Merge branch 'cleanuphelper' of https://github.com/argonui/SCED into cleanuphelper
This commit is contained in:
commit
94c5cd87af
15
config.json
15
config.json
@ -67,6 +67,10 @@
|
||||
"ScriptingTrigger.67ce9a",
|
||||
"Detailedphasereference.68fe54",
|
||||
"RulesIndex.91c83e",
|
||||
"Clues.3f22e5",
|
||||
"Clues.db85d6",
|
||||
"Clues.891403",
|
||||
"Clues.4111de",
|
||||
"Resources.4406f0",
|
||||
"Damage.eb08d6",
|
||||
"Horror.468e88",
|
||||
@ -129,11 +133,10 @@
|
||||
"LeakedItems.42cd6e",
|
||||
"ChaosTokenReserve.106418",
|
||||
"3DText.134348",
|
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"Custom_Model.032300",
|
||||
"Custom_Model.1769ed",
|
||||
"Custom_Model.37be78",
|
||||
"Custom_Model.d86b7c",
|
||||
"ClueCounterSwapper.d919d6",
|
||||
"ClueCounter.37be78",
|
||||
"ClueCounter.1769ed",
|
||||
"ClueCounter.032300",
|
||||
"ClueCounter.d86b7c",
|
||||
"MasterClueCounter.4a3aa4",
|
||||
"LegacyAssets.7165a9",
|
||||
"Weaknessdecks.750fdd",
|
||||
@ -265,5 +268,5 @@
|
||||
"Tags": [],
|
||||
"Turns_path": "Turns.json",
|
||||
"VersionNumber": "v13.2.2",
|
||||
"XmlUI": "<Include src=\"Global.xml\"/>"
|
||||
"XmlUI": "\u003cInclude src=\"Global.xml\"/\u003e"
|
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}
|
||||
|
@ -84,4 +84,4 @@
|
||||
"Type": 0,
|
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"URL": "http://cloud-3.steamusercontent.com/ugc/2027213118470839572/FB133C41A6D8915A44C138BCF947ECFE3D111813/"
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}
|
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]
|
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]
|
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|
@ -4204,4 +4204,4 @@
|
||||
"z": 14.5
|
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}
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}
|
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]
|
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]
|
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|
@ -46,16 +46,16 @@
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"LuaScriptState": "",
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"MeasureMovement": false,
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"Name": "Custom_Model",
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"Nickname": "",
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"Nickname": "Clue Counter",
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"Snap": true,
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"Sticky": true,
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"Tooltip": true,
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"Tooltip": false,
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"Transform": {
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"rotY": 0,
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"rotY": 10,
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"scaleX": 0.33,
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"scaleY": 0.33,
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@ -63,4 +63,4 @@
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},
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"Value": 0,
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"XmlUI": ""
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}
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}
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@ -46,16 +46,16 @@
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"LuaScriptState": "",
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"MeasureMovement": false,
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"Name": "Custom_Model",
|
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"Nickname": "",
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"Nickname": "Clue Counter",
|
||||
"Snap": true,
|
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"Sticky": true,
|
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"Tooltip": true,
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"Tooltip": false,
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"Transform": {
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"posX": -59.449,
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"posY": 1.57,
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"posZ": -22.628,
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"posX": -59.426,
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"posY": 1.52,
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"posZ": -22.721,
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"rotX": 0,
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"scaleY": 0.33,
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@ -63,4 +63,4 @@
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},
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"Value": 0,
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"XmlUI": ""
|
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}
|
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}
|
@ -46,16 +46,16 @@
|
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"LuaScriptState": "",
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"MeasureMovement": false,
|
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"Name": "Custom_Model",
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"Nickname": "",
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"Nickname": "Clue Counter",
|
||||
"Snap": true,
|
||||
"Sticky": true,
|
||||
"Tooltip": true,
|
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"Tooltip": false,
|
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"Transform": {
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"posX": -18.983,
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"posY": 1.57,
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"posZ": -31.01,
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"posX": -18.87,
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"posY": 1.52,
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"posZ": -30.977,
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"rotX": 0,
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"rotY": 180,
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"rotY": 190,
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"rotZ": 0,
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"scaleY": 0.33,
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@ -63,4 +63,4 @@
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},
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"Value": 0,
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"XmlUI": ""
|
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}
|
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}
|
@ -46,16 +46,16 @@
|
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"LuaScriptState": "",
|
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"MeasureMovement": false,
|
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"Name": "Custom_Model",
|
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"Nickname": "",
|
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"Nickname": "Clue Counter",
|
||||
"Snap": true,
|
||||
"Sticky": true,
|
||||
"Tooltip": true,
|
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"Tooltip": false,
|
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"Transform": {
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"posX": -59.499,
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"posY": 1.57,
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"posZ": 9.561,
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"posX": -59.426,
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"posY": 1.52,
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"posZ": 9.395,
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"rotX": 0,
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"rotY": 270,
|
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"rotY": 280,
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"rotZ": 0,
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"scaleX": 0.33,
|
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"scaleY": 0.33,
|
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@ -63,4 +63,4 @@
|
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},
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"Value": 0,
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"XmlUI": ""
|
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}
|
||||
}
|
@ -1,77 +0,0 @@
|
||||
{
|
||||
"AltLookAngle": {
|
||||
"x": 0,
|
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"y": 0,
|
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"z": 0
|
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},
|
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"Autoraise": true,
|
||||
"Bag": {
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"Order": 0
|
||||
},
|
||||
"ColorDiffuse": {
|
||||
"b": 1,
|
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"g": 0.99217,
|
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"r": 1
|
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},
|
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"ContainedObjects_order": [
|
||||
"Clues.3f22e5",
|
||||
"Clues.4111de",
|
||||
"Clues.891403",
|
||||
"Clues.db85d6"
|
||||
],
|
||||
"ContainedObjects_path": "ClueCounterSwapper.d919d6",
|
||||
"CustomMesh": {
|
||||
"CastShadows": true,
|
||||
"ColliderURL": "",
|
||||
"Convex": true,
|
||||
"CustomShader": {
|
||||
"FresnelStrength": 0,
|
||||
"SpecularColor": {
|
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"b": 1,
|
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"g": 1,
|
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"r": 1
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},
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"SpecularIntensity": 0,
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"SpecularSharpness": 2
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},
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||||
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1179328606460871995/F2AFA106E788BB456C6F9134CE7A7B14D510F973/",
|
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"MaterialIndex": 3,
|
||||
"MeshURL": "http://pastebin.com/raw.php?i=uWAmuNZ2",
|
||||
"NormalURL": "",
|
||||
"TypeIndex": 6
|
||||
},
|
||||
"Description": "Counter mode courtesy of tadgh's clue counter mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2115363630",
|
||||
"DragSelectable": true,
|
||||
"GMNotes": "",
|
||||
"GUID": "d919d6",
|
||||
"Grid": true,
|
||||
"GridProjection": false,
|
||||
"Hands": false,
|
||||
"HideWhenFaceDown": false,
|
||||
"IgnoreFoW": false,
|
||||
"LayoutGroupSortIndex": 0,
|
||||
"Locked": true,
|
||||
"LuaScript": "require(\"util/ClueCounterSwapper\")",
|
||||
"LuaScriptState_path": "ClueCounterSwapper.d919d6.luascriptstate",
|
||||
"MaterialIndex": -1,
|
||||
"MeasureMovement": false,
|
||||
"MeshIndex": -1,
|
||||
"Name": "Custom_Model_Bag",
|
||||
"Nickname": "Clue Counter Swapper",
|
||||
"Snap": true,
|
||||
"Sticky": true,
|
||||
"Tooltip": false,
|
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"Transform": {
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"posX": -50.9,
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"posY": 1.51,
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"posZ": 0,
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"rotX": 0,
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"rotZ": 0,
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"scaleX": 0.4,
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"scaleY": 0.01,
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"scaleZ": 0.4
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},
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"Value": 0,
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"XmlUI": ""
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}
|
@ -1 +0,0 @@
|
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{"ml":{"3f22e5":{"lock":true,"pos":{"x":-59.50,"y":1.54,"z":9.56},"rot":{"x":0,"y":280,"z":0}},"4111de":{"lock":true,"pos":{"x":-59.45,"y":1.54,"z":-22.63},"rot":{"x":0,"y":280,"z":0}},"891403":{"lock":true,"pos":{"x":-31.91,"y":1.54,"z":30.97},"rot":{"x":0,"y":10,"z":0}},"db85d6":{"lock":true,"pos":{"x":-18.98,"y":1.54,"z":-31.01},"rot":{"x":0,"y":190,"z":0}}}}
|
@ -40,13 +40,16 @@
|
||||
"Nickname": "Clues",
|
||||
"Snap": true,
|
||||
"Sticky": true,
|
||||
"Tags": [
|
||||
"CleanUpHelper_ignore"
|
||||
],
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||||
"Tooltip": false,
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"Transform": {
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"posX": -59.318,
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"posY": 1.64,
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"posZ": -17.674,
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"posZ": -22.721,
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"rotX": 0,
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"rotZ": 0,
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"scaleX": 0.26,
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"scaleY": 1,
|
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@ -54,4 +57,4 @@
|
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},
|
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"Value": 0,
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"XmlUI": ""
|
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}
|
||||
}
|
@ -40,13 +40,16 @@
|
||||
"Nickname": "Clues",
|
||||
"Snap": true,
|
||||
"Sticky": true,
|
||||
"Tags": [
|
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"CleanUpHelper_ignore"
|
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],
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"Tooltip": false,
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"rotZ": 0,
