end
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end
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---------------------------------------------------------
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---------------------------------------------------------
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-- click functions for option buttons
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-- click functions for option buttons
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---------------------------------------------------------
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---------------------------------------------------------
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function toggle_tidyPlayermats()
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-- changes the UI state and the internal variable for the togglebuttons
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tidyPlayermats = not tidyPlayermats
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function optionButtonClick(_, id)
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self.editButton({ index = 1, label = "Tidy playermats: " .. (tidyPlayermats and "✓" or "✗") })
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local currentState = options[id]
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local newState = (currentState and "option_off" or "option_on")
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options[id] = not currentState
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self.UI.setAttribute(id, "image", newState)
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end
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end
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function toggle_importTrauma()
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-- shows or hides the option panel
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importTrauma = not importTrauma
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function showOrHideOptions()
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self.editButton({ index = 2, label = "Import trauma: " .. (importTrauma and "✓" or "✗") })
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optionsVisible = not optionsVisible
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end
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function toggle_resetResources()
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if optionsVisible then
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resetResources = not resetResources
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self.UI.show("options")
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self.editButton({ index = 3, label = "Reset resources: " .. (resetResources and "✓" or "✗") })
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else
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self.UI.hide("options")
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end
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end
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end
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---------------------------------------------------------
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---------------------------------------------------------
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@ -174,65 +166,76 @@ function cleanUp()
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printToAll("Resetting counters...", "White")
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printToAll("Resetting counters...", "White")
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getTrauma()
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getTrauma()
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resetCounters()
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updateCounters(DAMAGE_HORROR_GUIDS, RESET_VALUES, "Damage / Horror")
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updateCounters(RESOURCE_GUIDS, 5, "Resources")
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-- bless / curse manager prints removed amounts
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updateCounters(CLUE_CLICKER_GUIDS, 0, "Clue clickers")
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resetSkillTrackers()
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resetDoomCounter()
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removeBlessCurse()
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removeBlessCurse()
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printToAll("Removing vector lines...", "White")
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removeLines()
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removeLines()
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printToAll("Discarding player hands...", "White")
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discardHands()
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discardHands()
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printToAll("Tidying big playmat...", "White")
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printToAll("Tidying main play area...", "White")
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startLuaCoroutine(self, "tidyPlaymatCoroutine")
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startLuaCoroutine(self, "tidyPlayareaCoroutine")
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end
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end
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---------------------------------------------------------
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---------------------------------------------------------
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-- modular functions, called by other functions
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-- modular functions, called by other functions
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---------------------------------------------------------
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---------------------------------------------------------
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-- set counters to reset values
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function updateCounters(tableOfGUIDs, tableOfNewValues, info)
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function resetCounters()
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if tonumber(tableOfNewValues) then
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for i, guid in ipairs(TOKEN_GUIDS) do
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local value = tableOfNewValues
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-- skip this step for resource tokens when option disabled (token number 9-12)
