code improvement by api addition

This commit is contained in:
Chr1Z93 2024-01-09 15:07:40 +01:00
parent 3beb85d633
commit 76e5d3e5f6
3 changed files with 30 additions and 29 deletions

View File

@ -219,40 +219,42 @@ function switchSeat(playerColor, direction)
return
end
-- get legal colors
local seatList = Player.getAvailableColors()
-- sort colors on hand position (Green, White, Orange, Red)
-- sort function for matcolors based on hand position (Green, White, Orange, Red)
local function sortByHandPosition(color1, color2)
local pos1 = Player[color1].getHandTransform().position
local pos2 = Player[color2].getHandTransform().position
return pos1.z > pos2.z
end
table.sort(seatList, sortByHandPosition)
-- get used playermats
local usedColors = playmatApi.getUsedMatColors()
table.sort(usedColors, sortByHandPosition)
-- get current seat index
local index
for i, color in ipairs(seatList) do
for i, color in ipairs(usedColors) do
if color == playerColor then
index = i
break
end
end
if not index then
broadcastToColor("Couldn't find position of seated color.", playerColor, "Orange")
broadcastToColor("Couldn't detect investigator.", playerColor, "Orange")
return
end
-- get next color
index = index + ((direction == "clockwise") and -1 or 1)
if index == 0 then
index = #seatList
elseif index > #seatList then
index = #usedColors
elseif index > #usedColors then
index = 1
end
-- swap color
Player[playerColor].changeColor(seatList[index])
local newMatColor = usedColors[index]
local newHandColor = playmatApi.getMatColorByPosition(Player[newMatColor].getHandTransform().position)
Player[playerColor].changeColor(newHandColor)
end
-- takes a clue from a location, player needs to hover the clue directly or the location

View File

@ -206,26 +206,8 @@ function onObjectNumberTyped(hoveredObject, playerColor, number)
-- only continue for decks or cards
if hoveredObject.type ~= "Deck" and hoveredObject.type ~= "Card" then return end
-- get playmat colors with an investigator card
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
local matColors = { "White", "Orange", "Green", "Red" }
local legalColors = {}
for _, color in ipairs(matColors) do
local mat = guidReferenceApi.getObjectByOwnerAndType(color, "Playermat")
if mat ~= nil then
local searchPos = mat.positionToWorld(localInvestigatorPosition)
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
if #searchResult > 0 then
table.insert(legalColors, color)
end
end
end
if #legalColors == 0 then return end
-- check whether the hovered object is part of a players draw objects
for _, color in ipairs(legalColors) do
for _, color in ipairs(playmatApi.getUsedMatColors()) do
local deckAreaObjects = playmatApi.getDeckAreaObjects(color)
if deckAreaObjects.topCard == hoveredObject or deckAreaObjects.draw == hoveredObject then
playmatApi.drawCardsWithReshuffle(color, number)

View File

@ -1,6 +1,7 @@
do
local PlaymatApi = {}
local guidReferenceApi = require("core/GUIDReferenceApi")
local searchLib = require("util/SearchLib")
-- Convenience function to look up a mat's object by color, or get all mats.
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
@ -198,6 +199,22 @@ do
end
end
-- returns a list of mat colors that have an investigator placed
PlaymatApi.getUsedMatColors = function()
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
local usedColors = {}
for matColor, mat in pairs(getMatForColor("All")) do
local searchPos = mat.positionToWorld(localInvestigatorPosition)
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
if #searchResult > 0 then
table.insert(usedColors, matColor)
end
end
return usedColors
end
-- resets the specified skill tracker to "1, 1, 1, 1"
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.resetSkillTracker = function(matColor)