refactor and option added
This commit is contained in:
parent
5a90702526
commit
9bf8f00399
@ -22,7 +22,7 @@
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1838053776205435595/ECFB88938ADBD1EF7AEF713111A11330FD9FAA5A/",
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1838053776205435595/ECFB88938ADBD1EF7AEF713111A11330FD9FAA5A/",
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"WidthScale": 0
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"WidthScale": 0
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},
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},
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"Description": "Searches your top X cards by setting your hand aside and putting the cards into your hand.\n\nPut the target of your search on your set aside hand.\n\nSelect \"Shuffle\" or \"No Shuffle\" to put the cards back in your deck.\n\nCheck context menu for additional information.",
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"Description": "Searches the top X cards of the nearest playmat by setting your hand aside and putting the cards into your hand.\n\nPut the target of your search on your set aside hand.",
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"DragSelectable": true,
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"DragSelectable": true,
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"GMNotes": "",
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"GMNotes": "",
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"GUID": "17aed0",
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"GUID": "17aed0",
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@ -34,7 +34,7 @@
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"LayoutGroupSortIndex": 0,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"Locked": false,
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"LuaScript": "require(\"accessories/SearchAssistant\")",
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"LuaScript": "require(\"accessories/SearchAssistant\")",
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"LuaScriptState": "\"White\"",
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"LuaScriptState": "",
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"MeasureMovement": false,
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"MeasureMovement": false,
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"Name": "Custom_Tile",
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"Name": "Custom_Tile",
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"Nickname": "Search Assistant",
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"Nickname": "Search Assistant",
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@ -1 +1 @@
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{"optionPanel":{"playAreaSnapTags":true,"showAttachmentHelper":false,"showChaosBagManager":false,"showCleanUpHelper":false,"useClueClickers":false,"showCustomPlaymatImages":false,"showCYOA":false,"showDisplacementTool":false,"showDrawButton":false,"showHandHelper":[],"showNavigationOverlay":false,"useSnapTags":true,"showTitleSplash":true,"showTokenArranger":false}}
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{"optionPanel":{"playAreaSnapTags":true,"showAttachmentHelper":false,"showChaosBagManager":false,"showCleanUpHelper":false,"useClueClickers":false,"showCustomPlaymatImages":false,"showCYOA":false,"showDisplacementTool":false,"showDrawButton":false,"showHandHelper":[],"showNavigationOverlay":false,"showSearchAssistant":[],"useSnapTags":true,"showTitleSplash":true,"showTokenArranger":false}}
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@ -1,13 +1,17 @@
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-- Search Assistant
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local playmatAPI = require("playermat/PlaymatApi")
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-- made by: Chr1Z
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-- original by: Tikatoy
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-- description: search the top X cards of your deck
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information = {
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version = "1.4",
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last_updated = "12.11.2022"
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}
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MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
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-- forward declaration of variables that are used across functions
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local matColor
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local setAsidePosition
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local setAsideRotation
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local drawDeckPosition
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local quickParameters = {}
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quickParameters.function_owner = self
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quickParameters.font_size = 150
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quickParameters.width = 275
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quickParameters.height = 275
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quickParameters.color = "White"
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-- common parameters
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-- common parameters
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local buttonParameters = {}
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local buttonParameters = {}
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@ -15,11 +19,12 @@ buttonParameters.function_owner = self
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buttonParameters.font_size = 125
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buttonParameters.font_size = 125
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buttonParameters.width = 650
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buttonParameters.width = 650
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buttonParameters.height = 225
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buttonParameters.height = 225
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buttonParameters.color = "White"
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local inputParameters = {}
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local inputParameters = {}
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inputParameters.function_owner = self
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inputParameters.function_owner = self
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inputParameters.input_function = "updateSearchNumber"
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inputParameters.input_function = "updateSearchNumber"
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inputParameters.tooltip = "number of cards to search"
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inputParameters.tooltip = "custom search amount"
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inputParameters.label = "#"
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inputParameters.label = "#"
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inputParameters.font_size = 175
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inputParameters.font_size = 175
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inputParameters.width = 400
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inputParameters.width = 400