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"scaleX": 0.26,
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"scaleY": 1,
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@ -54,4 +57,4 @@
|
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},
|
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"Value": 0,
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"XmlUI": ""
|
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}
|
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}
|
@ -40,13 +40,16 @@
|
||||
"Nickname": "Clues",
|
||||
"Snap": true,
|
||||
"Sticky": true,
|
||||
"Tags": [
|
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"CleanUpHelper_ignore"
|
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],
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"Tooltip": false,
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"scaleX": 0.26,
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|
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@ -54,4 +57,4 @@
|
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},
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"Value": 0,
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"XmlUI": ""
|
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}
|
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}
|
@ -40,13 +40,16 @@
|
||||
"Nickname": "Clues",
|
||||
"Snap": true,
|
||||
"Sticky": true,
|
||||
"Tags": [
|
||||
"CleanUpHelper_ignore"
|
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],
|
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"Tooltip": false,
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"Transform": {
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|
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@ -54,4 +57,4 @@
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},
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"Value": 0,
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"XmlUI": ""
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@ -70,7 +70,7 @@
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"Transform": {
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|
@ -54,4 +54,4 @@
|
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},
|
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"XmlUI_path": "DoomCounter.85c4c6.xml"
|
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}
|
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}
|
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|
@ -46,9 +46,9 @@
|
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@ -48,7 +48,7 @@
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@ -48,7 +48,7 @@
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@ -46,9 +46,9 @@
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@ -1157,9 +1157,9 @@
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@ -1157,9 +1157,9 @@
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@ -1157,9 +1157,9 @@
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@ -1157,9 +1157,9 @@
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|
@ -1157,9 +1157,9 @@
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|
@ -1157,9 +1157,9 @@
|
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|
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|
@ -1157,9 +1157,9 @@
|
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|
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|
@ -1157,9 +1157,9 @@
|
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||||
"posX": -31.981,
|
||||
"posX": -32.011,
|
||||
"posY": 1.55,
|
||||
"posZ": 24.8,
|
||||
"posZ": 24.864,
|
||||
"rotX": 0,
|
||||
"rotY": 0,
|
||||
"rotZ": 0,
|
||||
|
@ -1157,9 +1157,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": -16.777,
|
||||
"posX": -16.887,
|
||||
"posY": 1.55,
|
||||
"posZ": -24.783,
|
||||
"posZ": -24.845,
|
||||
"rotX": 0,
|
||||
"rotY": 180,
|
||||
"rotZ": 0,
|
||||
|
@ -1157,9 +1157,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": -33.123,
|
||||
"posX": -33.149,
|
||||
"posY": 1.55,
|
||||
"posZ": 24.8,
|
||||
"posZ": 24.864,
|
||||
"rotX": 0,
|
||||
"rotY": 0,
|
||||
"rotZ": 0,
|
||||
|
@ -1157,9 +1157,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": -53.206,
|
||||
"posX": -53.219,
|
||||
"posY": 1.55,
|
||||
"posZ": 7.29,
|
||||
"posZ": 7.374,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -1157,9 +1157,9 @@
|
||||
],
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": -53.265,
|
||||
"posX": -53.269,
|
||||
"posY": 1.55,
|
||||
"posZ": -23.683,
|
||||
"posZ": -23.679,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -34,7 +34,7 @@
|
||||
"LayoutGroupSortIndex": 0,
|
||||
"Locked": true,
|
||||
"LuaScript": "require(\"core/MasterClueCounter\")",
|
||||
"LuaScriptState": "",
|
||||
"LuaScriptState": "false",
|
||||
"MeasureMovement": false,
|
||||
"Name": "Custom_Token",
|
||||
"Nickname": "Master Clue Counter\n",
|
||||
@ -54,4 +54,4 @@
|
||||
},
|
||||
"Value": 0,
|
||||
"XmlUI": ""
|
||||
}
|
||||
}
|
||||
|
@ -57,4 +57,4 @@
|
||||
},
|
||||
"Value": 0,
|
||||
"XmlUI": ""
|
||||
}
|
||||
}
|
||||
|
@ -282,9 +282,9 @@
|
||||
"Sticky": true,
|
||||
"Tooltip": false,
|
||||
"Transform": {
|
||||
"posX": -54.989,
|
||||
"posX": -55,
|
||||
"posY": 1.45,
|
||||
"posZ": 16.018,
|
||||
"posZ": 16.1,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -11,5 +11,7 @@ DISCARD_PILE_POSITION = { x = -58.9, y = 4, z = 4.29 }
|
||||
TRASHCAN_GUID = "147e80"
|
||||
STAT_TRACKER_GUID = "e598c2"
|
||||
RESOURCE_COUNTER_GUID = "4406f0"
|
||||
CLUE_COUNTER_GUID = "d86b7c"
|
||||
CLUE_CLICKER_GUID = "db85d6"
|
||||
|
||||
require("playermat/Playmat")
|
||||
|
@ -11,5 +11,7 @@ DISCARD_PILE_POSITION = { x = -58.96, y = 4, z = -27.82 }
|
||||
TRASHCAN_GUID = "f7b6c8"
|
||||
STAT_TRACKER_GUID = "b4a5f7"
|
||||
RESOURCE_COUNTER_GUID = "816d84"
|
||||
CLUE_COUNTER_GUID = "1769ed"
|
||||
CLUE_CLICKER_GUID = "3f22e5"
|
||||
|
||||
require("playermat/Playmat")
|
||||
|
@ -282,9 +282,9 @@
|
||||
"Sticky": true,
|
||||
"Tooltip": false,
|
||||
"Transform": {
|
||||
"posX": -25.57,
|
||||
"posX": -25.6,
|
||||
"posY": 1.45,
|
||||
"posZ": 26.54,
|
||||
"posZ": 26.6,
|
||||
"rotX": 0,
|
||||
"rotY": 0,
|
||||
"rotZ": 0,
|
||||
|
@ -11,5 +11,7 @@ DISCARD_PILE_POSITION = { x = -37.26, y = 4, z = 30.50 }
|
||||
TRASHCAN_GUID = "5f896a"
|
||||
STAT_TRACKER_GUID = "af7ed7"
|
||||
RESOURCE_COUNTER_GUID = "cd15ac"
|
||||
CLUE_COUNTER_GUID = "032300"
|
||||
CLUE_CLICKER_GUID = "891403"
|
||||
|
||||
require("playermat/Playmat")
|
||||
|
@ -282,9 +282,9 @@
|
||||
"Sticky": true,
|
||||
"Tooltip": false,
|
||||
"Transform": {
|
||||
"posX": -25.493,
|
||||
"posX": -25.6,
|
||||
"posY": 1.45,
|
||||
"posZ": -26.54,
|
||||
"posZ": -26.6,
|
||||
"rotX": 0,
|
||||
"rotY": 180,
|
||||
"rotZ": 0,
|
||||
|
@ -11,5 +11,7 @@ DISCARD_PILE_POSITION = { x = -13.78, y = 4, z = -30.48 }
|
||||
TRASHCAN_GUID = "4b8594"
|
||||
STAT_TRACKER_GUID = "e74881"
|
||||
RESOURCE_COUNTER_GUID = "a4b60d"
|
||||
CLUE_COUNTER_GUID = "37be78"
|
||||
CLUE_CLICKER_GUID = "4111de"
|
||||
|
||||
require("playermat/Playmat")
|
||||
|
@ -31,9 +31,9 @@
|
||||
"Sticky": true,
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": -13.738,
|
||||
"posX": -14.05,
|
||||
"posY": 1.481,
|
||||
"posZ": -28.511,
|
||||
"posZ": -28.6,
|
||||
"rotX": 0,
|
||||
"rotY": 180,
|
||||
"rotZ": 0,
|
||||
|
@ -31,7 +31,7 @@
|
||||
"Sticky": true,
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": -56.926,
|
||||
"posX": -57,
|
||||
"posY": 1.544,
|
||||
"posZ": 4.545,
|
||||
"rotX": 0,
|
||||
|
@ -31,9 +31,9 @@
|
||||
"Sticky": true,
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": -56.928,
|
||||
"posX": -57,
|
||||
"posY": 1.539,
|
||||
"posZ": -27.729,
|
||||
"posZ": -27.65,
|
||||
"rotX": 0,
|
||||
"rotY": 270,
|
||||
"rotZ": 0,
|
||||
|
@ -31,9 +31,9 @@
|
||||
"Sticky": true,
|
||||
"Tooltip": true,
|
||||
"Transform": {
|
||||
"posX": -36.964,
|
||||
"posX": -37.15,
|
||||
"posY": 1.468,
|
||||
"posZ": 28.475,
|
||||
"posZ": 28.6,
|
||||
"rotX": 0,
|
||||
"rotY": 0,
|
||||
"rotZ": 0,
|
||||
|
@ -48,7 +48,7 @@
|
||||
"Transform": {
|
||||
"posX": 0.493,
|
||||
"posY": 1.656,
|
||||
"posZ": 0.023,
|
||||
"posZ": 0,
|
||||
"rotX": 0,
|
||||
"rotY": 0,
|
||||
"rotZ": 0,
|
||||
|
439
src/arkhamdb/ArkhamDb.ttslua
Normal file
439
src/arkhamdb/ArkhamDb.ttslua
Normal file
@ -0,0 +1,439 @@
|
||||
do
|
||||
local playAreaApi = require("core/PlayAreaApi")
|
||||
local ArkhamDb = { }
|
||||
local internal = { }
|
||||
|
||||
local RANDOM_WEAKNESS_ID = "01000"
|
||||
|
||||
local tabooList = { }
|
||||
--Forward declaration
|
||||
---@type Request
|
||||
local Request = {}
|
||||
local configuration
|
||||
|
||||
-- Sets up the ArkhamDb interface. Should be called from the parent object on load.
|
||||
ArkhamDb.initialize = function()
|
||||
configuration = internal.getConfiguration()
|
||||
Request.start({ configuration.api_uri, configuration.taboo }, function(status)
|
||||
local json = JSON.decode(internal.fixUtf16String(status.text))
|
||||
for _, taboo in pairs(json) do
|
||||
---@type <string, boolean>
|
||||
local cards = {}
|
||||
|
||||
for _, card in pairs(JSON.decode(taboo.cards)) do
|
||||
cards[card.code] = true
|
||||
end
|
||||
|
||||
tabooList[taboo.id] = {
|
||||
date = taboo.date_start,
|
||||
cards = cards
|
||||
}
|
||||
end
|
||||
return true, nil
|
||||
end)
|
||||
end
|
||||
|
||||
-- Start the deck build process for the given player color and deck ID. This
|
||||
-- will retrieve the deck from ArkhamDB, and pass to a callback for processing.
|
||||
---@param playerColor String. Color name of the player mat to place this deck on (e.g. "Red").
|
||||
---@param deckId String. ArkhamDB deck id to be loaded
|
||||
---@param isPrivate Boolean. Whether this deck is published or private on ArkhamDB
|
||||
---@param loadNewest Boolean. Whether the newest version of this deck should be loaded
|
||||
---@param loadInvestigators Boolean. Whether investigator cards should be loaded as part of this
|
||||
--- deck
|
||||
---@param callback Function. Callback which will be sent the results of this load. Parameters
|
||||
--- to the callback will be:
|
||||
--- slots Table. A map of card ID to count in the deck
|
||||
--- investigatorCode String. ID of the investigator in this deck
|
||||
--- customizations Table. The decoded table of customization upgrades in this deck
|
||||
--- playerColor String. Color this deck is being loaded for
|
||||
ArkhamDb.getDecklist = function(
|
||||
playerColor,
|
||||
deckId,
|
||||
isPrivate,
|
||||
loadNewest,
|
||||
loadInvestigators,
|
||||
callback)
|
||||
-- Get a simple card to see if the bag indexes are complete. If not, abort
|
||||
-- the deck load. The called method will handle player notification.
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
local checkCard = allCardsBag.call("getCardById", { id = "01001" })
|
||||
if (checkCard ~= nil and checkCard.data == nil) then
|
||||
return
|
||||
end
|
||||
|
||||
local deckUri = { configuration.api_uri,
|
||||
isPrivate and configuration.private_deck or configuration.public_deck, deckId }
|
||||
|
||||
local deck = Request.start(deckUri, function(status)
|
||||
if string.find(status.text, "<!DOCTYPE html>") then
|
||||
printToAll("Private deck ID " .. deckId .. " is not shared", playerColor)
|
||||
return false, table.concat({ "Private deck ", deckId, " is not shared" })
|
||||
end
|
||||
local json = JSON.decode(status.text)
|
||||
|
||||
if not json then
|
||||
printToAll("Deck ID " .. deckId .. " not found", playerColor)
|
||||
return false, "Deck not found!"
|
||||
end
|
||||
|
||||
return true, JSON.decode(status.text)
|
||||
end)
|
||||
|
||||
deck:with(internal.onDeckResult, playerColor, loadNewest, loadInvestigators, callback)
|
||||
end
|
||||
|
||||
-- Logs that a card could not be loaded in the mod by printing it to the console in the given
|
||||
-- color of the player owning the deck. Attempts to look up the name on ArkhamDB for clarity,
|
||||
-- but prints the card ID if the name cannot be retrieved.
|
||||
---@param cardId String. ArkhamDB ID of the card that could not be found
|
||||
---@param playerColor String. Color of the player's deck that had the problem
|
||||
ArkhamDb.logCardNotFound = function(cardId, playerColor)
|
||||
local request = Request.start({
|
||||
configuration.api_uri,
|
||||
configuration.cards,
|
||||
cardId
|
||||
},
|
||||
function(result)
|
||||
local adbCardInfo = JSON.decode(internal.fixUtf16String(result.text))
|
||||
local cardName = adbCardInfo.real_name
|
||||
if (cardName ~= nil) then
|
||||
if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then
|
||||
cardName = cardName .. " (" .. adbCardInfo.xp .. ")"
|
||||
end
|
||||
printToAll("Card not found: " .. cardName .. ", ArkhamDB ID " .. cardId, playerColor)
|
||||
else
|
||||
printToAll("Card not found in ArkhamDB, ID " .. cardId, playerColor)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Callback when the deck information is received from ArkhamDB. Parses the
|
||||
-- response then applies standard transformations to the deck such as adding
|
||||
-- random weaknesses and checking for taboos. Once the deck is processed,
|
||||
-- passes to loadCards to actually spawn the defined deck.
|
||||
---@param deck ArkhamImportDeck
|
||||
---@param playerColor String Color name of the player mat to place this deck on (e.g. "Red")
|
||||
---@param loadNewest Boolean. Whether the newest version of this deck should be loaded
|
||||
---@param loadInvestigators Boolean. Whether investigator cards should be loaded as part of this
|
||||
--- deck
|
||||
---@param callback Function. Callback which will be sent the results of this load. Parameters
|
||||
--- to the callback will be:
|
||||
--- slots Table. A map of card ID to count in the deck
|
||||
--- investigatorCode String. ID of the investigator in this deck
|
||||
--- bondedList A table of cardID keys to meaningless values. Card IDs in this list were
|
||||
--- added from a parent bonded card.
