From b096007b1042ac6de043a9b024280f9835fc971f Mon Sep 17 00:00:00 2001 From: Chr1Z93 Date: Wed, 16 Oct 2024 11:51:43 +0200 Subject: [PATCH] Updated "Take into Threat Area" Game Key --- src/core/GameKeyHandler.ttslua | 69 ++++++++++++++++------------------ 1 file changed, 32 insertions(+), 37 deletions(-) diff --git a/src/core/GameKeyHandler.ttslua b/src/core/GameKeyHandler.ttslua index 8ae0b4d1..e1fde2e6 100644 --- a/src/core/GameKeyHandler.ttslua +++ b/src/core/GameKeyHandler.ttslua @@ -68,9 +68,9 @@ end -- move the hovered object to the nearest empty slot on the playermat function takeCardIntoThreatArea(playerColor, hoveredObject) - -- only continue if an unlocked card + -- only continue if an unlocked, non-location card is hovered if hoveredObject == nil - or hoveredObject.type ~= "Card" and hoveredObject.type ~= "Deck" + or (hoveredObject.type ~= "Card" and hoveredObject.type ~= "Deck") or hoveredObject.hasTag("Location") or hoveredObject.locked then broadcastToColor("Hover a non-location card and try again.", playerColor, "Yellow") @@ -78,7 +78,7 @@ function takeCardIntoThreatArea(playerColor, hoveredObject) end local matColor = playermatApi.getMatColor(playerColor) - local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") + local cardRot = hoveredObject.getRotation() -- do not continue if the threat area is already full local threatAreaPos = playermatApi.getEncounterCardDrawPosition(matColor, false) @@ -87,37 +87,29 @@ function takeCardIntoThreatArea(playerColor, hoveredObject) return end - -- initialize list of objects to move (and store local positions) + -- initialize list of objects to move (and store local position + rotation) local additionalObjects = {} for _, obj in ipairs(searchLib.onObject(hoveredObject, "isTileOrToken")) do - local data = {} - data.object = obj - data.localPos = hoveredObject.positionToLocal(obj.getPosition()) - table.insert(additionalObjects, data) + if not obj.locked then + local data = { + object = obj, + localPos = hoveredObject.positionToLocal(obj.getPosition()), + localRotY = cardRot.y - obj.getRotation().y + } + table.insert(additionalObjects, data) + end end - -- find out if the original card is on the green or red playermats - local originalMatColor = guidReferenceApi.getOwnerOfObject(hoveredObject) - - -- determine modifiers for the playermats - local modifierY = 0 - if originalMatColor == "Red" then - modifierY = 90 - elseif originalMatColor == "Green" then - modifierY = -90 + -- get the rotation of the owning playermat (or Mythos) + local cardOwner = guidReferenceApi.getOwnerOfObject(hoveredObject) + local ownerRotation = Vector(0, 270, 0) + if cardOwner ~= "Mythos" then + ownerRotation = playermatApi.returnRotation(cardOwner) end - -- contruct feedback message - local cardName = hoveredObject.getName() - if cardName == "" then cardName = "a card" end - local playerName = GlobalApi.getColoredName(playerColor) - broadcastToAll("Moved " .. cardName .. " to " .. playerName .. "'s threat area.", "White") - - -- get new rotation (rounded) - local cardRot = hoveredObject.getRotation() - local roundedRotY = roundToMultiple(cardRot.y, 45) - local deltaRotY = 270 - mat.getRotation().y - modifierY - local newCardRot = cardRot:setAt("y", roundedRotY - deltaRotY) + -- work out the new rotation + local matRotation = playermatApi.returnRotation(matColor) + local newCardRot = cardRot:setAt("y", matRotation.y + ownerRotation.y - cardRot.y) -- move the main card to threat area hoveredObject.setRotation(newCardRot) @@ -125,11 +117,18 @@ function takeCardIntoThreatArea(playerColor, hoveredObject) -- move tokens/tiles (to new global position) for _, data in ipairs(additionalObjects) do - if not data.object.locked then - data.object.setPosition(hoveredObject.positionToWorld(data.localPos)) - data.object.setRotation(data.object.getRotation() - Vector(0, deltaRotY, 0)) - end + data.object.setPosition(hoveredObject.positionToWorld(data.localPos)) + data.object.setRotation(newCardRot.y + data.localRotY) end + + -- contruct feedback message (hide name when face-down + enabled setting) + local cardName = hoveredObject.getName() + if cardName == "" or (hoveredObject.is_face_down and hoveredObject.hide_when_face_down) then + cardName = "a card" + end + + local playerName = GlobalApi.getColoredName(playerColor) + broadcastToAll("Moved " .. cardName .. " to " .. playerName .. "'s threat area.", "White") end -- discard the hovered or selected objects to the respective trashcan and discard tokens on it if it was a card @@ -393,7 +392,7 @@ function removeOneUse(playerColor, hoveredObject) if cardName and cardName ~= "" then cardInfo = " from " .. cardName end - broadcastToAll(playerName .. " removed a token (" .. tokenName .. ")".. cardInfo .. ".", "White") + broadcastToAll(playerName .. " removed a token (" .. tokenName .. ")" .. cardInfo .. ".", "White") local discardForMatColor = getColorToDiscardFor(hoveredObject, playerColor) playermatApi.discardListOfObjects(discardForMatColor, { targetObject }) @@ -577,7 +576,3 @@ function getFirstSeatedPlayer() return color end end - -function roundToMultiple(num, mult) - return math.floor((num + mult / 2) / mult) * mult -end