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@ -28,35 +33,40 @@ inputParameters.position = { 0, 0.11, 0 }
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inputParameters.alignment = 3
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inputParameters.alignment = 3
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inputParameters.validation = 2
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inputParameters.validation = 2
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function onSave() return JSON.encode(playerColor) end
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function onLoad()
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function onLoad(save_state)
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if save_state ~= nil then
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playerColor = JSON.decode(save_state)
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end
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if playerColor == nil then
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playerColor = Player.getAvailableColors()[1]
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end
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normalView()
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normalView()
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Search Assistant v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("last updated: " .. information["last_updated"], "White")
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printToAll("original concept by Tikatoy", "White")
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end)
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end
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end
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-- regular view with search box and color switcher
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-- regular view with search box
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function normalView()
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function normalView()
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self.clearButtons()
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self.clearButtons()
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self.clearInputs()
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self.clearInputs()
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createSearchButton()
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changeColor("initialize")
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self.createInput(inputParameters)
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self.createInput(inputParameters)
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-- create custom search button
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buttonParameters.click_function = "searchCustom"
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buttonParameters.tooltip = "Search the entered number of cards"
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buttonParameters.position = { 0, 0.11, 0.65 }
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buttonParameters.label = "Search"
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self.createButton(buttonParameters)
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-- create buttons to search 3, 6 or 9 cards
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for i = 3, 9, 3 do
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_G["search" .. i] = function(_, playerColor)
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_G["startSearch"](playerColor, i)
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end
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self.createButton({
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function_owner = self,
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click_function = "search" .. i,
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label = i,
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font_size = 165,
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width = 275,
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height = 275,
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color = "White",
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position = { (i - 6) / 4.5, 0.11, -0.65 }
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})
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end
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end
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end
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-- view during a search with "done" buttons
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-- view during a search with "done" buttons
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@ -64,165 +74,86 @@ function searchView()
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self.clearButtons()
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self.clearButtons()
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self.clearInputs()
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self.clearInputs()
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createDoneButton(true)
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-- create the "End Search" button
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createDoneButton(false)
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buttonParameters.click_function = "endSearch"
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end
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buttonParameters.tooltip = "Left-click: Return cards and shuffle\nRight-click: Return cards without shuffling"
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buttonParameters.position = { 0, 0.11, 0 }
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-- change color (or initialize button)
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buttonParameters.label = "End Search"
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function changeColor(arg, _, isRightClick)
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if arg ~= "initialize" then
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-- update table with colors
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COLORS = Player.getAvailableColors()
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local pos = indexOf(COLORS, playerColor)
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if isRightClick then
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if pos == nil or pos == 1 then pos = #COLORS
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else pos = pos - 1 end
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else
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if pos == nil or pos == #COLORS then pos = 1
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else pos = pos + 1 end
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end
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-- update playerColor
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playerColor = COLORS[pos]
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-- remove button and recreate it afterwards
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self.removeButton(1)
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end
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buttonParameters.click_function = "changeColor"
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buttonParameters.tooltip = "change color"
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buttonParameters.position = { 0, 0.11, -0.65 }
