Remove extra call to ArcadeDrive that snuck back in

This commit is contained in:
Adam Goldsmith 2016-03-10 08:58:55 -05:00
parent a76d3359c2
commit 08fcf3b048

View File

@ -289,7 +289,7 @@ public:
LogCSVData(); LogCSVData();
std::cout << "arm encoder position: " << arms.GetEncPosition() << std::endl; std::cout << "arm encoder position: " << arms.GetEncPosition() << std::endl;
std::cout << "arm encoder velocity: " << arms.GetEncVel() << std::endl; std::cout << "arm encoder velocity: " << arms.GetEncVel() << std::endl;
drive.ArcadeDrive(-driver_stick.GetY(), -driver_stick.GetX()*0.75);
if(driver_stick.GetRawButton(7)) if(driver_stick.GetRawButton(7))
{ {
arcade = true; arcade = true;