|
||||
--- customizations Table. The decoded table of customization upgrades in this deck
|
||||
--- playerColor String. Color this deck is being loaded for
|
||||
internal.onDeckResult = function(deck, playerColor, loadNewest, loadInvestigators, callback)
|
||||
-- Load the next deck in the upgrade path if the option is enabled
|
||||
if (loadNewest and deck.next_deck ~= nil and deck.next_deck ~= "") then
|
||||
buildDeck(playerColor, deck.next_deck)
|
||||
return
|
||||
end
|
||||
|
||||
printToAll(table.concat({ "Found decklist: ", deck.name }), playerColor)
|
||||
|
||||
log(table.concat({ "-", deck.name, "-" }))
|
||||
for k, v in pairs(deck) do
|
||||
if type(v) == "table" then
|
||||
log(table.concat { k, ": <table>" })
|
||||
else
|
||||
log(table.concat { k, ": ", tostring(v) })
|
||||
end
|
||||
end
|
||||
|
||||
-- Initialize deck slot table and perform common transformations. The order of these should not
|
||||
-- be changed, as later steps may act on cards added in each. For example, a random weakness or
|
||||
-- investigator may have bonded cards or taboo entries, and should be present
|
||||
local slots = deck.slots
|
||||
internal.maybeDrawRandomWeakness(slots, playerColor)
|
||||
if loadInvestigators then
|
||||
internal.addInvestigatorCards(deck, slots)
|
||||
end
|
||||
internal.maybeAddCustomizeUpgradeSheets(slots)
|
||||
internal.maybeAddSummonedServitor(slots)
|
||||
internal.maybeAddOnTheMend(slots, playerColor)
|
||||
local bondList = internal.extractBondedCards(slots)
|
||||
internal.checkTaboos(deck.taboo_id, slots, playerColor)
|
||||
|
||||
-- get upgrades for customizable cards
|
||||
local meta = deck.meta
|
||||
local customizations = {}
|
||||
if meta then customizations = JSON.decode(deck.meta) end
|
||||
|
||||
callback(slots, deck.investigator_code, bondList, customizations, playerColor)
|
||||
end
|
||||
|
||||
-- Checks to see if the slot list includes the random weakness ID. If it does,
|
||||
-- removes it from the deck and replaces it with the ID of a random basic weakness provided by the
|
||||
-- all cards bag
|
||||
---@param slots The slot list for cards in this deck. Table key is the cardId, value is the number
|
||||
--- of those cards which will be spawned
|
||||
---@param playerColor Color name of the player this deck is being loaded for. Used for broadcast
|
||||
--- if a weakness is added.
|
||||
internal.maybeDrawRandomWeakness = function(slots, playerColor)
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
local hasRandomWeakness = false
|
||||
for cardId, cardCount in pairs(slots) do
|
||||
if cardId == RANDOM_WEAKNESS_ID then
|
||||
hasRandomWeakness = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if hasRandomWeakness then
|
||||
local weaknessId = allCardsBag.call("getRandomWeaknessId")
|
||||
slots[weaknessId] = 1
|
||||
slots[RANDOM_WEAKNESS_ID] = nil
|
||||
printToAll("Random basic weakness added to deck", playerColor)
|
||||
end
|
||||
end
|
||||
|
||||
-- Adds both the investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each
|
||||
---@param deck The processed ArkhamDB deck response
|
||||
---@param slots The slot list for cards in this deck. Table key is the cardId, value is the
|
||||
--- number of those cards which will be spawned
|
||||
internal.addInvestigatorCards = function(deck, slots)
|
||||
local investigatorId = deck.investigator_code
|
||||
slots[investigatorId .. "-m"] = 1
|
||||
local deckMeta = JSON.decode(deck.meta)
|
||||
local parallelFront = deckMeta ~= nil and deckMeta.alternate_front ~= nil and deckMeta.alternate_front ~= ""
|
||||
local parallelBack = deckMeta ~= nil and deckMeta.alternate_back ~= nil and deckMeta.alternate_back ~= ""
|
||||
if parallelFront and parallelBack then
|
||||
investigatorId = investigatorId .. "-p"
|
||||
elseif parallelFront then
|
||||
local alternateNum = tonumber(deckMeta.alternate_front)
|
||||
if alternateNum >= 01501 and alternateNum <= 01506 then
|
||||
investigatorId = investigatorId .. "-r"
|
||||
else
|
||||
investigatorId = investigatorId .. "-pf"
|
||||
end
|
||||
elseif parallelBack then
|
||||
investigatorId = investigatorId .. "-pb"
|
||||
end
|
||||
slots[investigatorId] = 1
|
||||
end
|
||||
|
||||
-- Process the card list looking for the customizable cards, and add their upgrade sheets if needed
|
||||
---@param slots The slot list for cards in this deck. Table key is the cardId, value is the number
|
||||
-- of those cards which will be spawned
|
||||
internal.maybeAddCustomizeUpgradeSheets = function(slots)
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
for cardId, _ in pairs(slots) do
|
||||
-- upgrade sheets for customizable cards
|
||||
local upgradesheet = allCardsBag.call("getCardById", { id = cardId .. "-c" })
|
||||
if upgradesheet ~= nil then
|
||||
slots[cardId .. "-c"] = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Process the card list looking for the Summoned Servitor, and add its minicard to the list if
|
||||
-- needed
|
||||
---@param slots The slot list for cards in this deck. Table key is the cardId, value is the number
|
||||
-- of those cards which will be spawned
|
||||
internal.maybeAddSummonedServitor = function(slots)
|
||||
if slots["09080"] ~= nil then
|
||||
slots["09080-m"] = 1
|
||||
end
|
||||
end
|
||||
|
||||
-- On the Mend should have 1-per-investigator copies set aside, but ArkhamDB always sends 1. Update
|
||||
-- the count based on the investigator count
|
||||
---@param slots The slot list for cards in this deck. Table key is the cardId, value is the number
|
||||
-- of those cards which will be spawned
|
||||
---@param playerColor Color name of the player this deck is being loaded for. Used for broadcast if an error occurs
|
||||
internal.maybeAddOnTheMend = function(slots, playerColor)
|
||||
if slots["09006"] ~= nil then
|
||||
local investigatorCount = playAreaApi.getInvestigatorCount()
|
||||
if investigatorCount ~= nil then
|
||||
slots["09006"] = investigatorCount
|
||||
else
|
||||
printToAll("Something went wrong with the load, adding 4 copies of On the Mend", playerColor)
|
||||
slots["09006"] = 4
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Process the slot list and looks for any cards which are bonded to those in the deck. Adds those cards to the slot list.
|
||||
---@param slots The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
|
||||
internal.extractBondedCards = function(slots)
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
-- Create a list of bonded cards first so we don't modify slots while iterating
|
||||
local bondedCards = { }
|
||||
local bondedList = { }
|
||||
for cardId, cardCount in pairs(slots) do
|
||||
local card = allCardsBag.call("getCardById", { id = cardId })
|
||||
if (card ~= nil and card.metadata.bonded ~= nil) then
|
||||
for _, bond in ipairs(card.metadata.bonded) do
|
||||
bondedCards[bond.id] = bond.count
|
||||
-- We need to know which cards are bonded to determine their position, remember them
|
||||
bondedList[bond.id] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Add any bonded cards to the main slots list
|
||||
for bondedId, bondedCount in pairs(bondedCards) do
|
||||
slots[bondedId] = bondedCount
|
||||
end
|
||||
|
||||
return bondedList
|
||||
end
|
||||
|
||||
-- Check the deck for cards on its taboo list. If they're found, replace the entry in the slot with the Taboo id (i.e. "XXXX" becomes "XXXX-t")
|
||||
---@param tabooId The deck's taboo ID, taken from the deck response taboo_id field. May be nil, indicating that no taboo list should be used
|
||||
---@param slots The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
|
||||
internal.checkTaboos = function(tabooId, slots, playerColor)
|
||||
if tabooId then
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
for cardId, _ in pairs(tabooList[tabooId].cards) do
|
||||
if slots[cardId] ~= nil then
|
||||
-- Make sure there's a taboo version of the card before we replace it
|
||||
-- SCED only maintains the most recent taboo cards. If a deck is using
|
||||
-- an older taboo list it's possible the card isn't a taboo any more
|
||||
local tabooCard = allCardsBag.call("getCardById", { id = cardId .. "-t" })
|
||||
if tabooCard == nil then
|
||||
local basicCard = allCardsBag.call("getCardById", { id = cardId })
|
||||
printToAll("Taboo version for " .. basicCard.data.Nickname .. " is not available. Using standard version", playerColor)
|
||||
else
|
||||
slots[cardId .. "-t"] = slots[cardId]
|
||||
slots[cardId] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Gets the ArkhamDB config info from the configuration object.
|
||||
---@return Table. Configuration data
|
||||
internal.getConfiguration = function()
|
||||
local configuration = getObjectsWithTag("import_configuration_provider")[1]:getTable("configuration")
|
||||
printPriority = configuration.priority
|
||||
return configuration
|
||||
end
|
||||
|
||||
internal.fixUtf16String = function(str)
|
||||
return str:gsub("\\u(%w%w%w%w)", function(match)
|
||||
return string.char(tonumber(match, 16))
|
||||
end)
|
||||
end
|
||||
|
||||
---@type Request
|
||||
Request = {
|
||||
is_done = false,
|
||||
is_successful = false
|
||||
}
|
||||
|
||||
-- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.
|
||||
---@param uri string
|
||||
---@param configure fun(request: Request, status: WebRequestStatus)
|
||||
---@return Request
|
||||
function Request:new(uri, configure)
|
||||
local this = {}
|
||||
|
||||
setmetatable(this, self)
|
||||
self.__index = self
|
||||
|
||||
if type(uri) == "table" then
|
||||
uri = table.concat(uri, "/")
|
||||
end
|
||||
|
||||
this.uri = uri
|
||||
|
||||
WebRequest.get(uri, function(status)
|
||||
configure(this, status)
|
||||
end)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
-- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.
|
||||
-- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)
|
||||
---@param uri string
|
||||
---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)
|
||||
---@param on_error fun(status: WebRequestStatus)|nil
|
||||
---@vararg any[]
|
||||
---@return Request
|
||||
function Request.deferred(uri, on_success, on_error, ...)
|
||||
local parameters = table.pack(...)
|
||||
return Request:new(uri, function(request, status)
|
||||
if (status.is_done) then
|
||||
if (status.is_error) then
|
||||
request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error
|
||||
request.is_successful = false
|
||||
request.is_done = true
|
||||
else
|
||||
on_success(request, status)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.
|
||||
---@param uri string
|
||||
---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any
|
||||
---@param on_error nil|fun(status: WebRequestStatus, vararg any): string
|
||||
---@vararg any[]
|
||||
---@return Request
|
||||
function Request.start(uri, on_success, on_error, ...)
|
||||
local parameters = table.pack(...)
|
||||
return Request.deferred(uri, function(request, status)
|
||||
local result, message = on_success(status, table.unpack(parameters))
|
||||
if not result then request.error_message = message else request.content = message end
|
||||
request.is_successful = result
|
||||
request.is_done = true
|
||||
end, on_error, table.unpack(parameters))
|
||||
end
|
||||
|
||||
---@param requests Request[]
|
||||
---@param on_success fun(content: any[], vararg any[])
|
||||
---@param on_error fun(requests: Request[], vararg any[])|nil
|
||||
---@vararg any
|
||||
function Request.with_all(requests, on_success, on_error, ...)
|
||||
local parameters = table.pack(...)
|
||||
|
||||
Wait.condition(function()
|
||||
---@type any[]
|
||||
local results = {}
|
||||
|
||||
---@type Request[]
|
||||
local errors = {}
|
||||
|
||||
for _, request in ipairs(requests) do
|
||||
if request.is_successful then
|
||||
table.insert(results, request.content)
|
||||
else
|
||||
table.insert(errors, request)
|
||||
end
|
||||
end
|
||||
|
||||
if (#errors <= 0) then
|
||||
on_success(results, table.unpack(parameters))
|
||||
elseif on_error == nil then
|
||||
for _, request in ipairs(errors) do
|
||||
printToAll(table.concat({ "[ERROR]", request.uri, ":", request.error_message }))
|
||||
end
|
||||
else
|
||||
on_error(requests, table.unpack(parameters))
|
||||
end
|
||||
end, function()
|
||||
for _, request in ipairs(requests) do
|
||||
if not request.is_done then return false end
|
||||
end
|
||||
return true
|
||||
end)
|
||||
end
|
||||
|
||||
---@param callback fun(content: any, vararg any)
|
||||
function Request:with(callback, ...)
|
||||
local arguments = table.pack(...)
