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FRC2016-old/DriveBase/src/Shooter.h

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/*
* Shooter.h
*
* Created on: Feb 2, 2016
* Author: Jason
*/
#ifndef SRC_SHOOTER_H_
#define SRC_SHOOTER_H_
#define PICKUP_POWER 0.5
#define RAMP_LOWER_DURATION 2 //Rotations.
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/**
* You can use the values assigned to each of these values as the number
* of rotations to run the motor down from the "Shoot" position.
*
* This might not be the best way to do it, and also requires that we
* figure out how to read the Hall Effect signal from the motor.
*/
enum RampState {
Shoot = 0, // 0 rotations
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Half = 1, // 1 rotation?
Down = 2, // 2 rotations?
Uncalibrated = -1
};
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class Shooter {
public:
/**
* Shooter talons and ramp talon.
* s2 is also for the pickup-mechanism and can be controlled independently.
*
*/
Shooter(CANTalon *s1, CANTalon *s2, CANTalon *r) {
shooterDrive = new RobotDrive(s1, s2);
pickup = s2;
ramp = r;
rampState = Uncalibrated;
}
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/**
* Call this method on TeleopInit so that the ramp is properly
* set at the beginning of the match.
*/
RampState CalibrateRamp() {
// TODO:
// Raise ramp until limit switch is triggered,
// then lower the ramp to its lower limit.
return Down;
}
virtual ~Shooter() {
delete shooterDrive;
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delete pickup;
delete ramp;
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}
void PickUp(bool state = true) {
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pickup->Set((float) (state * PICKUP_POWER));
}
void SetRamp(RampState state) {
// TODO:
// Move the Ramp to the set position.
}
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/**
* Call this to run the pickup backwards if the ball gets jammed somehow...
*/
void Unjam()
{
pickup->Set(-1 * PICKUP_POWER);
}
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void SetPower(float power) {
shooterDrive->TankDrive(power, -power, false);
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}
private:
RobotDrive *shooterDrive;
CANTalon *pickup;
CANTalon *ramp;
RampState rampState;
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};
#endif /* SRC_SHOOTER_H_ */