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tableOfNewValues = {}
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if resetResources or (i < 9 or i > 12) then
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for i = 1, #tableOfGUIDs do
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local TOKEN = getObjectFromGUID(guid)
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table.insert(tableOfNewValues, value)
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if TOKEN ~= nil then
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TOKEN.call("updateVal", RESET_VALUES[i])
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else
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printToAll("Token number " .. i .. " could not be found and was skipped.", "Yellow")
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end
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end
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end
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end
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end
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-- reset doom on agenda
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for i, guid in ipairs(tableOfGUIDs) do
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local doomcounter = getObjectFromGUID("85c4c6")
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local TOKEN = getObjectFromGUID(guid)
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if doomcounter ~= nil then
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doomcounter.call("updateVal", 0)
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end
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if TOKEN ~= nil then
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TOKEN.call("updateVal", tableOfNewValues[i])
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else
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printToAll(info .. ": No. " .. i .. " could not be found.", "Yellow")
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end
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end
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end
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-- set investigator skill trackers to "1, 1, 1, 1"
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function resetSkillTrackers()
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for i, guid in ipairs(TRACKER_GUIDS) do
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for i, guid in ipairs(TRACKER_GUIDS) do
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local obj = getObjectFromGUID(guid)
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then
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if obj ~= nil then
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obj.call("updateStats", { 1, 1, 1, 1 })
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obj.call("updateStats", { 1, 1, 1, 1 })
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else
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else
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printToAll("Stat tracker number " .. i .. " could not be found and was skipped.", "Yellow")
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printToAll("Skill tracker number " .. i .. " could not be found.", "Yellow")
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end
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end
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end
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end
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end
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end
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-- reset doom on agenda
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function resetDoomCounter()
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local doomcounter = getObjectFromGUID("85c4c6")
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|
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if doomcounter ~= nil then
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doomcounter.call("updateVal")
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else
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printToAll("Doom counter could not be found.", "Yellow")
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end
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|
end
|
||||||
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|
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-- read values for trauma from campaign log if enabled
|
-- read values for trauma from campaign log if enabled
|
||||||
function getTrauma()
|
function getTrauma()
|
||||||
-- load default values
|
RESET_VALUES = {
|
||||||
RESET_VALUES = {}
|
0; 0; 0; 0;
|
||||||
for k, v in pairs(DEFAULT_VALUES) do
|
0; 0; 0; 0
|
||||||
RESET_VALUES[k] = v
|
}
|
||||||
end
|
|
||||||
|
|
||||||
-- stop here if trauma import is disabled
|
-- stop here if trauma import is disabled
|
||||||
if not importTrauma then
|
if not options["importTrauma"] then
|
||||||
printToAll("Default values for health and sanity loaded.", "Yellow")
|
printToAll("Default values for health and sanity loaded.", "Yellow")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -259,42 +262,51 @@ function getTrauma()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- get rid of bless/curse tokens via bless / curse manager
|
-- get rid of bless/curse tokens via bless/curse manager
|
||||||
function removeBlessCurse()
|
function removeBlessCurse()
|
||||||
local BlessCurseManager = getObjectFromGUID("5933fb")
|
local BlessCurseManager = getObjectFromGUID("5933fb")
|
||||||
|
|
||||||
if BlessCurseManager ~= nil then
|
if BlessCurseManager ~= nil then
|
||||||
BlessCurseManager.call("doRemove", "White")
|
BlessCurseManager.call("doRemove", "White")
|
||||||
|
else
|
||||||
|
printToAll("Bless / Curse manager could not be found and thus bless/curse tokens were skipped.", "Yellow")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- remove drawn lines
|
-- remove drawn lines
|
||||||
function removeLines()
|
function removeLines()
|
||||||
Global.setVectorLines({})
|
if options["removeDrawnLines"] then
|
||||||
|
printToAll("Removing vector lines...", "White")
|
||||||
|
Global.setVectorLines({})
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- discard all hand objects
|
-- discard all hand objects
|
||||||
function discardHands()
|
function discardHands()
|
||||||
|
if not options["tidyPlayermats"] then return end
|
||||||
for i = 1, 4 do
|
for i = 1, 4 do
|
||||||
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
|
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
|
||||||