|
||||
Wait.condition(function()
|
||||
if self.is_successful then
|
||||
callback(self.content, table.unpack(arguments))
|
||||
end
|
||||
end, function() return self.is_done
|
||||
end)
|
||||
end
|
||||
|
||||
return ArkhamDb
|
||||
end
|
@ -1,10 +1,14 @@
|
||||
require("arkhamdb/LoaderUi")
|
||||
require("arkhamdb/DeckImporterUi")
|
||||
require("playercards/PlayerCardSpawner")
|
||||
local playAreaApi = require("core/PlayAreaApi")
|
||||
|
||||
local playAreaApi = require("core/PlayAreaApi")
|
||||
local arkhamDb = require("arkhamdb/ArkhamDb")
|
||||
local zones = require("playermat/Zones")
|
||||
|
||||
local bondedList = { }
|
||||
local DEBUG = false
|
||||
|
||||
local ALL_CARDS_GUID = "15bb07"
|
||||
|
||||
local customizationRowsWithFields = { }
|
||||
-- inputMap maps from (our 1-indexes) customization row index to inputValue table index
|
||||
-- The Raven Quill
|
||||
@ -34,294 +38,26 @@ customizationRowsWithFields["09101"].inputMap[1] = 1
|
||||
customizationRowsWithFields["09101"].inputMap[2] = 2
|
||||
customizationRowsWithFields["09101"].inputMap[3] = 3
|
||||
|
||||
local RANDOM_WEAKNESS_ID = "01000"
|
||||
local tags = { configuration = "import_configuration_provider" }
|
||||
local Priority = {
|
||||
ERROR = 0,
|
||||
WARNING = 1,
|
||||
INFO = 2,
|
||||
DEBUG = 3
|
||||
}
|
||||
|
||||
---@type fun(text: string)
|
||||
local printFunction = printToAll
|
||||
local printPriority = Priority.INFO
|
||||
|
||||
---@param priority number
|
||||
---@return string
|
||||
function Priority.getLabel(priority)
|
||||
if priority == 0 then return "ERROR"
|
||||
elseif priority == 1 then return "WARNING"
|
||||
elseif priority == 2 then return "INFO"
|
||||
elseif priority == 3 then return "DEBUG"
|
||||
else error(table.concat({ "Priority", priority, "not found" }, " ")) return ""
|
||||
end
|
||||
end
|
||||
|
||||
---@param message string
|
||||
---@param priority number
|
||||
local function debugPrint(message, priority, color)
|
||||
if (color == nil) then
|
||||
color = { 0.5, 0.5, 0.5 }
|
||||
end
|
||||
if (printPriority >= priority) then
|
||||
printFunction("[" .. Priority.getLabel(priority) .. "] " .. message, color)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixUtf16String(str)
|
||||
return str:gsub("\\u(%w%w%w%w)", function(match)
|
||||
return string.char(tonumber(match, 16))
|
||||
end)
|
||||
end
|
||||
|
||||
--Forward declaration
|
||||
---@type Request
|
||||
local Request = {}
|
||||
|
||||
---@type table<string, ArkhamImportTaboo>
|
||||
local tabooList = {}
|
||||
|
||||
---@return ArkhamImportConfiguration
|
||||
local function getConfiguration()
|
||||
local configuration = getObjectsWithTag(tags.configuration)[1]:getTable("configuration")
|
||||
printPriority = configuration.priority
|
||||
return configuration
|
||||
end
|
||||
|
||||
function onLoad(script_state)
|
||||
local state = JSON.decode(script_state)
|
||||
initializeUi(state)
|
||||
math.randomseed(os.time())
|
||||
|
||||
local configuration = getConfiguration()
|
||||
Request.start({ configuration.api_uri, configuration.taboo }, function(status)
|
||||
local json = JSON.decode(fixUtf16String(status.text))
|
||||
for _, taboo in pairs(json) do
|
||||
---@type <string, boolean>
|
||||
local cards = {}
|
||||
|
||||
for _, card in pairs(JSON.decode(taboo.cards)) do
|
||||
cards[card.code] = true
|
||||
end
|
||||
|
||||
tabooList[taboo.id] = {
|
||||
date = taboo.date_start,
|
||||
cards = cards
|
||||
}
|
||||
end
|
||||
return true, nil
|
||||
end)
|
||||
arkhamDb.initialize()
|
||||
end
|
||||
|
||||
function onSave() return JSON.encode(getUiState()) end
|
||||
|
||||
-- Callback when the deck information is received from ArkhamDB. Parses the
|
||||
-- response then applies standard transformations to the deck such as adding
|
||||
-- random weaknesses and checking for taboos. Once the deck is processed,
|
||||
-- passes to loadCards to actually spawn the defined deck.
|
||||
---@param deck ArkhamImportDeck
|
||||
---@param playerColor String Color name of the player mat to place this deck on (e.g. "Red")
|
||||
---@param configuration ArkhamImportConfiguration
|
||||
local function onDeckResult(deck, playerColor, configuration)
|
||||
-- Load the next deck in the upgrade path if the option is enabled
|
||||
if (getUiState().loadNewest and deck.next_deck ~= nil and deck.next_deck ~= "") then
|
||||
buildDeck(playerColor, deck.next_deck)
|
||||
return
|
||||
end
|
||||
|
||||
debugPrint(table.concat({ "Found decklist: ", deck.name }), Priority.INFO, playerColor)
|
||||
|
||||
debugPrint(table.concat({ "-", deck.name, "-" }), Priority.DEBUG)
|
||||
for k, v in pairs(deck) do
|
||||
if type(v) == "table" then
|
||||
debugPrint(table.concat { k, ": <table>" }, Priority.DEBUG)
|
||||
else
|
||||
debugPrint(table.concat { k, ": ", tostring(v) }, Priority.DEBUG)
|
||||
end
|
||||
end
|
||||
debugPrint("", Priority.DEBUG)
|
||||
|
||||
-- Initialize deck slot table and perform common transformations. The order
|
||||
-- of these should not be changed, as later steps may act on cards added in
|
||||
-- each. For example, a random weakness or investigator may have bonded
|
||||
-- cards or taboo entries, and should be present
|
||||
local slots = deck.slots
|
||||
maybeDrawRandomWeakness(slots, playerColor, configuration)
|
||||
maybeAddInvestigatorCards(deck, slots)
|
||||
maybeAddCustomizeUpgradeSheets(slots, configuration)
|
||||
maybeAddSummonedServitor(slots)
|
||||
maybeAddOnTheMend(slots, playerColor)
|
||||
extractBondedCards(slots, configuration)
|
||||
checkTaboos(deck.taboo_id, slots, playerColor, configuration)
|
||||
|
||||
local commandManager = getObjectFromGUID(configuration.command_manager_guid)
|
||||
|
||||
---@type ArkhamImport_CommandManager_InitializationArguments
|
||||
local parameters = {
|
||||
configuration = configuration,
|
||||
description = deck.description_md,
|
||||
}
|
||||
|
||||
---@type ArkhamImport_CommandManager_InitializationResults
|
||||
local results = commandManager:call("initialize", parameters)
|
||||
|
||||
if not results.is_successful then
|
||||
debugPrint(results.error_message, Priority.ERROR)
|
||||
return
|
||||
end
|
||||
|
||||
-- get upgrades for customizable cards
|
||||
local meta = deck.meta
|
||||
local customizations = {}
|
||||
if meta then customizations = JSON.decode(deck.meta) end
|
||||
|
||||
loadCards(slots, deck.investigator_code, customizations, playerColor, commandManager,
|
||||
configuration, results.configuration)
|
||||
end
|
||||
|
||||
-- Checks to see if the slot list includes the random weakness ID. If it does,
|
||||
-- removes it from the deck and replaces it with the ID of a random basic weakness provided by the all cards bag
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
|
||||
---@param playerColor: Color name of the player this deck is being loaded for. Used for broadcast if a weakness is added.
|
||||
---@param configuration: The API configuration object
|
||||
function maybeDrawRandomWeakness(slots, playerColor, configuration)
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
local hasRandomWeakness = false
|
||||
for cardId, cardCount in pairs(slots) do
|
||||
if cardId == RANDOM_WEAKNESS_ID then
|
||||
hasRandomWeakness = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if hasRandomWeakness then
|
||||
local weaknessId = allCardsBag.call("getRandomWeaknessId")
|
||||
slots[weaknessId] = 1
|
||||
slots[RANDOM_WEAKNESS_ID] = nil
|
||||
debugPrint("Random basic weakness added to deck", Priority.INFO, playerColor)
|
||||
end
|
||||
end
|
||||
|
||||
-- If investigator cards should be loaded, add both the investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each
|
||||
---@param deck: The processed ArkhamDB deck response
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
|
||||
function maybeAddInvestigatorCards(deck, slots)
|
||||
if getUiState().investigators then
|
||||
local investigatorId = deck.investigator_code
|
||||
slots[investigatorId .. "-m"] = 1
|
||||
local deckMeta = JSON.decode(deck.meta)
|
||||
local parallelFront = deckMeta ~= nil and deckMeta.alternate_front ~= nil and deckMeta.alternate_front ~= ""
|
||||
local parallelBack = deckMeta ~= nil and deckMeta.alternate_back ~= nil and deckMeta.alternate_back ~= ""
|
||||
if parallelFront and parallelBack then
|
||||
investigatorId = investigatorId .. "-p"
|
||||
elseif parallelFront then
|
||||
|
||||
local alternateNum = tonumber(deckMeta.alternate_front)
|
||||
if alternateNum >= 01501 and alternateNum <= 01506 then
|
||||
investigatorId = investigatorId .. "-r"
|
||||
else
|
||||
investigatorId = investigatorId .. "-pf"
|
||||
end
|
||||
elseif parallelBack then
|
||||
investigatorId = investigatorId .. "-pb"
|
||||
end
|
||||
slots[investigatorId] = 1
|
||||
end
|
||||
end
|
||||
|
||||
-- Process the card list looking for the customizable cards, and add their upgrade sheets if needed
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number
|
||||
-- of those cards which will be spawned
|
||||
function maybeAddCustomizeUpgradeSheets(slots, configuration)
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
for cardId, _ in pairs(slots) do
|
||||
-- upgrade sheets for customizable cards
|
||||
local upgradesheet = allCardsBag.call("getCardById", { id = cardId .. "-c" })
|
||||
if upgradesheet ~= nil then
|
||||
slots[cardId .. "-c"] = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Process the card list looking for the Summoned Servitor, and add its minicard to the list if
|
||||
-- needed
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number
|
||||
-- of those cards which will be spawned
|
||||
function maybeAddSummonedServitor(slots)
|
||||
if slots["09080"] ~= nil then
|
||||
slots["09080-m"] = 1
|
||||
end
|
||||
end
|
||||
|
||||
-- On the Mend should have 1-per-investigator copies set aside, but ArkhamDB always sends 1. Update
|
||||
-- the count based on the investigator count
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number
|
||||
-- of those cards which will be spawned
|
||||
---@param playerColor: Color name of the player this deck is being loaded for. Used for broadcast if an error occurs
|
||||
function maybeAddOnTheMend(slots, playerColor)
|
||||
if slots["09006"] ~= nil then
|
||||
local investigatorCount = playAreaApi.getInvestigatorCount()
|
||||
if investigatorCount ~= nil then
|
||||
slots["09006"] = investigatorCount
|
||||
else
|
||||
debugPrint("Something went wrong with the load, adding 4 copies of On the Mend", Priority.INFO, playerColor)
|
||||
slots["09006"] = 4
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Process the slot list and looks for any cards which are bonded to those in the deck. Adds those cards to the slot list.
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
|
||||
---@param configuration: The API configuration object
|
||||
function extractBondedCards(slots, configuration)
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
-- Create a list of bonded cards first so we don't modify slots while iterating
|
||||
local bondedCards = {}
|
||||
for cardId, cardCount in pairs(slots) do
|
||||
local card = allCardsBag.call("getCardById", { id = cardId })
|
||||
if (card ~= nil and card.metadata.bonded ~= nil) then
|
||||
for _, bond in ipairs(card.metadata.bonded) do
|
||||
bondedCards[bond.id] = bond.count
|
||||
-- We need to know which cards are bonded to determine their position, remember them
|
||||
bondedList[bond.id] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Add any bonded cards to the main slots list
|
||||
for bondedId, bondedCount in pairs(bondedCards) do
|
||||
slots[bondedId] = bondedCount
|
||||
end
|
||||
end
|
||||
|
||||
-- Check the deck for cards on its taboo list. If they're found, replace the entry in the slot with the Taboo id (i.e. "XXXX" becomes "XXXX-t")
|
||||
---@param tabooId: The deck's taboo ID, taken from the deck response taboo_id field. May be nil, indicating that no taboo list should be used
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
|
||||
function checkTaboos(tabooId, slots, playerColor, configuration)
|
||||
if tabooId then
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
for cardId, _ in pairs(tabooList[tabooId].cards) do
|
||||
if slots[cardId] ~= nil then
|
||||
-- Make sure there's a taboo version of the card before we replace it
|
||||
-- SCED only maintains the most recent taboo cards. If a deck is using
|
||||
-- an older taboo list it's possible the card isn't a taboo any more
|
||||
local tabooCard = allCardsBag.call("getCardById", { id = cardId .. "-t" })
|
||||
if tabooCard == nil then
|
||||
local basicCard = allCardsBag.call("getCardById", { id = cardId })
|
||||
debugPrint("Taboo version for " .. basicCard.data.Nickname .. " is not available. Using standard version",
|
||||
Priority.WARNING, playerColor)
|
||||
else
|
||||
slots[cardId .. "-t"] = slots[cardId]
|
||||
slots[cardId] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the zone name where the specified card should be placed, based on its metadata.
|
||||
---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional.
|
||||
---@return: Zone name such as "Deck", "SetAside1", etc. See Zones object documentation for a list of valid zones.
|
||||
function getDefaultCardZone(cardMetadata)
|
||||
---@param cardMetadata Table of card metadata.
|
||||
---@return Zone name such as "Deck", "SetAside1", etc. See Zones object documentation for a list of
|
||||
--- valid zones.
