code update
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@ -18,6 +18,12 @@ inputParameters.alignment = 3
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inputParameters.validation = 2
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inputParameters.validation = 2
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inputParameters.tab = 2
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inputParameters.tab = 2
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local percentageLabel = {}
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percentageLabel.function_owner = self
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percentageLabel.click_function = "none"
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percentageLabel.width = 0
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percentageLabel.height = 0
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-- variables with save function
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-- variables with save function
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local tokenPrecedence = {}
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local tokenPrecedence = {}
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local percentage = false
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local percentage = false
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@ -58,7 +64,7 @@ function onLoad(saveState)
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Wait.time(function() onTokenDataChanged(mythosAreaApi.returnTokenData()) end, 0.2)
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Wait.time(function() onTokenDataChanged(mythosAreaApi.returnTokenData()) end, 0.2)
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end
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end
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createButtonsAndInputs(true)
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createButtonsAndInputs()
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-- context menu items
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-- context menu items
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self.addContextMenuItem("Load default values", function()
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self.addContextMenuItem("Load default values", function()
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@ -97,23 +103,6 @@ function onDrop() Wait.time(layout, 1.5) end
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-- delete temporary tokens when picked up
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-- delete temporary tokens when picked up
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function onPickUp() deleteCopiedTokens() end
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function onPickUp() deleteCopiedTokens() end
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-- helper functions to carry index
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function attachIndex(click_function, index)
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local fn_name = click_function .. index
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_G[fn_name] = function(_, _, isRightClick)
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_G[click_function](isRightClick, index)
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end
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return fn_name
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end
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function attachIndex2(input_function, index)
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local fn_name = input_function .. index
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_G[fn_name] = function(_, _, input, selected)
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_G[input_function](input, selected, index)
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end
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return fn_name
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end
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-- click_function for buttons on chaos tokens
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-- click_function for buttons on chaos tokens
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function tokenClick(isRightClick, index)
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function tokenClick(isRightClick, index)
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local change = tonumber(isRightClick and "-1" or "1")
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local change = tonumber(isRightClick and "-1" or "1")
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@ -154,8 +143,8 @@ function loadDefaultValues()
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}
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}
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end
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end
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-- creates buttons and inputs (if argument is true)
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-- creates buttons and inputs
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function createButtonsAndInputs(loadInputs)
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function createButtonsAndInputs()
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local offset = 0.725
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local offset = 0.725
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local pos = { x = { -1.067, 0.377 }, z = -2.175 }
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local pos = { x = { -1.067, 0.377 }, z = -2.175 }
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@ -169,15 +158,17 @@ function createButtonsAndInputs(loadInputs)
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inputParameters.position = { pos.x[2] + offset, 0.1, pos.z + (i - 5) * offset }
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inputParameters.position = { pos.x[2] + offset, 0.1, pos.z + (i - 5) * offset }
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end
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end
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buttonParameters.click_function = attachIndex("tokenClick", i)
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buttonParameters.click_function = "tokenClick" .. i
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self.createButton(buttonParameters)
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inputParameters.input_function = "tokenInput" .. i
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inputParameters.value = tokenPrecedence[TOKEN_NAMES[i]][1]
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-- only create inputs on initial load
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-- setting click-/inputfunction
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if loadInputs then
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self.setVar(buttonParameters.click_function, function(_, _, isRightClick) tokenClick(isRightClick, i) end)
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inputParameters.input_function = attachIndex2("tokenInput", i)
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self.setVar(inputParameters.input_function, function(_, _, input, selected) tokenInput(input, selected, i) end)
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inputParameters.value = tokenPrecedence[TOKEN_NAMES[i]][1]
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self.createInput(inputParameters)
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-- button/input creation
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end
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self.createButton(buttonParameters)
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self.createInput(inputParameters)
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end
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end
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-- index 10: "Update / Hide" button
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-- index 10: "Update / Hide" button
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@ -205,7 +196,7 @@ end
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-- order function for data sorting
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-- order function for data sorting
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function tokenValueComparator(left, right)
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function tokenValueComparator(left, right)
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if (left.value ~= right.value) then
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if left.value ~= right.value then
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return left.value > right.value
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return left.value > right.value
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elseif left.order ~= right.order then
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elseif left.order ~= right.order then
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return left.order < right.order
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return left.order < right.order
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@ -220,18 +211,17 @@ function deleteCopiedTokens()
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token.destruct()
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token.destruct()
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end
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end
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-- this removes the percentage buttons
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-- this removes the percentage buttons (by index 11+)
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self.clearButtons()
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local buttonCount = #self.getButtons()
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createButtonsAndInputs()
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if buttonCount < 12 then return end
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for i = buttonCount, 12, -1 do
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self.removeButton(i - 1)
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end
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end
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end
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-- creates buttons as labels as display for percentage values
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-- creates buttons as labels as display for percentage values
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function createPercentageButton(tokenCount, valueCount, tokenName)
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function createPercentageButton(tokenCount, valueCount, tokenName)
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-- parameters for button creation
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local percentageLabel = {}
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percentageLabel.click_function = "none"
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percentageLabel.width = 0
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percentageLabel.height = 0
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local startPos = Vector(2.3, -0.05, 0.875 * valueCount)
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local startPos = Vector(2.3, -0.05, 0.875 * valueCount)
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if percentage == "cumulative" then
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if percentage == "cumulative" then
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@ -287,10 +277,15 @@ function layout(_, _, isRightClick)
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return
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return
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end
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end
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-- get ChaosBag and stop if not found
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local chaosBag = Global.call("findChaosBag")
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local chaosBag = Global.call("findChaosBag")
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local data = {}
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if not chaosBag then
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updating = false
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return
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end
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-- clone tokens from chaos bag (default position above trash can)
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-- clone tokens from chaos bag (default position above trash can)
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local data = {}
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for i, objData in ipairs(chaosBag.getData().ContainedObjects) do
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for i, objData in ipairs(chaosBag.getData().ContainedObjects) do
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objData["Tags"] = { "tempToken" }
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objData["Tags"] = { "tempToken" }
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local value = tonumber(objData.Nickname)
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local value = tonumber(objData.Nickname)
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@ -324,7 +319,6 @@ function layout(_, _, isRightClick)
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local tokenName = false
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local tokenName = false
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for i, item in ipairs(data) do
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for i, item in ipairs(data) do
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-- this is true for the first token in a new row
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-- this is true for the first token in a new row
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if item.value ~= currentValue then
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if item.value ~= currentValue then
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if percentage then
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if percentage then
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@ -339,14 +333,12 @@ function layout(_, _, isRightClick)
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tokenCount.row = 0
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tokenCount.row = 0
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end
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end
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local spawnedObj = spawnObjectData({
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spawnObjectData({
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data = item.token,
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data = item.token,
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position = { 0.49, 2 + 0.5*i, 0 }
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position = location,
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rotation = rotation
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})
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})
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spawnedObj.setPosition(location)
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tokenName = item.token.Nickname
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spawnedObj.setRotation(rotation)
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spawnedObj.setLock(true)
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tokenName = spawnedObj.getName()
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location.z = location.z - 1.75
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location.z = location.z - 1.75
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tokenCount.row = tokenCount.row + 1
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tokenCount.row = tokenCount.row + 1
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end
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end
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