Fixed reversed rotation.

This commit is contained in:
Jason Cox 2016-02-03 18:15:36 -05:00
parent eb9c9b3415
commit 5e58bfd2f9

View File

@ -51,7 +51,7 @@ public:
}
float speed = y * th;
float rot = x; // do some math here to smooth out turning?
float rot = -x * th; // do some math here to smooth out turning?
dt1->ArcadeDrive(speed, rot, false);
dt2->ArcadeDrive(speed, rot, false);