|
||||
function getDefaultCardZone(cardMetadata, bondedList)
|
||||
if (cardMetadata.id == "09080-m") then -- Have to check the Servitor before other minicards
|
||||
return "SetAside6"
|
||||
elseif (cardMetadata.id == "09006") then -- On The Mend is set aside
|
||||
@ -344,27 +80,41 @@ function getDefaultCardZone(cardMetadata)
|
||||
end
|
||||
end
|
||||
|
||||
-- Process the slot list, which defines the card Ids and counts of cards to load. Spawn those cards at the appropriate zones
|
||||
-- and report an error to the user if any could not be loaded.
|
||||
function buildDeck(playerColor, deckId)
|
||||
local uiState = getUiState()
|
||||
arkhamDb.getDecklist(
|
||||
playerColor,
|
||||
deckId,
|
||||
uiState.private,
|
||||
uiState.loadNewest,
|
||||
uiState.investigators,
|
||||
loadCards)
|
||||
end
|
||||
|
||||
-- Process the slot list, which defines the card Ids and counts of cards to load. Spawn those cards
|
||||
-- at the appropriate zones and report an error to the user if any could not be loaded.
|
||||
-- This is a callback function which handles the results of ArkhamDb.getDecklist()
|
||||
-- This method uses an encapsulated coroutine with yields to make the card spawning cleaner.
|
||||
--
|
||||
---@param slots: Key-Value table of cardId:count. cardId is the ArkhamDB ID of the card to spawn, and count is the number which should be spawned
|
||||
---@param investigatorId: String ArkhamDB ID (code) for this deck's investigator.
|
||||
---@param slots Key-Value table of cardId:count. cardId is the ArkhamDB ID of the card to spawn,
|
||||
--- and count is the number which should be spawned
|
||||
---@param investigatorId String ArkhamDB ID (code) for this deck's investigator.
|
||||
-- Investigator cards should already be added to the slots list if they
|
||||
-- should be spawned, but this value is separate to check for special
|
||||
-- handling for certain investigators
|
||||
---@param customizations: ArkhamDB data for customizations on customizable cards
|
||||
---@param bondedList A table of cardID keys to meaningless values. Card IDs in this list were added
|
||||
--- from a parent bonded card.
|
||||
---@param customizations ArkhamDB data for customizations on customizable cards
|
||||
---@param playerColor String Color name of the player mat to place this deck on (e.g. "Red")
|
||||
---@param configuration: Loader configuration object
|
||||
function loadCards(slots, investigatorId, customizations, playerColor, commandManager, configuration, command_config)
|
||||
function loadCards(slots, investigatorId, bondedList, customizations, playerColor)
|
||||
function coinside()
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)
|
||||
local yPos = {}
|
||||
local cardsToSpawn = {}
|
||||
for cardId, cardCount in pairs(slots) do
|
||||
local card = allCardsBag.call("getCardById", { id = cardId })
|
||||
if card ~= nil then
|
||||
local cardZone = getDefaultCardZone(card.metadata)
|
||||
local cardZone = getDefaultCardZone(card.metadata, bondedList)
|
||||
for i = 1, cardCount do
|
||||
table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })
|
||||
end
|
||||
@ -373,12 +123,6 @@ function loadCards(slots, investigatorId, customizations, playerColor, commandMa
|
||||
end
|
||||
end
|
||||
|
||||
-- TODO: Re-enable this later, as a command
|
||||
-- handleAltInvestigatorCard(cardsToSpawn, "promo", configuration)
|
||||
|
||||
-- TODO: Process commands for the cardsToSpawn list
|
||||
|
||||
-- These should probably be commands, once the command handler is updated
|
||||
handleAncestralKnowledge(cardsToSpawn)
|
||||
handleUnderworldMarket(cardsToSpawn, playerColor)
|
||||
handleHunchDeck(investigatorId, cardsToSpawn, playerColor)
|
||||
@ -422,27 +166,11 @@ function loadCards(slots, investigatorId, customizations, playerColor, commandMa
|
||||
for cardId, remainingCount in pairs(slots) do
|
||||
if remainingCount > 0 then
|
||||
hadError = true
|
||||
local request = Request.start({
|
||||
configuration.api_uri,
|
||||
configuration.cards,
|
||||
cardId
|
||||
},
|
||||
function(result)
|
||||
local adbCardInfo = JSON.decode(fixUtf16String(result.text))
|
||||
local cardName = adbCardInfo.real_name
|
||||
if (cardName ~= nil) then
|
||||
if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then
|
||||
cardName = cardName .. " (" .. adbCardInfo.xp .. ")"
|
||||
end
|
||||
debugPrint("Card not found: " .. cardName .. ", ArkhamDB ID " .. cardId, Priority.ERROR, playerColor)
|
||||
else
|
||||
debugPrint("Card not found in ArkhamDB, ID " .. cardId, Priority.ERROR, playerColor)
|
||||
end
|
||||
end)
|
||||
arkhamDb.logCardNotFound(cardId, playerColor)
|
||||
end
|
||||
end
|
||||
if (not hadError) then
|
||||
debugPrint("Deck loaded successfully!", Priority.INFO, playerColor)
|
||||
printToAll("Deck loaded successfully!", playerColor)
|
||||
end
|
||||
return 1
|
||||
end
|
||||
@ -509,37 +237,8 @@ function buildZoneLists(cards)
|
||||
return zoneList
|
||||
end
|
||||
|
||||
-- Replace the investigator card and minicard with an alternate version. This
|
||||
-- will find the relevant cards and look for IDs with <id>-<altVersionTag>, and
|
||||
-- <id>-<altVersionTag>-m, and update the entries in cardList with the new card
|
||||
-- data.
|
||||
--
|
||||
---@param cardList: Deck list being created
|
||||
---@param altVersionTag: The tag for the different version, currently the only alt versions are "promo", but will soon inclide "revised"
|
||||
---@param configuration: ArkhamDB configuration defniition, used for the card bag
|
||||
function handleAltInvestigatorCard(cardList, altVersionTag, configuration)
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
for _, card in ipairs(cardList) do
|
||||
if card.metadata.type == "Investigator" then
|
||||
local altInvestigator = allCardsBag.call("getCardById", { id = card.metadata.id .. "-" .. altVersionTag })
|
||||
if (altInvestigator ~= nil) then
|
||||
card.data = altInvestigator.data
|
||||
card.metadata = altInvestigator.metadata
|
||||
end
|
||||
end
|
||||
if card.metadata.type == "Minicard" then
|
||||
-- -promo comes before -m in the ID, so needs a little massaging
|
||||
local investigatorId = string.sub(card.metadata.id, 1, 5)
|
||||
local altMinicard = allCardsBag.call("getCardById", { id = investigatorId .. "-" .. altVersionTag .. "-m" })
|
||||
if altMinicard ~= nil then
|
||||
card.data = altMinicard.data
|
||||
card.metadata = altMinicard.metadata
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5 random skills to SetAside3
|
||||
---@param cardList Deck list being created
|
||||
function handleAncestralKnowledge(cardList)
|
||||
local hasAncestralKnowledge = false
|
||||
local skillList = {}
|
||||
@ -565,8 +264,8 @@ function handleAncestralKnowledge(cardList)
|
||||
end
|
||||
|
||||
-- Check for and handle Underworld Market by moving all Illicit cards to UnderSetAside3
|
||||
---@param cardList: Deck list being created
|
||||
---@param playerColor: Color this deck is being loaded for
|
||||
---@param cardList Deck list being created
|
||||
---@param playerColor Color this deck is being loaded for
|
||||
function handleUnderworldMarket(cardList, playerColor)
|
||||
local hasMarket = false
|
||||
local illicitList = {}
|
||||
@ -585,8 +284,9 @@ function handleUnderworldMarket(cardList, playerColor)
|
||||
|
||||
if hasMarket then
|
||||
if #illicitList < 10 then
|
||||
debugPrint("Only " .. #illicitList .. " Illicit cards in your deck, you can't trigger Underworld Market's ability."
|
||||
, Priority.WARNING, playerColor)
|
||||
printToAll("Only " .. #illicitList ..
|
||||
" Illicit cards in your deck, you can't trigger Underworld Market's ability.",
|
||||
playerColor)
|
||||
else
|
||||
-- Process cards to move them to the market deck. This is done in reverse
|
||||
-- order because the sorting needs to be reversed (deck sorts for face down)
|
||||
@ -601,19 +301,22 @@ function handleUnderworldMarket(cardList, playerColor)
|
||||
end
|
||||
|
||||
if #illicitList > 10 then
|
||||
debugPrint("Moved all " .. #illicitList .. " Illicit cards to the Market deck, reduce it to 10", Priority.INFO,
|
||||
playerColor)
|
||||
printToAll("Moved all " .. #illicitList ..
|
||||
" Illicit cards to the Market deck, reduce it to 10",
|
||||
playerColor)
|
||||
else
|
||||
debugPrint("Built the Market deck", Priority.INFO, playerColor)
|
||||
printToAll("Built the Market deck", playerColor)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- If the investigator is Joe Diamond, extract all Insight events to SetAside5 to build the Hunch Deck.
|
||||
---@param investigatorId: ID for the deck's investigator card. Passed separately because the investigator may not be included in the cardList
|
||||
---@param cardList: Deck list being created
|
||||
---@param playerColor: Color this deck is being loaded for
|
||||
-- If the investigator is Joe Diamond, extract all Insight events to SetAside5 to build the Hunch
|
||||
-- Deck.
|
||||
---@param investigatorId ID for the deck's investigator card. Passed separately because the
|
||||
--- investigator may not be included in the cardList
|
||||
---@param cardList Deck list being created
|
||||
---@param playerColor Color this deck is being loaded for
|
||||
function handleHunchDeck(investigatorId, cardList, playerColor)
|
||||
if investigatorId == "05002" then -- Joe Diamond
|
||||
local insightList = {}
|
||||
@ -637,21 +340,21 @@ function handleHunchDeck(investigatorId, cardList, playerColor)
|
||||
table.insert(cardList, moving)
|
||||
end
|
||||
if #insightList < 11 then
|
||||
debugPrint("Joe's hunch deck must have 11 cards but the deck only has " .. #insightList .. " Insight events.",
|
||||
Priority.INFO, playerColor)
|
||||
printToAll("Joe's hunch deck must have 11 cards but the deck only has " .. #insightList ..
|
||||
" Insight events.", playerColor)
|
||||
elseif #insightList > 11 then
|
||||
debugPrint("Moved all " .. #insightList .. " Insight events to the hunch deck, reduce it to 11.", Priority.INFO,
|
||||
playerColor)
|
||||
printToAll("Moved all " .. #insightList ..
|
||||
" Insight events to the hunch deck, reduce it to 11.", playerColor)
|
||||
else
|
||||
debugPrint("Built Joe's hunch deck", Priority.INFO, playerColor)
|
||||
printToAll("Built Joe's hunch deck", playerColor)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- For any customization upgrade cards in the card list, process the metadata from the deck to
|
||||
-- set the save state to show the correct checkboxes/text field values
|
||||
---@param cardList: Deck list being created
|
||||
---@param customizations: Deck's meta table, extracted from ArkhamDB's deck structure
|
||||
---@param cardList Deck list being created
|
||||
---@param customizations Deck's meta table, extracted from ArkhamDB's deck structure
|
||||
function handleCustomizableUpgrades(cardList, customizations)
|
||||
for _, card in ipairs(cardList) do
|
||||
if card.metadata.type == "UpgradeSheet" then
|
||||
@ -714,189 +417,6 @@ function handleCustomizableUpgrades(cardList, customizations)
|
||||
end
|
||||
end
|
||||
|
||||
-- Test method. Loads all decks which were submitted to ArkhamDB on a given date window.
|
||||
function testLoadLotsOfDecks()
|
||||
local configuration = getConfiguration()
|
||||
local numDays = 7
|
||||
local day = os.time { year = 2021, month = 7, day = 15 } -- Start date here
|
||||
for i = 1, numDays do
|
||||
local dateString = os.date("%Y-%m-%d", day)
|
||||
local deckList = Request.start({
|
||||
configuration.api_uri,
|
||||
"decklists/by_date",
|
||||
dateString,
|
||||
},
|
||||
function(result)
|
||||
local json = JSON.decode(result.text)
|
||||
for i, deckData in ipairs(json) do
|
||||
buildDeck(getColorForTest(i), deckData.id)
|
||||
end
|
||||
end)
|
||||
day = day + (60 * 60 * 24) -- Move forward by one day
|
||||
end
|
||||
end
|
||||
|
||||
-- Rotates the player mat based on index, to spread the card stacks during a mass load
|
||||
function getColorForTest(index)
|
||||
if (index % 4 == 0) then
|
||||
return "Red"
|
||||
elseif (index % 4 == 1) then
|
||||
return "Orange"
|
||||
elseif (index % 4 == 2) then
|
||||
return "White"
|
||||
elseif (index % 4 == 3) then
|
||||
return "Green"
|
||||
end
|
||||
end
|
||||
|
||||
-- Start the deck build process for the given player color and deck ID. This
|
||||
-- will retrieve the deck from ArkhamDB, and pass to a callback for processing.
|
||||
---@param playerColor String Color name of the player mat to place this deck on (e.g. "Red")
|
||||
---@param deckId: ArkhamDB deck id to be loaded
|
||||
function buildDeck(playerColor, deckId)
|
||||
local configuration = getConfiguration()
|
||||
-- Get a simple card to see if the bag indexes are complete. If not, abort
|
||||
-- the deck load. The called method will handle player notification.
