removes faulty onExit handling

This commit is contained in:
Chr1Z93 2023-05-22 10:35:18 +02:00
parent bf2352f79b
commit 847243329a

View File

@ -12,9 +12,7 @@ local ENCOUNTER_DISCARD_AREA = {
lowerRight = { x = 1.58, z = 0.38 },
}
local currentScenario
local useFrontData
local tokenData
local currentScenario, useFrontData, tokenData
local TRASHCAN
local TRASHCAN_GUID = "70b9f6"
@ -83,19 +81,6 @@ function onCollisionEnter(collisionInfo)
end
end
-- TTS event handler. Handles scenario name event triggering
function onCollisionExit(collisionInfo)
if not collisionEnabled then return end
local object = collisionInfo.collision_object
-- reset token metadata if scenario reference card is removed
if object.getName() == "Scenario" then
tokenData = {}
useFrontData = nil
fireTokenDataChangedEvent()
end
end
-- Listens for cards entering the encounter deck or encounter discard, and resets the spawn state
-- for the cards when they do.
function onObjectEnterContainer(container, object)