From 9bf8f003993a8c9354466a7ccd0939da260c977c Mon Sep 17 00:00:00 2001 From: Chr1Z93 Date: Fri, 6 Jan 2023 02:02:24 +0100 Subject: [PATCH] refactor and option added --- .../SearchAssistant.17aed0.json | 4 +- objects/LuaScriptState.luascriptstate | 2 +- src/accessories/SearchAssistant.ttslua | 361 +++++++----------- src/core/Global.ttslua | 9 + xml/OptionPanel.xml | 14 + 5 files changed, 170 insertions(+), 220 deletions(-) diff --git a/objects/Fan-MadeAccessories.aa8b38/SearchAssistant.17aed0.json b/objects/Fan-MadeAccessories.aa8b38/SearchAssistant.17aed0.json index f2566b66..062ed9be 100644 --- a/objects/Fan-MadeAccessories.aa8b38/SearchAssistant.17aed0.json +++ b/objects/Fan-MadeAccessories.aa8b38/SearchAssistant.17aed0.json @@ -22,7 +22,7 @@ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1838053776205435595/ECFB88938ADBD1EF7AEF713111A11330FD9FAA5A/", "WidthScale": 0 }, - "Description": "Searches your top X cards by setting your hand aside and putting the cards into your hand.\n\nPut the target of your search on your set aside hand.\n\nSelect \"Shuffle\" or \"No Shuffle\" to put the cards back in your deck.\n\nCheck context menu for additional information.", + "Description": "Searches the top X cards of the nearest playmat by setting your hand aside and putting the cards into your hand.\n\nPut the target of your search on your set aside hand.", "DragSelectable": true, "GMNotes": "", "GUID": "17aed0", @@ -34,7 +34,7 @@ "LayoutGroupSortIndex": 0, "Locked": false, "LuaScript": "require(\"accessories/SearchAssistant\")", - "LuaScriptState": "\"White\"", + "LuaScriptState": "", "MeasureMovement": false, "Name": "Custom_Tile", "Nickname": "Search Assistant", diff --git a/objects/LuaScriptState.luascriptstate b/objects/LuaScriptState.luascriptstate index 9a6a6786..67ccc719 100644 --- a/objects/LuaScriptState.luascriptstate +++ b/objects/LuaScriptState.luascriptstate @@ -1 +1 @@ -{"optionPanel":{"playAreaSnapTags":true,"showAttachmentHelper":false,"showChaosBagManager":false,"showCleanUpHelper":false,"useClueClickers":false,"showCustomPlaymatImages":false,"showCYOA":false,"showDisplacementTool":false,"showDrawButton":false,"showHandHelper":[],"showNavigationOverlay":false,"useSnapTags":true,"showTitleSplash":true,"showTokenArranger":false}} +{"optionPanel":{"playAreaSnapTags":true,"showAttachmentHelper":false,"showChaosBagManager":false,"showCleanUpHelper":false,"useClueClickers":false,"showCustomPlaymatImages":false,"showCYOA":false,"showDisplacementTool":false,"showDrawButton":false,"showHandHelper":[],"showNavigationOverlay":false,"showSearchAssistant":[],"useSnapTags":true,"showTitleSplash":true,"showTokenArranger":false}} diff --git a/src/accessories/SearchAssistant.ttslua b/src/accessories/SearchAssistant.ttslua index 9dd08765..5ca1ad4d 100644 --- a/src/accessories/SearchAssistant.ttslua +++ b/src/accessories/SearchAssistant.ttslua @@ -1,13 +1,17 @@ --- Search Assistant --- made by: Chr1Z --- original by: Tikatoy --- description: search the top X cards of your deck -information = { - version = "1.4", - last_updated = "12.11.2022" -} +local playmatAPI = require("playermat/PlaymatApi") -MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" } +-- forward declaration of variables that are used across functions +local matColor +local setAsidePosition +local setAsideRotation +local drawDeckPosition + +local quickParameters = {} +quickParameters.function_owner = self +quickParameters.font_size = 150 +quickParameters.width = 275 +quickParameters.height = 275 +quickParameters.color = "White" -- common parameters local buttonParameters = {} @@ -15,11 +19,12 @@ buttonParameters.function_owner = self buttonParameters.font_size = 125 buttonParameters.width = 650 buttonParameters.height = 225 +buttonParameters.color = "White" local inputParameters = {} inputParameters.function_owner = self inputParameters.input_function = "updateSearchNumber" -inputParameters.tooltip = "number of cards to search" +inputParameters.tooltip = "custom search amount" inputParameters.label = "#" inputParameters.font_size = 175 inputParameters.width = 400 @@ -28,236 +33,158 @@ inputParameters.position = { 0, 0.11, 0 } inputParameters.alignment = 3 inputParameters.validation = 2 -function onSave() return JSON.encode(playerColor) end - -function onLoad(save_state) - if save_state ~= nil then - playerColor = JSON.decode(save_state) - end - - if playerColor == nil then - playerColor = Player.getAvailableColors()[1] - end - - normalView() - - self.addContextMenuItem("More Information", function() - printToAll("------------------------------", "White") - printToAll("Search Assistant v" .. information["version"] .. " by Chr1Z", "Orange") - printToAll("last updated: " .. information["last_updated"], "White") - printToAll("original concept by Tikatoy", "White") - end) +function onLoad() + normalView() end --- regular view with search box and color switcher +-- regular view with search box function normalView() - self.clearButtons() - self.clearInputs() + self.clearButtons() + self.clearInputs() + self.createInput(inputParameters) - createSearchButton() - changeColor("initialize") - self.createInput(inputParameters) + -- create custom search button + buttonParameters.click_function = "searchCustom" + buttonParameters.tooltip = "Search the entered number of cards" + buttonParameters.position = { 0, 0.11, 0.65 } + buttonParameters.label = "Search" + self.createButton(buttonParameters) + + -- create buttons to search 3, 6 or 9 cards + for i = 3, 9, 3 do + _G["search" .. i] = function(_, playerColor) + _G["startSearch"](playerColor, i) + end + + self.createButton({ + function_owner = self, + click_function = "search" .. i, + label = i, + font_size = 165, + width = 275, + height = 275, + color = "White", + position = { (i - 6) / 4.5, 0.11, -0.65 } + }) + end end -- view during a search with "done" buttons function searchView() - self.clearButtons() - self.clearInputs() + self.clearButtons() + self.clearInputs() - createDoneButton(true) - createDoneButton(false) -end - --- change color (or initialize button) -function changeColor(arg, _, isRightClick) - if arg ~= "initialize" then - -- update table with colors - COLORS = Player.getAvailableColors() - local pos = indexOf(COLORS, playerColor) - - if isRightClick then - if pos == nil or pos == 1 then pos = #COLORS - else pos = pos - 1 end - else - if pos == nil or pos == #COLORS then pos = 1 - else pos = pos + 1 end - end - - -- update playerColor - playerColor = COLORS[pos] - - -- remove button and recreate it afterwards - self.removeButton(1) - end - - buttonParameters.click_function = "changeColor" - buttonParameters.tooltip = "change color" - buttonParameters.position = { 0, 0.11, -0.65 } - buttonParameters.label = playerColor - buttonParameters.color = Color.fromString(playerColor) - buttonParameters.hover_color = buttonParameters.color - self.createButton(buttonParameters) -end - --- create the search button -function createSearchButton() - buttonParameters.click_function = "startSearch" - buttonParameters.tooltip = "start the search" - buttonParameters.position = { 0, 0.11, 0.65 } - buttonParameters.label = "Search" - buttonParameters.color = Color.fromString("White") - buttonParameters.hover_color = nil - self.createButton(buttonParameters) -end - --- create the done buttons (with and without shuffle) -function createDoneButton(arg) - if arg then - buttonParameters.click_function = "endSearch1" - buttonParameters.tooltip = "Done (Shuffle)" - buttonParameters.position = { 0, 0.11, -0.65 } - buttonParameters.label = "Shuffle" - else - buttonParameters.click_function = "endSearch2" - buttonParameters.tooltip = "Done (No Shuffle)" - buttonParameters.position = { 0, 0.11, 0.65 } - buttonParameters.label = "No Shuffle" - end - - buttonParameters.color = Color.fromString("White") - buttonParameters.hover_color = nil - self.createButton(buttonParameters) -end - --- get the draw deck from the player mat -function getDrawDeck() - mat.call("getDrawDiscardDecks") - return mat.getVar("drawDeck") + -- create the "End Search" button + buttonParameters.click_function = "endSearch" + buttonParameters.tooltip = "Left-click: Return cards and shuffle\nRight-click: Return cards without shuffling" + buttonParameters.position = { 0, 0.11, 0 } + buttonParameters.label = "End Search" + self.createButton(buttonParameters) end -- input_function to get number of cards to search function updateSearchNumber(_, _, input) - inputParameters.value = tonumber(input) + inputParameters.value = tonumber(input) end --- start the search (change UI, set hand aside, draw cards) -function startSearch(_, color) - if inputParameters.value == nil then - printToColor("Enter the number of cards to search in the textbox.", color, "Orange") - return - end - - local hand_data = Player[playerColor].getHandTransform() - - -- make distinction between players based on hand position - if hand_data.position.x < -30 then - if hand_data.position.z > 0 then - playerNumber = 1 - else - playerNumber = 2 - end - else - if hand_data.position.z > 0 then - playerNumber = 3 - else - playerNumber = 4 - end - end - - mat = getObjectFromGUID(MAT_GUIDS[playerNumber]) - local zoneID = mat.getVar("zoneID") - - drawDeck = getDrawDeck() - if drawDeck == nil then - printToColor("Draw pile could not be found!", color, "Red") - return - end - - drawDeckPos = drawDeck.getPosition() - printToColor("Place target(s) of search on set aside hand.", color, "Green") - - -- get position for set aside cards - local hand = Player[playerColor].getHandObjects() - deck_rotation = { hand_data.rotation.x, hand_data.rotation.y + 180, 180 } - - -- for left players (p1 and p3) move to the left, for right players (p2 and p4) to the right - if playerNumber == 1 or playerNumber == 3 then - set_aside_pos = hand_data.position - 15 * hand_data.right - else - set_aside_pos = hand_data.position + 15 * hand_data.right - end - - for i = #hand, 1, -1 do - hand[i].setPosition(set_aside_pos - Vector(0, i * 0.3, 0)) - hand[i].setRotation(deck_rotation) - end - - searchView() - - -- handling for Norman Withers - for _, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do - local pos = self.positionToLocal(object.getPosition()) - if pos.z < -0.5 and object.tag == "Card" and not object.is_face_down then - object.flip() - Wait.time(function() drawDeck = getDrawDeck() end, 1) - break - end - end - - Wait.time(function() drawDeck.deal(inputParameters.value, playerColor) end, 1) +-- starts the search with the number from the input field +function searchCustom(_, messageColor) + local number = inputParameters.value + if number ~= nil then + startSearch(messageColor, number) + else + printToColor("Enter the number of cards to search in the textbox.", messageColor, "Orange") + end end --- place hand back into deck and optionally shuffle -function endSearch1() endSearch(true) end +-- start the search (change UI, set handCards aside, draw cards) +function startSearch(messageColor, number) + matColor = playmatAPI.getMatColorByPosition(self.getPosition()) -function endSearch2() endSearch(false) end + -- get draw deck + local drawDeck = playmatAPI.getDrawDeck(matColor) + if drawDeck == nil then + printToColor(matColor .. " draw deck could not be found!", messageColor, "Red") + return + end -function endSearch(shuffle) - local hand = Player[playerColor].getHandObjects() + drawDeckPosition = drawDeck.getPosition() + printToColor("Place target(s) of search on set aside hand.", messageColor, "Green") - for i = #hand, 1, -1 do - hand[i].setPosition(drawDeckPos + Vector(0, 6 - i * 0.3, 0)) - hand[i].setRotation(deck_rotation) + -- get playmat orientation + local offset = -15 + if matColor == "Orange" or matColor == "Red" then + offset = 15 + end + + -- get position and rotation for set aside cards + local handData = Player[matColor].getHandTransform() + local handCards = Player[matColor].getHandObjects() + setAsidePosition = handData.position + offset * handData.right + setAsideRotation = { handData.rotation.x, handData.rotation.y + 180, 180 } + + for i = #handCards, 1, -1 do + handCards[i].setPosition(setAsidePosition - Vector(0, i * 0.3, 0)) + handCards[i].setRotation(setAsideRotation) + end + + -- handling for Norman Withers + for _, v in ipairs(searchArea(drawDeckPosition)) do + local object = v.hit_object + if object.tag == "Card" and not object.is_face_down then + object.flip() + Wait.time(function() drawDeck = playmatAPI.getDrawDeck(matColor) end, 1) + break end + end - if shuffle then - Wait.time(function() - local deck = getDrawDeck() - if deck ~= nil then - deck.shuffle() - end - end, 2) - end - - -- draw set aside cards (from the ground!) - local objs = Physics.cast({ - origin = set_aside_pos - Vector(0, 5, 0), - direction = { 0, 1, 0 }, - type = 3, - size = { 2, 2, 2 }, - max_distance = 0 - }) - - for _, v in ipairs(objs) do - local obj = v.hit_object - if obj.tag == "Deck" then - Wait.time(function() - obj.deal(#obj.getObjects(), playerColor) - end, 1) - break - elseif obj.tag == "Card" then - obj.setPosition(Player[playerColor].getHandTransform().position) - obj.flip() - break - end - end - - normalView() + Wait.time(function() drawDeck.deal(number, matColor) end, 1) + searchView() end --- helper to search array -function indexOf(array, value) - for i, v in ipairs(array) do - if v == value then return i end +-- place handCards back into deck and optionally shuffle +function endSearch(_, _, isRightClick) + local handCards = Player[matColor].getHandObjects() + + for i = #handCards, 1, -1 do + handCards[i].setPosition(drawDeckPosition + Vector(0, 6 - i * 0.3, 0)) + handCards[i].setRotation(setAsideRotation) + end + + if not isRightClick then + Wait.time(function() + local deck = playmatAPI.getDrawDeck(matColor) + if deck ~= nil then + deck.shuffle() + end + end, 2) + end + + -- draw set aside cards (from the ground!) + for _, v in ipairs(searchArea(setAsidePosition - Vector(0, 5, 0))) do + local obj = v.hit_object + if obj.tag == "Deck" then + Wait.time(function() + obj.deal(#obj.getObjects(), matColor) + end, 1) + break + elseif obj.tag == "Card" then + obj.setPosition(Player[matColor].getHandTransform().position) + obj.flip() + break end + end + + normalView() +end + +-- utility function +function searchArea(position) + return Physics.cast({ + origin = position, + direction = { 0, 1, 0 }, + type = 3, + size = { 2, 2, 2 }, + max_distance = 0 + }) end diff --git a/src/core/Global.ttslua b/src/core/Global.ttslua index b576cf83..dc34404f 100644 --- a/src/core/Global.ttslua +++ b/src/core/Global.ttslua @@ -850,6 +850,13 @@ function applyOptionPanelChange(id, state) optionPanel[id][3] = spawnOrRemoveHelper(state, "Hand Helper", {-39.27, 1.6, 22.44}, {0, 000, 0}, "Green") optionPanel[id][4] = spawnOrRemoveHelper(state, "Hand Helper", {-21.51, 1.6, -22.44}, {0, 180, 0}, "Red") + -- option: Show search assistant for each player + elseif id == "showSearchAssistant" then + optionPanel[id][1] = spawnOrRemoveHelper(state, "Search Assistant", {-50.84, 1.6, 10.16}, {0, 270, 0}) + optionPanel[id][2] = spawnOrRemoveHelper(state, "Search Assistant", {-50.90, 1.6, -21.96}, {0, 270, 0}) + optionPanel[id][3] = spawnOrRemoveHelper(state, "Search Assistant", {-36.21, 1.6, 22.44}, {0, 000, 0}) + optionPanel[id][4] = spawnOrRemoveHelper(state, "Search Assistant", {-24.46, 1.6, -22.44}, {0, 180, 0}) + -- option: Show chaos bag manager elseif id == "showChaosBagManager" then optionPanel[id] = spawnOrRemoveHelper(state, "Chaos Bag Manager", {-67.8, 1.6, -49.5}) @@ -936,6 +943,7 @@ function removeHelperObject(name) ["Token Arranger"] = "showTokenArranger", ["Clean Up Helper"] = "showCleanUpHelper", ["Hand Helper"] = "showHandHelper", + ["Search Assistant"] = "showSearchAssistant", ["Chaos Bag Manager"] = "showChaosBagManager", ["jaqenZann's Navigation Overlay"] = "showNavigationOverlay", ["Displacement Tool"] = "showDisplacementTool", @@ -983,6 +991,7 @@ function onClick_defaultSettings() showDrawButton = false, showHandHelper = {}, showNavigationOverlay = false, + showSearchAssistant = {}, showTitleSplash = true, showTokenArranger = false, useClueClickers = false, diff --git a/xml/OptionPanel.xml b/xml/OptionPanel.xml index 93bc46d2..84b6f77f 100644 --- a/xml/OptionPanel.xml +++ b/xml/OptionPanel.xml @@ -236,6 +236,20 @@ + + + + + Search Assistant + Quickly search 3, 6, 9 or the top X cards of your deck! + + + + + + +