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buttonParameters.label = playerColor
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buttonParameters.color = Color.fromString(playerColor)
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buttonParameters.hover_color = buttonParameters.color
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self.createButton(buttonParameters)
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self.createButton(buttonParameters)
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end
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end
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-- create the search button
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function createSearchButton()
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buttonParameters.click_function = "startSearch"
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buttonParameters.tooltip = "start the search"
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buttonParameters.position = { 0, 0.11, 0.65 }
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buttonParameters.label = "Search"
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buttonParameters.color = Color.fromString("White")
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buttonParameters.hover_color = nil
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self.createButton(buttonParameters)
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end
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-- create the done buttons (with and without shuffle)
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function createDoneButton(arg)
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if arg then
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buttonParameters.click_function = "endSearch1"
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buttonParameters.tooltip = "Done (Shuffle)"
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buttonParameters.position = { 0, 0.11, -0.65 }
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buttonParameters.label = "Shuffle"
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else
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buttonParameters.click_function = "endSearch2"
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buttonParameters.tooltip = "Done (No Shuffle)"
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buttonParameters.position = { 0, 0.11, 0.65 }
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buttonParameters.label = "No Shuffle"
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end
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buttonParameters.color = Color.fromString("White")
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buttonParameters.hover_color = nil
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self.createButton(buttonParameters)
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end
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-- get the draw deck from the player mat
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function getDrawDeck()
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mat.call("getDrawDiscardDecks")
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return mat.getVar("drawDeck")
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end
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-- input_function to get number of cards to search
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-- input_function to get number of cards to search
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function updateSearchNumber(_, _, input)
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function updateSearchNumber(_, _, input)
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inputParameters.value = tonumber(input)
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inputParameters.value = tonumber(input)
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end
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end
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-- start the search (change UI, set hand aside, draw cards)
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-- starts the search with the number from the input field
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function startSearch(_, color)
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function searchCustom(_, messageColor)
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if inputParameters.value == nil then
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local number = inputParameters.value
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printToColor("Enter the number of cards to search in the textbox.", color, "Orange")
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if number ~= nil then
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return
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startSearch(messageColor, number)
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end
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local hand_data = Player[playerColor].getHandTransform()
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-- make distinction between players based on hand position
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if hand_data.position.x < -30 then
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if hand_data.position.z > 0 then
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playerNumber = 1
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else
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else
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playerNumber = 2
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printToColor("Enter the number of cards to search in the textbox.", messageColor, "Orange")
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end
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else
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if hand_data.position.z > 0 then
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playerNumber = 3
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else
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playerNumber = 4
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end
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end
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end
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end
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mat = getObjectFromGUID(MAT_GUIDS[playerNumber])
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-- start the search (change UI, set handCards aside, draw cards)
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local zoneID = mat.getVar("zoneID")
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function startSearch(messageColor, number)
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matColor = playmatAPI.getMatColorByPosition(self.getPosition())
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drawDeck = getDrawDeck()
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-- get draw deck
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local drawDeck = playmatAPI.getDrawDeck(matColor)
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if drawDeck == nil then
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if drawDeck == nil then
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printToColor("Draw pile could not be found!", color, "Red")
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printToColor(matColor .. " draw deck could not be found!", messageColor, "Red")
