full implementation of parallel, revised and promo art
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f390a29e73
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@ -77,7 +77,7 @@ do
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return false, "Deck not found!"
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return false, "Deck not found!"
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end
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end
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return true, JSON.decode(status.text)
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return true, json
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end)
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end)
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deck:with(internal.onDeckResult, playerColor, loadNewest, loadInvestigators, callback)
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deck:with(internal.onDeckResult, playerColor, loadNewest, loadInvestigators, callback)
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@ -139,8 +139,9 @@ do
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-- investigator may have bonded cards or taboo entries, and should be present
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-- investigator may have bonded cards or taboo entries, and should be present
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local slots = deck.slots
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local slots = deck.slots
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internal.maybeDrawRandomWeakness(slots, playerColor)
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internal.maybeDrawRandomWeakness(slots, playerColor)
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local loadAltInvestigator = "normal"
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if loadInvestigators then
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if loadInvestigators then
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internal.addInvestigatorCards(deck, slots, playerColor)
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loadAltInvestigator = internal.addInvestigatorCards(deck, slots)
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end
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end
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internal.maybeAddCustomizeUpgradeSheets(slots)
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internal.maybeAddCustomizeUpgradeSheets(slots)
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internal.maybeAddSummonedServitor(slots)
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internal.maybeAddSummonedServitor(slots)
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@ -149,13 +150,12 @@ do
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internal.checkTaboos(deck.taboo_id, slots, playerColor)
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internal.checkTaboos(deck.taboo_id, slots, playerColor)
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-- get upgrades for customizable cards
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-- get upgrades for customizable cards
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local meta = deck.meta
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local customizations = {}
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local customizations = {}
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if meta then
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if deck.meta then
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customizations = JSON.decode(meta)
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customizations = JSON.decode(deck.meta)
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end
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end
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callback(slots, deck.investigator_code, bondList, customizations, playerColor)
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callback(slots, deck.investigator_code, bondList, customizations, playerColor, loadAltInvestigator)
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end
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end
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-- Checks to see if the slot list includes the random weakness ID. If it does,
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-- Checks to see if the slot list includes the random weakness ID. If it does,
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@ -186,25 +186,54 @@ do
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---@param deck Table The processed ArkhamDB deck response
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---@param deck Table The processed ArkhamDB deck response
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---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the
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---@param slots Table The slot list for cards in this deck. Table key is the cardId, value is the
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--- number of those cards which will be spawned
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--- number of those cards which will be spawned
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internal.addInvestigatorCards = function(deck, slots, playerColor)
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---@return string: Contains the name of the art that should be loaded ("normal", "promo" or "revised")
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internal.addInvestigatorCards = function(deck, slots)
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local investigatorId = deck.investigator_code
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local investigatorId = deck.investigator_code
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slots[investigatorId .. "-m"] = 1
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slots[investigatorId .. "-m"] = 1
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local deckMeta = JSON.decode(deck.meta)
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local deckMeta = JSON.decode(deck.meta)
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local parallelFront = deckMeta ~= nil and deckMeta.alternate_front ~= nil and deckMeta.alternate_front ~= ""
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-- handling alternative investigator art and parallel investigators
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local parallelBack = deckMeta ~= nil and deckMeta.alternate_back ~= nil and deckMeta.alternate_back ~= ""
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local loadAltInvestigator = "normal"
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if parallelFront and parallelBack then
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if deckMeta ~= nil then
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local altFrontId = tonumber(deckMeta.alternate_front) or 0
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local altBackId = tonumber(deckMeta.alternate_back) or 0
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local altArt = { front = "normal", back = "normal" }
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-- translating front ID
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if altFrontId > 90000 and altFrontId < 90006 then
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altArt.front = "parallel"
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elseif altFrontId > 01500 and altFrontId < 01506 then
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altArt.front = "revised"
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elseif altFrontId > 98000 then
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altArt.front = "promo"
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end
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-- translating back ID
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if altBackId > 90000 and altBackId < 90006 then
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altArt.back = "parallel"
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elseif altBackId > 01500 and altBackId < 01506 then
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altArt.back = "revised"
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elseif altBackId > 98000 then
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altArt.back = "promo"
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end
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-- updating investigatorID based on alt investigator selection
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-- precedence: parallel > promo > revised
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if altArt.front == "parallel" then
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if altArt.back == "parallel" then
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investigatorId = investigatorId .. "-p"
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investigatorId = investigatorId .. "-p"
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elseif parallelFront then
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local alternateNum = tonumber(deckMeta.alternate_front)
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if alternateNum >= 01501 and alternateNum <= 01506 then
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internal.maybePrint("Original investigator art loaded. Revised art added as states to the card.", playerColor)
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else
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else
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investigatorId = investigatorId .. "-pf"
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investigatorId = investigatorId .. "-pf"
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end
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end
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elseif parallelBack then
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elseif altArt.back == "parallel" then
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investigatorId = investigatorId .. "-pb"
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investigatorId = investigatorId .. "-pb"
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elseif altArt.front == "promo" or altArt.back == "promo" then
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loadAltInvestigator = "promo"
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elseif altArt.front == "revised" or altArt.back == "revised" then
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loadAltInvestigator = "revised"
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end
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end
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end
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slots[investigatorId] = 1
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slots[investigatorId] = 1
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return loadAltInvestigator
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end
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end
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-- Process the card list looking for the customizable cards, and add their upgrade sheets if needed
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-- Process the card list looking for the customizable cards, and add their upgrade sheets if needed
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@ -99,7 +99,8 @@ end
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-- from a parent bonded card.