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
local checkCard = allCardsBag.call("getCardById", { id = "01001" })
|
||||
if (checkCard ~= nil and checkCard.data == nil) then
|
||||
return
|
||||
end
|
||||
|
||||
local deckUri = { configuration.api_uri,
|
||||
getUiState().private and configuration.private_deck or configuration.public_deck, deckId }
|
||||
|
||||
local deck = Request.start(deckUri, function(status)
|
||||
if string.find(status.text, "<!DOCTYPE html>") then
|
||||
debugPrint("Private deck ID " .. deckId .. " is not shared", Priority.ERROR, playerColor)
|
||||
return false, table.concat({ "Private deck ", deckId, " is not shared" })
|
||||
end
|
||||
local json = JSON.decode(status.text)
|
||||
|
||||
if not json then
|
||||
debugPrint("Deck ID " .. deckId .. " not found", Priority.ERROR, playerColor)
|
||||
return false, "Deck not found!"
|
||||
end
|
||||
|
||||
return true, JSON.decode(status.text)
|
||||
end)
|
||||
|
||||
deck:with(onDeckResult, playerColor, configuration)
|
||||
end
|
||||
|
||||
---@type Request
|
||||
Request = {
|
||||
is_done = false,
|
||||
is_successful = false
|
||||
}
|
||||
|
||||
-- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.
|
||||
---@param uri string
|
||||
---@param configure fun(request: Request, status: WebRequestStatus)
|
||||
---@return Request
|
||||
function Request:new(uri, configure)
|
||||
local this = {}
|
||||
|
||||
setmetatable(this, self)
|
||||
self.__index = self
|
||||
|
||||
if type(uri) == "table" then
|
||||
uri = table.concat(uri, "/")
|
||||
end
|
||||
|
||||
this.uri = uri
|
||||
|
||||
WebRequest.get(uri, function(status)
|
||||
configure(this, status)
|
||||
end)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
-- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.
|
||||
-- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)
|
||||
---@param uri string
|
||||
---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)
|
||||
---@param on_error fun(status: WebRequestStatus)|nil
|
||||
---@vararg any[]
|
||||
---@return Request
|
||||
function Request.deferred(uri, on_success, on_error, ...)
|
||||
local parameters = table.pack(...)
|
||||
return Request:new(uri, function(request, status)
|
||||
if (status.is_done) then
|
||||
if (status.is_error) then
|
||||
request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error
|
||||
request.is_successful = false
|
||||
request.is_done = true
|
||||
else
|
||||
on_success(request, status)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.
|
||||
---@param uri string
|
||||
---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any
|
||||
---@param on_error nil|fun(status: WebRequestStatus, vararg any): string
|
||||
---@vararg any[]
|
||||
---@return Request
|
||||
function Request.start(uri, on_success, on_error, ...)
|
||||
local parameters = table.pack(...)
|
||||
return Request.deferred(uri, function(request, status)
|
||||
local result, message = on_success(status, table.unpack(parameters))
|
||||
if not result then request.error_message = message else request.content = message end
|
||||
request.is_successful = result
|
||||
request.is_done = true
|
||||
end, on_error, table.unpack(parameters))
|
||||
end
|
||||
|
||||
---@param requests Request[]
|
||||
---@param on_success fun(content: any[], vararg any[])
|
||||
---@param on_error fun(requests: Request[], vararg any[])|nil
|
||||
---@vararg any
|
||||
function Request.with_all(requests, on_success, on_error, ...)
|
||||
local parameters = table.pack(...)
|
||||
|
||||
Wait.condition(function()
|
||||
---@type any[]
|
||||
local results = {}
|
||||
|
||||
---@type Request[]
|
||||
local errors = {}
|
||||
|
||||
for _, request in ipairs(requests) do
|
||||
if request.is_successful then
|
||||
table.insert(results, request.content)
|
||||
else
|
||||
table.insert(errors, request)
|
||||
end
|
||||
end
|
||||
|
||||
if (#errors <= 0) then
|
||||
on_success(results, table.unpack(parameters))
|
||||
elseif on_error == nil then
|
||||
for _, request in ipairs(errors) do
|
||||
debugPrint(table.concat({ "[ERROR]", request.uri, ":", request.error_message }), Priority.ERROR)
|
||||
end
|
||||
else
|
||||
on_error(requests, table.unpack(parameters))
|
||||
end
|
||||
end, function()
|
||||
for _, request in ipairs(requests) do
|
||||
if not request.is_done then return false end
|
||||
end
|
||||
return true
|
||||
end)
|
||||
end
|
||||
|
||||
---@param callback fun(content: any, vararg any)
|
||||
function Request:with(callback, ...)
|
||||
local arguments = table.pack(...)
|
||||
Wait.condition(function()
|
||||
if self.is_successful then
|
||||
callback(self.content, table.unpack(arguments))
|
||||
end
|
||||
end, function() return self.is_done
|
||||
end)
|
||||
function log(message)
|
||||
if DEBUG then print(message) end
|
||||
end
|
||||
|
@ -675,6 +675,8 @@ function applyOptionPanelChange(id, state)
|
||||
elseif id == 3 then
|
||||
playmatAPI.clickableClues(state, "All")
|
||||
|
||||
-- update master clue counter
|
||||
getObjectFromGUID("4a3aa4").setVar("useClickableCounters", state)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1,16 +1,17 @@
|
||||
local clueCounters = {}
|
||||
local clueCounterGUIDS = {
|
||||
"37be78",
|
||||
"1769ed",
|
||||
"032300",
|
||||
"d86b7c"
|
||||
}
|
||||
count = 0
|
||||
useClickableCounters = false
|
||||
|
||||
function onLoad()
|
||||
local playmatAPI = require("playermat/PlaymatApi")
|
||||
function onSave() return JSON.encode(useClickableCounters) end
|
||||
|
||||
function onLoad(savedData)
|
||||
if savedData ~= nil then
|
||||
useClickableCounters = JSON.decode(savedData)
|
||||
end
|
||||
self.createButton({
|
||||
label = "0",
|
||||
click_function = "removeAllPlayerClues",
|
||||
tooltip = "Click here to remove all Clues from playermats",
|
||||
tooltip = "Click here to remove all collected clues",
|
||||
function_owner = self,
|
||||
position = { 0, 0.06, 0 },
|
||||
height = 900,
|
||||
@ -21,26 +22,18 @@ function onLoad()
|
||||
color = { 0, 0, 0, 0 }
|
||||
})
|
||||
|
||||
-- loading object references to the counting bowls via GUID
|
||||
for i = 1, 4 do
|
||||
clueCounters[i] = getObjectFromGUID(clueCounterGUIDS[i])
|
||||
end
|
||||
|
||||
loopID = Wait.time(sumClues, 2, -1)
|
||||
end
|
||||
|
||||
-- removes all player clues by calling the respective function from the counting bowls
|
||||
-- removes all player clues by calling the respective function from the counting bowls / clickers
|
||||
function removeAllPlayerClues()
|
||||
for i = 1, 4 do
|
||||
clueCounters[i].call("removeAllClues")
|
||||
end
|
||||
printToAll(count .. " clue(s) from playermats removed.", "White")
|
||||
playmatAPI.removeClues("All")
|
||||
self.editButton({ index = 0, label = "0" })
|
||||
end
|
||||
|
||||
-- gets the counted values from the counting bowls and sums them up
|
||||
-- gets the counted values from the counting bowls / clickers and sums them up
|
||||
function sumClues()
|
||||
local count = 0
|
||||
for i = 1, 4 do
|
||||
count = count + tonumber(clueCounters[i].getVar("exposedValue"))
|
||||
end
|
||||
count = playmatAPI.getClueCount(useClickableCounters, "All")
|
||||
self.editButton({ index = 0, label = tostring(count) })
|
||||
end
|
||||
|
@ -5,11 +5,11 @@ do
|
||||
local internal = { }
|
||||
|
||||
-- Base IDs for various tour card UI elements. Actual IDs will have _[playerColor] appended
|
||||
local cardId = "tourCard"
|
||||
local narratorId = "tourNarratorImage"
|
||||
local textId = "tourText"
|
||||
local nextButtonId = "tourNext"
|
||||
local stopButtonId = "tourStop"
|
||||
local CARD_ID = "tourCard"
|
||||
local NARRATOR_ID = "tourNarratorImage"
|
||||
local TEXT_ID = "tourText"
|
||||
local NEXT_BUTTON_ID = "tourNext"
|
||||
local STOP_BUTTON_ID = "tourStop"
|
||||
|
||||
-- Table centerpoint for the camera hook object. Camera handling is a bit erratic so it doesn't
|
||||
-- always land right where you think it's going to, but it's close
|
||||
@ -19,107 +19,117 @@ do
|
||||
z = 0,
|
||||
}
|
||||
|
||||
local cameraHookGuid
|
||||
local currentCardIndex
|
||||
-- Tracks the current state of the tours. Keyed by player color to keep each player's tour
|
||||
-- separate, will hold the camera hook and current card.
|
||||
local tourState = { }
|
||||
|
||||
-- Kicks off the tour by initializing the card and camera hook. A callback on the hook creation
|
||||
-- will then show the first card.
|
||||
-- @param playerColor Player color to start the tour for
|
||||
---@param playerColor Player color to start the tour for
|
||||
TourManager.startTour = function(playerColor)
|
||||
currentCardIndex = 1
|
||||
-- Camera gets really screwy when we finalize if we don't start in ThirdPerson before attaching
|
||||
-- to the hook
|
||||
Player["White"].setCameraMode("ThirdPerson")
|
||||
internal.createTourCard("White")
|
||||
-- XML update takes time to load, wait for it to finish then create the hook
|
||||
Wait.condition(
|
||||
function()
|
||||
internal.createCameraHook()
|
||||
end,
|
||||
function()
|
||||
return not Global.UI.loading
|
||||
end
|
||||
)
|
||||
tourState[playerColor] = {
|
||||
currentCardIndex = 1
|
||||
}
|
||||
-- Camera gets really screwy when we finalize if we don't start settled in ThirdPerson at the
|
||||
-- default position before attaching to the hook. Unfortunately there are no callbacks for when
|
||||
-- the movement is done, but the 2 sec seems to handle it
|
||||
Player[playerColor].setCameraMode("ThirdPerson")
|
||||
Player[playerColor].lookAt({position={-22.265,-2.5,5.2575},pitch=64.343,yaw=90.333,distance=104.7})
|
||||
Wait.time(function()
|
||||
internal.createTourCard(playerColor)
|
||||
-- XML update to add the new card takes a few frames to load, wait for it to finish then
|
||||
-- create the hook
|
||||
Wait.condition(
|
||||
function()
|
||||
internal.createCameraHook(playerColor)
|
||||
end,
|
||||
function()
|
||||
return not Global.UI.loading
|
||||
end
|
||||
)
|
||||
end, 2)
|
||||
end
|
||||
|
||||
-- Shows the next card in the tour script. This method is exposed (rather than being part of
|
||||
-- internal) because the XMLUI callbacks expect the method to be on the object directly.
|
||||
-- @param playerColor Player color to show the next card for
|
||||
function nextCard(playerColor)
|
||||
internal.hideCard()
|
||||
---@param player Player object to show the next card for, provided by XMLUI callback
|
||||
function nextCard(player)
|
||||
internal.hideCard(player.color)
|
||||
Wait.time(function()
|
||||
currentCardIndex = currentCardIndex + 1
|
||||
if currentCardIndex > #TOUR_SCRIPT then
|
||||
internal.finalizeTour()
|
||||
tourState[player.color].currentCardIndex = tourState[player.color].currentCardIndex + 1
|
||||
if tourState[player.color].currentCardIndex > #TOUR_SCRIPT then
|
||||
internal.finalizeTour(player.color)
|
||||
else
|
||||
internal.showCurrentCard()
|
||||
internal.showCurrentCard(player.color)
|
||||
end
|
||||
end, 0.3)
|
||||
end
|
||||
|
||||
-- Ends the tour and cleans up the camera. This method is exposed (rather than being part of
|
||||
-- internal) because the XMLUI callbacks expect the method to be on the object directly.
|
||||
-- @param playerColor Player color to end the tour for
|
||||
function stopTour(playerColor)
|
||||
internal.hideCard()
|
||||
---@param player Player object to end the tour for, provided by XMLUI callback
|
||||
function stopTour(player)
|
||||
internal.hideCard(player.color)
|
||||
Wait.time(function()
|
||||
internal.finalizeTour()
|
||||
internal.finalizeTour(player.color)
|
||||
end, 0.3)
|
||||
end
|
||||
|
||||
-- Updates the card UI for the script at the current index, moves the camera to the proper
|
||||
-- position, and shows the card.
