invert the driving

This commit is contained in:
dkbug 2016-02-20 17:12:23 -05:00
parent 868f9f0a27
commit ae402ff1ce

View File

@ -67,8 +67,8 @@ private:
SmartDashboard::PutData("Auto Modes", chooser);
shooter1.Enable();
shooter2.Enable();
//left_drive.SetInverted(true);
//right_drive.SetInverted(true);
left_drive.SetInverted(true);
right_drive.SetInverted(true);
//ramp.SetInverted(true);
inverting = false;
pickupRunning = false;
@ -117,7 +117,7 @@ private:
{
std::cout << "arm encoder position: " << arms.GetEncPosition() << std::endl;
std::cout << "arm encoder velocity: " << arms.GetEncVel() << std::endl;
drive.ArcadeDrive(&driver_stick, true);
drive.ArcadeDrive(-driver_stick.GetY(), -driver_stick.GetX()*0.75);
//bool rampDoing = false;
// This is shit code for testing. Replace it with real code.