local hand = Player[COLORS[i]].getHandObjects()
|
|
||||||
if trashcan == nil then return end
|
if trashcan == nil then return end
|
||||||
for j = #hand, 1, -1 do trashcan.putObject(hand[j]) end
|
local hand = Player[COLORS[i]].getHandObjects()
|
||||||
|
for j = #hand, 1, -1 do
|
||||||
|
trashcan.putObject(hand[j])
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- clean up for big playmat
|
-- clean up for play area
|
||||||
function tidyPlaymatCoroutine()
|
function tidyPlayareaCoroutine()
|
||||||
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])
|
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])
|
||||||
local PLAYMATZONE = getObjectFromGUID("a2f932")
|
local PLAYMATZONE = getObjectFromGUID("a2f932")
|
||||||
|
|
||||||
if PLAYMATZONE == nil then
|
if PLAYMATZONE == nil then
|
||||||
printToAll("Scripting zone for big playmat could not be found!", "Red")
|
printToAll("Scripting zone for main play area could not be found!", "Red")
|
||||||
elseif trashcan == nil then
|
elseif trashcan == nil then
|
||||||
printToAll("Trashcan for big playmat could not be found!", "Red")
|
printToAll("Trashcan for main play area could not be found!", "Red")
|
||||||
else
|
else
|
||||||
for _, obj in ipairs(PLAYMATZONE.getObjects()) do
|
for _, obj in ipairs(PLAYMATZONE.getObjects()) do
|
||||||
-- ignore these elements
|
-- ignore these elements
|
||||||
if indexOf(IGNORE_GUIDS, obj.getGUID()) == nil and obj.hasTag(IGNORE_TAG) == false then
|
if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false then
|
||||||
coroutine.yield(0)
|
coroutine.yield(0)
|
||||||
trashcan.putObject(obj)
|
trashcan.putObject(obj)
|
||||||
end
|
end
|
||||||
@ -311,8 +323,8 @@ end
|
|||||||
-- clean up for the four playermats and the agenda/act playmat
|
-- clean up for the four playermats and the agenda/act playmat
|
||||||
function tidyPlayerMatCoroutine()
|
function tidyPlayerMatCoroutine()
|
||||||
for i = 1, 5 do
|
for i = 1, 5 do
|
||||||
-- skip playermat (1-4) if option disabled
|
-- only continue for playermat (1-4) if option enabled
|
||||||
if tidyPlayermats or i == 5 then
|
if options["tidyPlayermats"] or i == 5 then
|
||||||
-- delay for animation purpose
|
-- delay for animation purpose
|
||||||
for k = 1, 30 do coroutine.yield(0) end
|
for k = 1, 30 do coroutine.yield(0) end
|
||||||
|
|
||||||
@ -328,7 +340,7 @@ function tidyPlayerMatCoroutine()
|
|||||||
local desc_low = string.lower(obj.getDescription())
|
local desc_low = string.lower(obj.getDescription())
|
||||||
|
|
||||||
-- ignore these elements
|
-- ignore these elements
|
||||||
if indexOf(IGNORE_GUIDS, obj.getGUID()) == nil and obj.hasTag(IGNORE_TAG) == false and
|
if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false and
|
||||||
desc_low ~= "chaos bag" and desc_low ~= "action token" then
|
desc_low ~= "chaos bag" and desc_low ~= "action token" then
|
||||||
coroutine.yield(0)
|
coroutine.yield(0)
|
||||||
trashcan.putObject(obj)
|
trashcan.putObject(obj)
|
||||||
@ -375,11 +387,12 @@ function findObjects(num)
|
|||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
-- helper to search array
|
-- search a table for a value, return true if found (else returns false)
|
||||||
function indexOf(array, value)
|
function tableContains(table, value)
|
||||||
for i, v in ipairs(array) do
|
for _, v in ipairs(table) do
|
||||||
if v == value then
|
if v == value then
|
||||||
return i
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
|
70
objects/Fan-MadeAccessories.aa8b38/CleanUpHelper.26cf4b.xml
Normal file
70
objects/Fan-MadeAccessories.aa8b38/CleanUpHelper.26cf4b.xml
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
<!-- Default formatting -->
|
||||||
|
<Defaults>
|
||||||
|
<Text color="black" alignment="MiddleLeft"/>
|
||||||
|
<Text class="h1" fontSize="115" font="font_teutonic-arkham"/>
|
||||||
|
<Text class="h2" fontSize="80" font="font_teutonic-arkham"/>
|
||||||
|
<Text class="p" fontSize="40" alignment="UpperLeft"/>
|
||||||
|
|
||||||
|
<Panel rotation="0 0 180"/>
|
||||||
|
<Panel class="window" width="1000" height="1000" color="black" outline="white" outlineSize="8 8"/>
|
||||||
|
|
||||||
|
<Row dontUseTableRowBackground="true"/>
|
||||||
|
<Row class="header" color="#707070"/>
|
||||||
|
<Row class="option" preferredHeight="130" color="#9e9e9e"/>
|
||||||
|
|
||||||
|
<!-- heights: 45 x lines + 40 -->
|
||||||
|
<Row class="description" color="#cfcfcf"/>
|
||||||
|
|
||||||
|
<Button class="optionToggle" rectAlignment="MiddleRight" offsetXY="-20 0" colors="#FFFFFF|#dfdfdf" height="108" width="225" ignoreLayout="True" fontSize="60"/>
|
||||||
|
</Defaults>
|
||||||
|
|
||||||
|
<!-- Option window -->
|
||||||
|
<Panel id="options" class="window" offsetXY="-460 0" scale="0.5 0.5" active="false" showAnimation="FadeIn" hideAnimation="FadeOut">
|
||||||
|
<TableLayout cellPadding="15 15 5 5">
|
||||||
|
<!-- Header -->
|
||||||
|
<Row class="header">
|
||||||
|
<Cell>
|
||||||
|
<Text class="h1">Clean up Helper - Options</Text>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
|
|
||||||
|
<!-- Option -->
|
||||||
|
<Row class="option">
|
||||||
|
<Cell>
|
||||||
|
<Text class="h2">Import trauma</Text>
|
||||||
|
<Button id="importTrauma" onClick="optionButtonClick(importTrauma)" class="optionToggle" image="option_on"/>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
|
<Row class="description" preferredHeight="220">
|
||||||
|
<Cell>
|
||||||
|
<Text class="p">Controls whether trauma values should be imported from the campaign log (if possible).
Enter players in the campaign log in this order:
White, Orange, Green, Red.</Text>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
|
|
||||||
|
<!-- Option -->
|
||||||
|
<Row class="option">
|
||||||
|
<Cell>
|
||||||
|
<Text class="h2">Tidy playermats</Text>
|
||||||
|
<Button id="tidyPlayermats" onClick="optionButtonClick(tidyPlayermats)" class="optionToggle" image="option_on"/>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
|
<Row class="description" preferredHeight="130">
|
||||||
|
<Cell>
|
||||||
|
<Text class="p">Controls whether the playermats should get tidied (removal of all cards and tokens).</Text>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
|
|
||||||
|
<!-- Option -->
|
||||||
|
<Row class="option">
|
||||||
|
<Cell>
|
||||||
|
<Text class="h2">Remove drawn lines</Text>
|
||||||
|
<Button id="removeDrawnLines" onClick="optionButtonClick(removeDrawnLines)" class="optionToggle" image="option_off"/>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
|
<Row class="description" preferredHeight="85">
|
||||||
|
<Cell>
|
||||||
|
<Text class="p">Controls whether all drawn lines should be removed.</Text>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
|
</TableLayout>
|
||||||
|
</Panel>
|
Loading…
Reference in New Issue
Block a user