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return
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return
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end
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end
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drawDeckPos = drawDeck.getPosition()
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drawDeckPosition = drawDeck.getPosition()
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printToColor("Place target(s) of search on set aside hand.", color, "Green")
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printToColor("Place target(s) of search on set aside hand.", messageColor, "Green")
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-- get position for set aside cards
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-- get playmat orientation
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local hand = Player[playerColor].getHandObjects()
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local offset = -15
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deck_rotation = { hand_data.rotation.x, hand_data.rotation.y + 180, 180 }
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if matColor == "Orange" or matColor == "Red" then
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offset = 15
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-- for left players (p1 and p3) move to the left, for right players (p2 and p4) to the right
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if playerNumber == 1 or playerNumber == 3 then
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set_aside_pos = hand_data.position - 15 * hand_data.right
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else
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set_aside_pos = hand_data.position + 15 * hand_data.right
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end
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end
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for i = #hand, 1, -1 do
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-- get position and rotation for set aside cards
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hand[i].setPosition(set_aside_pos - Vector(0, i * 0.3, 0))
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local handData = Player[matColor].getHandTransform()
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hand[i].setRotation(deck_rotation)
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local handCards = Player[matColor].getHandObjects()
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end
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setAsidePosition = handData.position + offset * handData.right
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setAsideRotation = { handData.rotation.x, handData.rotation.y + 180, 180 }
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searchView()
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for i = #handCards, 1, -1 do
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handCards[i].setPosition(setAsidePosition - Vector(0, i * 0.3, 0))
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handCards[i].setRotation(setAsideRotation)
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end
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-- handling for Norman Withers
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-- handling for Norman Withers
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for _, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do
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for _, v in ipairs(searchArea(drawDeckPosition)) do
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local pos = self.positionToLocal(object.getPosition())
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local object = v.hit_object
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if pos.z < -0.5 and object.tag == "Card" and not object.is_face_down then
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if object.tag == "Card" and not object.is_face_down then
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object.flip()
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object.flip()
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Wait.time(function() drawDeck = getDrawDeck() end, 1)
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Wait.time(function() drawDeck = playmatAPI.getDrawDeck(matColor) end, 1)
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break
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break
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end
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end
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end
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end
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Wait.time(function() drawDeck.deal(inputParameters.value, playerColor) end, 1)
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Wait.time(function() drawDeck.deal(number, matColor) end, 1)
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searchView()
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end
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end
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-- place hand back into deck and optionally shuffle
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-- place handCards back into deck and optionally shuffle
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function endSearch1() endSearch(true) end
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function endSearch(_, _, isRightClick)
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local handCards = Player[matColor].getHandObjects()
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function endSearch2() endSearch(false) end
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for i = #handCards, 1, -1 do
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handCards[i].setPosition(drawDeckPosition + Vector(0, 6 - i * 0.3, 0))
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function endSearch(shuffle)
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handCards[i].setRotation(setAsideRotation)
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local hand = Player[playerColor].getHandObjects()
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for i = #hand, 1, -1 do
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hand[i].setPosition(drawDeckPos + Vector(0, 6 - i * 0.3, 0))
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hand[i].setRotation(deck_rotation)
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end
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end
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if shuffle then
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if not isRightClick then
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Wait.time(function()
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Wait.time(function()
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local deck = getDrawDeck()
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local deck = playmatAPI.getDrawDeck(matColor)
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if deck ~= nil then
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if deck ~= nil then
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deck.shuffle()
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deck.shuffle()
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end
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end
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@ -230,23 +161,15 @@ function endSearch(shuffle)