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-- from a parent bonded card.
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---@param customizations String ArkhamDB data for customizations on customizable cards
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---@param customizations String ArkhamDB data for customizations on customizable cards
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---@param playerColor String Color name of the player mat to place this deck on (e.g. "Red")
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---@param playerColor String Color name of the player mat to place this deck on (e.g. "Red")
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function loadCards(slots, investigatorId, bondedList, customizations, playerColor)
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---@param loadAltInvestigator String Contains the name of alternative art for the investigator ("normal", "revised" or "promo")
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function loadCards(slots, investigatorId, bondedList, customizations, playerColor, loadAltInvestigator)
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function coinside()
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function coinside()
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local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)
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local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)
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local yPos = {}
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local yPos = {}
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@ -143,6 +144,8 @@ function loadCards(slots, investigatorId, bondedList, customizations, playerColo
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callback = function(deck) deck.spread(spreadDistance) end
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callback = function(deck) deck.spread(spreadDistance) end
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elseif zone == "Deck" then
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elseif zone == "Deck" then
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callback = function(deck) deckSpawned(deck, playerColor) end
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callback = function(deck) deckSpawned(deck, playerColor) end
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elseif zone == "Investigator" or zone == "Minicard" then
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callback = function(card) loadAltArt(card, loadAltInvestigator) end
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end
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end
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Spawner.spawnCards(
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Spawner.spawnCards(
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zoneCards,
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zoneCards,
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@ -407,6 +410,51 @@ function handleCustomizableUpgrades(cardList, customizations)
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end
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end
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end
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end
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-- Callback function for investigator cards and minicards to set the correct state for alt art
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---@param card Object Card which needs to be set the state for
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---@param loadAltInvestigator String Contains the name of alternative art for the investigator ("normal", "revised" or "promo")
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function loadAltArt(card, loadAltInvestigator)
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if loadAltInvestigator == "normal" then return end
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-- lookup correct stateId for investigator and alt art state
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local baseId = string.gsub(JSON.decode(card.getGMNotes()).id, "-m", "")
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local stateIdTable = {}
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-- Roland Banks
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stateIdTable["01001"] = {}
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stateIdTable["01001"]["revised"] = 2
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stateIdTable["01001"]["promo"] = 3
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-- Daisy Walker
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stateIdTable["01002"] = {}
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stateIdTable["01002"]["revised"] = 2
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-- "Skids" O'Toole
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stateIdTable["01003"] = {}
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stateIdTable["01003"]["revised"] = 2
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-- Agnes Baker
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stateIdTable["01004"] = {}
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stateIdTable["01004"]["revised"] = 2
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-- Wendy Adams
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stateIdTable["01005"] = {}
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stateIdTable["01005"]["revised"] = 2
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-- Jenny Barnes
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stateIdTable["02003"] = {}
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stateIdTable["02003"]["promo"] = 2
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-- Carolyn Fern
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stateIdTable["05001"] = {}
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stateIdTable["05001"]["promo"] = 2
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-- Dexter Drake
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stateIdTable["07004"] = {}
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stateIdTable["07004"]["promo"] = 2
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-- Silas Marsh
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stateIdTable["07005"] = {}
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stateIdTable["07005"]["promo"] = 2
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-- Norman Withers
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stateIdTable["08004"] = {}
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stateIdTable["08004"]["promo"] = 2
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card.setState(stateIdTable[baseId][loadAltInvestigator])
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end
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function log(message)
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function log(message)
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if DEBUG then print(message) end
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if DEBUG then print(message) end
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end
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end
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