Fixed reversed rotation.
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@ -51,7 +51,7 @@ public:
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}
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float speed = y * th;
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float rot = x; // do some math here to smooth out turning?
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float rot = -x * th; // do some math here to smooth out turning?
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dt1->ArcadeDrive(speed, rot, false);
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dt2->ArcadeDrive(speed, rot, false);
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