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end
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end
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-- draw set aside cards (from the ground!)
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-- draw set aside cards (from the ground!)
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local objs = Physics.cast({
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for _, v in ipairs(searchArea(setAsidePosition - Vector(0, 5, 0))) do
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origin = set_aside_pos - Vector(0, 5, 0),
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direction = { 0, 1, 0 },
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type = 3,
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size = { 2, 2, 2 },
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max_distance = 0
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})
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for _, v in ipairs(objs) do
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local obj = v.hit_object
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local obj = v.hit_object
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if obj.tag == "Deck" then
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if obj.tag == "Deck" then
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Wait.time(function()
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Wait.time(function()
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obj.deal(#obj.getObjects(), playerColor)
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obj.deal(#obj.getObjects(), matColor)
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end, 1)
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end, 1)
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break
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break
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elseif obj.tag == "Card" then
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elseif obj.tag == "Card" then
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obj.setPosition(Player[playerColor].getHandTransform().position)
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obj.setPosition(Player[matColor].getHandTransform().position)
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obj.flip()
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obj.flip()
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break
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break
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end
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end
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@ -255,9 +178,13 @@ function endSearch(shuffle)
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normalView()
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normalView()
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end
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end
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-- helper to search array
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-- utility function
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function indexOf(array, value)
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function searchArea(position)
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for i, v in ipairs(array) do
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return Physics.cast({
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if v == value then return i end
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origin = position,
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end
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direction = { 0, 1, 0 },
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type = 3,
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||||||
|
size = { 2, 2, 2 },
|
||||||
|
max_distance = 0
|
||||||
|
})
|
||||||
end
|
end
|
||||||
|
@ -850,6 +850,13 @@ function applyOptionPanelChange(id, state)
|
|||||||
optionPanel[id][3] = spawnOrRemoveHelper(state, "Hand Helper", {-39.27, 1.6, 22.44}, {0, 000, 0}, "Green")
|
optionPanel[id][3] = spawnOrRemoveHelper(state, "Hand Helper", {-39.27, 1.6, 22.44}, {0, 000, 0}, "Green")
|
||||||
optionPanel[id][4] = spawnOrRemoveHelper(state, "Hand Helper", {-21.51, 1.6, -22.44}, {0, 180, 0}, "Red")
|
optionPanel[id][4] = spawnOrRemoveHelper(state, "Hand Helper", {-21.51, 1.6, -22.44}, {0, 180, 0}, "Red")
|
||||||
|
|
||||||
|
-- option: Show search assistant for each player
|
||||||
|
elseif id == "showSearchAssistant" then
|
||||||
|
optionPanel[id][1] = spawnOrRemoveHelper(state, "Search Assistant", {-50.84, 1.6, 10.16}, {0, 270, 0})
|
||||||
|
optionPanel[id][2] = spawnOrRemoveHelper(state, "Search Assistant", {-50.90, 1.6, -21.96}, {0, 270, 0})
|
||||||
|
optionPanel[id][3] = spawnOrRemoveHelper(state, "Search Assistant", {-36.21, 1.6, 22.44}, {0, 000, 0})
|
||||||
|
optionPanel[id][4] = spawnOrRemoveHelper(state, "Search Assistant", {-24.46, 1.6, -22.44}, {0, 180, 0})
|
||||||
|
|
||||||
-- option: Show chaos bag manager
|
-- option: Show chaos bag manager
|
||||||
elseif id == "showChaosBagManager" then
|
elseif id == "showChaosBagManager" then
|
||||||
optionPanel[id] = spawnOrRemoveHelper(state, "Chaos Bag Manager", {-67.8, 1.6, -49.5})
|
optionPanel[id] = spawnOrRemoveHelper(state, "Chaos Bag Manager", {-67.8, 1.6, -49.5})
|
||||||
@ -936,6 +943,7 @@ function removeHelperObject(name)
|
|||||||
["Token Arranger"] = "showTokenArranger",
|
["Token Arranger"] = "showTokenArranger",
|
||||||
["Clean Up Helper"] = "showCleanUpHelper",
|
["Clean Up Helper"] = "showCleanUpHelper",
|
||||||
["Hand Helper"] = "showHandHelper",
|
["Hand Helper"] = "showHandHelper",
|
||||||
|
["Search Assistant"] = "showSearchAssistant",
|
||||||
["Chaos Bag Manager"] = "showChaosBagManager",
|
["Chaos Bag Manager"] = "showChaosBagManager",
|
||||||
["jaqenZann's Navigation Overlay"] = "showNavigationOverlay",
|
["jaqenZann's Navigation Overlay"] = "showNavigationOverlay",
|
||||||
["Displacement Tool"] = "showDisplacementTool",
|
["Displacement Tool"] = "showDisplacementTool",
|
||||||
@ -983,6 +991,7 @@ function onClick_defaultSettings()
|
|||||||
showDrawButton = false,
|
showDrawButton = false,
|
||||||
showHandHelper = {},
|
showHandHelper = {},
|
||||||
showNavigationOverlay = false,
|
showNavigationOverlay = false,
|
||||||
|
showSearchAssistant = {},
|
||||||
showTitleSplash = true,
|
showTitleSplash = true,
|
||||||
showTokenArranger = false,
|
showTokenArranger = false,
|
||||||
useClueClickers = false,
|
useClueClickers = false,
|
||||||
|
@ -236,6 +236,20 @@
|
|||||||
</Cell>
|
</Cell>
|
||||||
</Row>
|
</Row>
|
||||||
|
|
||||||
|
<!-- Option: show search assistant -->
|
||||||
|
<Row class="option-text">
|
||||||
|
<Cell class="option-text">
|
||||||
|
<VerticalLayout class="text-column">
|
||||||
|
<Text class="option-header">Search Assistant</Text>
|
||||||
|
<Text class="description">Quickly search 3, 6, 9 or the top X cards of your deck!</Text>
|
||||||
|
</VerticalLayout>
|
||||||
|
</Cell>
|
||||||
|
<Cell class="option-button">
|
||||||
|
<Toggle id="showSearchAssistant"
|
||||||
|
onValueChanged="onClick_toggleOption(showSearchAssistant)"/>
|
||||||
|
</Cell>
|
||||||
|
</Row>
|
||||||
|
|
||||||
<!-- Option: show chaos bag manager -->
|
<!-- Option: show chaos bag manager -->
|
||||||
<Row class="option-text">
|
<Row class="option-text">
|
||||||
<Cell class="option-text">
|
<Cell class="option-text">
|
||||||
|
Loading…
Reference in New Issue
Block a user