Updated "Take into Threat Area" Game Key
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@ -68,9 +68,9 @@ end
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-- move the hovered object to the nearest empty slot on the playermat
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function takeCardIntoThreatArea(playerColor, hoveredObject)
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-- only continue if an unlocked card
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-- only continue if an unlocked, non-location card is hovered
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if hoveredObject == nil
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or hoveredObject.type ~= "Card" and hoveredObject.type ~= "Deck"
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or (hoveredObject.type ~= "Card" and hoveredObject.type ~= "Deck")
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or hoveredObject.hasTag("Location")
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or hoveredObject.locked then
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broadcastToColor("Hover a non-location card and try again.", playerColor, "Yellow")
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@ -78,7 +78,7 @@ function takeCardIntoThreatArea(playerColor, hoveredObject)
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end
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local matColor = playermatApi.getMatColor(playerColor)
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local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat")
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local cardRot = hoveredObject.getRotation()
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-- do not continue if the threat area is already full
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local threatAreaPos = playermatApi.getEncounterCardDrawPosition(matColor, false)
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@ -87,37 +87,29 @@ function takeCardIntoThreatArea(playerColor, hoveredObject)
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return
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end
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-- initialize list of objects to move (and store local positions)
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-- initialize list of objects to move (and store local position + rotation)
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local additionalObjects = {}
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for _, obj in ipairs(searchLib.onObject(hoveredObject, "isTileOrToken")) do
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local data = {}
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data.object = obj
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data.localPos = hoveredObject.positionToLocal(obj.getPosition())
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table.insert(additionalObjects, data)
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if not obj.locked then
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local data = {
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object = obj,
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localPos = hoveredObject.positionToLocal(obj.getPosition()),
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localRotY = cardRot.y - obj.getRotation().y
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}
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table.insert(additionalObjects, data)
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end
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end
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-- find out if the original card is on the green or red playermats
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local originalMatColor = guidReferenceApi.getOwnerOfObject(hoveredObject)
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-- determine modifiers for the playermats
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local modifierY = 0
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if originalMatColor == "Red" then
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modifierY = 90
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elseif originalMatColor == "Green" then
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modifierY = -90
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-- get the rotation of the owning playermat (or Mythos)
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local cardOwner = guidReferenceApi.getOwnerOfObject(hoveredObject)
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local ownerRotation = Vector(0, 270, 0)
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if cardOwner ~= "Mythos" then
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ownerRotation = playermatApi.returnRotation(cardOwner)
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end
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-- contruct feedback message
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local cardName = hoveredObject.getName()
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if cardName == "" then cardName = "a card" end
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local playerName = GlobalApi.getColoredName(playerColor)
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broadcastToAll("Moved " .. cardName .. " to " .. playerName .. "'s threat area.", "White")
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-- get new rotation (rounded)
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local cardRot = hoveredObject.getRotation()
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local roundedRotY = roundToMultiple(cardRot.y, 45)
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local deltaRotY = 270 - mat.getRotation().y - modifierY
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local newCardRot = cardRot:setAt("y", roundedRotY - deltaRotY)
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-- work out the new rotation
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local matRotation = playermatApi.returnRotation(matColor)
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local newCardRot = cardRot:setAt("y", matRotation.y + ownerRotation.y - cardRot.y)
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-- move the main card to threat area
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hoveredObject.setRotation(newCardRot)
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@ -125,11 +117,18 @@ function takeCardIntoThreatArea(playerColor, hoveredObject)
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-- move tokens/tiles (to new global position)
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for _, data in ipairs(additionalObjects) do
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if not data.object.locked then
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data.object.setPosition(hoveredObject.positionToWorld(data.localPos))
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data.object.setRotation(data.object.getRotation() - Vector(0, deltaRotY, 0))
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end
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data.object.setPosition(hoveredObject.positionToWorld(data.localPos))
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data.object.setRotation(newCardRot.y + data.localRotY)
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end
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-- contruct feedback message (hide name when face-down + enabled setting)
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local cardName = hoveredObject.getName()
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if cardName == "" or (hoveredObject.is_face_down and hoveredObject.hide_when_face_down) then
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cardName = "a card"
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end
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local playerName = GlobalApi.getColoredName(playerColor)
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broadcastToAll("Moved " .. cardName .. " to " .. playerName .. "'s threat area.", "White")
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end
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-- discard the hovered or selected objects to the respective trashcan and discard tokens on it if it was a card
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@ -393,7 +392,7 @@ function removeOneUse(playerColor, hoveredObject)
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if cardName and cardName ~= "" then
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cardInfo = " from " .. cardName
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end
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broadcastToAll(playerName .. " removed a token (" .. tokenName .. ")".. cardInfo .. ".", "White")
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broadcastToAll(playerName .. " removed a token (" .. tokenName .. ")" .. cardInfo .. ".", "White")
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local discardForMatColor = getColorToDiscardFor(hoveredObject, playerColor)
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playermatApi.discardListOfObjects(discardForMatColor, { targetObject })
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@ -577,7 +576,3 @@ function getFirstSeatedPlayer()
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return color
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end
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end
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function roundToMultiple(num, mult)
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return math.floor((num + mult / 2) / mult) * mult
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end
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