Merge pull request #289 from argonui/clue-hotkey

added "take a clue" hotkey
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Tikatoy 2023-05-12 19:38:37 -07:00 committed by GitHub
commit bf2352f79b
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@ -2,11 +2,12 @@ local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
local playmatApi = require("playermat/PlaymatApi")
function onLoad()
addHotkey("Add Doom to Agenda", addDoomToAgenda)
addHotkey("Bless/Curse Status", showBlessCurseStatus)
addHotkey("Move card to Victory Display", moveCardToVictoryDisplay)
addHotkey("Take clue from location", takeClueFromLocation)
addHotkey("Upkeep", triggerUpkeep)
addHotkey("Upkeep (Multi-handed)", triggerUpkeepMultihanded)
addHotkey("Add Doom to Agenda", addDoomToAgenda)
addHotkey("Move card to Victory Display", moveCardToVictoryDisplay)
addHotkey("Bless/Curse Status", showBlessCurseStatus)
addHotkey("Wendy's Menu", addWendysMenu)
end
@ -48,6 +49,75 @@ function moveCardToVictoryDisplay(playerColor, hoveredObject)
getObjectFromGUID("6ccd6d").call("placeCard", hoveredObject)
end
-- takes a clue from a location, player needs to hover the clue directly or the location
function takeClueFromLocation(playerColor, hoveredObject)
local cardName, clue
if hoveredObject == nil then
broadcastToColor("Hover a clue or card with clues and try again.", playerColor, "Yellow")
return
elseif hoveredObject.tag == "Card" then
cardName = hoveredObject.getName()
for _, v in ipairs(searchOnObj(hoveredObject)) do
local obj = v.hit_object
if obj.memo == "clueDoom" and obj.is_face_down == false then
clue = obj
break
end
end
if clue == nil then
broadcastToColor("This card does not have any clues on it.", playerColor, "Yellow")
return
end
elseif hoveredObject.memo == "clueDoom" then
if hoveredObject.is_face_down then
broadcastToColor("This is a doom token and not a clue.", playerColor, "Yellow")
return
end
clue = hoveredObject
local search = Physics.cast({
direction = { 0, -1, 0 },
max_distance = 0.1,
type = 3,
size = { 0.1, 0.1, 0.1 },
origin = clue.getPosition()
})
for _, v in ipairs(search) do
local obj = v.hit_object
if obj.tag == "Card" then
cardName = obj.getName()
break
end
end
else
broadcastToColor("Hover a clue or card with clues and try again.", playerColor, "Yellow")
return
end
local playerName = Player[playerColor].steam_name
local matColor = playmatApi.getMatColor(playerColor)
local pos = playmatApi.transformLocalPosition({x = -1.12, y = 0.05, z = 0.7}, matColor)
local rot = playmatApi.returnRotation(matColor)
if cardName == "" or cardName == nil then
cardName = "nameless card"
end
clue.setPositionSmooth(pos)
clue.setRotation(rot)
if cardName then
broadcastToAll(playerName .. " took one clue from " .. cardName .. ".", playerColor)
else
broadcastToAll(playerName .. " took one clue.", "Green")
end
end
-- broadcasts the bless/curse status to the calling player
function showBlessCurseStatus(playerColor)
blessCurseManagerApi.broadcastStatus(playerColor)
@ -57,3 +127,15 @@ end
function addWendysMenu(playerColor, hoveredObject)
blessCurseManagerApi.addWendysMenu(playerColor, hoveredObject)
end
-- searches on an object (by using its bounds)
---@param obj Object Object to search on
function searchOnObj(obj)
return Physics.cast({
direction = { 0, 1, 0 },
max_distance = 0.5,
type = 3,
size = obj.getBounds().size,
origin = obj.getPosition()
})
end