|
||||
-- @param playerColor Player color to show the current card for
|
||||
---@param playerColor Player color to show the current card for
|
||||
internal.showCurrentCard = function(playerColor)
|
||||
internal.updateCardDisplay(currentCardIndex)
|
||||
local hook = getObjectFromGUID(cameraHookGuid)
|
||||
internal.updateCardDisplay(playerColor)
|
||||
local hook = getObjectFromGUID(tourState[playerColor].cameraHookGuid)
|
||||
hook.setPositionSmooth(CAMERA_HOME, false, false)
|
||||
local delay = 0.5
|
||||
if TOUR_SCRIPT[currentCardIndex].showObj ~= nil then
|
||||
local cardIndex = tourState[playerColor].currentCardIndex
|
||||
if TOUR_SCRIPT[cardIndex].showObj ~= nil then
|
||||
Wait.time(function()
|
||||
local lookAtObj = getObjectFromGUID(TOUR_SCRIPT[currentCardIndex].showObj)
|
||||
local lookAtObj = getObjectFromGUID(TOUR_SCRIPT[cardIndex].showObj)
|
||||
hook.setPositionSmooth(lookAtObj.getPosition(), false, false)
|
||||
end, delay)
|
||||
delay = delay + 0.5
|
||||
end
|
||||
Wait.time(function() Global.UI.show(cardId) end, delay)
|
||||
Wait.time(function() Global.UI.show(internal.getUiId(CARD_ID, playerColor)) end, delay)
|
||||
end
|
||||
|
||||
-- Hides the current card being shown to a player. This can be in preparation for showing the
|
||||
-- next card, or ending the tour.
|
||||
-- @param playerColor Player color to hide the current card for
|
||||
---@param playerColor Player color to hide the current card for
|
||||
internal.hideCard = function(playerColor)
|
||||
Global.UI.hide(cardId)
|
||||
Global.UI.hide(internal.getUiId(CARD_ID, playerColor))
|
||||
end
|
||||
|
||||
-- Cleans up all the various resources associated with the tour, and (hopefully) resets the
|
||||
-- camera to the default position. Camera handling is erratic, the final card in the script
|
||||
-- should include instructions for the player to fix it.
|
||||
-- @param playerColor Player color to clean up
|
||||
---@param playerColor Player color to clean up
|
||||
internal.finalizeTour = function(playerColor)
|
||||
local cameraHook = getObjectFromGUID(cameraHookGuid)
|
||||
local cameraHook = getObjectFromGUID(tourState[playerColor].cameraHookGuid)
|
||||
cameraHook.destruct()
|
||||
Player["White"].setCameraMode("ThirdPerson")
|
||||
Player[playerColor].setCameraMode("ThirdPerson")
|
||||
tourState[playerColor] = nil
|
||||
Wait.frames(function()
|
||||
-- This resets to the default camera position. If we don't place the camera exactly at the
|
||||
-- default, camera controls get weird
|
||||
Player["White"].lookAt({position={-22.265,-2.5,5.2575},pitch=64.343,yaw=90.333,distance=104.7})
|
||||
Player[playerColor].lookAt({position={-22.265,-2.5,5.2575},pitch=64.343,yaw=90.333,distance=104.7})
|
||||
end, 3)
|
||||
end
|
||||
|
||||
-- Updates the card UI to show the appropriate narrator and text.
|
||||
-- @param index Script entry which should be shown
|
||||
-- @param playerColor Player color to update card for
|
||||
internal.updateCardDisplay = function(index, playerColor)
|
||||
Global.UI.setAttribute(narratorId, "image", TOUR_SCRIPT[index].narrator)
|
||||
Global.UI.setAttribute(textId, "text", TOUR_SCRIPT[index].text)
|
||||
---@param playerColor Player color to update card for
|
||||
internal.updateCardDisplay = function(playerColor)
|
||||
local index = tourState[playerColor].currentCardIndex
|
||||
Global.UI.setAttribute(internal.getUiId(NARRATOR_ID, playerColor), "image", TOUR_SCRIPT[index].narrator)
|
||||
Global.UI.setAttribute(internal.getUiId(TEXT_ID, playerColor), "text", TOUR_SCRIPT[index].text)
|
||||
end
|
||||
|
||||
-- Creates a small, transparent object which the camera will be attached to in order to move the
|
||||
-- user's view around the table. This should be called only at the beginning of the tour. Once
|
||||
-- creation is complete the user's camera will be attached to the hook and the first card will be
|
||||
-- shown.
|
||||
-- @param playerColor Player color to create the hook for
|
||||
---@param playerColor Player color to create the hook for
|
||||
internal.createCameraHook = function(playerColor)
|
||||
local hookData = {
|
||||
Name = "BlockSquare",
|
||||
@ -141,6 +151,7 @@ do
|
||||
a = 0,
|
||||
},
|
||||
Locked = true,
|
||||
GMNotes = playerColor
|
||||
}
|
||||
|
||||
spawnObjectData({ data = hookData, callback_function = internal.onHookCreated })
|
||||
@ -148,34 +159,31 @@ do
|
||||
|
||||
-- Callback for creation of the camera hook object. Will attach the camera and show the current
|
||||
-- (presumably first) card.
|
||||
-- @param hook Created object
|
||||
---@param hook Created object
|
||||
internal.onHookCreated = function(hook)
|
||||
cameraHookGuid = hook.getGUID()
|
||||
Player.White.attachCameraToObject({
|
||||
local playerColor = hook.getGMNotes()
|
||||
tourState[playerColor].cameraHookGuid = hook.getGUID()
|
||||
Player[playerColor].attachCameraToObject({
|
||||
object = hook,
|
||||
offset = { x = -20, y = 30, z = 0 }
|
||||
})
|
||||
internal.showCurrentCard()
|
||||
internal.showCurrentCard(playerColor)
|
||||
end
|
||||
|
||||
-- Creates an XMLUI entry in Global for a player-specific tour card. Dynamically creating this
|
||||
-- is somewhat complex, but ensures we can properly handle any player color.
|
||||
-- @param playerColor Player color to create the card for
|
||||
---@param playerColor Player color to create the card for
|
||||
internal.createTourCard = function(playerColor)
|
||||
if Global.UI.getAttributes("cardId_"..playerColor) ~= nil then
|
||||
-- Make sure the card doesn't exist before we create a new one
|
||||
if Global.UI.getAttributes(internal.getUiId(CARD_ID, playerColor)) ~= nil then
|
||||
return
|
||||
end
|
||||
cardId = cardId .. "_" .. playerColor
|
||||
narratorId = narratorId .. "_" .. playerColor
|
||||
textId = textId .. "_" .. playerColor
|
||||
nextButtonId = nextButtonId .. "_" .. playerColor
|
||||
stopButtonId = stopButtonId .. "_" .. playerColor
|
||||
tourCardTemplate.attributes.id = cardId
|
||||
tourCardTemplate.attributes.id = internal.getUiId(CARD_ID, playerColor)
|
||||
tourCardTemplate.attributes.visibility = playerColor
|
||||
tourCardTemplate.children[1].attributes.id = narratorId
|
||||
tourCardTemplate.children[2].children[1].attributes.id = textId
|
||||
tourCardTemplate.children[3].attributes.id = nextButtonId
|
||||
tourCardTemplate.children[4].attributes.id = stopButtonId
|
||||
tourCardTemplate.children[1].attributes.id = internal.getUiId(NARRATOR_ID, playerColor)
|
||||
tourCardTemplate.children[2].children[1].attributes.id = internal.getUiId(TEXT_ID, playerColor)
|
||||
tourCardTemplate.children[3].attributes.id = internal.getUiId(NEXT_BUTTON_ID, playerColor)
|
||||
tourCardTemplate.children[4].attributes.id = internal.getUiId(STOP_BUTTON_ID, playerColor)
|
||||
tourCardTemplate.children[3].attributes.onClick = self.getGUID().."/nextCard"
|
||||
tourCardTemplate.children[4].attributes.onClick = self.getGUID().."/stopTour"
|
||||
|
||||
@ -184,5 +192,9 @@ do
|
||||
Global.UI.setXmlTable(globalXml)
|
||||
end
|
||||
|
||||
internal.getUiId = function(baseId, playerColor)
|
||||
return baseId .. "_" .. playerColor
|
||||
end
|
||||
|
||||
return TourManager
|
||||
end
|
||||
|
@ -15,6 +15,7 @@ function onLoad()
|
||||
label = "",
|
||||
click_function = "removeAllClues",
|
||||
function_owner = self,
|
||||
position = { 0, 0.1, 0 },
|
||||
height = 0,
|
||||
width = 0,
|
||||
font_color = { 0, 0, 0 },
|
||||
|
@ -688,10 +688,66 @@ function showDrawButton(visible)
|
||||
end
|
||||
end
|
||||
|
||||
-- Shows or hides the clickable clue counter for this playmat
|
||||
---@param showCounters Boolean. Whether the clickable clue counter should be present
|
||||
function clickableClues(showCounters)
|
||||
print("dummy function for clue counters")
|
||||
-- Spawns / destroys a clickable clue counter for this playmat with the correct amount of clues
|
||||
---@param showCounter Boolean Whether the clickable clue counter should be present
|
||||
function clickableClues(showCounter)
|
||||
local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)
|
||||
local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)
|
||||
local clickerPos = CLUE_CLICKER.getPosition()
|
||||
local clueCount = 0
|
||||
|
||||
if showCounter then
|
||||
-- current clue count
|
||||
clueCount = CLUE_COUNTER.getVar("exposedValue")
|
||||
|
||||
-- remove clues
|
||||
CLUE_COUNTER.call("removeAllClues")
|
||||
|
||||
-- set value for clue clickers
|
||||
CLUE_CLICKER.call("updateVal", clueCount)
|
||||
|
||||
-- move clue counters up
|
||||
clickerPos.y = 1.52
|
||||
CLUE_CLICKER.setPosition(clickerPos)
|
||||
else
|
||||
-- current clue count
|
||||
clueCount = CLUE_CLICKER.getVar("val")
|
||||
|
||||
-- move clue counters down
|
||||
clickerPos.y = 1.3
|
||||
CLUE_CLICKER.setPosition(clickerPos)
|
||||
|
||||
-- spawn clues
|
||||
local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})
|
||||
for i = 1, clueCount do
|
||||
pos.y = pos.y + 0.045 * i
|
||||
spawnToken(pos, "clue")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- removes all clues (moving tokens to the trash and setting counters to 0)
|
||||
function removeClues()
|
||||
local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)
|
||||
local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)
|
||||
|
||||
CLUE_COUNTER.call("removeAllClues")
|
||||
CLUE_CLICKER.call("updateVal", 0)
|
||||
end
|
||||
|
||||
-- reports the clue count
|
||||
---@param useClickableCounters Boolean Controls which type of counter is getting checked
|
||||
function getClueCount(useClickableCounters)
|
||||
local count = 0
|
||||
|
||||
if useClickableCounters then
|
||||
local CLUE_CLICKER = getObjectFromGUID(CLUE_CLICKER_GUID)
|
||||
count = tonumber(CLUE_CLICKER.getVar("val"))
|
||||
else
|
||||
local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)
|
||||
count = tonumber(CLUE_COUNTER.getVar("exposedValue"))
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
-- Sets this playermat's snap points to limit snapping to matching card types or not. If matchTypes
|
||||
|
@ -6,7 +6,21 @@ do
|
||||
White = "8b081b",
|
||||
Orange = "bd0ff4",
|
||||
Green = "383d8b",
|
||||
Red = "0840d5",
|
||||
Red = "0840d5"
|
||||
}
|
||||
|
||||
local CLUE_COUNTER_GUIDS = {
|
||||
White = "37be78",
|
||||
Orange = "1769ed",
|
||||
Green = "032300",
|
||||
Red = "d86b7c"
|
||||
}
|
||||
|
||||
local CLUE_CLICKER_GUIDS = {
|
||||
White = "db85d6",
|
||||
Orange = "3f22e5",
|
||||
Green = "891403",
|
||||
Red = "4111de"
|
||||
}
|
||||
|
||||
-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
|
||||
@ -43,6 +57,25 @@ do
|
||||
end
|
||||
end
|
||||
|
||||
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat
|
||||
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
||||
-- accepts "All" as a special value which will apply the setting to all four mats.
|
||||
PlaymatApi.removeClues = function(matColor)
|
||||
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
||||
mat.call("removeClues")
|
||||
end
|
||||
end
|
||||
|
||||
-- Reports the clue count for the requested playermat
|
||||
---@param useClickableCounters Boolean Controls which type of counter is getting checked
|
||||
PlaymatApi.getClueCount = function(useClickableCounters, matColor)
|
||||
local count = 0
|
||||
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
||||
count = count + tonumber(mat.call("getClueCount", useClickableCounters))
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
-- Convenience function to look up a mat's object by color, or get all mats.
