diff --git a/src/playercards/PlayerCardSpawner.ttslua b/src/playercards/PlayerCardSpawner.ttslua index 816e871e..089842cc 100644 --- a/src/playercards/PlayerCardSpawner.ttslua +++ b/src/playercards/PlayerCardSpawner.ttslua @@ -37,7 +37,7 @@ Spawner.spawnCards = function(cardList, pos, rot, sort, callback) -- Spawn each of the three types individually. Each Y position shift accounts for the thickness -- of the spawned deck local position = { x = pos.x, y = pos.y, z = pos.z } - Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z}, callback) + Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z }, callback) position.y = position.y + (#investigatorCards + #standardCards) * 0.07 Spawner.spawn(standardCards, position, rot, callback) @@ -78,10 +78,10 @@ end -- Spawn a specific list of cards. This method is for internal use and should not be called -- directly, use spawnCards instead. --- @param cardList: A list of Player Card data structures (data/metadata) --- @param pos Position table where the cards should be spawned (global) --- @param rot Rotation table for the orientation of the spawned cards (global) --- @param callback Function, callback to be called after the card/deck spawns. +---@param cardList: A list of Player Card data structures (data/metadata) +---@param pos table Position where the cards should be spawned (global) +---@param rot table Rotation for the orientation of the spawned cards (global) +---@param callback function callback to be called after the card/deck spawns. Spawner.spawn = function(cardList, pos, rot, callback) if (#cardList == 0) then return @@ -105,8 +105,15 @@ Spawner.spawn = function(cardList, pos, rot, callback) scaleY = 1, scaleZ = cardList[1].data.Transform.scaleZ, } + local sidewaysDeck = true for _, spawnCard in ipairs(cardList) do Spawner.addCardToDeck(deck, spawnCard.data) + -- set sidewaysDeck to false if any card is not a sideways card + sidewaysDeck = (sidewaysDeck and spawnCard.data.SidewaysCard) + end + -- set the alt view angle for sideway decks + if sidewaysDeck then + deck.AltLookAngle = { x = 0, y = 180, z = 90 } end spawnObjectData({ data = deck,