emptied tables and added examples to comments
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@ -546,24 +546,22 @@ function updateHiddenCards(args)
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end
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--------------------------------------------------------------------------
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-- deprecated code
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-- deprecated code, kept here for existing calls
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--------------------------------------------------------------------------
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-- deprecated, use metadata (GM Notes) instead
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-- Known locations and clues. We check this to determine if we should atttempt to spawn clues,
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-- first we look for <LOCATION_NAME>_<GUID> and if we find nothing we look for <LOCATION_NAME>
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-- format is [location_guid -> clueCount]
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LOCATIONS_DATA = JSON.decode([[{
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"XXXX": {"type": "fixed", "value": 2, "clueSide": "back"},
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"xxx": {"type": "perPlayer", "value": 2, "clueSide": "back"}
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}]])
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-- Example 1: XXXX= {type="fixed", value=2, clueSide= "back"}
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-- Example 2: XXX= {type="perPlayer", value= 2, clueSide= "back"}
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LOCATIONS_DATA = {}
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-- deprecated, use metadata (GM Notes) instead
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-- Player cards with token counts and types
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PLAYER_CARD_DATA = JSON.decode([[{
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"xxx": {"tokenType": "resource", "tokenCount": 3}
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}]])
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-- Example: XXX= {tokenType= "resource", tokenCount= 3}
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PLAYER_CARD_DATA = {}
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-- deprecated, use metadata (GM Notes) instead (still used by custom data helpers)
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-- Encounter Cards with "Hidden." (List of names)
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HIDDEN_CARD_DATA = {}
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HIDDEN_CARD_DATA = {}
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