add number typing handling
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@ -200,6 +200,40 @@ function onObjectEnterZone(zone, enteringObj)
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end
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end
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-- handle card drawing via number typing for multihanded gameplay
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-- (and additionally allow Norman Withers to draw multiple cards via number)
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function onObjectNumberTyped(hoveredObject, playerColor, number)
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-- only continue for decks or cards
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if hoveredObject.type ~= "Deck" and hoveredObject.type ~= "Card" then return end
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-- get playmat colors with an investigator card
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local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
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local matColors = { "White", "Orange", "Green", "Red" }
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local legalColors = {}
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for _, color in ipairs(matColors) do
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local mat = guidReferenceApi.getObjectByOwnerAndType(color, "Playermat")
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if mat ~= nil then
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local searchPos = mat.positionToWorld(localInvestigatorPosition)
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local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
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if #searchResult > 0 then
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table.insert(legalColors, color)
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end
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end
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end
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if #legalColors == 0 then return end
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-- check whether the hovered object is part of a players draw objects
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for _, color in ipairs(legalColors) do
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local deckAreaObjects = playmatApi.getDeckAreaObjects(color)
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if deckAreaObjects.topCard == hoveredObject or deckAreaObjects.draw == hoveredObject then
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playmatApi.drawCardsWithReshuffle(color, number)
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return true
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end
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end
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end
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---------------------------------------------------------
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-- chaos token drawing
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---------------------------------------------------------
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@ -180,6 +180,15 @@ do
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end
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end
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-- triggers the draw function for the specified playmat
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---@param matColor String Color of the playmat - White, Orange, Green, Red or All
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---@param number Number Amount of cards to draw
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PlaymatApi.drawCardsWithReshuffle = function(matColor, number)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("drawCardsWithReshuffle", number)
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end
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end
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-- returns the resource counter amount
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---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
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---@param type String Counter to target
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