better examples

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Chr1Z93 2023-03-20 23:57:56 +01:00
parent f02b8a434b
commit a43afc8007

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@ -553,15 +553,24 @@ end
-- Known locations and clues. We check this to determine if we should atttempt to spawn clues,
-- first we look for <LOCATION_NAME>_<GUID> and if we find nothing we look for <LOCATION_NAME>
-- format is [location_guid -> clueCount]
-- Example 1: XXXX= {type="fixed", value=2, clueSide= "back"}
-- Example 2: XXX= {type="perPlayer", value= 2, clueSide= "back"}
-- Example 1: "Study" from Core Set (https://arkhamdb.com/card/01111)
-- ["Study"]= {type="perPlayer", value=2, clueSide= "back"}
-- Example 2: "Student Union" from Dunwich Legacy (https://arkhamdb.com/card/02051)
-- ["Student Union"]= {type="fixed", value= 2, clueSide= "back"}
LOCATIONS_DATA = {}
-- deprecated, use metadata (GM Notes) instead
-- Player cards with token counts and types
-- Example: XXX= {tokenType= "resource", tokenCount= 3}
-- Example: "Flashlight" from Core Set (https://arkhamdb.com/card/01087)
-- ["Flashlight"]= {tokenType= "resource", tokenCount= 3}
PLAYER_CARD_DATA = {}
-- deprecated, use metadata (GM Notes) instead (still used by custom data helpers)
-- Encounter Cards with "Hidden." (List of names)
-- Example: "Possession (Murderous)" from Path to Carcosa (https://arkhamdb.com/card/03342)
-- ..., "Possession (Murderous)", ...
HIDDEN_CARD_DATA = {}