Code for moving arms... boring

This commit is contained in:
Jason Cox 2016-02-13 16:47:57 -05:00
parent bf184ca305
commit 57fb961f22

View File

@ -222,7 +222,21 @@ private:
shooter.StopShooter(); shooter.StopShooter();
} }
if(!arming && driver_stick.GetRawButton(RAMP_RAISE))
{
arming = true;
arms.Set(1);
}
else if(!arming && driver_stick.GetRawButton(RAMP_LOWER))
{
arming = true;
arms.Set(-1);
}
else if(arming && !driver_stick.GetRawButton(RAMP_RAISE) && !driver_stick.GetRawButton(RAMP_LOWER))
{
arming = false;
arms.Set(0);
}
// This code will become obsolete after the Shooter logic is complete. // This code will become obsolete after the Shooter logic is complete.
float opThrottle = SaneThrottle(operator_stick.GetThrottle()); float opThrottle = SaneThrottle(operator_stick.GetThrottle());