Merge pull request #244 from argonui/sideways-decks

Add alt view angle for sideways decks
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Chr1Z 2023-03-25 01:08:24 +01:00 committed by GitHub
commit 566fe72327
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@ -37,7 +37,7 @@ Spawner.spawnCards = function(cardList, pos, rot, sort, callback)
-- Spawn each of the three types individually. Each Y position shift accounts for the thickness
-- of the spawned deck
local position = { x = pos.x, y = pos.y, z = pos.z }
Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z}, callback)
Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z }, callback)
position.y = position.y + (#investigatorCards + #standardCards) * 0.07
Spawner.spawn(standardCards, position, rot, callback)
@ -78,10 +78,10 @@ end
-- Spawn a specific list of cards. This method is for internal use and should not be called
-- directly, use spawnCards instead.
-- @param cardList: A list of Player Card data structures (data/metadata)
-- @param pos Position table where the cards should be spawned (global)
-- @param rot Rotation table for the orientation of the spawned cards (global)
-- @param callback Function, callback to be called after the card/deck spawns.
---@param cardList: A list of Player Card data structures (data/metadata)
---@param pos table Position where the cards should be spawned (global)
---@param rot table Rotation for the orientation of the spawned cards (global)
---@param callback function callback to be called after the card/deck spawns.
Spawner.spawn = function(cardList, pos, rot, callback)
if (#cardList == 0) then
return
@ -105,8 +105,15 @@ Spawner.spawn = function(cardList, pos, rot, callback)
scaleY = 1,
scaleZ = cardList[1].data.Transform.scaleZ,
}
local sidewaysDeck = true
for _, spawnCard in ipairs(cardList) do
Spawner.addCardToDeck(deck, spawnCard.data)
-- set sidewaysDeck to false if any card is not a sideways card
sidewaysDeck = (sidewaysDeck and spawnCard.data.SidewaysCard)
end
-- set the alt view angle for sideway decks
if sidewaysDeck then
deck.AltLookAngle = { x = 0, y = 180, z = 90 }
end
spawnObjectData({
data = deck,