|
||||
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
||||
-- accepts "All" as a special value which will return all four mats.
|
||||
|
@ -1,294 +0,0 @@
|
||||
function updateSave()
|
||||
local data_to_save = { ["ml"] = memoryList }
|
||||
saved_data = JSON.encode(data_to_save)
|
||||
self.script_state = saved_data
|
||||
end
|
||||
|
||||
function onload(saved_data)
|
||||
if saved_data ~= "" then
|
||||
local loaded_data = JSON.decode(saved_data)
|
||||
--Set up information off of loaded_data
|
||||
memoryList = loaded_data.ml
|
||||
else
|
||||
--Set up information for if there is no saved saved data
|
||||
memoryList = {}
|
||||
end
|
||||
|
||||
if next(memoryList) == nil then
|
||||
createSetupButton()
|
||||
else
|
||||
createMemoryActionButtons()
|
||||
end
|
||||
end
|
||||
|
||||
--Beginning Setup
|
||||
--Make setup button
|
||||
function createSetupButton()
|
||||
self.createButton({
|
||||
label = "Setup",
|
||||
click_function = "buttonClick_setup",
|
||||
function_owner = self,
|
||||
position = { 0, 5, -2 },
|
||||
rotation = { 0, 0, 0 },
|
||||
height = 250,
|
||||
width = 600,
|
||||
font_size = 150,
|
||||
color = { 0, 0, 0 },
|
||||
font_color = { 1, 1, 1 }
|
||||
})
|
||||
end
|
||||
|
||||
--Triggered by setup button,
|
||||
function buttonClick_setup()
|
||||
memoryListBackup = duplicateTable(memoryList)
|
||||
memoryList = {}
|
||||
self.clearButtons()
|
||||
createButtonsOnAllObjects()
|
||||
createSetupActionButtons()
|
||||
end
|
||||
|
||||
--Creates selection buttons on objects
|
||||
function createButtonsOnAllObjects()
|
||||
local howManyButtons = 0
|
||||
for _, obj in ipairs(getAllObjects()) do
|
||||
if obj ~= self then
|
||||
local dummyIndex = howManyButtons
|
||||
--On a normal bag, the button positions aren't the same size as the bag.
|
||||
globalScaleFactor = 1.25 * 1 / self.getScale().x
|
||||
--Super sweet math to set button positions
|
||||
local selfPos = self.getPosition()
|
||||
local objPos = obj.getPosition()
|
||||
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
|
||||
local objPos = rotateLocalCoordinates(deltaPos, self)
|
||||
objPos.x = -objPos.x * globalScaleFactor
|
||||
objPos.y = objPos.y * globalScaleFactor
|
||||
objPos.z = objPos.z * 4
|
||||
--Offset rotation of bag
|
||||
local rot = self.getRotation()
|
||||
rot.y = -rot.y + 180
|
||||
--Create function
|
||||
local funcName = "selectButton_" .. howManyButtons
|
||||
local func = function() buttonClick_selection(dummyIndex, obj) end
|
||||
self.setVar(funcName, func)
|
||||
self.createButton({
|
||||
click_function = funcName, function_owner = self,
|
||||
position = objPos, rotation = rot, height = 1000, width = 1000,
|
||||
color = { 0.75, 0.25, 0.25, 0.6 },
|
||||
})
|
||||
howManyButtons = howManyButtons + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Creates submit and cancel buttons
|
||||
function createSetupActionButtons()
|
||||
self.createButton({
|
||||
label = "Cancel", click_function = "buttonClick_cancel", function_owner = self,
|
||||
position = { 1.5, 5, 2 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,
|
||||
font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
|
||||
})
|
||||
self.createButton({
|
||||
label = "Submit", click_function = "buttonClick_submit", function_owner = self,
|
||||
position = { -1.2, 5, 2 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,
|
||||
font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
|
||||
})
|
||||
self.createButton({
|
||||
label = "Reset", click_function = "buttonClick_reset", function_owner = self,
|
||||
position = { -3.5, 5, 2 }, rotation = { 0, 0, 0 }, height = 350, width = 800,
|
||||
font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
|
||||
})
|
||||
end
|
||||
|
||||
--During Setup
|
||||
--Checks or unchecks buttons
|
||||
function buttonClick_selection(index, obj)
|
||||
local color = { 0, 1, 0, 0.6 }
|
||||
if memoryList[obj.getGUID()] == nil then
|
||||
self.editButton({ index = index, color = color })
|
||||
--Adding pos/rot to memory table
|
||||
local pos, rot = obj.getPosition(), obj.getRotation()
|
||||
--I need to add it like this or it won't save due to indexing issue
|
||||
memoryList[obj.getGUID()] = {
|
||||
pos = { x = round(pos.x, 4), y = round(pos.y, 4), z = round(pos.z, 4) },
|
||||
rot = { x = round(rot.x, 4), y = round(rot.y, 4), z = round(rot.z, 4) },
|
||||
lock = obj.getLock()
|
||||
}
|
||||
obj.highlightOn({ 0, 1, 0 })
|
||||
else
|
||||
color = { 0.75, 0.25, 0.25, 0.6 }
|
||||
self.editButton({ index = index, color = color })
|
||||
memoryList[obj.getGUID()] = nil
|
||||
obj.highlightOff()
|
||||
end
|
||||
end
|
||||
|
||||
--Cancels selection process
|
||||
function buttonClick_cancel()
|
||||
memoryList = memoryListBackup
|
||||
self.clearButtons()
|
||||
if next(memoryList) == nil then
|
||||
createSetupButton()
|
||||
else
|
||||
createMemoryActionButtons()
|
||||
end
|
||||
removeAllHighlights()
|
||||
broadcastToAll("Selection Canceled", { 1, 1, 1 })
|
||||
end
|
||||
|
||||
--Saves selections
|
||||
function buttonClick_submit()
|
||||
if next(memoryList) == nil then
|
||||
broadcastToAll("You cannot submit without any selections.", { 0.75, 0.25, 0.25 })
|
||||
else
|
||||
self.clearButtons()
|
||||
createMemoryActionButtons()
|
||||
local count = 0
|
||||
for guid in pairs(memoryList) do
|
||||
count = count + 1
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then obj.highlightOff() end
|
||||
end
|
||||
broadcastToAll(count .. " Objects Saved", { 1, 1, 1 })
|
||||
updateSave()
|
||||
end
|
||||
end
|
||||
|
||||
--Resets bag to starting status
|
||||
function buttonClick_reset()
|
||||
memoryList = {}
|
||||
self.clearButtons()
|
||||
createSetupButton()
|
||||
removeAllHighlights()
|
||||
broadcastToAll("Tool Reset", { 1, 1, 1 })
|
||||
updateSave()
|
||||
end
|
||||
|
||||
--After Setup
|
||||
--Creates recall and place buttons
|
||||
function createMemoryActionButtons()
|
||||
self.createButton({
|
||||
label = "Clicker", click_function = "buttonClick_place", function_owner = self,
|
||||
position = { 4.2, 1, 0 }, rotation = { 0, 0, 0 }, height = 500, width = 1100,
|
||||
font_size = 350, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
|
||||
})
|
||||
self.createButton({
|
||||
label = "Counter", click_function = "buttonClick_recall", function_owner = self,
|
||||
position = { -4.2, 1, -0.1 }, rotation = { 0, 0, 0 }, height = 500, width = 1300,
|
||||
font_size = 350, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
|
||||
})
|
||||
self.createButton({
|
||||
label = "Add Draw 1 Buttons", click_function = "addDraw1Buttons", function_owner = self,
|
||||
position = { 0, 1, -2.5 }, rotation = { 0, 0, 0 }, height = 500, width = 2600,
|
||||
font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
|
||||
})
|
||||
--[[
|
||||
self.createButton({
|
||||
label="Setup", click_function="buttonClick_setup", function_owner=self,
|
||||
position={-6,1,0}, rotation={0,90,0}, height=500, width=1200,
|
||||
font_size=350, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
--]]
|
||||
end
|
||||
|
||||
function addDraw1Buttons()
|
||||
if ADD_BUTTONS_DISABLED then return end
|
||||
|
||||
local mats = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
|
||||
for i, guid in ipairs(mats) do
|
||||
local mat = getObjectFromGUID(guid)
|
||||
mat.createButton({
|
||||
label = "Draw 1",
|
||||
click_function = "doDrawOne",
|
||||
function_owner = mat,
|
||||
position = { 1.84, 0.1, -0.36 },
|
||||
scale = { 0.12, 0.12, 0.12 },
|
||||
width = 800,
|
||||
height = 280,
|
||||
font_size = 180
|
||||
})
|
||||
end
|
||||
ADD_BUTTONS_DISABLED = true
|
||||
end
|
||||
|
||||
--Sends objects from bag/table to their saved position/rotation
|
||||
function buttonClick_place()
|
||||
local bagObjList = self.getObjects()
|
||||
for guid, entry in pairs(memoryList) do
|
||||
local obj = getObjectFromGUID(guid)
|
||||
--If obj is out on the table, move it to the saved pos/rot
|
||||
if obj ~= nil then
|
||||
obj.setPositionSmooth(entry.pos)
|
||||
obj.setRotationSmooth(entry.rot)
|
||||
obj.setLock(entry.lock)
|
||||
else
|
||||
--If obj is inside of the bag
|
||||
for _, bagObj in ipairs(bagObjList) do
|
||||
if bagObj.guid == guid then
|
||||
local item = self.takeObject({
|
||||
guid = guid, position = entry.pos, rotation = entry.rot,
|
||||
})
|
||||
item.setLock(entry.lock)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
broadcastToAll("Objects Placed", { 1, 1, 1 })
|
||||
end
|
||||
|
||||
--Recalls objects to bag from table
|
||||
function buttonClick_recall()
|
||||
for guid, entry in pairs(memoryList) do
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then self.putObject(obj) end
|
||||
end
|
||||
broadcastToAll("Objects Recalled", { 1, 1, 1 })
|
||||
end
|
||||
|
||||
--Utility functions
|
||||
--Find delta (difference) between 2 x/y/z coordinates
|
||||
function findOffsetDistance(p1, p2, obj)
|
||||
local deltaPos = {}
|
||||
local bounds = obj.getBounds()
|
||||
deltaPos.x = (p2.x - p1.x)
|
||||
deltaPos.y = (p2.y - p1.y) + (bounds.size.y - bounds.offset.y)
|
||||
deltaPos.z = (p2.z - p1.z)
|
||||
return deltaPos
|
||||
end
|
||||
|
||||
--Used to rotate a set of coordinates by an angle
|
||||
function rotateLocalCoordinates(desiredPos, obj)
|
||||
local objPos, objRot = obj.getPosition(), obj.getRotation()
|
||||
local angle = math.rad(objRot.y)
|
||||
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
|
||||
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
|
||||
return { x = x, y = desiredPos.y, z = z }
|
||||
end
|
||||
|
||||
--Coroutine delay, in seconds
|
||||
function wait(time)
|
||||
local start = os.time()
|
||||
repeat coroutine.yield(0) until os.time() > start + time
|
||||
end
|
||||
|
||||
--Duplicates a table (needed to prevent it making reference to the same objects)
|
||||
function duplicateTable(oldTable)
|
||||
local newTable = {}
|
||||
for k, v in pairs(oldTable) do
|
||||
newTable[k] = v
|
||||
end
|
||||
return newTable
|
||||
end
|
||||
|
||||
--Moves scripted highlight from all objects
|
||||
function removeAllHighlights()
|
||||
for _, obj in ipairs(getAllObjects()) do
|
||||
obj.highlightOff()
|
||||
end
|
||||
end
|
||||
|
||||
--Round number (num) to the Nth decimal (dec)
|
||||
function round(num, dec)
|
||||
local mult = 10 ^ (dec or 0)
|
||||
return math.floor(num * mult + 0.5) / mult
|
||||
end
|
@ -17,7 +17,7 @@
|
||||
<Button icon="yog-sothoth" tooltip="Extras" onClick="onClick_toggleUi(Extras)"/>
|
||||
<Button icon="elder-sign" tooltip="Investigators" onClick="onClick_toggleUi(Investigators)"/>
|
||||
<Button icon="devourer" tooltip="Community Content" onClick="onClick_toggleUi(Community Content)"/>
|
||||
<Button icon="option-gear" tooltip="Options" onClick="onClick_toggleUi(Options)" active="false"/>
|
||||
<Button icon="option-gear" tooltip="Options" onClick="onClick_toggleUi(Options)"/>
|
||||
<!--<Button icon="download" tooltip="ArkhamDB Deck Importer" onClick="onClick_toggleUi(Deck Importer)"/> -->
|
||||
</VerticalLayout>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user